Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MWaterCoverage bug | Anyone done this yet in TGEA?... read more | 05/20/2008 (2:55 pm) |
| Procedural road object (help?) | Hey Dan any new word on this?... read more | 05/20/2008 (2:50 pm) |
| Polysoup Overlapped objects collision failure | I figured with 1.7 out someone would have at least seen a bug like this one. Anyone?... read more | 05/20/2008 (2:25 pm) |
| Dropped object bug | OK......Am I the only one that has seen this?... read more | 05/20/2008 (2:23 pm) |
| Spectator Camera System? | After some thought about preventing those who like to cheat by "ghosting" in a team game I chose to ... read more | 05/19/2008 (10:24 pm) |
| Spectator Camera System? | I am familiar with the Advanced camera resource. However, I really do not see it allowing you to spe... read more | 05/18/2008 (4:52 pm) |
| How to set a Default Button? | Sheesh this is such an old post but it helped me out. Thanks.... read more | 05/17/2008 (9:16 pm) |
| Cheap content pack | I hate to say it, but I'm going to have to agree with Maddermadcat, other than the hand gun you can ... read more | 05/17/2008 (7:43 pm) |
| Object direction in respect to another | Thankyou very much Peter. Ironically, I had these functions in my AI script and never even thoug... read more | 05/17/2008 (7:05 pm) |
| Vehicle Damage system Assistance please | OK I have come to realize that the above is just not possible in script without a ton of code change... read more | 05/17/2008 (5:39 pm) |
| Vehicle Damage system Assistance please | Can some one help me a little here with how to determine The direction of travel in respect to each ... read more | 05/16/2008 (11:20 pm) |
| OnFire Projectile Vector Adjustment | James, have you any results? Additionally, would you please post your working onFire script? I a... read more | 05/14/2008 (4:15 pm) |
| UseInvAlpha = true causing transparency flashes | Thanks for the information Jeff, it sounds like a bug but one I can just avoid by not using useInvAl... read more | 05/13/2008 (10:14 pm) |
| Weapon projectile/ crosshair accuracy | Thanks James.... read more | 05/13/2008 (4:43 am) |
| Quick bit of code assistance please | Nevermind. I figured it out on my own. The code that works is as follows: [code] TSShape* tsSha... read more | 05/12/2008 (11:02 pm) |
| Quick bit of code assistance please | I set up a quick echo in my createPlayer function that gives me the ID of the vehicle. Based upon th... read more | 05/12/2008 (10:38 pm) |
| UseInvAlpha = true causing transparency flashes | Am I the only one seeing this?... read more | 05/12/2008 (10:30 pm) |
| Weird object throw problem | OK....Does anyone else have this problem?... read more | 05/12/2008 (10:30 pm) |
| Weapon projectile/ crosshair accuracy | OK now that it is established that I am not the only one that sees this problem, has anyone managed ... read more | 05/12/2008 (10:29 pm) |
| Projectil Question | Since typically the projectile explodes upon impact, the only way for this to really work is for you... read more | 05/12/2008 (10:29 pm) |
| Quick bit of code assistance please | While Phillip was correct in what was causing the crash I cannot understand how it is possible for t... read more | 05/12/2008 (10:17 pm) |
| Quick bit of code assistance please | Thank you Phillip. You hit the nail on the head. Now I just need to figure out why I do not have it.... read more | 05/12/2008 (7:47 pm) |
| Particles Needed | Thanks Lee but I already went out and made these with a digital camera. They look great in game.... read more | 05/12/2008 (1:39 am) |
| Weapon projectile/ crosshair accuracy | Rich hit the nail right on the head. I occasionally get perfect accuracy but the crosshair will be o... read more | 05/11/2008 (3:04 pm) |
| Weapon projectile/ crosshair accuracy | Thanks Ron, but neither of those were the issue.... read more | 05/10/2008 (9:52 pm) |
| RigidShape into TGEA 1.0.3 | Actually, it has been done already. Just look through the TGEA forums, I found it a while back.... read more | 05/10/2008 (6:25 pm) |
| DEXSOFT-GAMES: FREE Barrels and Crates model pack | Really nice!... read more | 05/09/2008 (4:35 am) |
| Noob 3D Modeling Question | Thank you very much Jondo.... read more | 05/08/2008 (11:25 pm) |
| Noob 3D Modeling Question | By the way I have Ultimate UnWrap, 3DS Max 8 and Milkshape... read more | 05/08/2008 (8:32 pm) |
| Weird object throw problem | I realize this is an old issue but I never got a real solution for it. Has anyone else?... read more | 05/06/2008 (9:04 pm) |
| Splash Ring rendering assistance | Thanks, but this is just a nicety that I was trying to do a quick fix on, not a priority. Maybe if I... read more | 05/06/2008 (3:15 pm) |
| Procedural road object (help?) | Dan, did you get this to actually work with my rendering code? If so do you have a test map I could ... read more | 05/05/2008 (6:24 pm) |
| Splash Ring rendering assistance | I went one or two better. There are a couple of links up there now. Both types of code are included ... read more | 05/05/2008 (3:51 pm) |
| Directory Bug? | By the way(And I'm sorry for not getting back to this sooner), Kirk's solution worked.... read more | 05/04/2008 (11:55 am) |
| Decals? | No you have to enable them in code. If I might toot my own horn for just a second, this resource mig... read more | 04/30/2008 (10:18 pm) |
| Code conversion assistance please | Thanks Matt. That was the fix. I just changed this line F32 depthbias = -0.00002f; to F32 d... read more | 04/29/2008 (3:43 pm) |
| Code conversion assistance please | Seriously? No one has a clue why it is flickering? I have managed to minimize the random vertice bug... read more | 04/28/2008 (6:33 pm) |
| Code conversion assistance please | Well it came to me and it works really well. The problem of the wrapping decals not clearing the qu... read more | 04/26/2008 (9:12 pm) |
| Code conversion assistance please | Well I have found why it is creting the issue with not properly clearing the cache, but my fix cause... read more | 04/26/2008 (2:31 am) |
| Code conversion assistance please | OK, Here is my decalManager code: [i]Links removed. See below[/i] When you look at it you wil... read more | 04/24/2008 (10:56 pm) |
| Code conversion assistance please | I am surprised no one knows this one, I know there are others out there far better versed in this th... read more | 04/24/2008 (7:50 pm) |
| Code conversion assistance please | Well I have been trying to figure this out and I have read there used to be an issue with layered de... read more | 04/23/2008 (10:25 pm) |
| Code conversion assistance please | Thanks Tom, but as you can see in this latest version there is very little difference between stock ... read more | 04/23/2008 (10:25 am) |
| Code conversion assistance please | OK here is the first problem. Now this is TGEA 1.03 and I have also reenabled the footstep decals. ... read more | 04/23/2008 (7:40 am) |
| Code conversion assistance please | Well I got it to work with only a couple of problems I am hoping someone can shed some light on for ... read more | 04/23/2008 (7:36 am) |
| Code conversion assistance please | OK like the post said though, its for wrapped decals. It works quite a bit differently. Also this is... read more | 04/23/2008 (5:19 am) |
| Procedural road object (help?) | NP Dan. All I ask is you share this once you get it working. I would love to use this. If you need h... read more | 04/22/2008 (8:01 pm) |
| Procedural road object (help?) | Well Dan I have been trying to give it a go, but so far no luck. I did notice when comparing your... read more | 04/22/2008 (5:08 pm) |
| TroubleShooting help please | Thanks Mark, I found the error. Something that wasn't a real issue in TGE is definitely one in TGEA.... read more | 04/21/2008 (7:54 pm) |
| Ode to lost information | It can be done. I can do it with the multitudes of plugins I have gathered. Just takes a little whil... read more | 04/21/2008 (1:23 pm) |