Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding new positions..." questions | Well I gotta be honest I ripped mine off from the MG starter kit. Going to replace those later with ... read more | 06/08/2008 (8:14 pm) |
| I can not beleve this so easy bug exist so many years | Well that is interesting.... read more | 06/08/2008 (8:11 pm) |
| Adding new positions..." questions | Thanks Adam for that answer. I fixed number 2 by adding in the conform to terrains resource witha co... read more | 06/08/2008 (7:32 pm) |
| Adding new positions..." questions | Well it seems it mostly happens when I am in the crouch position. No idea why.... read more | 06/08/2008 (6:46 pm) |
| Adding new positions..." questions | OK I almost have the player eye sight per animation problem figured out but my fix introduces anothe... read more | 06/08/2008 (6:17 pm) |
| Adding new positions..." questions | Ignore question number 2, apparently my eyesight is horrid.... read more | 06/08/2008 (4:14 pm) |
| Adding new positions..." questions | OK with the not firing issue here is some more info. The exact same technique works fine for mounitn... read more | 06/08/2008 (12:50 pm) |
| I can not beleve this so easy bug exist so many years | Yeah I gotta be honest, I don't understand what bug you are trying to say exists.... read more | 06/08/2008 (12:49 pm) |
| Water coverage calculation | Stefan I have a bit more with this I am hoping you have the solution to. If you are in 3rd person th... read more | 06/08/2008 (1:36 am) |
| Polysoup Overlapped objects collision failure | Almost another week later, just wanted to see if if any of the GG folks had an answer.... read more | 06/06/2008 (10:13 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Well I have done lots of testing and as far as I can tell the issue is in onRender. The GuiTextE... read more | 06/06/2008 (10:11 pm) |
| Advanced Camera Resource question | Figured it out already, but thanks.... read more | 06/05/2008 (9:20 am) |
| ProgressCtrl gui question | Thanks Taylor.... read more | 06/05/2008 (4:26 am) |
| GuiTextEditSliderCtrl relative sizing bug | Does anyone know why this is happening, has even seen it, or is it just me and I have done something... read more | 06/04/2008 (11:28 pm) |
| Sky value script assistance please | No I am just backing up the original settings with this. I actually change my settings for a random ... read more | 06/02/2008 (3:26 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Here is a quick video I made that shows the bug. [URL=http://s72.photobucket.com/albums/i192/DTDA... read more | 06/01/2008 (3:13 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Has anyone else seen this bug?... read more | 06/01/2008 (2:09 am) |
| Polysoup Overlapped objects collision failure | Well its been about a week since I posted this so I thought I would see if anyone from Garage Games ... read more | 06/01/2008 (1:51 am) |
| Sky value script assistance please | Nevermind I mispelled the first value for materialList in restoreskyvalues. It was $OldSkyMaterial a... read more | 05/31/2008 (9:23 pm) |
| Sky value script assistance please | Well this gets rid of the parse errors and almost works, it won't restor the material lists though. ... read more | 05/31/2008 (6:56 pm) |
| GuiTextEditSliderCtrl Question | OK this is a bug for the resizing when in relative sizing mode. It resizes the window vertically as ... read more | 05/30/2008 (5:25 pm) |
| GuiTextEditSliderCtrl Question | One more thing, are the slider arows supposed to flicker? Not the whole button, just the black part ... read more | 05/30/2008 (4:01 pm) |
| GuiTextEditSliderCtrl Question | Thanks MAtt but I tried to use that to use just an integer or decimal and it did not work at all. ... read more | 05/30/2008 (3:59 pm) |
| Cheep Particle Tricks | I made this work with some minor code changes that really work well for me. It also kills the proble... read more | 05/28/2008 (5:30 pm) |
| Particles and DTS collisions | I got this fixed with some modifications to Caylo's code.... read more | 05/28/2008 (5:20 pm) |
| Cheep Particle Tricks | As for my earlier comment as to the client identity, yeah your script is wrong for determining the c... read more | 05/28/2008 (4:11 pm) |
| TreeRep Port | Thank you James. Sorry to be a pest, just have a deadline.... read more | 05/28/2008 (4:44 am) |
| Particles and DTS collisions | Well after some testing, is there anyway to keep particles from traveling through objects at all? I ... read more | 05/27/2008 (10:48 pm) |
| TreeRep Port | Am I the only guy that sees tree limb flickering?... read more | 05/27/2008 (10:46 pm) |
| Particles and DTS collisions | Basically I need to know how to keep a vehicle's damage emitters from actually entering the cabin ar... read more | 05/27/2008 (10:45 pm) |
| Cheep Particle Tricks | Well I did manage to get it to pass the client info from a projectile throught the explosion to the ... read more | 05/27/2008 (10:21 pm) |
| Culling/Blocking with replicators? | Thanks for a very reasonable answer, and one I was pretty much coming to the conclusion of while dig... read more | 05/27/2008 (9:53 pm) |
| Culling/Blocking with replicators? | *BUMP*... read more | 05/27/2008 (5:29 pm) |
| Particles and DTS collisions | *BUMP*... read more | 05/27/2008 (5:29 pm) |
| Tridinaut packs released for free | SWEET!!!... read more | 05/27/2008 (1:03 pm) |
| Cheep Particle Tricks | Well Daniel, unless you can get it to transfer the client over from the porjectile code, it is not r... read more | 05/25/2008 (3:43 pm) |
| TreeRep Port | Now if someone can tell me what I am doing wrong here. Look at how the branches flicker. [URL]htt... read more | 05/24/2008 (6:08 pm) |
| Particles and DTS collisions | Here is what I am trying to get rid of: [URL]http://s72.photobucket.com/albums/i192/DTDA/?action=... read more | 05/24/2008 (5:58 pm) |
| Cheep Particle Tricks | Caylo is correct about the textures, I have them defined and it works really well for me.... read more | 05/24/2008 (4:32 pm) |
| Polysoup Overlapped objects collision failure | Well I think you might be a bit premature in thinking I am not crazy Neil, heheh, but thanks. Its go... read more | 05/24/2008 (4:28 pm) |
| Player collision(bounding) box size? | OK there is not some function already that just gives you the size values of the box?... read more | 05/24/2008 (7:36 am) |
| Cheep Particle Tricks | Yup, not really worried about it though. The biggest part I wanted was the collision which works per... read more | 05/23/2008 (9:10 pm) |
| TreeRep Port | Thanks Jaimi, it worked perfectly and was a very easy port, just had to comment out the include for ... read more | 05/23/2008 (9:09 pm) |
| TreeRep Port | Is there any sort of culling capability for this or even the shape replicator? I am having prolems w... read more | 05/23/2008 (6:37 pm) |
| Cheep Particle Tricks | Well I got the collision system for this to work great in TGEA but the particle reduction code is so... read more | 05/23/2008 (3:19 pm) |
| Cheep Particle Tricks | Thanks Caylo, and I plan to make it work with TGEA.... read more | 05/23/2008 (8:57 am) |
| TerrainRender::renderBlock: Mismatch in (0, 0) of world | Interstingly enough I see this exact same issue with the Advanced Camera. Anyone solve it?... read more | 05/21/2008 (8:21 pm) |
| Cheep Particle Tricks | Hey Caylo do you still have this code available? If so please send it to me at RJNelson68@cox.net... read more | 05/21/2008 (3:11 pm) |
| Procedural road object (help?) | Ok is it not visible? No collision? Since I don't have a map that worked before to see if I properly... read more | 05/21/2008 (2:40 pm) |
| Water coverage calculation | Thanks Stefan... read more | 05/20/2008 (11:26 pm) |