AllynMcelrath's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help Exporting Surfaces | No. The export materials just lets it know that it needs to export the surface info, with it off,... read more | 02/02/2007 (10:26 am) |
| CD Player (Code Inside) | Thats great =) Sugestion: you should put the track list in a drop down. To make the window smalle... read more | 02/01/2007 (7:44 pm) |
| Cd? | Fire fox has one built in, or you can look at the plug ins for a more robust one thats free. (GetemA... read more | 01/31/2007 (12:43 pm) |
| Sun Datablock Ignored | You need to relight your scene. But a hint of what you will get will be reflected on the DTS obje... read more | 01/31/2007 (12:36 pm) |
| Scare story or reality? | Wild tangent uses a Browser embedded version of [url=http://www.genesis3d.com]genesis3D[/url] And... read more | 01/31/2007 (11:17 am) |
| Visibility... | Sorry, what?... read more | 01/25/2007 (9:05 am) |
| Animation plays when I setDatablock() | I'm not understanding why the textures would move on the mounted shape at all.... read more | 01/24/2007 (12:28 pm) |
| How to export TRIGGER in maya? | He means animation triggers. But i don't know how in Maya..it would be in the exporter, and you woul... read more | 01/22/2007 (7:27 am) |
| Help me understand this. | Put each Price you want in its own .cs file...then , depending on what you need, have a function tha... read more | 01/19/2007 (1:59 pm) |
| ShapeReplicate ??? | @ Billy L [quote] Check it out, the foliagereplicator is good but for for some foliage the gra... read more | 01/19/2007 (11:14 am) |
| ShapeReplicate ??? | I see the link, but it says nothing about what is different, in fact id wager that that old resource... read more | 01/18/2007 (1:57 pm) |
| ShapeReplicate ??? | Why do you need the GrassReplicator, when we have the FoliageReplicater?... read more | 01/18/2007 (1:37 pm) |
| ShapeReplicate ??? | Foliage = Images. Shape = .dts (Or meshes) There is more info on TDN.... read more | 01/18/2007 (1:32 pm) |
| Any tips from veterans? | Don't design Big. You will never get it done. Design on paper first, don't design in engine, game... read more | 01/16/2007 (11:44 am) |
| Graal & MMOs | Game builder.... read more | 01/16/2007 (11:18 am) |
| Quick question about portals | Lol, yeah a leak will cause it.... read more | 01/15/2007 (6:43 pm) |
| Quick question about portals | Select the brush, assign the null.jgp (png whatever), open properties, type in "portal", export.... read more | 01/15/2007 (5:46 pm) |
| Foliagereplicator | If the size of your outer radius is 150, and the foliage count is 10. How close do you think they wi... read more | 01/15/2007 (7:06 am) |
| Interiors used to be initially lighted | I don't know. In my 1.3 version and 1.5 im using custom lighting. but i don't think it was till 1.5 ... read more | 01/13/2007 (2:51 pm) |
| Interiors used to be initially lighted | No i think hes right, they didn't used to go all "Black void" before when you moved them. IIRCC they... read more | 01/13/2007 (1:04 pm) |
| Kork reflects | Its environment mapping.... read more | 01/12/2007 (9:42 am) |
| Constructor | I hope to god they don't add poly soup to it. That would only add to peoples (who don't really have ... read more | 01/12/2007 (9:41 am) |
| How to make animation sequence play in Torque | Np I hope this guy got it =)... read more | 01/12/2007 (9:37 am) |
| Object groupings. | Yeah, but Stephen, this may be unrelated, but doing it that way, and then trying to get everything o... read more | 01/10/2007 (9:47 am) |
| Can Item objects be mounted to another object? | You don't mount the Item class object, but the image class of it, that uses the same shape file (.dt... read more | 01/10/2007 (9:24 am) |
| Terrain texture idea... | Oooooohhhhh, ok i understand now. But technical, Torque uses Texture splatting. So its not far off a... read more | 01/09/2007 (7:25 pm) |
| Loading problem | Whats the console saying?... read more | 01/09/2007 (6:14 pm) |
| Terrain texture idea... | It does this all ready.... read more | 01/09/2007 (1:53 pm) |
| How to make animation sequence play in Torque | O.o Not sure if i should be insulted or not, but my TDN article dosn't have the misspellings, i d... read more | 01/09/2007 (11:28 am) |
| How to make animation sequence play in Torque | That doesn't work Adam. Hasn't for a while. Try this thread: http://www.garagegames.com/mg/for... read more | 01/09/2007 (9:35 am) |
| Broken CD! A little help? | Lol @will But yeah, contact whoever you got it from.... read more | 01/08/2007 (5:32 pm) |
| Reflection in Torque 1.5 | I thought torque only supported e-mapping. (True Reflections on Diff's thoe)... read more | 01/08/2007 (7:27 am) |
| Layering textures? | Skinning is easy, and already supported, (AKA swapping textures) but you asked if models can have te... read more | 01/05/2007 (9:36 am) |
| Playing an animation (playThread) more than once? | The problem is, when you play an animation in torque, it doest reay stop, it sits on the last frame ... read more | 01/04/2007 (2:35 pm) |
| Node to node mounting | Nope. in stock the object to be mounted needs a node named "mountpoint", the object you wish to m... read more | 01/03/2007 (11:29 am) |
| delete my account | You can use renders that you make with them in TGE and TGB quite nicely.... read more | 01/03/2007 (9:30 am) |
| Torque Art book? | I'm currently working on a content pack that takes you step by step creating objects for torque. Inc... read more | 01/03/2007 (6:44 am) |
| Remapping Camera in Eye Position??? Help | You need to include a node names "eye" and "Cam". Currently, it cant find it, so its using the 0 ... read more | 12/29/2006 (2:53 pm) |
| Draw Distance & Animated Textures | Its a 4 year old thread... There is an IFL tutorial on TDN.... read more | 12/29/2006 (2:45 pm) |
| Lost Colony causing a stir in the MMOFPS community | @Andy Hodges [quote]It's the holidays, which means, school is out, and the same 7 people from the... read more | 12/29/2006 (11:25 am) |
| Making "Jump pads" and "sliding corpses | Why not use a physical zone thingy?... read more | 12/28/2006 (2:06 pm) |
| Error When Launching | Try running the example without making any changes, if it does it again, maybe its your computer, no... read more | 12/28/2006 (1:58 pm) |
| Freeworld 3D 2.0 Compatibility | Well, you can export the compiles texture (READ: Flattened layers) as a single image file, as well a... read more | 12/28/2006 (1:35 pm) |
| Freeworld 3D 2.0 Compatibility | I love that program. But it doesn't have any Direct pipeline to TGE, TSE..i think it would be more h... read more | 12/28/2006 (1:20 pm) |
| Lightwave Exporter Question | Can i see your object loaded in showtool with the materials window open?... read more | 12/27/2006 (9:54 am) |
| Lightwave Exporter Question | You do need a UV. But all projections but Cube are supported. Make sure you hae the texture you a... read more | 12/24/2006 (1:19 pm) |
| Lost Colony causing a stir in the MMOFPS community | The worst part is that are buying content from 3drt.com and GG and saying that they hired the creato... read more | 12/24/2006 (11:43 am) |
| Animated Camera | The Camera in lightwave has nothing to do with the camera in torque. Thats why you crashed.... read more | 12/23/2006 (7:19 pm) |
| 3D Artist Needed (paid) | Id do it, sadly, i don't do players. Concept art for the models would help people here figure out... read more | 12/21/2006 (2:03 pm) |
| Streaming Audio problem | Are you using ogg or wav? Ogg has some issues with situational sounds, Simply they get mixed up. ... read more | 12/21/2006 (6:46 am) |