Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Font problems | OK I tried this stuff and fell flat on my face. Is this going to be totallly fixed in 1.4.2?... read more | 07/17/2006 (8:58 pm) |
| Remapping Axis input | Well first let me say thanks, because you reminded me of something I needed to go test since I thoug... read more | 07/17/2006 (3:35 pm) |
| Projectile Collision Performance | Well it seems my problem is not as I suspected since my armor piercing round code is determined from... read more | 07/17/2006 (2:38 am) |
| Material Mapping question | Well I am not sure why but for some reason the only objects the propertyMap.cs will work with is ter... read more | 07/16/2006 (12:42 am) |
| Projectile Collision Performance | This is an illustration of what I am dealing with. The collsions still take place but the castRay is... read more | 07/15/2006 (8:39 pm) |
| Projectile Collision Performance | I really think my problem lies within the start variable being based off of the oldPosition value an... read more | 07/15/2006 (4:34 pm) |
| Bump maps in TGE one more time | Has anyone figured out the problem with the ATI card yet?... read more | 07/15/2006 (3:32 pm) |
| Projectile Collision Performance | OK here is my code that I added during void Projectile::processTick(const Move* move) right around t... read more | 07/15/2006 (3:26 pm) |
| CastRay bugged, sometimes misses interiors | Is there someway to adjust the how often the castray is performed per tick? I have been told it does... read more | 07/15/2006 (11:23 am) |
| Projectile Collision Performance | OK since my work has been nowhere in this depth so far I have to ask a few questions I suppose. I... read more | 07/14/2006 (11:10 am) |
| Projectile Collision Performance | Chris did you ever find a good solution for this?... read more | 07/14/2006 (2:47 am) |
| CastRay bugged, sometimes misses interiors | Well my problem with the projectile correctly identifying the object is based upon the speed of the ... read more | 07/14/2006 (2:43 am) |
| Material Mapping question | Yeah C2 it is a work in progress and I would be happy to share once I get all of the kinks worked ou... read more | 07/13/2006 (7:36 pm) |
| Material Mapping question | Anyone? Basically I just want the projectiles to effect the dts objects in the same way they do inte... read more | 07/13/2006 (7:26 pm) |
| GuiBitmapButtonTextCtrl text problem | Thanks Tim I am going to try that out. Just need to get a hold off him now, grrrrr darn U.S. to Euro... read more | 07/13/2006 (11:09 am) |
| GuiBitmapButtonTextCtrl text problem | @Ben - I had him send me his copy of the console.log. There are no errors that mention anything with... read more | 07/13/2006 (10:40 am) |
| CastRay bugged, sometimes misses interiors | Is this something that is going to be fixed in TG 1.4.2?... read more | 07/10/2006 (7:15 am) |
| Possible memory leak in shadow code? | Yeah if you are using the same leak detection system I think you are I think you need to watch in th... read more | 07/02/2006 (11:58 am) |
| Ejecting Player from Vehicle on Destroy | Well know they did that in Beaver Patrol for the convertable car. Go to GameBeavers.org and see if ... read more | 06/30/2006 (1:04 pm) |
| CastRay bugged, sometimes misses interiors | Well I tried Tom's solution and while it has made my weapons be able to hit objects correctly at an ... read more | 06/24/2006 (6:42 pm) |
| ODE Torque Stuff | Well I used the new ODE 0.6 with this and it worked no problem.... read more | 06/23/2006 (4:00 pm) |
| More then 1 vehicle type | WOW I know one for a change!!! No typically you keep your movemap in your defaultBind.cs. The actu... read more | 06/21/2006 (4:00 pm) |
| Projectile/Decal Questions | Ok one problem still left and it has to do with the damn raycast. For some reason my detection syste... read more | 06/19/2006 (3:08 pm) |
| Help with a crash issue | Well that is entirely possible, now I have to go on a mjor hunting trip... read more | 06/18/2006 (4:48 pm) |
| Help with a crash issue | I forgot to add one additional thing that was crashing before but doesn't during the debug mode, Whe... read more | 06/18/2006 (4:49 am) |
| Projectile/Decal Questions | Got it to work, all works pretty good, now I just have to get it all working for shape and static sh... read more | 06/18/2006 (4:35 am) |
| Vehicle view distance problems | Yeah I found that one C2 and the settings involved setting $pref::TS::screenError = "0.001"; $pr... read more | 06/17/2006 (11:22 pm) |
| Questions about collisions and LOD | Cool that makes me feel much better that it is likely not something I screwwed up. Thanks Tim.... read more | 06/16/2006 (11:50 pm) |
| Questions about collisions and LOD | Could someone tell me where the process for this takes place so I can see if I screwwed it up someho... read more | 06/16/2006 (5:26 pm) |
| Level Of Detail? | Interesting that ithis is so similar to my own problem. But I have not changed anything on the buggy... read more | 06/16/2006 (4:26 pm) |
| Questions about collisions and LOD | Thanks Tim but that didn't do it. I can improve the distance a bit from my options menu to it changi... read more | 06/16/2006 (4:24 pm) |
| Questions about collisions and LOD | Well thank you but with the LOD I am experiencing something that I know isn't correct. The original ... read more | 06/16/2006 (3:14 am) |
| Projectile/Decal Questions | OK can someone tell me how I can use this that I have in code and access the pMatFlag from script? ... read more | 06/13/2006 (9:02 pm) |
| Projectile/Decal Questions | Thanks Stepen. You kind of convinced me that maybe I should be doing some of this in script as well.... read more | 06/12/2006 (11:11 pm) |
| How to Export map & dif from 3dmax | Link isn't working.... read more | 06/12/2006 (11:04 pm) |
| Projectile/Decal Questions | Last time I was aware the %this functionality only worked in Torque script when the client or object... read more | 06/12/2006 (9:04 pm) |
| Anyone want any of this stuff? | This looks like stuff I could really get into. You do know they already have a really nice place to ... read more | 06/12/2006 (5:31 pm) |
| Projectile/Decal Questions | I see what you are syaing but consider an automatic gunfire situation. If you are firing many succes... read more | 06/12/2006 (5:20 pm) |
| Projectile/Decal Questions | Well I can see where the projectile is accessed or identified in the shapebase code. However I reall... read more | 06/12/2006 (3:05 pm) |
| Projectile/Decal Questions | Well truth is I want the procedure run entirely from code. That way I have a more universal solution... read more | 06/12/2006 (12:30 pm) |
| Projectile/Decal Questions | Well I did come up with an almost working code with the exception of one extraordinary mistake that ... read more | 06/12/2006 (12:17 am) |
| Projectile/Decal Questions | K I admit it, I am weak. I can't figure out how to make an object from code or even clone one. I tri... read more | 06/11/2006 (10:08 pm) |
| Projectile/Decal Questions | Well that is good. Any idea on how to create a new projectile in the code? I am able to see how to s... read more | 06/11/2006 (3:51 pm) |
| Projectile/Decal Questions | OK I see about dynamic texturing, going to be a heck of a lot of fun working that one out, but I wou... read more | 06/11/2006 (1:26 pm) |
| Projectile/Decal Questions | Well I also see now that trying too much in terms of emitters on a player object tends to crash your... read more | 06/09/2006 (11:38 pm) |
| Projectile/Decal Questions | Well how about armor piercing rounds? Anyone gotten that? I have been working with the projectile's ... read more | 06/09/2006 (4:14 pm) |
| Projectile/Decal Questions | @Michael - Thanks already been there. The bullet holes appearing are not the issue. I even have a wo... read more | 06/09/2006 (1:18 pm) |
| MAterial Mapping | Well I got past that point. I will likely look at releasing this after I knock out some more bugs.... read more | 06/09/2006 (12:16 pm) |
| MAterial Mapping | Well I am almost totally successful in my code except for one very big problem. Shoot a bullet at an... read more | 06/09/2006 (10:45 am) |
| MAterial Mapping | Oh yeah been working with it just wondering if anyone had gotten further along on this.... read more | 06/08/2006 (12:19 am) |