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AllynMcelrath's Forum Posts

Thread Post Date Posted
Help Exporting Surfaces No. The export materials just lets it know that it needs to export the surface info, with it off,... read more 02/02/2007 (10:26 am)
CD Player (Code Inside) Thats great =) Sugestion: you should put the track list in a drop down. To make the window smalle... read more 02/01/2007 (7:44 pm)
Cd? Fire fox has one built in, or you can look at the plug ins for a more robust one thats free. (GetemA... read more 01/31/2007 (12:43 pm)
Sun Datablock Ignored You need to relight your scene. But a hint of what you will get will be reflected on the DTS obje... read more 01/31/2007 (12:36 pm)
Scare story or reality? Wild tangent uses a Browser embedded version of [url=http://www.genesis3d.com]genesis3D[/url] And... read more 01/31/2007 (11:17 am)
Visibility... Sorry, what?... read more 01/25/2007 (9:05 am)
Animation plays when I setDatablock() I'm not understanding why the textures would move on the mounted shape at all.... read more 01/24/2007 (12:28 pm)
How to export TRIGGER in maya? He means animation triggers. But i don't know how in Maya..it would be in the exporter, and you woul... read more 01/22/2007 (7:27 am)
Help me understand this. Put each Price you want in its own .cs file...then , depending on what you need, have a function tha... read more 01/19/2007 (1:59 pm)
ShapeReplicate ??? @ Billy L [quote] Check it out, the foliagereplicator is good but for for some foliage the gra... read more 01/19/2007 (11:14 am)
ShapeReplicate ??? I see the link, but it says nothing about what is different, in fact id wager that that old resource... read more 01/18/2007 (1:57 pm)
ShapeReplicate ??? Why do you need the GrassReplicator, when we have the FoliageReplicater?... read more 01/18/2007 (1:37 pm)
ShapeReplicate ??? Foliage = Images. Shape = .dts (Or meshes) There is more info on TDN.... read more 01/18/2007 (1:32 pm)
Any tips from veterans? Don't design Big. You will never get it done. Design on paper first, don't design in engine, game... read more 01/16/2007 (11:44 am)
Graal & MMOs Game builder.... read more 01/16/2007 (11:18 am)
Quick question about portals Lol, yeah a leak will cause it.... read more 01/15/2007 (6:43 pm)
Quick question about portals Select the brush, assign the null.jgp (png whatever), open properties, type in "portal", export.... read more 01/15/2007 (5:46 pm)
Foliagereplicator If the size of your outer radius is 150, and the foliage count is 10. How close do you think they wi... read more 01/15/2007 (7:06 am)
Interiors used to be initially lighted I don't know. In my 1.3 version and 1.5 im using custom lighting. but i don't think it was till 1.5 ... read more 01/13/2007 (2:51 pm)
Interiors used to be initially lighted No i think hes right, they didn't used to go all "Black void" before when you moved them. IIRCC they... read more 01/13/2007 (1:04 pm)
Kork reflects Its environment mapping.... read more 01/12/2007 (9:42 am)
Constructor I hope to god they don't add poly soup to it. That would only add to peoples (who don't really have ... read more 01/12/2007 (9:41 am)
How to make animation sequence play in Torque Np I hope this guy got it =)... read more 01/12/2007 (9:37 am)
Object groupings. Yeah, but Stephen, this may be unrelated, but doing it that way, and then trying to get everything o... read more 01/10/2007 (9:47 am)
Can Item objects be mounted to another object? You don't mount the Item class object, but the image class of it, that uses the same shape file (.dt... read more 01/10/2007 (9:24 am)
Terrain texture idea... Oooooohhhhh, ok i understand now. But technical, Torque uses Texture splatting. So its not far off a... read more 01/09/2007 (7:25 pm)
Loading problem Whats the console saying?... read more 01/09/2007 (6:14 pm)
Terrain texture idea... It does this all ready.... read more 01/09/2007 (1:53 pm)
How to make animation sequence play in Torque O.o Not sure if i should be insulted or not, but my TDN article dosn't have the misspellings, i d... read more 01/09/2007 (11:28 am)
How to make animation sequence play in Torque That doesn't work Adam. Hasn't for a while. Try this thread: http://www.garagegames.com/mg/for... read more 01/09/2007 (9:35 am)
Broken CD! A little help? Lol @will But yeah, contact whoever you got it from.... read more 01/08/2007 (5:32 pm)
Reflection in Torque 1.5 I thought torque only supported e-mapping. (True Reflections on Diff's thoe)... read more 01/08/2007 (7:27 am)
Layering textures? Skinning is easy, and already supported, (AKA swapping textures) but you asked if models can have te... read more 01/05/2007 (9:36 am)
Playing an animation (playThread) more than once? The problem is, when you play an animation in torque, it doest reay stop, it sits on the last frame ... read more 01/04/2007 (2:35 pm)
Node to node mounting Nope. in stock the object to be mounted needs a node named "mountpoint", the object you wish to m... read more 01/03/2007 (11:29 am)
delete my account You can use renders that you make with them in TGE and TGB quite nicely.... read more 01/03/2007 (9:30 am)
Torque Art book? I'm currently working on a content pack that takes you step by step creating objects for torque. Inc... read more 01/03/2007 (6:44 am)
Remapping Camera in Eye Position??? Help You need to include a node names "eye" and "Cam". Currently, it cant find it, so its using the 0 ... read more 12/29/2006 (2:53 pm)
Draw Distance & Animated Textures Its a 4 year old thread... There is an IFL tutorial on TDN.... read more 12/29/2006 (2:45 pm)
Lost Colony causing a stir in the MMOFPS community @Andy Hodges [quote]It's the holidays, which means, school is out, and the same 7 people from the... read more 12/29/2006 (11:25 am)
Making "Jump pads" and "sliding corpses Why not use a physical zone thingy?... read more 12/28/2006 (2:06 pm)
Error When Launching Try running the example without making any changes, if it does it again, maybe its your computer, no... read more 12/28/2006 (1:58 pm)
Freeworld 3D 2.0 Compatibility Well, you can export the compiles texture (READ: Flattened layers) as a single image file, as well a... read more 12/28/2006 (1:35 pm)
Freeworld 3D 2.0 Compatibility I love that program. But it doesn't have any Direct pipeline to TGE, TSE..i think it would be more h... read more 12/28/2006 (1:20 pm)
Lightwave Exporter Question Can i see your object loaded in showtool with the materials window open?... read more 12/27/2006 (9:54 am)
Lightwave Exporter Question You do need a UV. But all projections but Cube are supported. Make sure you hae the texture you a... read more 12/24/2006 (1:19 pm)
Lost Colony causing a stir in the MMOFPS community The worst part is that are buying content from 3drt.com and GG and saying that they hired the creato... read more 12/24/2006 (11:43 am)
Animated Camera The Camera in lightwave has nothing to do with the camera in torque. Thats why you crashed.... read more 12/23/2006 (7:19 pm)
3D Artist Needed (paid) Id do it, sadly, i don't do players. Concept art for the models would help people here figure out... read more 12/21/2006 (2:03 pm)
Streaming Audio problem Are you using ogg or wav? Ogg has some issues with situational sounds, Simply they get mixed up. ... read more 12/21/2006 (6:46 am)