Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Font problems OK I tried this stuff and fell flat on my face. Is this going to be totallly fixed in 1.4.2?... read more 07/17/2006 (8:58 pm)
Remapping Axis input Well first let me say thanks, because you reminded me of something I needed to go test since I thoug... read more 07/17/2006 (3:35 pm)
Projectile Collision Performance Well it seems my problem is not as I suspected since my armor piercing round code is determined from... read more 07/17/2006 (2:38 am)
Material Mapping question Well I am not sure why but for some reason the only objects the propertyMap.cs will work with is ter... read more 07/16/2006 (12:42 am)
Projectile Collision Performance This is an illustration of what I am dealing with. The collsions still take place but the castRay is... read more 07/15/2006 (8:39 pm)
Projectile Collision Performance I really think my problem lies within the start variable being based off of the oldPosition value an... read more 07/15/2006 (4:34 pm)
Bump maps in TGE one more time Has anyone figured out the problem with the ATI card yet?... read more 07/15/2006 (3:32 pm)
Projectile Collision Performance OK here is my code that I added during void Projectile::processTick(const Move* move) right around t... read more 07/15/2006 (3:26 pm)
CastRay bugged, sometimes misses interiors Is there someway to adjust the how often the castray is performed per tick? I have been told it does... read more 07/15/2006 (11:23 am)
Projectile Collision Performance OK since my work has been nowhere in this depth so far I have to ask a few questions I suppose. I... read more 07/14/2006 (11:10 am)
Projectile Collision Performance Chris did you ever find a good solution for this?... read more 07/14/2006 (2:47 am)
CastRay bugged, sometimes misses interiors Well my problem with the projectile correctly identifying the object is based upon the speed of the ... read more 07/14/2006 (2:43 am)
Material Mapping question Yeah C2 it is a work in progress and I would be happy to share once I get all of the kinks worked ou... read more 07/13/2006 (7:36 pm)
Material Mapping question Anyone? Basically I just want the projectiles to effect the dts objects in the same way they do inte... read more 07/13/2006 (7:26 pm)
GuiBitmapButtonTextCtrl text problem Thanks Tim I am going to try that out. Just need to get a hold off him now, grrrrr darn U.S. to Euro... read more 07/13/2006 (11:09 am)
GuiBitmapButtonTextCtrl text problem @Ben - I had him send me his copy of the console.log. There are no errors that mention anything with... read more 07/13/2006 (10:40 am)
CastRay bugged, sometimes misses interiors Is this something that is going to be fixed in TG 1.4.2?... read more 07/10/2006 (7:15 am)
Possible memory leak in shadow code? Yeah if you are using the same leak detection system I think you are I think you need to watch in th... read more 07/02/2006 (11:58 am)
Ejecting Player from Vehicle on Destroy Well know they did that in Beaver Patrol for the convertable car. Go to GameBeavers.org and see if ... read more 06/30/2006 (1:04 pm)
CastRay bugged, sometimes misses interiors Well I tried Tom's solution and while it has made my weapons be able to hit objects correctly at an ... read more 06/24/2006 (6:42 pm)
ODE Torque Stuff Well I used the new ODE 0.6 with this and it worked no problem.... read more 06/23/2006 (4:00 pm)
More then 1 vehicle type WOW I know one for a change!!! No typically you keep your movemap in your defaultBind.cs. The actu... read more 06/21/2006 (4:00 pm)
Projectile/Decal Questions Ok one problem still left and it has to do with the damn raycast. For some reason my detection syste... read more 06/19/2006 (3:08 pm)
Help with a crash issue Well that is entirely possible, now I have to go on a mjor hunting trip... read more 06/18/2006 (4:48 pm)
Help with a crash issue I forgot to add one additional thing that was crashing before but doesn't during the debug mode, Whe... read more 06/18/2006 (4:49 am)
Projectile/Decal Questions Got it to work, all works pretty good, now I just have to get it all working for shape and static sh... read more 06/18/2006 (4:35 am)
Vehicle view distance problems Yeah I found that one C2 and the settings involved setting $pref::TS::screenError = "0.001"; $pr... read more 06/17/2006 (11:22 pm)
Questions about collisions and LOD Cool that makes me feel much better that it is likely not something I screwwed up. Thanks Tim.... read more 06/16/2006 (11:50 pm)
Questions about collisions and LOD Could someone tell me where the process for this takes place so I can see if I screwwed it up someho... read more 06/16/2006 (5:26 pm)
Level Of Detail? Interesting that ithis is so similar to my own problem. But I have not changed anything on the buggy... read more 06/16/2006 (4:26 pm)
Questions about collisions and LOD Thanks Tim but that didn't do it. I can improve the distance a bit from my options menu to it changi... read more 06/16/2006 (4:24 pm)
Questions about collisions and LOD Well thank you but with the LOD I am experiencing something that I know isn't correct. The original ... read more 06/16/2006 (3:14 am)
Projectile/Decal Questions OK can someone tell me how I can use this that I have in code and access the pMatFlag from script? ... read more 06/13/2006 (9:02 pm)
Projectile/Decal Questions Thanks Stepen. You kind of convinced me that maybe I should be doing some of this in script as well.... read more 06/12/2006 (11:11 pm)
How to Export map & dif from 3dmax Link isn't working.... read more 06/12/2006 (11:04 pm)
Projectile/Decal Questions Last time I was aware the %this functionality only worked in Torque script when the client or object... read more 06/12/2006 (9:04 pm)
Anyone want any of this stuff? This looks like stuff I could really get into. You do know they already have a really nice place to ... read more 06/12/2006 (5:31 pm)
Projectile/Decal Questions I see what you are syaing but consider an automatic gunfire situation. If you are firing many succes... read more 06/12/2006 (5:20 pm)
Projectile/Decal Questions Well I can see where the projectile is accessed or identified in the shapebase code. However I reall... read more 06/12/2006 (3:05 pm)
Projectile/Decal Questions Well truth is I want the procedure run entirely from code. That way I have a more universal solution... read more 06/12/2006 (12:30 pm)
Projectile/Decal Questions Well I did come up with an almost working code with the exception of one extraordinary mistake that ... read more 06/12/2006 (12:17 am)
Projectile/Decal Questions K I admit it, I am weak. I can't figure out how to make an object from code or even clone one. I tri... read more 06/11/2006 (10:08 pm)
Projectile/Decal Questions Well that is good. Any idea on how to create a new projectile in the code? I am able to see how to s... read more 06/11/2006 (3:51 pm)
Projectile/Decal Questions OK I see about dynamic texturing, going to be a heck of a lot of fun working that one out, but I wou... read more 06/11/2006 (1:26 pm)
Projectile/Decal Questions Well I also see now that trying too much in terms of emitters on a player object tends to crash your... read more 06/09/2006 (11:38 pm)
Projectile/Decal Questions Well how about armor piercing rounds? Anyone gotten that? I have been working with the projectile's ... read more 06/09/2006 (4:14 pm)
Projectile/Decal Questions @Michael - Thanks already been there. The bullet holes appearing are not the issue. I even have a wo... read more 06/09/2006 (1:18 pm)
MAterial Mapping Well I got past that point. I will likely look at releasing this after I knock out some more bugs.... read more 06/09/2006 (12:16 pm)
MAterial Mapping Well I am almost totally successful in my code except for one very big problem. Shoot a bullet at an... read more 06/09/2006 (10:45 am)
MAterial Mapping Oh yeah been working with it just wondering if anyone had gotten further along on this.... read more 06/08/2006 (12:19 am)