Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Clear Terrain from Working Collision Set | Yes except in the case of vehicles, where it drops down to the chassis. Apparently the wheels are de... read more | 08/31/2006 (5:21 pm) |
| Clear Terrain from Working Collision Set | In response to you questions: First, yes I am using a mission and terrain file. Second, I have tried... read more | 08/31/2006 (4:29 pm) |
| Clear Terrain from Working Collision Set | You have to understand that the problem is not a failure of the game engine, but a function in it. T... read more | 08/30/2006 (9:50 pm) |
| Clear Terrain from Working Collision Set | If you reference the previous post with the url, I thought I was specific. What other information do... read more | 08/29/2006 (3:04 pm) |
| Vehicle Mount Nodes | I have also been told now that there are 32 mount nodes. The TDN lists from 0 to 11. So what is the ... read more | 08/28/2006 (10:47 pm) |
| Clear Terrain from Working Collision Set | No suggestions yet?... read more | 08/28/2006 (3:30 pm) |
| Remapping Axis input | By the way Vinh, that is exactly what mine does. Just have to figure out an analog deadzone system i... read more | 08/28/2006 (3:29 pm) |
| UFT font help | Andrew are you having problems where they are not distributing from one machine to another? If s... read more | 08/28/2006 (3:27 pm) |
| Killing while mounted not credited to player | Thanks Billy although I know I am a bit late in it. That worked great for running people over but my... read more | 08/28/2006 (1:20 am) |
| Updating Water after RunTime Terrain Deformation.. | Not so good. Life is getting in the way. I will just have to get to it later.... read more | 08/25/2006 (3:44 pm) |
| Torque/1.5/WhatsNew | I agree with John on paying for an upgrade, but not for a patch. Sure if 1.5 is going to have new fe... read more | 08/24/2006 (9:32 pm) |
| Bullet exit wounds | @Sam - I don't mind. I am all for learning from those that have been at this longer than I have.... read more | 08/19/2006 (2:57 pm) |
| Dynamically painting terrain texture? | Sorry Norv, but that was where the link was. Here is the other site that you should be able to see. ... read more | 08/18/2006 (7:48 am) |
| Dynamically painting terrain texture? | This might help you with some minor changes You can ask too, maybe if enough people show interest... read more | 08/17/2006 (6:26 pm) |
| Runtime Terrain Deformation problem | Thought I would add I even tried this in the shapeBase mConvexList->nukeList(); No help.... read more | 08/16/2006 (8:24 pm) |
| Runtime Terrain Deformation problem | That code is almost identical in each item such as Item::terrainDeformed() in the Item::updateWor... read more | 08/16/2006 (1:35 pm) |
| Runtime Terrain Deformation problem | This is what I did to force the updateWorkingCollisionSet to update [code] void Vehicle::terrain... read more | 08/16/2006 (1:33 pm) |
| Runtime Terrain Deformation problem | Ok I have managed to force the updateWorkingCollisionSet function for each item and confirmed it thr... read more | 08/16/2006 (1:29 pm) |
| Runtime Terrain Deformation problem | Looks like this guy had the right idea just like Gary. [url]http://www.garagegames.com/index.php?... read more | 08/15/2006 (8:42 pm) |
| Shadow flicker fix for laptops with ATI Radeon cards | Yes, that part was very simple. The problem lies in the fact when you open the game and if you have ... read more | 08/15/2006 (11:41 am) |
| Shadow flicker fix for laptops with ATI Radeon cards | Tried this and sure the flicker went away, but so did all of my CG graphics.... read more | 08/15/2006 (8:34 am) |
| Updating Water after RunTime Terrain Deformation.. | Yes it does with an issue though that I have been working to fix. Any object within the radius of th... read more | 08/15/2006 (7:47 am) |
| Runtime Terrain Deformation problem | OK I added a console log entry to the if statement and it is definitely finding the terrain, just no... read more | 08/14/2006 (8:07 am) |
| Runtime Terrain Deformation problem | Here is what I added to shapeBase.cc and this time it doesn't crash, but it doesn't fix my problem e... read more | 08/14/2006 (7:43 am) |
| Runtime Terrain Deformation problem | Tried one more thing that has me confused again. I managed to throw the dynamite I am using to do th... read more | 08/13/2006 (6:48 pm) |
| Runtime Terrain Deformation problem | Well I had been searching around on the forums and it was suggested to me in IRC as well that it cou... read more | 08/12/2006 (11:14 pm) |
| Updating the terrain after height change | Jase I tried that. Also, it is not the lack of server client communication on this one, I hosted a L... read more | 08/12/2006 (11:08 pm) |
| Updating the terrain after height change | Any of you guys had to come up with a solution to make items that are in the deformation react to it... read more | 08/12/2006 (10:21 pm) |
| ODEScript New Thread | I am also seeing crashes when I try to exit the game but I can add the links and boulders. Also, I m... read more | 08/12/2006 (10:07 pm) |
| Runtime Terrain Deformation problem | OK I have been trying and will continue to do so. It would really help if someone could tell me wher... read more | 08/12/2006 (4:31 pm) |
| Runtime Terrain Deformation problem | OK well this is disappointing. Apparently the function Gary gave me makes no difference at all. I t... read more | 08/12/2006 (1:32 pm) |
| Runtime Terrain Deformation problem | OK further testing shows that the the objects are infact dropping a bit but then stopping. I have be... read more | 08/12/2006 (12:39 pm) |
| Runtime Terrain Deformation problem | I did notice from the post up there that there was considerably different code in the version I down... read more | 08/11/2006 (11:33 pm) |
| Downloading 1.4.2 from CVS? | How??... read more | 08/11/2006 (7:47 am) |
| Updating Water after RunTime Terrain Deformation.. | Hey Gary what did you use in ShapeBase::terrainDeformed() ?... read more | 08/11/2006 (7:26 am) |
| Remapping Axis input | Almost done. Just need to figure out a way to set up a dead zone in guiInputCtrl.cc. Darn thing is ... read more | 08/10/2006 (11:13 am) |
| Two-sided decals | Not really what I was asking, what I wanted to know is if it can determine the bounds of an object? ... read more | 08/09/2006 (4:09 pm) |
| Two-sided decals | Ok I have found something that may help but I need to see if anyone else here has used this succesfu... read more | 08/09/2006 (8:33 am) |
| Projectile/Decal Questions | Well I emailed him hopefully he will say yes. As for getting a reverse vector past the bounds, how c... read more | 07/24/2006 (7:43 pm) |
| Font problems | Thanks Tim. That worked.... read more | 07/24/2006 (5:25 pm) |
| Font problems | I added the two sections to the main.cc and it made no difference at all. With this populate cache f... read more | 07/24/2006 (6:36 am) |
| Projectile/Decal Questions | Well I got question #1 working but still have the other two and an addon to #1. Is there some way... read more | 07/24/2006 (6:34 am) |
| Engine/Transmission resource code | Just checking back to see if anyone made any great advances with this.... read more | 07/24/2006 (6:25 am) |
| Material Mapping Projectile code problem | Well gentlemen let me say thank you all very much!! I took Gary's advice and tried the test he liste... read more | 07/24/2006 (6:21 am) |
| Material Mapping Projectile code problem | @Billy - Yes. This has me totally confused since my values in processTick where the reading is takin... read more | 07/23/2006 (4:31 pm) |
| Material Mapping Projectile code problem | @Stefan- Yes I am getting the values via rInfo, and the values that are set to 0 in the constructor ... read more | 07/23/2006 (3:49 pm) |
| Material Mapping Projectile code problem | Thanks Stefan but through the use of console log entries through out my code I isolated the problem ... read more | 07/23/2006 (1:34 am) |
| Tge 1.4.2 Eta? | Is 1.4.2 going to still be a free upgrade?... read more | 07/22/2006 (2:13 am) |
| Material Mapping Projectile code problem | If I fire the weapon at too close of a range the values are the following: Material type:(0) Mat... read more | 07/22/2006 (1:56 am) |
| Bug Fix: max2dtsExporterPlus, bug with reflection | I haven't dealt with this yet. What version of 3ds max are you using?... read more | 07/22/2006 (12:44 am) |