Game Development Community

AllynMcelrath's Forum Posts

Thread Post Date Posted
Self illumination or glowing for neon lights Your correct. "self-illumination" is realy more of a , "ignore all lighting, and use this level". ... read more 12/20/2006 (7:37 am)
An Open Challenge: Area-Specific Terrain Detail Implementation I would love to have a detail texture per Color texture on the terrain.... read more 12/19/2006 (8:24 pm)
Stopping a pesky cycling animation? %obj.stopThread()... read more 12/19/2006 (8:30 am)
Very strange, how come it won't animate? [code] datablock StaticShapeData(your_shapes_name) { // The category variable determines where... read more 12/19/2006 (8:28 am)
Private article with no category I think just by putting in the 1.5 section, only owners can see it..... read more 12/18/2006 (4:13 pm)
Texture animation. Use an IFL.... read more 12/18/2006 (11:06 am)
Opacity modes (maps showing trough) SORT:: only works for certain programs, so its not a good response to the problem. Torque has issues... read more 12/18/2006 (6:41 am)
Scripted Object Rotation - Problems on 240-360 degrees Well, if it helps, allot of times in some animation APPs rotating something 360 degrees, the item wi... read more 12/16/2006 (9:26 pm)
Cleanup of Mission files That needs a sexy GUI before i use it. As an artiest, i don't do command lines. But this would... read more 12/14/2006 (1:51 pm)
Cleanup of Mission files That would be hot..... read more 12/14/2006 (1:41 pm)
Horizontal Lightning / Electricity Depends on how you want to go about it. Are you referring to a electric coil that has two points... read more 12/14/2006 (1:08 pm)
Non-baked building shadows Being that the Objects are DTS. By making them anything other than of the TSStatic class, you can en... read more 12/14/2006 (1:05 pm)
Q & A on PD Particles Sounds cool, got a link?... read more 12/14/2006 (11:21 am)
Non-baked building shadows [url=http://tdn.garagegames.com/wiki/Torque/LightingSystem]Info[/url]... read more 12/14/2006 (8:30 am)
Validation required for shape That what i said, but with more words =)... read more 12/13/2006 (1:03 pm)
RPG's---How much is TOO much? More than you can do.... read more 12/13/2006 (12:50 pm)
Ifl Question(help) Setting up in lightwave requires that you set the material for the IFL surface to the first image in... read more 12/13/2006 (11:57 am)
Validation required for shape [code]Could not locate texture: starter2.fps/data/shapes/game_characters/player/base.lmale[/code] ... read more 12/13/2006 (11:51 am)
Ifl Question(help) No, DTS Objects of this nature just have the animation inside the DTS. Shine is the name of the ... read more 12/13/2006 (7:57 am)
Ifl Question(help) I created that tutorial, but it is for Lightwave, so any check boxes somewhere you may have missed I... read more 12/13/2006 (7:43 am)
Extra Character on Export I was going to say, its as if there isn't a wight map applied to one of the LOD's...... read more 12/12/2006 (12:39 pm)
Missing Sequence Error So, all animations were done in one time line, but exported to a DSQ for each animation (Sequence)?... read more 12/12/2006 (11:22 am)
Free look clamp Ah, Limits (Rotation, movement) in Bone animation terms =) Good to know.... read more 12/12/2006 (9:55 am)
How do i make a custom GUI for my game? [url=http://tdn.garagegames.com/wiki/GUI/Getting_Started]Here.[/url]... read more 12/12/2006 (7:04 am)
Animated UV's How many frames did you end up using? How big are the images? (W x H), what is the final file size f... read more 12/12/2006 (7:01 am)
The Euthanasia of Container Systems @Stefan [quote]I'm working on my own game engine just for the learning experience[/quote] =)... read more 12/12/2006 (6:58 am)
Flying Dragon LMFAOROFLCOPTERBBQ!... read more 12/11/2006 (7:00 pm)
Texture Artist Needed Can i see the quads on that?... read more 12/11/2006 (3:48 pm)
Curious, Why Such Restrictive Rotations? I'm not sure what you are talking about, or , in what case you are referring to. In the editor, h... read more 12/11/2006 (1:21 pm)
Need Help Making Snake I try.... read more 12/11/2006 (1:19 pm)
Help with Models (Google 3D Earth to DTS) The google buildings were all made with sketch up... A pipeline to Torque, im not sure of. But i ... read more 12/11/2006 (1:14 pm)
Help with Models (Google 3D Earth to DTS) I would not go down this road. Also, the models in google earth are far from nice...they are VEY ... read more 12/11/2006 (10:13 am)
Free look clamp [quote]i think that's clear from the code snippet he posted..[/quote] Nope, i don't read c++. So ... read more 12/11/2006 (9:41 am)
Cannot see object after export There was a thread about this a bit ago, use search (Not being mean, i just don't have time to look... read more 12/11/2006 (6:59 am)
Need Help Making Snake You could do it by animation, Animate the snake from size 0, to its larger size, then, Increase its ... read more 12/11/2006 (6:57 am)
Missing Sequence Error Can you expand a little on how you made this animations, specificity, did you do them all in one tim... read more 12/11/2006 (6:53 am)
Animated UV's Animated UV's are not supported in the lightwave exporter. I would prefer them. But we do have [u... read more 12/11/2006 (6:49 am)
Layering textures? More than 1? I don't think so, not without some engine changes.... read more 12/10/2006 (8:26 pm)
Aircraft? [url=http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Flying_Vehicle]Check TDN[/url]... read more 12/08/2006 (1:40 pm)
Torque Book Wholly C batman!... read more 12/08/2006 (12:43 pm)
Textures You can get better fidelity in 1.5... read more 12/07/2006 (9:05 pm)
Torque best option? I had a nice long reply...but the forums ate it...... Ill post again later lol.. But in short,... read more 12/07/2006 (11:05 am)
Sphere based terrain Why not just use a model, there are tons of games that model the terrain... Its the physics that i t... read more 12/07/2006 (8:48 am)
Making the Lights work when using 3DWS I would use the Lights already in torque.... read more 12/06/2006 (7:07 pm)
Free look clamp What do you mean by "clamping"?... read more 12/06/2006 (2:58 pm)
Animated Tree's like planta in TGE? @Caylo PIFFFT! Torque has sorting issues, way worse than that. This technique is completely p... read more 12/06/2006 (2:50 pm)
Torque best option? Secondlife?... read more 12/05/2006 (9:51 pm)
Font outline Maybe better to use your own custom font. That, or Make the alphabet in images. Or do like i have ... read more 12/04/2006 (6:36 pm)
No matter what - texture is corrupt I hate QuArk. Glad you got it fixed.... read more 12/04/2006 (6:27 pm)
New RPG Game - Esenthel Cool, i guess =/... read more 11/30/2006 (2:00 pm)