Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Checkpoints viewable out of editor Yeah I see it too, thought I had done something to affect it, but it seems even with the clean build... read more 09/19/2005 (1:05 pm)
Vehicle collision using impulse system Did anyone get any further with this method? I think it might be useful to me.... read more 09/19/2005 (8:18 am)
Torque compile error Yeah Thanks you two... read more 09/17/2005 (8:28 am)
ODE Torque Stuff I understand what you are saying in terms of vehicles, I asked because I tried Akio's demo and his v... read more 09/17/2005 (12:32 am)
Torque compile error Got to love 50/50 odds... read more 09/16/2005 (8:24 am)
Torque compile error Yup worked fine. Thanks Matt.... read more 09/16/2005 (8:19 am)
Torque compile error Cool thanks I will try this... read more 09/16/2005 (8:10 am)
Torque compile error Website??? Where?... read more 09/16/2005 (7:54 am)
1.4 Status/Problem solving Thread. This is what I am getting when trying to compile Torque Tool lib. c:\cvsmodules\torque\torque\eng... read more 09/16/2005 (5:41 am)
ODE Torque Stuff Anything new Gary? I wanted to see if you were going to have this stuff in what you are doing. ... read more 09/15/2005 (4:13 pm)
TGE-ODE integration 2 Darn it and this was exactly what I had been looking for.... read more 09/15/2005 (8:42 am)
Vehicle mounted? Wow that is perfect and exactly what I needed. Thank you for your help.... read more 09/14/2005 (7:51 pm)
Vehicle mounted? This is what I am using to mount/dismount. Not using the find EmptySeat yet since some of my vehicle... read more 09/14/2005 (2:52 pm)
Vehicle mounted? Ok I guess what I am also not sure about now is which object is actually the mounted object. Is it t... read more 09/14/2005 (2:49 pm)
Mission Cycling and selected vehicle problems Thanks Akio, but I beat you to that one 4 posts earlier, you just demonstrated what I said.... read more 09/14/2005 (1:27 pm)
Compiling Code? If you change something in the engine itself you have to recompile. However you can just select to c... read more 09/14/2005 (8:26 am)
Mission Cycling and selected vehicle problems How would I do something like that?... read more 09/14/2005 (7:30 am)
Mission Cycling and selected vehicle problems Well I managed to get everything but one working with a very simple change. In the clientConnection.... read more 09/14/2005 (5:30 am)
Mission Cycling and selected vehicle problems I neglected to add that I ran him over in my car.... read more 09/13/2005 (6:13 pm)
Mission Cycling and selected vehicle problems Well apparently none of the onDeath args are being passed because I set up a deathmatch, killed anot... read more 09/13/2005 (4:27 pm)
Mission Cycling and selected vehicle problems OK I tried to add the vehicle args to the onDeath function and now the game will not start.... read more 09/13/2005 (2:45 pm)
Mission Cycling and selected vehicle problems Well there should not be a need for that since the player's name follows into the next game. Also I ... read more 09/13/2005 (2:26 pm)
Vehicle mounting problems Well I did manage to get this one to work with a mixture of two different resources, a bit of luck, ... read more 09/07/2005 (5:13 pm)
Help please I tried it and get this result: main/client/scripts/default.bind.cs (501): Unable to find object:... read more 09/03/2005 (8:39 pm)
Vehicle mounting problems OK but here is my newest problem and after reveiwing over 100 posts I found that apparently some of ... read more 09/01/2005 (6:06 pm)
Vehicle mounting problems Well it looks like someone beat me to this one. Found the answer right here. http://www.garagegam... read more 09/01/2005 (6:01 pm)
Checkpoints viewable out of editor Did anyone find a solution to this? I am now having the same problems.... read more 09/01/2005 (5:27 pm)
Lan Only Excellent and just what I needed. Thanks a lot.... read more 08/31/2005 (7:30 pm)
Sorting by Mission Type I figured with this I could also execute the individual game type .cs files as well.... read more 08/28/2005 (8:10 pm)
Sorting by Mission Type Well I would have if I hadn't already surpassed that. I thought it a bit limiting so I changed it up... read more 08/28/2005 (8:09 pm)
Sorting by Mission Type Well instead of going with rewriting source, I figured out a simple solution that works great. [c... read more 08/28/2005 (3:40 pm)
Sorting by Mission Type Hey thanks that will be very useful.... read more 08/28/2005 (11:55 am)
Remapping Axis input Well it looks like I answered my own question on the last one just now. Since that which appeared to... read more 08/18/2005 (9:24 am)
Remapping Axis input Well it seems that the gVirtualMap is supposed to take care of the problems I am experiencing but it... read more 08/18/2005 (8:46 am)
Remapping Axis input Well I figured out what my problem is. It is in this function in the actionMap.cc: [code] bool Act... read more 08/18/2005 (6:46 am)
Remapping Axis input Now the next thing I went for is trying to find out what happened or was not happening when I moved ... read more 08/18/2005 (4:00 am)
Remapping Axis input Well a really nice guy named Ben Garney recommended I just trace back the input code and here is wha... read more 08/18/2005 (3:54 am)
Trying to remap Axis input Thank you Ben, thats exactly what I did and had some interesting results. I think I am going to keep... read more 08/18/2005 (3:43 am)
ODE Torque Stuff This is incredible stuff Gary. It is going to totally change how Torque based games can be made. Tha... read more 08/17/2005 (10:56 am)
Remapping Axis input OK what I guess I need to know is what function can I call that would be able to check to see if inp... read more 08/12/2005 (1:58 pm)
Remapping Vehicle controls My next problem is trying to allow remapping the controls from the control menu as you can see in th... read more 08/12/2005 (8:50 am)
Remapping Vehicle controls Well My code was a bit different from those I have seen poseted but I found with this one that I act... read more 08/12/2005 (8:47 am)
Remapping Axis input Now then, does anyone have a working method to make it read the axis in first place. I already know ... read more 08/12/2005 (6:36 am)
Remapping Axis input Well I figured out the recognition once the axis already mapped part. Here is how: [code] functio... read more 08/12/2005 (6:33 am)
Remapping Axis input OK I guess perhaps I was not specific enough. What I mean is when you pull up the control menu you h... read more 08/10/2005 (9:04 am)
Controller Menu Got rid of all of that code because I got that part to work and it seemed a bit useless after seeing... read more 08/08/2005 (9:59 am)
Vehicle Ignition System Thanks all. That is just what I was looking for.... read more 08/06/2005 (11:33 pm)
Vehicle Ignition System Well if someone could point me in the right direction it would be helpful. I want this for two purpo... read more 08/06/2005 (12:56 pm)
Server Mission Selection Yes I have seen how you can select one from the choices, but what I want is to be able to select mor... read more 08/06/2005 (6:50 am)
Remapping Vehicle controls I don't need this one anymore. I got it figured out.... read more 08/04/2005 (9:35 am)