Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Different sounds/explosions for different surfaces. | David would you mind telling me where you put the first two blocks?... read more | 06/05/2006 (9:27 am) |
| Weird object throw problem | However as I found out my mistake in this was not setting up an on(%val) system in my default bind t... read more | 06/05/2006 (6:30 am) |
| ODE Torque Stuff | Thanks for the help. I will give it a go.... read more | 05/28/2006 (8:36 pm) |
| ODE Torque Stuff | Gary I am finally at point in my project that I really wanted to try out your work but I have run in... read more | 05/27/2006 (11:28 pm) |
| material property map and projectiles | Really could our would you be willing to share an example of what you did? I am really interested in... read more | 05/27/2006 (4:37 pm) |
| Weird object throw problem | Figured it out on my own. The problem lies in the oncollision functions of each of the items also pr... read more | 05/27/2006 (1:38 am) |
| material property map and projectiles | Any further progress with this one?... read more | 05/26/2006 (8:38 pm) |
| Weird object throw problem | Anyone else seen this? Or any idea what causes it?... read more | 05/26/2006 (8:36 pm) |
| Weird object throw problem | Yup thats the one. Well cool it isn't just me then.... read more | 05/26/2006 (4:13 pm) |
| Weird object throw problem | Kind of on hold for this problem... read more | 05/25/2006 (11:25 pm) |
| FPS Inventory System | Heh I managed to come to these conclusions on my own then I see Paul could have saved me a head ache... read more | 05/21/2006 (4:11 pm) |
| FPS Inventory System | OK found out my mistake and feel pretty dumb for not delting one of the functions that was supposed ... read more | 05/20/2006 (12:41 am) |
| FPS Inventory System | OK I really could use some help on this one I think I found the issue with the code I am using from ... read more | 05/19/2006 (6:22 pm) |
| FPS Inventory System | Yeah been there and it really didn't work for me. I believe I am missing something somewhere because... read more | 05/19/2006 (2:36 am) |
| Battlefield style material damage system | Wow David that is dead on what I was looking for. By the way I agree with C2.... read more | 04/30/2006 (4:41 pm) |
| Battlefield style material damage system | While this would be helpful to me at a later time it isn't exactly what I meant. Let me give an exam... read more | 04/30/2006 (3:00 pm) |
| TGE water upgrades | Thank you Manoel - This is an excellent resource and easily one of the best ones out there.... read more | 04/28/2006 (3:30 pm) |
| Help with vehicle damage animation system | Wonderful. I look forward to it and thank you for such a prompt response.... read more | 04/10/2006 (12:19 pm) |
| Help with vehicle damage animation system | Has anyone actually had any success with a deformation system for vehicles in TGE as of yet or is th... read more | 04/10/2006 (9:41 am) |
| ODE Torque Stuff | Its been a couple months now GAry. I thought I would check back to see how this project is coming al... read more | 03/23/2006 (4:07 pm) |
| Engine/Transmission resource code | Has anyone been doing any work on this?... read more | 02/10/2006 (8:57 am) |
| GuiObjectView Wheel mounting issues | Yeah I have all of that, but thank you. My problem is that the wheels do not always show up in the c... read more | 01/24/2006 (6:00 am) |
| ODE Torque Stuff | So how is it going Gary?... read more | 01/19/2006 (6:46 am) |
| Vehicle Gears and Engine Torque | Has anyone gotten this to work yet? Or gotten some better updates to it?... read more | 01/19/2006 (6:38 am) |
| Engine/Transmission resource code | There is one additional thing that needs to be fixed. Setting up a speed limitation for the gears. O... read more | 01/19/2006 (6:36 am) |
| Engine/Transmission resource code | OK I managed to fix the problems with gear shifting and and speed. The sound even matches up correct... read more | 01/17/2006 (4:42 am) |
| Engine/Transmission resource code | I have been experiencing alot of problems with this thing in terms of engine sound and gear shifting... read more | 01/12/2006 (9:54 am) |
| Wireless LAN game bug? | Nope. I was going to get to this to let everyone know it was a problem in my script. Sorry but thank... read more | 01/09/2006 (8:23 am) |
| Vehicle Ignition System Sound problems | Thank you very much!... read more | 12/19/2005 (10:01 am) |
| A noob programming question | I guess I need to be more specific. In terms of player or vehicle movement what do these 2 triggers ... read more | 12/17/2005 (7:46 am) |
| A noob programming question | OK well I think I have a solution but I need to know what is the difference between move->trigger... read more | 12/17/2005 (5:23 am) |
| A noob programming question | Aw cripes I really suck at this. I just made my game crash with my attempt. Ben you wouldn't have an... read more | 12/17/2005 (12:02 am) |
| A noob programming question | Thank you very much Ben that Is probably the most helpful suggestion I have had.... read more | 12/16/2005 (11:57 pm) |
| A noob programming question | Additionally I have figured out that the values provided by the functions in the default.bid.cs are ... read more | 12/16/2005 (11:43 pm) |
| A noob programming question | Well here is a bit more to explain further. In default.bind.cs we have this: [code] function ... read more | 12/16/2005 (11:22 pm) |
| Using Different Footstep Sounds | Yeah I would love to hear this one too.... read more | 12/14/2005 (8:09 am) |
| TextList.sort Question | Well it looks like someone beat me to this: http://www.garagegames.com/mg/forums/result.thread.ph... read more | 12/13/2005 (9:56 pm) |
| TextList.sort Question | OK I figured this one out and can get it to sort my servers no problem for ascending order then desc... read more | 12/13/2005 (1:43 pm) |
| Animated DTS viewer problem | Yeah I have seen it working in the demo. The question here is how did they do it? And can it be appl... read more | 12/13/2005 (10:06 am) |
| Animated DTS viewer problem | I am back asking again if anyone figured out how to fix this since I have been trying for a while no... read more | 12/13/2005 (9:15 am) |
| Text character limit | I have one more question releated to this though. In my player name block, the cursor always starts ... read more | 12/13/2005 (9:13 am) |
| Text character limit | Yeah figured it out, character buffer value.... read more | 12/13/2005 (8:54 am) |
| How many people plan their games out on paper? | I find that if I work out things that are going to be complex on paper, it helps keep me organized. ... read more | 12/12/2005 (6:10 pm) |
| GuiSliderCtrl Question | Never mind. The vertical size of the object will make a difference here. I learned the hard way that... read more | 12/11/2005 (11:30 am) |
| ODE Torque Stuff | Very cool, almost needed a drool cup thinking about how great this will be.... read more | 12/09/2005 (1:17 pm) |
| 1.4 Status/Problem solving Thread. | @Ben, Ask and you shall receive. In guiBitmapButtonCtrl.cc replace [b]void GuiBitmapButtonTextCt... read more | 12/08/2005 (1:23 am) |
| 1.4 Status/Problem solving Thread. | I am not sure whether this constitutes a bug or if it was never implemented in the first place. GuiB... read more | 12/07/2005 (6:53 pm) |
| Button shape question | Well that sounds like a standard GuiBitmapButtonCtrl, not a GuiBitmapButtonTextCtrl. The Text shows ... read more | 12/07/2005 (5:57 pm) |
| Button shape question | Well that is almost exactly what I want. There is just one small problem, how can you make a GuitBit... read more | 12/07/2005 (3:14 pm) |
| File Check system | @Orion - Well in that regard what I have done is set up my system to only allow the game to download... read more | 12/03/2005 (10:48 am) |