Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Checkpoints viewable out of editor | Yeah I see it too, thought I had done something to affect it, but it seems even with the clean build... read more | 09/19/2005 (1:05 pm) |
| Vehicle collision using impulse system | Did anyone get any further with this method? I think it might be useful to me.... read more | 09/19/2005 (8:18 am) |
| Torque compile error | Yeah Thanks you two... read more | 09/17/2005 (8:28 am) |
| ODE Torque Stuff | I understand what you are saying in terms of vehicles, I asked because I tried Akio's demo and his v... read more | 09/17/2005 (12:32 am) |
| Torque compile error | Got to love 50/50 odds... read more | 09/16/2005 (8:24 am) |
| Torque compile error | Yup worked fine. Thanks Matt.... read more | 09/16/2005 (8:19 am) |
| Torque compile error | Cool thanks I will try this... read more | 09/16/2005 (8:10 am) |
| Torque compile error | Website??? Where?... read more | 09/16/2005 (7:54 am) |
| 1.4 Status/Problem solving Thread. | This is what I am getting when trying to compile Torque Tool lib. c:\cvsmodules\torque\torque\eng... read more | 09/16/2005 (5:41 am) |
| ODE Torque Stuff | Anything new Gary? I wanted to see if you were going to have this stuff in what you are doing. ... read more | 09/15/2005 (4:13 pm) |
| TGE-ODE integration 2 | Darn it and this was exactly what I had been looking for.... read more | 09/15/2005 (8:42 am) |
| Vehicle mounted? | Wow that is perfect and exactly what I needed. Thank you for your help.... read more | 09/14/2005 (7:51 pm) |
| Vehicle mounted? | This is what I am using to mount/dismount. Not using the find EmptySeat yet since some of my vehicle... read more | 09/14/2005 (2:52 pm) |
| Vehicle mounted? | Ok I guess what I am also not sure about now is which object is actually the mounted object. Is it t... read more | 09/14/2005 (2:49 pm) |
| Mission Cycling and selected vehicle problems | Thanks Akio, but I beat you to that one 4 posts earlier, you just demonstrated what I said.... read more | 09/14/2005 (1:27 pm) |
| Compiling Code? | If you change something in the engine itself you have to recompile. However you can just select to c... read more | 09/14/2005 (8:26 am) |
| Mission Cycling and selected vehicle problems | How would I do something like that?... read more | 09/14/2005 (7:30 am) |
| Mission Cycling and selected vehicle problems | Well I managed to get everything but one working with a very simple change. In the clientConnection.... read more | 09/14/2005 (5:30 am) |
| Mission Cycling and selected vehicle problems | I neglected to add that I ran him over in my car.... read more | 09/13/2005 (6:13 pm) |
| Mission Cycling and selected vehicle problems | Well apparently none of the onDeath args are being passed because I set up a deathmatch, killed anot... read more | 09/13/2005 (4:27 pm) |
| Mission Cycling and selected vehicle problems | OK I tried to add the vehicle args to the onDeath function and now the game will not start.... read more | 09/13/2005 (2:45 pm) |
| Mission Cycling and selected vehicle problems | Well there should not be a need for that since the player's name follows into the next game. Also I ... read more | 09/13/2005 (2:26 pm) |
| Vehicle mounting problems | Well I did manage to get this one to work with a mixture of two different resources, a bit of luck, ... read more | 09/07/2005 (5:13 pm) |
| Help please | I tried it and get this result: main/client/scripts/default.bind.cs (501): Unable to find object:... read more | 09/03/2005 (8:39 pm) |
| Vehicle mounting problems | OK but here is my newest problem and after reveiwing over 100 posts I found that apparently some of ... read more | 09/01/2005 (6:06 pm) |
| Vehicle mounting problems | Well it looks like someone beat me to this one. Found the answer right here. http://www.garagegam... read more | 09/01/2005 (6:01 pm) |
| Checkpoints viewable out of editor | Did anyone find a solution to this? I am now having the same problems.... read more | 09/01/2005 (5:27 pm) |
| Lan Only | Excellent and just what I needed. Thanks a lot.... read more | 08/31/2005 (7:30 pm) |
| Sorting by Mission Type | I figured with this I could also execute the individual game type .cs files as well.... read more | 08/28/2005 (8:10 pm) |
| Sorting by Mission Type | Well I would have if I hadn't already surpassed that. I thought it a bit limiting so I changed it up... read more | 08/28/2005 (8:09 pm) |
| Sorting by Mission Type | Well instead of going with rewriting source, I figured out a simple solution that works great. [c... read more | 08/28/2005 (3:40 pm) |
| Sorting by Mission Type | Hey thanks that will be very useful.... read more | 08/28/2005 (11:55 am) |
| Remapping Axis input | Well it looks like I answered my own question on the last one just now. Since that which appeared to... read more | 08/18/2005 (9:24 am) |
| Remapping Axis input | Well it seems that the gVirtualMap is supposed to take care of the problems I am experiencing but it... read more | 08/18/2005 (8:46 am) |
| Remapping Axis input | Well I figured out what my problem is. It is in this function in the actionMap.cc: [code] bool Act... read more | 08/18/2005 (6:46 am) |
| Remapping Axis input | Now the next thing I went for is trying to find out what happened or was not happening when I moved ... read more | 08/18/2005 (4:00 am) |
| Remapping Axis input | Well a really nice guy named Ben Garney recommended I just trace back the input code and here is wha... read more | 08/18/2005 (3:54 am) |
| Trying to remap Axis input | Thank you Ben, thats exactly what I did and had some interesting results. I think I am going to keep... read more | 08/18/2005 (3:43 am) |
| ODE Torque Stuff | This is incredible stuff Gary. It is going to totally change how Torque based games can be made. Tha... read more | 08/17/2005 (10:56 am) |
| Remapping Axis input | OK what I guess I need to know is what function can I call that would be able to check to see if inp... read more | 08/12/2005 (1:58 pm) |
| Remapping Vehicle controls | My next problem is trying to allow remapping the controls from the control menu as you can see in th... read more | 08/12/2005 (8:50 am) |
| Remapping Vehicle controls | Well My code was a bit different from those I have seen poseted but I found with this one that I act... read more | 08/12/2005 (8:47 am) |
| Remapping Axis input | Now then, does anyone have a working method to make it read the axis in first place. I already know ... read more | 08/12/2005 (6:36 am) |
| Remapping Axis input | Well I figured out the recognition once the axis already mapped part. Here is how: [code] functio... read more | 08/12/2005 (6:33 am) |
| Remapping Axis input | OK I guess perhaps I was not specific enough. What I mean is when you pull up the control menu you h... read more | 08/10/2005 (9:04 am) |
| Controller Menu | Got rid of all of that code because I got that part to work and it seemed a bit useless after seeing... read more | 08/08/2005 (9:59 am) |
| Vehicle Ignition System | Thanks all. That is just what I was looking for.... read more | 08/06/2005 (11:33 pm) |
| Vehicle Ignition System | Well if someone could point me in the right direction it would be helpful. I want this for two purpo... read more | 08/06/2005 (12:56 pm) |
| Server Mission Selection | Yes I have seen how you can select one from the choices, but what I want is to be able to select mor... read more | 08/06/2005 (6:50 am) |
| Remapping Vehicle controls | I don't need this one anymore. I got it figured out.... read more | 08/04/2005 (9:35 am) |