Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
File Check system I guess what I need is a simple "if (this file is already there) then" kinda thing unless someone ha... read more 11/28/2005 (9:30 am)
Opening GUI question Yes?? No??... read more 11/28/2005 (9:29 am)
ODE Torque Stuff So Gary how is it coming along?... read more 11/28/2005 (9:26 am)
Skinning Question However, if you want to only effect an individual, the method I stated would be necessary. Duncan is... read more 11/27/2005 (2:47 pm)
Skinning Question Make sure you do the scripting listed here. [url]http://www.garagegames.com/index.php?sec=mg&mod... read more 11/27/2005 (11:12 am)
Skinning Question Thanks I got all of this to work and then some.... read more 11/27/2005 (1:40 am)
Objectview issue: mounting wheels on vehicles Nevermind I understand that last question now. I would still like to know if anyone has gotten this ... read more 11/27/2005 (1:39 am)
Opening GUI question I see that the EULA states this "Licensee agrees to display a full screen, unmodified Torque Game En... read more 11/27/2005 (1:35 am)
File Check system I guess what I would like to know first is if I send to another player a string that would equal som... read more 11/27/2005 (1:29 am)
Clients sending files to each other Did anything ever come out of this? I think I would be able to use this.... read more 11/14/2005 (6:09 am)
Soldier pack and ragdoll pack How can I go about making the animations that previosly worked with the character work with the sold... read more 11/09/2005 (11:43 pm)
Skinning Question Ok I needed to add onto this question. Has anyone been successful in making a system where a player'... read more 11/09/2005 (6:49 am)
Skinning Question All I want to know is how can you choose what texture is assigned to an object from the scripts? ... read more 11/06/2005 (8:42 am)
Objectview issue: mounting wheels on vehicles Perhaps if someone could explain how it is that a wheel vehicle gets the wheels aligned properly in ... read more 11/06/2005 (3:42 am)
Skinning Question Semantics sheesh. Ok switching textures then, how please?... read more 11/04/2005 (11:38 am)
Animated DTS viewer problem OK did anyone find a solution for this here?... read more 11/03/2005 (8:12 am)
Objectview issue: mounting wheels on vehicles Has anyone else found a solution to this yet? I noticed that if you remake a wheel to be on the s... read more 11/03/2005 (8:08 am)
Help with the preferences Actually I would really like to know this as well since I need to know how to assign a value to a pr... read more 11/02/2005 (2:27 pm)
Objectview issue: mounting wheels on vehicles Has anyone gotten this to work right?... read more 11/02/2005 (6:34 am)
1.4 Status/Problem solving Thread. Oh yeah and putting in one of my older versions clears the problem right up.... read more 10/31/2005 (7:51 am)
1.4 Status/Problem solving Thread. I have a problem with the latest release I got from the HEAD. I know that it is in this version beca... read more 10/31/2005 (7:50 am)
Demo record and playback Yes I have the same problem. As of the last few updates I can't even play the demos I alreay recorde... read more 10/29/2005 (11:05 am)
Disable collision causing camera shakes I would be really interested in seeing what you get since I have working collisions but the shaky ca... read more 10/26/2005 (3:28 am)
Multiple Vehicle Wheel problems Oh and don't forget to make that vehicle.cs file or what ever you use executed at the game.cs file.... read more 10/25/2005 (11:49 pm)
Multiple Vehicle Wheel problems That replaced the spring info and wheel info, oh yeah and I am trying to get a working transmission.... read more 10/25/2005 (11:48 pm)
Multiple Vehicle Wheel problems Then in each of the vehicle's *.cs files I did this: [code] datablock WheeledVehicleTire(CarRFTire... read more 10/25/2005 (11:46 pm)
Multiple Vehicle Wheel problems OK I came up with a solution that works very well. It also allows lots of other customizations. F... read more 10/25/2005 (11:42 pm)
Multiple Vehicle Wheel problems OK my problem lies within my function WheeledVehicleData::onAdd(%this,%obj). It needs to be able to ... read more 10/25/2005 (9:42 pm)
Multiple Vehicle Wheel problems I may be mistaken but I believe it is because the wheels are not being sent with the vehicle data bl... read more 10/25/2005 (8:13 pm)
Multiple Vehicle Wheel problems OK now I see thee is a difference when I chose a different car to spawn mounted in. I use a variable... read more 10/25/2005 (5:52 pm)
Multiple Vehicle Wheel problems Nope. [code] datablock WheeledVehicleTire(BuggyTire) { // Tires act as springs and generate... read more 10/25/2005 (4:53 pm)
Help targeting objects How about making the object AI controlled? Then just setting up the AI to look for the changes you a... read more 10/19/2005 (6:20 pm)
ODE Torque Stuff Gary starting abit of this and was looking at your code. Do you use your code in conjunction with th... read more 10/07/2005 (1:18 pm)
Beaver Patrol Alpha 1.3 Thanks Fail66. For anyone else, I uploaded it to my website. You can get a copy here. [url=htt... read more 10/05/2005 (9:34 pm)
Beaver Patrol Alpha 1.3 Fail66, if you and Chris have trouble with this, let me know I can probably help and could host it t... read more 10/05/2005 (11:37 am)
Beaver Patrol Alpha 1.3 Does anyone have a copy of this still that I could get? Thanks.... read more 10/03/2005 (2:00 pm)
Need a little Help I need a copy of Beaver Patrol. Can someone please give a link or a copy of it?... read more 10/02/2005 (2:20 pm)
Collisions with non-moving player or vehicles One annoying thing I am seeing is that the vehicle I am driving into the one that is not moving is g... read more 10/02/2005 (1:38 am)
Collisions with non-moving player or vehicles Well here is my latest but and it does work against players and cars but with not much more than a n... read more 10/02/2005 (1:33 am)
Collisions with non-moving player or vehicles OK here is what I added to my car.cs file. It still has some problems like the fact that I need to m... read more 10/01/2005 (1:16 am)
Collisions with non-moving player or vehicles Yes actually I have spent several hours working on it, but I have actually a working model now that ... read more 09/29/2005 (5:05 am)
A question about HUDs and vehicles Nope Big Papa has it exactly what I wanted. Any ideas, or is it not possible?... read more 09/26/2005 (3:58 pm)
1.4 Status/Problem solving Thread. Ben I isolated the GuiTextEditCtrl bug to this. I was mistaken earlier when I thought it was case sp... read more 09/24/2005 (12:13 pm)
1.4 Status/Problem solving Thread. Well there is still one minor error that I see. If you perform a rebuild or clean, basgram.cc is los... read more 09/24/2005 (12:47 am)
1.4 Status/Problem solving Thread. @Ben: Will do. Just give the word heheh.... read more 09/22/2005 (4:20 pm)
1.4 Status/Problem solving Thread. Thanks, good to hear.... read more 09/22/2005 (10:00 am)
1.4 Status/Problem solving Thread. OK this is frustrating. I can get some parts of my GUI created with the old system by going through ... read more 09/22/2005 (8:05 am)
1.4 Status/Problem solving Thread. I have had a brief chance to look through the GUI code and for right now there are far too many for ... read more 09/21/2005 (7:26 pm)
1.4 Status/Problem solving Thread. Well Ben I figured out what the problem was because what I did here makes it work. First, since ther... read more 09/21/2005 (5:40 pm)
1.4 Status/Problem solving Thread. OK I am getting repeated crashes just trying to use a few of my GUIS that worked fine before the upd... read more 09/21/2005 (8:38 am)