AllynMcelrath's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Flash 2.0 or Dreamweaver 3.0 help | You have to edit the HTML to center it. Look in the publish settings.... read more | 10/29/2007 (8:12 pm) |
| Forest Pack Q&A | Fantastic! Karen Ho gave me the impression that it did not pay attention to painted textures =) N... read more | 10/29/2007 (12:33 pm) |
| TGE limits? | Yes it is.... read more | 10/29/2007 (11:36 am) |
| AlxGetStreamDuration(%handle); Issue | Just tested alxGetStreamPosition , it returned a -1 just like alxGetStreamDuration. [code]if (al... read more | 10/29/2007 (11:17 am) |
| Forest Pack Q&A | I understand this, and i read this, i just want to confirm this works for Painted textures, not just... read more | 10/29/2007 (11:14 am) |
| Forest Pack Q&A | So this cant be used with painted textures?... read more | 10/29/2007 (11:06 am) |
| AlxGetStreamDuration(%handle); Issue | Thanks, that was my alternative, However, the difference in the functions confuses me... What is ... read more | 10/29/2007 (10:54 am) |
| AlxGetStreamDuration(%handle); Issue | Any input or insight is still appreciated.... read more | 10/29/2007 (6:30 am) |
| Flash 2.0 or Dreamweaver 3.0 help | But not flash. What you posted is just HTML... It will work in Dreamweaver (Because it edits HTML),... read more | 10/26/2007 (1:32 pm) |
| Flash 2.0 or Dreamweaver 3.0 help | Look up getURL.... read more | 10/26/2007 (12:53 pm) |
| Player and player.cs file linkage question | Well moving my files all into one spot worked. But now i am having issues with any blend animations.... read more | 10/24/2007 (7:40 pm) |
| TGEs Terrain-System | With the poly-soup collision now available, you can use the hight map terrain, and DTS objects for o... read more | 10/24/2007 (8:56 am) |
| Player and player.cs file linkage question | ACK just spent an hour or two moving things and correcting references! lol Thanks ill look into t... read more | 10/23/2007 (5:22 pm) |
| Disappearing water | Make sure the water block is not outside the mission area (IE: The area where the terrain starts to ... read more | 10/23/2007 (10:31 am) |
| Newbie Question - Moving Interiors in Torque? | Any Chance this is now able to be finished now that constructor is done?... read more | 08/28/2007 (4:24 pm) |
| Setting Texture Filepath For DTS Files | Place the shared texture one (1) folder above the assets. [code] Texture ... read more | 07/11/2007 (1:11 pm) |
| Constructor Feedback | How do you select all the faces when your resizing? Thats two different modes for constructor. I ... read more | 05/17/2007 (2:06 pm) |
| Constructor Feedback | Awesome David. What about number 7?... read more | 05/08/2007 (9:51 am) |
| Extension to view JNG files in Windows Explorer? | PNG saves the alpha channel just fine. The user needs to create the alpha correctly.... read more | 05/07/2007 (11:28 am) |
| Constructor Feedback | #7 is really turning me off constructor, especially since i can't easily edit the texture values wit... read more | 05/04/2007 (12:23 pm) |
| GuiTabBookProfile + Skining | ^^ You used those in 1.5?... read more | 05/02/2007 (12:42 pm) |
| GuiTabBookProfile bitmap problems? | Nothing... Its still broken... read more | 05/02/2007 (12:41 pm) |
| Dark Lines on models | Check the welds on that center seam. Make sure all the points are connected. Looking at the second p... read more | 05/01/2007 (10:44 am) |
| Dark Lines on models | Sounds like the seam was not welded when the object was mirrored, a screen shot would help confirm t... read more | 05/01/2007 (9:49 am) |
| How DTS exporter creates tri-strips? | Some exporters do not support Tri Striping.... read more | 05/01/2007 (9:48 am) |
| Shape with just 2600 faces is a framerate killer. Why? | Yeah, i cant really comment until i see the shape in wire frame, or skin (texture) and wire frame. ... read more | 05/01/2007 (9:45 am) |
| Extension to view JNG files in Windows Explorer? | JNG? Not familiar with that format.... read more | 04/24/2007 (12:55 pm) |
| Constructor Feedback | I don't want to Edit my tool's scripts..... But i would like allot of the above features. This ... read more | 04/22/2007 (8:20 pm) |
| Why are my alphas rendering as additive? | Screen shot please.... read more | 04/16/2007 (11:06 am) |
| TGE poorly documented | .. and so do we: www.garagegames.com/developer/torque/artist/ There are no documents on that l... read more | 04/12/2007 (9:09 am) |
| TGE poorly documented | If every time someone says that the lack of documentation is bad you say "Stop complaining". I can s... read more | 04/12/2007 (9:00 am) |
| TGE poorly documented | @Matthew Langley [url=http://www.udn.epicgames.com/Main/WebHome.html]UDN[/url] Written by the... read more | 04/12/2007 (8:15 am) |
| TGE poorly documented | I see allot of the same posts asking the same questions over and over again. This to me says that th... read more | 04/11/2007 (7:57 am) |
| Experienced Concept Artist | Samples?... read more | 04/10/2007 (7:33 am) |
| DTS: Multiple materials and memory | Well, yeah.... read more | 04/06/2007 (8:39 am) |
| DTS: Multiple materials and memory | All unique textures are only loaded once, regardless of how many objects use the texture.... read more | 04/06/2007 (8:17 am) |
| TGE 1.5.1 Released | "The first thing I'm going to jump to, though, is the fxReplicator changes, as I found the solution ... read more | 04/06/2007 (7:39 am) |
| One folder for all texture sin Torque | Place them one folder up from the models that share them.... read more | 04/04/2007 (11:15 am) |
| Can I reproduce this level in Torque? | Basically, think of the engine as the final "scene composer". Individual elements are arranged in th... read more | 03/30/2007 (9:19 am) |
| Can I reproduce this level in Torque? | Looking at that screen shot, i don't see much of anything that cant be done in .DIF (BSP). Your corr... read more | 03/30/2007 (8:45 am) |
| Can I reproduce this level in Torque? | You could, and you could also use BSP.... read more | 03/30/2007 (8:22 am) |
| Where's the guide to the source code then? | @Robin The engine is at least 5 years old, with at least that many changes, i think the had time if ... read more | 03/30/2007 (8:19 am) |
| Any particle editor for Torque? | Its not an application, it was part of the editor, like i said, it isn't supported, so im not sure i... read more | 03/29/2007 (11:59 am) |
| Where's the guide to the source code then? | Ill be getting it also. But, as documentation is one of the major reasons for buying torque, why ... read more | 03/29/2007 (11:52 am) |
| Any particle editor for Torque? | There is an old one, however its no longer supported, but it may just be commented out.... read more | 03/29/2007 (11:49 am) |
| Texture questions | More info. What format?... read more | 03/27/2007 (1:21 pm) |
| Texture questions | Where are you using the textures? If its the terrain, make sure you only use 256 x 256. Other ... read more | 03/27/2007 (12:13 pm) |
| Player's Dyanimic Percepts? | %obj.getTransform()... read more | 03/23/2007 (9:04 am) |
| Terrain and .Dif questions | Ok, not technically bound...but how about...Limited? As i said, beyond where the terrain starts t... read more | 03/21/2007 (2:03 pm) |
| Terrain and .Dif questions | I don't think i did, the mission area can only be as large as the terrain area untiled, unless... se... read more | 03/21/2007 (10:14 am) |