AllynMcelrath's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How can I disable collisioin | You can remove the collision meshes from the objects?... read more | 11/30/2006 (1:15 pm) |
| Drop Item next to player | Find the players position, Add some offset in the desired direction, create item you wish to have dr... read more | 11/30/2006 (1:10 pm) |
| How can I turn the finished game into executable file? | Your final game will not be just an EXE file, a game is an EXE file, sound files, art files, script ... read more | 11/30/2006 (1:07 pm) |
| Doubt of animation, Camera and texture | Can you make that question again. I do not understand.... read more | 11/30/2006 (1:03 pm) |
| Load up objects and mount them during loading screen | Im slightly confused by that description. a cube, that has 6 mount points, (confusion) that have 16 ... read more | 11/30/2006 (1:02 pm) |
| Dynamic Mesh Creation | Build a set Of Diffs that all snap, make sure you have the right pieces, like, corners, X's ,T's etc... read more | 11/30/2006 (1:00 pm) |
| Dynamic Mesh Creation | The geometry is never really the size hog, its animations and textures. Textures can be compresse... read more | 11/30/2006 (12:41 pm) |
| Load up objects and mount them during loading screen | I'm not sure why your having this issue in the first place... What is it your doing, in detail?... read more | 11/30/2006 (12:40 pm) |
| DTS Collision Mesh & Lighting | Well, it is enough, but doing it in the way i suggested will allow the shadow that is based off the ... read more | 11/30/2006 (11:45 am) |
| Load up objects and mount them during loading screen | Or that.... read more | 11/30/2006 (11:39 am) |
| Load up objects and mount them during loading screen | Not the loading GUI, the uh, *scratches head* Fade bitmap GUI? Its in there, its already being u... read more | 11/30/2006 (9:06 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | Good to hear, becouse this is a large world building problem.... read more | 11/30/2006 (9:04 am) |
| Load up objects and mount them during loading screen | Use a GUI overlay that fades out after the mission is loaded, this way, the mission loading is done,... read more | 11/30/2006 (8:58 am) |
| Transparent material | Make sure your texture is in the same folder as your DTS.... read more | 11/29/2006 (6:24 pm) |
| DTS Collision Mesh & Lighting | TLK lights are based off the collision mesh. TIP: Collision meshes do need to be convex, but do not ... read more | 11/29/2006 (2:18 pm) |
| Make DTS transparent? | %yourobject.setCloaked(true);... read more | 11/29/2006 (2:17 pm) |
| Problems mounting StaticShapes to Player | Why would you mount a staticshape? Sequence of events: 1) staticshape on terrain. (of "Item cl... read more | 11/28/2006 (2:17 pm) |
| Convoluted Art pipeline? | Speaking as an artiest, its the best pipeline i have used. And i have used allot of engines. Im a... read more | 11/28/2006 (2:14 pm) |
| ARGH! What is causing this to happen? | That dosnt seem to be using UV, it seems to be using planar projection, or cube. You need to UV ... read more | 11/28/2006 (2:12 pm) |
| Problems mounting StaticShapes to Player | Sean H is incorrect. MountObject uses nodes also. They also have collision and animations, as do the... read more | 11/28/2006 (12:28 pm) |
| Object scale | Anything that is mounted, will assume the rotation ,scale, and position of the Null or node it is mo... read more | 11/28/2006 (12:23 pm) |
| Unusual rotation of weapon object | Anything that is mounted, will assume the rotation ,scale, and position of the Null or node it is mo... read more | 11/28/2006 (12:21 pm) |
| ARGH! What is causing this to happen? | Triple command... read more | 11/27/2006 (6:35 pm) |
| How many? | Depends on the Server you run the game logic on (hardware), the Connection type (server and clients)... read more | 11/22/2006 (11:27 am) |
| Game builder 3D limitations | You may want to use 3d planes as your 2d players, if i recall, there is some flipping and flopping i... read more | 11/22/2006 (10:02 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | Hoping for an update, as this makes me unable to use the Replicator.... read more | 11/22/2006 (10:00 am) |
| How do I get the Player object on client side ? | I think torque allready does all this out of the box....what is it your trying to do? Need...co... read more | 11/22/2006 (9:26 am) |
| Particles list? | How did you mount a emitter?... read more | 11/22/2006 (9:24 am) |
| Particles list? | Particles are in three parts. The node. The emitter, and the particle to use. If you want an e... read more | 11/22/2006 (9:22 am) |
| Guide lines for using Quark to create DIFs? | Light leaks = Up the size of your light map. Side note, don't use the entities in quark, use the ... read more | 11/21/2006 (2:08 pm) |
| Weapon models | You CAN have arms in the first player view.... read more | 11/21/2006 (2:06 pm) |
| Weapon models | The Object is what you see in the game world as an item, or a prop... The actual mounted Object CLAS... read more | 11/21/2006 (12:26 pm) |
| PlayThread problems on characters | Can you expand on that? Thing is, i have also noticed this not working in 1.5 ETC..... read more | 11/21/2006 (12:22 pm) |
| PlayThread problems on characters | Is this still the case. Is play thread Broken on players?... read more | 11/21/2006 (11:32 am) |
| Does TSE support TGE 1.5? | TSE is a completely, stand alone engine.... read more | 11/21/2006 (11:31 am) |
| Problem accessing a resource on the website | This ability is already in TGE. Select a object and enter its ID#.dump(); and you will see the co... read more | 11/21/2006 (11:11 am) |
| Paying for Game Logo | Dropping line now.... read more | 11/21/2006 (11:00 am) |
| Is this for me? | @ Aaron Ellis Im putting that post in TDN, if you don't mind. Looks like a good Starter FAQ.... read more | 11/21/2006 (7:42 am) |
| Model creation time | 1) Thats a loaded question, with to many answers. It depends on the complexity of the model. 2) S... read more | 11/21/2006 (7:38 am) |
| Two more game windows | If you just want to display objects in it, try the GUIObjectView. If you want another "world" or ... read more | 11/20/2006 (1:58 pm) |
| Problems Loading my Level to someone else's Game | Its in the mission file.... read more | 11/20/2006 (1:42 pm) |
| Problems Loading my Level to someone else's Game | Whats the console log saying?... read more | 11/20/2006 (10:53 am) |
| Rotation in the Editor | Hold ALT when selecting an axis. Then Drag.... read more | 11/20/2006 (8:41 am) |
| Portals and basements | 1) Set terrain empty , found in the world editor tools, used to make polygons in the terrain empty( ... read more | 11/20/2006 (8:39 am) |
| 3DS to DIF Converter | [b] THIS IS FROM A DIFFERENT THREAD BUT I FEEL THE INFORMATION IS RELEVANT TO THE OP AND OTHER POSTE... read more | 11/20/2006 (8:08 am) |
| 3DS to DIF Converter | I'm not trying to be offensive here or anything. But why do people keep insisting on doing this? ... read more | 11/17/2006 (11:52 am) |
| So close...So bloody close... | [url=http://qxx.planetquake.gamespy.com/bsp/]you geo is not conforming to BSP rules. And is choking ... read more | 11/17/2006 (8:49 am) |
| Fish and swimming | The nature pack mounts the fish to an object that is invisible, and that is just a offset Z mounting... read more | 11/17/2006 (8:12 am) |
| Pixilation and filesize of terrain textures | The way around it is : Open a 256x256 image (blank) Take your 256 x 256 photo, and shrink it d... read more | 11/17/2006 (7:16 am) |
| DTS Exporter doesn't work with Lightwave 9 demo | Did you follow the direction? you need to add it to modeler and layout. Layout is the area where you... read more | 11/17/2006 (7:11 am) |