AllynMcelrath's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Self illumination or glowing for neon lights | Your correct. "self-illumination" is realy more of a , "ignore all lighting, and use this level". ... read more | 12/20/2006 (7:37 am) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | I would love to have a detail texture per Color texture on the terrain.... read more | 12/19/2006 (8:24 pm) |
| Stopping a pesky cycling animation? | %obj.stopThread()... read more | 12/19/2006 (8:30 am) |
| Very strange, how come it won't animate? | [code] datablock StaticShapeData(your_shapes_name) { // The category variable determines where... read more | 12/19/2006 (8:28 am) |
| Private article with no category | I think just by putting in the 1.5 section, only owners can see it..... read more | 12/18/2006 (4:13 pm) |
| Texture animation. | Use an IFL.... read more | 12/18/2006 (11:06 am) |
| Opacity modes (maps showing trough) | SORT:: only works for certain programs, so its not a good response to the problem. Torque has issues... read more | 12/18/2006 (6:41 am) |
| Scripted Object Rotation - Problems on 240-360 degrees | Well, if it helps, allot of times in some animation APPs rotating something 360 degrees, the item wi... read more | 12/16/2006 (9:26 pm) |
| Cleanup of Mission files | That needs a sexy GUI before i use it. As an artiest, i don't do command lines. But this would... read more | 12/14/2006 (1:51 pm) |
| Cleanup of Mission files | That would be hot..... read more | 12/14/2006 (1:41 pm) |
| Horizontal Lightning / Electricity | Depends on how you want to go about it. Are you referring to a electric coil that has two points... read more | 12/14/2006 (1:08 pm) |
| Non-baked building shadows | Being that the Objects are DTS. By making them anything other than of the TSStatic class, you can en... read more | 12/14/2006 (1:05 pm) |
| Q & A on PD Particles | Sounds cool, got a link?... read more | 12/14/2006 (11:21 am) |
| Non-baked building shadows | [url=http://tdn.garagegames.com/wiki/Torque/LightingSystem]Info[/url]... read more | 12/14/2006 (8:30 am) |
| Validation required for shape | That what i said, but with more words =)... read more | 12/13/2006 (1:03 pm) |
| RPG's---How much is TOO much? | More than you can do.... read more | 12/13/2006 (12:50 pm) |
| Ifl Question(help) | Setting up in lightwave requires that you set the material for the IFL surface to the first image in... read more | 12/13/2006 (11:57 am) |
| Validation required for shape | [code]Could not locate texture: starter2.fps/data/shapes/game_characters/player/base.lmale[/code] ... read more | 12/13/2006 (11:51 am) |
| Ifl Question(help) | No, DTS Objects of this nature just have the animation inside the DTS. Shine is the name of the ... read more | 12/13/2006 (7:57 am) |
| Ifl Question(help) | I created that tutorial, but it is for Lightwave, so any check boxes somewhere you may have missed I... read more | 12/13/2006 (7:43 am) |
| Extra Character on Export | I was going to say, its as if there isn't a wight map applied to one of the LOD's...... read more | 12/12/2006 (12:39 pm) |
| Missing Sequence Error | So, all animations were done in one time line, but exported to a DSQ for each animation (Sequence)?... read more | 12/12/2006 (11:22 am) |
| Free look clamp | Ah, Limits (Rotation, movement) in Bone animation terms =) Good to know.... read more | 12/12/2006 (9:55 am) |
| How do i make a custom GUI for my game? | [url=http://tdn.garagegames.com/wiki/GUI/Getting_Started]Here.[/url]... read more | 12/12/2006 (7:04 am) |
| Animated UV's | How many frames did you end up using? How big are the images? (W x H), what is the final file size f... read more | 12/12/2006 (7:01 am) |
| The Euthanasia of Container Systems | @Stefan [quote]I'm working on my own game engine just for the learning experience[/quote] =)... read more | 12/12/2006 (6:58 am) |
| Flying Dragon | LMFAOROFLCOPTERBBQ!... read more | 12/11/2006 (7:00 pm) |
| Texture Artist Needed | Can i see the quads on that?... read more | 12/11/2006 (3:48 pm) |
| Curious, Why Such Restrictive Rotations? | I'm not sure what you are talking about, or , in what case you are referring to. In the editor, h... read more | 12/11/2006 (1:21 pm) |
| Need Help Making Snake | I try.... read more | 12/11/2006 (1:19 pm) |
| Help with Models (Google 3D Earth to DTS) | The google buildings were all made with sketch up... A pipeline to Torque, im not sure of. But i ... read more | 12/11/2006 (1:14 pm) |
| Help with Models (Google 3D Earth to DTS) | I would not go down this road. Also, the models in google earth are far from nice...they are VEY ... read more | 12/11/2006 (10:13 am) |
| Free look clamp | [quote]i think that's clear from the code snippet he posted..[/quote] Nope, i don't read c++. So ... read more | 12/11/2006 (9:41 am) |
| Cannot see object after export | There was a thread about this a bit ago, use search (Not being mean, i just don't have time to look... read more | 12/11/2006 (6:59 am) |
| Need Help Making Snake | You could do it by animation, Animate the snake from size 0, to its larger size, then, Increase its ... read more | 12/11/2006 (6:57 am) |
| Missing Sequence Error | Can you expand a little on how you made this animations, specificity, did you do them all in one tim... read more | 12/11/2006 (6:53 am) |
| Animated UV's | Animated UV's are not supported in the lightwave exporter. I would prefer them. But we do have [u... read more | 12/11/2006 (6:49 am) |
| Layering textures? | More than 1? I don't think so, not without some engine changes.... read more | 12/10/2006 (8:26 pm) |
| Aircraft? | [url=http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Flying_Vehicle]Check TDN[/url]... read more | 12/08/2006 (1:40 pm) |
| Torque Book | Wholly C batman!... read more | 12/08/2006 (12:43 pm) |
| Textures | You can get better fidelity in 1.5... read more | 12/07/2006 (9:05 pm) |
| Torque best option? | I had a nice long reply...but the forums ate it...... Ill post again later lol.. But in short,... read more | 12/07/2006 (11:05 am) |
| Sphere based terrain | Why not just use a model, there are tons of games that model the terrain... Its the physics that i t... read more | 12/07/2006 (8:48 am) |
| Making the Lights work when using 3DWS | I would use the Lights already in torque.... read more | 12/06/2006 (7:07 pm) |
| Free look clamp | What do you mean by "clamping"?... read more | 12/06/2006 (2:58 pm) |
| Animated Tree's like planta in TGE? | @Caylo PIFFFT! Torque has sorting issues, way worse than that. This technique is completely p... read more | 12/06/2006 (2:50 pm) |
| Torque best option? | Secondlife?... read more | 12/05/2006 (9:51 pm) |
| Font outline | Maybe better to use your own custom font. That, or Make the alphabet in images. Or do like i have ... read more | 12/04/2006 (6:36 pm) |
| No matter what - texture is corrupt | I hate QuArk. Glad you got it fixed.... read more | 12/04/2006 (6:27 pm) |
| New RPG Game - Esenthel | Cool, i guess =/... read more | 11/30/2006 (2:00 pm) |