Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Adding new positions..." questions Well I gotta be honest I ripped mine off from the MG starter kit. Going to replace those later with ... read more 06/08/2008 (8:14 pm)
I can not beleve this so easy bug exist so many years Well that is interesting.... read more 06/08/2008 (8:11 pm)
Adding new positions..." questions Thanks Adam for that answer. I fixed number 2 by adding in the conform to terrains resource witha co... read more 06/08/2008 (7:32 pm)
Adding new positions..." questions Well it seems it mostly happens when I am in the crouch position. No idea why.... read more 06/08/2008 (6:46 pm)
Adding new positions..." questions OK I almost have the player eye sight per animation problem figured out but my fix introduces anothe... read more 06/08/2008 (6:17 pm)
Adding new positions..." questions Ignore question number 2, apparently my eyesight is horrid.... read more 06/08/2008 (4:14 pm)
Adding new positions..." questions OK with the not firing issue here is some more info. The exact same technique works fine for mounitn... read more 06/08/2008 (12:50 pm)
I can not beleve this so easy bug exist so many years Yeah I gotta be honest, I don't understand what bug you are trying to say exists.... read more 06/08/2008 (12:49 pm)
Water coverage calculation Stefan I have a bit more with this I am hoping you have the solution to. If you are in 3rd person th... read more 06/08/2008 (1:36 am)
Polysoup Overlapped objects collision failure Almost another week later, just wanted to see if if any of the GG folks had an answer.... read more 06/06/2008 (10:13 pm)
GuiTextEditSliderCtrl relative sizing bug Well I have done lots of testing and as far as I can tell the issue is in onRender. The GuiTextE... read more 06/06/2008 (10:11 pm)
Advanced Camera Resource question Figured it out already, but thanks.... read more 06/05/2008 (9:20 am)
ProgressCtrl gui question Thanks Taylor.... read more 06/05/2008 (4:26 am)
GuiTextEditSliderCtrl relative sizing bug Does anyone know why this is happening, has even seen it, or is it just me and I have done something... read more 06/04/2008 (11:28 pm)
Sky value script assistance please No I am just backing up the original settings with this. I actually change my settings for a random ... read more 06/02/2008 (3:26 pm)
GuiTextEditSliderCtrl relative sizing bug Here is a quick video I made that shows the bug. [URL=http://s72.photobucket.com/albums/i192/DTDA... read more 06/01/2008 (3:13 pm)
GuiTextEditSliderCtrl relative sizing bug Has anyone else seen this bug?... read more 06/01/2008 (2:09 am)
Polysoup Overlapped objects collision failure Well its been about a week since I posted this so I thought I would see if anyone from Garage Games ... read more 06/01/2008 (1:51 am)
Sky value script assistance please Nevermind I mispelled the first value for materialList in restoreskyvalues. It was $OldSkyMaterial a... read more 05/31/2008 (9:23 pm)
Sky value script assistance please Well this gets rid of the parse errors and almost works, it won't restor the material lists though. ... read more 05/31/2008 (6:56 pm)
GuiTextEditSliderCtrl Question OK this is a bug for the resizing when in relative sizing mode. It resizes the window vertically as ... read more 05/30/2008 (5:25 pm)
GuiTextEditSliderCtrl Question One more thing, are the slider arows supposed to flicker? Not the whole button, just the black part ... read more 05/30/2008 (4:01 pm)
GuiTextEditSliderCtrl Question Thanks MAtt but I tried to use that to use just an integer or decimal and it did not work at all. ... read more 05/30/2008 (3:59 pm)
Cheep Particle Tricks I made this work with some minor code changes that really work well for me. It also kills the proble... read more 05/28/2008 (5:30 pm)
Particles and DTS collisions I got this fixed with some modifications to Caylo's code.... read more 05/28/2008 (5:20 pm)
Cheep Particle Tricks As for my earlier comment as to the client identity, yeah your script is wrong for determining the c... read more 05/28/2008 (4:11 pm)
TreeRep Port Thank you James. Sorry to be a pest, just have a deadline.... read more 05/28/2008 (4:44 am)
Particles and DTS collisions Well after some testing, is there anyway to keep particles from traveling through objects at all? I ... read more 05/27/2008 (10:48 pm)
TreeRep Port Am I the only guy that sees tree limb flickering?... read more 05/27/2008 (10:46 pm)
Particles and DTS collisions Basically I need to know how to keep a vehicle's damage emitters from actually entering the cabin ar... read more 05/27/2008 (10:45 pm)
Cheep Particle Tricks Well I did manage to get it to pass the client info from a projectile throught the explosion to the ... read more 05/27/2008 (10:21 pm)
Culling/Blocking with replicators? Thanks for a very reasonable answer, and one I was pretty much coming to the conclusion of while dig... read more 05/27/2008 (9:53 pm)
Culling/Blocking with replicators? *BUMP*... read more 05/27/2008 (5:29 pm)
Particles and DTS collisions *BUMP*... read more 05/27/2008 (5:29 pm)
Tridinaut packs released for free SWEET!!!... read more 05/27/2008 (1:03 pm)
Cheep Particle Tricks Well Daniel, unless you can get it to transfer the client over from the porjectile code, it is not r... read more 05/25/2008 (3:43 pm)
TreeRep Port Now if someone can tell me what I am doing wrong here. Look at how the branches flicker. [URL]htt... read more 05/24/2008 (6:08 pm)
Particles and DTS collisions Here is what I am trying to get rid of: [URL]http://s72.photobucket.com/albums/i192/DTDA/?action=... read more 05/24/2008 (5:58 pm)
Cheep Particle Tricks Caylo is correct about the textures, I have them defined and it works really well for me.... read more 05/24/2008 (4:32 pm)
Polysoup Overlapped objects collision failure Well I think you might be a bit premature in thinking I am not crazy Neil, heheh, but thanks. Its go... read more 05/24/2008 (4:28 pm)
Player collision(bounding) box size? OK there is not some function already that just gives you the size values of the box?... read more 05/24/2008 (7:36 am)
Cheep Particle Tricks Yup, not really worried about it though. The biggest part I wanted was the collision which works per... read more 05/23/2008 (9:10 pm)
TreeRep Port Thanks Jaimi, it worked perfectly and was a very easy port, just had to comment out the include for ... read more 05/23/2008 (9:09 pm)
TreeRep Port Is there any sort of culling capability for this or even the shape replicator? I am having prolems w... read more 05/23/2008 (6:37 pm)
Cheep Particle Tricks Well I got the collision system for this to work great in TGEA but the particle reduction code is so... read more 05/23/2008 (3:19 pm)
Cheep Particle Tricks Thanks Caylo, and I plan to make it work with TGEA.... read more 05/23/2008 (8:57 am)
TerrainRender::renderBlock: Mismatch in (0, 0) of world Interstingly enough I see this exact same issue with the Advanced Camera. Anyone solve it?... read more 05/21/2008 (8:21 pm)
Cheep Particle Tricks Hey Caylo do you still have this code available? If so please send it to me at RJNelson68@cox.net... read more 05/21/2008 (3:11 pm)
Procedural road object (help?) Ok is it not visible? No collision? Since I don't have a map that worked before to see if I properly... read more 05/21/2008 (2:40 pm)
Water coverage calculation Thanks Stefan... read more 05/20/2008 (11:26 pm)