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AllynMcelrath's Forum Posts

Thread Post Date Posted
Flash 2.0 or Dreamweaver 3.0 help You have to edit the HTML to center it. Look in the publish settings.... read more 10/29/2007 (8:12 pm)
Forest Pack Q&A Fantastic! Karen Ho gave me the impression that it did not pay attention to painted textures =) N... read more 10/29/2007 (12:33 pm)
TGE limits? Yes it is.... read more 10/29/2007 (11:36 am)
AlxGetStreamDuration(%handle); Issue Just tested alxGetStreamPosition , it returned a -1 just like alxGetStreamDuration. [code]if (al... read more 10/29/2007 (11:17 am)
Forest Pack Q&A I understand this, and i read this, i just want to confirm this works for Painted textures, not just... read more 10/29/2007 (11:14 am)
Forest Pack Q&A So this cant be used with painted textures?... read more 10/29/2007 (11:06 am)
AlxGetStreamDuration(%handle); Issue Thanks, that was my alternative, However, the difference in the functions confuses me... What is ... read more 10/29/2007 (10:54 am)
AlxGetStreamDuration(%handle); Issue Any input or insight is still appreciated.... read more 10/29/2007 (6:30 am)
Flash 2.0 or Dreamweaver 3.0 help But not flash. What you posted is just HTML... It will work in Dreamweaver (Because it edits HTML),... read more 10/26/2007 (1:32 pm)
Flash 2.0 or Dreamweaver 3.0 help Look up getURL.... read more 10/26/2007 (12:53 pm)
Player and player.cs file linkage question Well moving my files all into one spot worked. But now i am having issues with any blend animations.... read more 10/24/2007 (7:40 pm)
TGEs Terrain-System With the poly-soup collision now available, you can use the hight map terrain, and DTS objects for o... read more 10/24/2007 (8:56 am)
Player and player.cs file linkage question ACK just spent an hour or two moving things and correcting references! lol Thanks ill look into t... read more 10/23/2007 (5:22 pm)
Disappearing water Make sure the water block is not outside the mission area (IE: The area where the terrain starts to ... read more 10/23/2007 (10:31 am)
Newbie Question - Moving Interiors in Torque? Any Chance this is now able to be finished now that constructor is done?... read more 08/28/2007 (4:24 pm)
Setting Texture Filepath For DTS Files Place the shared texture one (1) folder above the assets. [code] Texture ... read more 07/11/2007 (1:11 pm)
Constructor Feedback How do you select all the faces when your resizing? Thats two different modes for constructor. I ... read more 05/17/2007 (2:06 pm)
Constructor Feedback Awesome David. What about number 7?... read more 05/08/2007 (9:51 am)
Extension to view JNG files in Windows Explorer? PNG saves the alpha channel just fine. The user needs to create the alpha correctly.... read more 05/07/2007 (11:28 am)
Constructor Feedback #7 is really turning me off constructor, especially since i can't easily edit the texture values wit... read more 05/04/2007 (12:23 pm)
GuiTabBookProfile + Skining ^^ You used those in 1.5?... read more 05/02/2007 (12:42 pm)
GuiTabBookProfile bitmap problems? Nothing... Its still broken... read more 05/02/2007 (12:41 pm)
Dark Lines on models Check the welds on that center seam. Make sure all the points are connected. Looking at the second p... read more 05/01/2007 (10:44 am)
Dark Lines on models Sounds like the seam was not welded when the object was mirrored, a screen shot would help confirm t... read more 05/01/2007 (9:49 am)
How DTS exporter creates tri-strips? Some exporters do not support Tri Striping.... read more 05/01/2007 (9:48 am)
Shape with just 2600 faces is a framerate killer. Why? Yeah, i cant really comment until i see the shape in wire frame, or skin (texture) and wire frame. ... read more 05/01/2007 (9:45 am)
Extension to view JNG files in Windows Explorer? JNG? Not familiar with that format.... read more 04/24/2007 (12:55 pm)
Constructor Feedback I don't want to Edit my tool's scripts..... But i would like allot of the above features. This ... read more 04/22/2007 (8:20 pm)
Why are my alphas rendering as additive? Screen shot please.... read more 04/16/2007 (11:06 am)
TGE poorly documented .. and so do we: www.garagegames.com/developer/torque/artist/ There are no documents on that l... read more 04/12/2007 (9:09 am)
TGE poorly documented If every time someone says that the lack of documentation is bad you say "Stop complaining". I can s... read more 04/12/2007 (9:00 am)
TGE poorly documented @Matthew Langley [url=http://www.udn.epicgames.com/Main/WebHome.html]UDN[/url] Written by the... read more 04/12/2007 (8:15 am)
TGE poorly documented I see allot of the same posts asking the same questions over and over again. This to me says that th... read more 04/11/2007 (7:57 am)
Experienced Concept Artist Samples?... read more 04/10/2007 (7:33 am)
DTS: Multiple materials and memory Well, yeah.... read more 04/06/2007 (8:39 am)
DTS: Multiple materials and memory All unique textures are only loaded once, regardless of how many objects use the texture.... read more 04/06/2007 (8:17 am)
TGE 1.5.1 Released "The first thing I'm going to jump to, though, is the fxReplicator changes, as I found the solution ... read more 04/06/2007 (7:39 am)
One folder for all texture sin Torque Place them one folder up from the models that share them.... read more 04/04/2007 (11:15 am)
Can I reproduce this level in Torque? Basically, think of the engine as the final "scene composer". Individual elements are arranged in th... read more 03/30/2007 (9:19 am)
Can I reproduce this level in Torque? Looking at that screen shot, i don't see much of anything that cant be done in .DIF (BSP). Your corr... read more 03/30/2007 (8:45 am)
Can I reproduce this level in Torque? You could, and you could also use BSP.... read more 03/30/2007 (8:22 am)
Where's the guide to the source code then? @Robin The engine is at least 5 years old, with at least that many changes, i think the had time if ... read more 03/30/2007 (8:19 am)
Any particle editor for Torque? Its not an application, it was part of the editor, like i said, it isn't supported, so im not sure i... read more 03/29/2007 (11:59 am)
Where's the guide to the source code then? Ill be getting it also. But, as documentation is one of the major reasons for buying torque, why ... read more 03/29/2007 (11:52 am)
Any particle editor for Torque? There is an old one, however its no longer supported, but it may just be commented out.... read more 03/29/2007 (11:49 am)
Texture questions More info. What format?... read more 03/27/2007 (1:21 pm)
Texture questions Where are you using the textures? If its the terrain, make sure you only use 256 x 256. Other ... read more 03/27/2007 (12:13 pm)
Player's Dyanimic Percepts? %obj.getTransform()... read more 03/23/2007 (9:04 am)
Terrain and .Dif questions Ok, not technically bound...but how about...Limited? As i said, beyond where the terrain starts t... read more 03/21/2007 (2:03 pm)
Terrain and .Dif questions I don't think i did, the mission area can only be as large as the terrain area untiled, unless... se... read more 03/21/2007 (10:14 am)