Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| File Check system | I guess what I need is a simple "if (this file is already there) then" kinda thing unless someone ha... read more | 11/28/2005 (9:30 am) |
| Opening GUI question | Yes?? No??... read more | 11/28/2005 (9:29 am) |
| ODE Torque Stuff | So Gary how is it coming along?... read more | 11/28/2005 (9:26 am) |
| Skinning Question | However, if you want to only effect an individual, the method I stated would be necessary. Duncan is... read more | 11/27/2005 (2:47 pm) |
| Skinning Question | Make sure you do the scripting listed here. [url]http://www.garagegames.com/index.php?sec=mg&mod... read more | 11/27/2005 (11:12 am) |
| Skinning Question | Thanks I got all of this to work and then some.... read more | 11/27/2005 (1:40 am) |
| Objectview issue: mounting wheels on vehicles | Nevermind I understand that last question now. I would still like to know if anyone has gotten this ... read more | 11/27/2005 (1:39 am) |
| Opening GUI question | I see that the EULA states this "Licensee agrees to display a full screen, unmodified Torque Game En... read more | 11/27/2005 (1:35 am) |
| File Check system | I guess what I would like to know first is if I send to another player a string that would equal som... read more | 11/27/2005 (1:29 am) |
| Clients sending files to each other | Did anything ever come out of this? I think I would be able to use this.... read more | 11/14/2005 (6:09 am) |
| Soldier pack and ragdoll pack | How can I go about making the animations that previosly worked with the character work with the sold... read more | 11/09/2005 (11:43 pm) |
| Skinning Question | Ok I needed to add onto this question. Has anyone been successful in making a system where a player'... read more | 11/09/2005 (6:49 am) |
| Skinning Question | All I want to know is how can you choose what texture is assigned to an object from the scripts? ... read more | 11/06/2005 (8:42 am) |
| Objectview issue: mounting wheels on vehicles | Perhaps if someone could explain how it is that a wheel vehicle gets the wheels aligned properly in ... read more | 11/06/2005 (3:42 am) |
| Skinning Question | Semantics sheesh. Ok switching textures then, how please?... read more | 11/04/2005 (11:38 am) |
| Animated DTS viewer problem | OK did anyone find a solution for this here?... read more | 11/03/2005 (8:12 am) |
| Objectview issue: mounting wheels on vehicles | Has anyone else found a solution to this yet? I noticed that if you remake a wheel to be on the s... read more | 11/03/2005 (8:08 am) |
| Help with the preferences | Actually I would really like to know this as well since I need to know how to assign a value to a pr... read more | 11/02/2005 (2:27 pm) |
| Objectview issue: mounting wheels on vehicles | Has anyone gotten this to work right?... read more | 11/02/2005 (6:34 am) |
| 1.4 Status/Problem solving Thread. | Oh yeah and putting in one of my older versions clears the problem right up.... read more | 10/31/2005 (7:51 am) |
| 1.4 Status/Problem solving Thread. | I have a problem with the latest release I got from the HEAD. I know that it is in this version beca... read more | 10/31/2005 (7:50 am) |
| Demo record and playback | Yes I have the same problem. As of the last few updates I can't even play the demos I alreay recorde... read more | 10/29/2005 (11:05 am) |
| Disable collision causing camera shakes | I would be really interested in seeing what you get since I have working collisions but the shaky ca... read more | 10/26/2005 (3:28 am) |
| Multiple Vehicle Wheel problems | Oh and don't forget to make that vehicle.cs file or what ever you use executed at the game.cs file.... read more | 10/25/2005 (11:49 pm) |
| Multiple Vehicle Wheel problems | That replaced the spring info and wheel info, oh yeah and I am trying to get a working transmission.... read more | 10/25/2005 (11:48 pm) |
| Multiple Vehicle Wheel problems | Then in each of the vehicle's *.cs files I did this: [code] datablock WheeledVehicleTire(CarRFTire... read more | 10/25/2005 (11:46 pm) |
| Multiple Vehicle Wheel problems | OK I came up with a solution that works very well. It also allows lots of other customizations. F... read more | 10/25/2005 (11:42 pm) |
| Multiple Vehicle Wheel problems | OK my problem lies within my function WheeledVehicleData::onAdd(%this,%obj). It needs to be able to ... read more | 10/25/2005 (9:42 pm) |
| Multiple Vehicle Wheel problems | I may be mistaken but I believe it is because the wheels are not being sent with the vehicle data bl... read more | 10/25/2005 (8:13 pm) |
| Multiple Vehicle Wheel problems | OK now I see thee is a difference when I chose a different car to spawn mounted in. I use a variable... read more | 10/25/2005 (5:52 pm) |
| Multiple Vehicle Wheel problems | Nope. [code] datablock WheeledVehicleTire(BuggyTire) { // Tires act as springs and generate... read more | 10/25/2005 (4:53 pm) |
| Help targeting objects | How about making the object AI controlled? Then just setting up the AI to look for the changes you a... read more | 10/19/2005 (6:20 pm) |
| ODE Torque Stuff | Gary starting abit of this and was looking at your code. Do you use your code in conjunction with th... read more | 10/07/2005 (1:18 pm) |
| Beaver Patrol Alpha 1.3 | Thanks Fail66. For anyone else, I uploaded it to my website. You can get a copy here. [url=htt... read more | 10/05/2005 (9:34 pm) |
| Beaver Patrol Alpha 1.3 | Fail66, if you and Chris have trouble with this, let me know I can probably help and could host it t... read more | 10/05/2005 (11:37 am) |
| Beaver Patrol Alpha 1.3 | Does anyone have a copy of this still that I could get? Thanks.... read more | 10/03/2005 (2:00 pm) |
| Need a little Help | I need a copy of Beaver Patrol. Can someone please give a link or a copy of it?... read more | 10/02/2005 (2:20 pm) |
| Collisions with non-moving player or vehicles | One annoying thing I am seeing is that the vehicle I am driving into the one that is not moving is g... read more | 10/02/2005 (1:38 am) |
| Collisions with non-moving player or vehicles | Well here is my latest but and it does work against players and cars but with not much more than a n... read more | 10/02/2005 (1:33 am) |
| Collisions with non-moving player or vehicles | OK here is what I added to my car.cs file. It still has some problems like the fact that I need to m... read more | 10/01/2005 (1:16 am) |
| Collisions with non-moving player or vehicles | Yes actually I have spent several hours working on it, but I have actually a working model now that ... read more | 09/29/2005 (5:05 am) |
| A question about HUDs and vehicles | Nope Big Papa has it exactly what I wanted. Any ideas, or is it not possible?... read more | 09/26/2005 (3:58 pm) |
| 1.4 Status/Problem solving Thread. | Ben I isolated the GuiTextEditCtrl bug to this. I was mistaken earlier when I thought it was case sp... read more | 09/24/2005 (12:13 pm) |
| 1.4 Status/Problem solving Thread. | Well there is still one minor error that I see. If you perform a rebuild or clean, basgram.cc is los... read more | 09/24/2005 (12:47 am) |
| 1.4 Status/Problem solving Thread. | @Ben: Will do. Just give the word heheh.... read more | 09/22/2005 (4:20 pm) |
| 1.4 Status/Problem solving Thread. | Thanks, good to hear.... read more | 09/22/2005 (10:00 am) |
| 1.4 Status/Problem solving Thread. | OK this is frustrating. I can get some parts of my GUI created with the old system by going through ... read more | 09/22/2005 (8:05 am) |
| 1.4 Status/Problem solving Thread. | I have had a brief chance to look through the GUI code and for right now there are far too many for ... read more | 09/21/2005 (7:26 pm) |
| 1.4 Status/Problem solving Thread. | Well Ben I figured out what the problem was because what I did here makes it work. First, since ther... read more | 09/21/2005 (5:40 pm) |
| 1.4 Status/Problem solving Thread. | OK I am getting repeated crashes just trying to use a few of my GUIS that worked fine before the upd... read more | 09/21/2005 (8:38 am) |