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AllynMcelrath's Forum Posts

Thread Post Date Posted
How can I disable collisioin You can remove the collision meshes from the objects?... read more 11/30/2006 (1:15 pm)
Drop Item next to player Find the players position, Add some offset in the desired direction, create item you wish to have dr... read more 11/30/2006 (1:10 pm)
How can I turn the finished game into executable file? Your final game will not be just an EXE file, a game is an EXE file, sound files, art files, script ... read more 11/30/2006 (1:07 pm)
Doubt of animation, Camera and texture Can you make that question again. I do not understand.... read more 11/30/2006 (1:03 pm)
Load up objects and mount them during loading screen Im slightly confused by that description. a cube, that has 6 mount points, (confusion) that have 16 ... read more 11/30/2006 (1:02 pm)
Dynamic Mesh Creation Build a set Of Diffs that all snap, make sure you have the right pieces, like, corners, X's ,T's etc... read more 11/30/2006 (1:00 pm)
Dynamic Mesh Creation The geometry is never really the size hog, its animations and textures. Textures can be compresse... read more 11/30/2006 (12:41 pm)
Load up objects and mount them during loading screen I'm not sure why your having this issue in the first place... What is it your doing, in detail?... read more 11/30/2006 (12:40 pm)
DTS Collision Mesh & Lighting Well, it is enough, but doing it in the way i suggested will allow the shadow that is based off the ... read more 11/30/2006 (11:45 am)
Load up objects and mount them during loading screen Or that.... read more 11/30/2006 (11:39 am)
Load up objects and mount them during loading screen Not the loading GUI, the uh, *scratches head* Fade bitmap GUI? Its in there, its already being u... read more 11/30/2006 (9:06 am)
1.5 Content Demo1 - fxShapeReplicator lockup Good to hear, becouse this is a large world building problem.... read more 11/30/2006 (9:04 am)
Load up objects and mount them during loading screen Use a GUI overlay that fades out after the mission is loaded, this way, the mission loading is done,... read more 11/30/2006 (8:58 am)
Transparent material Make sure your texture is in the same folder as your DTS.... read more 11/29/2006 (6:24 pm)
DTS Collision Mesh & Lighting TLK lights are based off the collision mesh. TIP: Collision meshes do need to be convex, but do not ... read more 11/29/2006 (2:18 pm)
Make DTS transparent? %yourobject.setCloaked(true);... read more 11/29/2006 (2:17 pm)
Problems mounting StaticShapes to Player Why would you mount a staticshape? Sequence of events: 1) staticshape on terrain. (of "Item cl... read more 11/28/2006 (2:17 pm)
Convoluted Art pipeline? Speaking as an artiest, its the best pipeline i have used. And i have used allot of engines. Im a... read more 11/28/2006 (2:14 pm)
ARGH! What is causing this to happen? That dosnt seem to be using UV, it seems to be using planar projection, or cube. You need to UV ... read more 11/28/2006 (2:12 pm)
Problems mounting StaticShapes to Player Sean H is incorrect. MountObject uses nodes also. They also have collision and animations, as do the... read more 11/28/2006 (12:28 pm)
Object scale Anything that is mounted, will assume the rotation ,scale, and position of the Null or node it is mo... read more 11/28/2006 (12:23 pm)
Unusual rotation of weapon object Anything that is mounted, will assume the rotation ,scale, and position of the Null or node it is mo... read more 11/28/2006 (12:21 pm)
ARGH! What is causing this to happen? Triple command... read more 11/27/2006 (6:35 pm)
How many? Depends on the Server you run the game logic on (hardware), the Connection type (server and clients)... read more 11/22/2006 (11:27 am)
Game builder 3D limitations You may want to use 3d planes as your 2d players, if i recall, there is some flipping and flopping i... read more 11/22/2006 (10:02 am)
1.5 Content Demo1 - fxShapeReplicator lockup Hoping for an update, as this makes me unable to use the Replicator.... read more 11/22/2006 (10:00 am)
How do I get the Player object on client side ? I think torque allready does all this out of the box....what is it your trying to do? Need...co... read more 11/22/2006 (9:26 am)
Particles list? How did you mount a emitter?... read more 11/22/2006 (9:24 am)
Particles list? Particles are in three parts. The node. The emitter, and the particle to use. If you want an e... read more 11/22/2006 (9:22 am)
Guide lines for using Quark to create DIFs? Light leaks = Up the size of your light map. Side note, don't use the entities in quark, use the ... read more 11/21/2006 (2:08 pm)
Weapon models You CAN have arms in the first player view.... read more 11/21/2006 (2:06 pm)
Weapon models The Object is what you see in the game world as an item, or a prop... The actual mounted Object CLAS... read more 11/21/2006 (12:26 pm)
PlayThread problems on characters Can you expand on that? Thing is, i have also noticed this not working in 1.5 ETC..... read more 11/21/2006 (12:22 pm)
PlayThread problems on characters Is this still the case. Is play thread Broken on players?... read more 11/21/2006 (11:32 am)
Does TSE support TGE 1.5? TSE is a completely, stand alone engine.... read more 11/21/2006 (11:31 am)
Problem accessing a resource on the website This ability is already in TGE. Select a object and enter its ID#.dump(); and you will see the co... read more 11/21/2006 (11:11 am)
Paying for Game Logo Dropping line now.... read more 11/21/2006 (11:00 am)
Is this for me? @ Aaron Ellis Im putting that post in TDN, if you don't mind. Looks like a good Starter FAQ.... read more 11/21/2006 (7:42 am)
Model creation time 1) Thats a loaded question, with to many answers. It depends on the complexity of the model. 2) S... read more 11/21/2006 (7:38 am)
Two more game windows If you just want to display objects in it, try the GUIObjectView. If you want another "world" or ... read more 11/20/2006 (1:58 pm)
Problems Loading my Level to someone else's Game Its in the mission file.... read more 11/20/2006 (1:42 pm)
Problems Loading my Level to someone else's Game Whats the console log saying?... read more 11/20/2006 (10:53 am)
Rotation in the Editor Hold ALT when selecting an axis. Then Drag.... read more 11/20/2006 (8:41 am)
Portals and basements 1) Set terrain empty , found in the world editor tools, used to make polygons in the terrain empty( ... read more 11/20/2006 (8:39 am)
3DS to DIF Converter [b] THIS IS FROM A DIFFERENT THREAD BUT I FEEL THE INFORMATION IS RELEVANT TO THE OP AND OTHER POSTE... read more 11/20/2006 (8:08 am)
3DS to DIF Converter I'm not trying to be offensive here or anything. But why do people keep insisting on doing this? ... read more 11/17/2006 (11:52 am)
So close...So bloody close... [url=http://qxx.planetquake.gamespy.com/bsp/]you geo is not conforming to BSP rules. And is choking ... read more 11/17/2006 (8:49 am)
Fish and swimming The nature pack mounts the fish to an object that is invisible, and that is just a offset Z mounting... read more 11/17/2006 (8:12 am)
Pixilation and filesize of terrain textures The way around it is : Open a 256x256 image (blank) Take your 256 x 256 photo, and shrink it d... read more 11/17/2006 (7:16 am)
DTS Exporter doesn't work with Lightwave 9 demo Did you follow the direction? you need to add it to modeler and layout. Layout is the area where you... read more 11/17/2006 (7:11 am)