Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Clear Terrain from Working Collision Set Yes except in the case of vehicles, where it drops down to the chassis. Apparently the wheels are de... read more 08/31/2006 (5:21 pm)
Clear Terrain from Working Collision Set In response to you questions: First, yes I am using a mission and terrain file. Second, I have tried... read more 08/31/2006 (4:29 pm)
Clear Terrain from Working Collision Set You have to understand that the problem is not a failure of the game engine, but a function in it. T... read more 08/30/2006 (9:50 pm)
Clear Terrain from Working Collision Set If you reference the previous post with the url, I thought I was specific. What other information do... read more 08/29/2006 (3:04 pm)
Vehicle Mount Nodes I have also been told now that there are 32 mount nodes. The TDN lists from 0 to 11. So what is the ... read more 08/28/2006 (10:47 pm)
Clear Terrain from Working Collision Set No suggestions yet?... read more 08/28/2006 (3:30 pm)
Remapping Axis input By the way Vinh, that is exactly what mine does. Just have to figure out an analog deadzone system i... read more 08/28/2006 (3:29 pm)
UFT font help Andrew are you having problems where they are not distributing from one machine to another? If s... read more 08/28/2006 (3:27 pm)
Killing while mounted not credited to player Thanks Billy although I know I am a bit late in it. That worked great for running people over but my... read more 08/28/2006 (1:20 am)
Updating Water after RunTime Terrain Deformation.. Not so good. Life is getting in the way. I will just have to get to it later.... read more 08/25/2006 (3:44 pm)
Torque/1.5/WhatsNew I agree with John on paying for an upgrade, but not for a patch. Sure if 1.5 is going to have new fe... read more 08/24/2006 (9:32 pm)
Bullet exit wounds @Sam - I don't mind. I am all for learning from those that have been at this longer than I have.... read more 08/19/2006 (2:57 pm)
Dynamically painting terrain texture? Sorry Norv, but that was where the link was. Here is the other site that you should be able to see. ... read more 08/18/2006 (7:48 am)
Dynamically painting terrain texture? This might help you with some minor changes You can ask too, maybe if enough people show interest... read more 08/17/2006 (6:26 pm)
Runtime Terrain Deformation problem Thought I would add I even tried this in the shapeBase mConvexList->nukeList(); No help.... read more 08/16/2006 (8:24 pm)
Runtime Terrain Deformation problem That code is almost identical in each item such as Item::terrainDeformed() in the Item::updateWor... read more 08/16/2006 (1:35 pm)
Runtime Terrain Deformation problem This is what I did to force the updateWorkingCollisionSet to update [code] void Vehicle::terrain... read more 08/16/2006 (1:33 pm)
Runtime Terrain Deformation problem Ok I have managed to force the updateWorkingCollisionSet function for each item and confirmed it thr... read more 08/16/2006 (1:29 pm)
Runtime Terrain Deformation problem Looks like this guy had the right idea just like Gary. [url]http://www.garagegames.com/index.php?... read more 08/15/2006 (8:42 pm)
Shadow flicker fix for laptops with ATI Radeon cards Yes, that part was very simple. The problem lies in the fact when you open the game and if you have ... read more 08/15/2006 (11:41 am)
Shadow flicker fix for laptops with ATI Radeon cards Tried this and sure the flicker went away, but so did all of my CG graphics.... read more 08/15/2006 (8:34 am)
Updating Water after RunTime Terrain Deformation.. Yes it does with an issue though that I have been working to fix. Any object within the radius of th... read more 08/15/2006 (7:47 am)
Runtime Terrain Deformation problem OK I added a console log entry to the if statement and it is definitely finding the terrain, just no... read more 08/14/2006 (8:07 am)
Runtime Terrain Deformation problem Here is what I added to shapeBase.cc and this time it doesn't crash, but it doesn't fix my problem e... read more 08/14/2006 (7:43 am)
Runtime Terrain Deformation problem Tried one more thing that has me confused again. I managed to throw the dynamite I am using to do th... read more 08/13/2006 (6:48 pm)
Runtime Terrain Deformation problem Well I had been searching around on the forums and it was suggested to me in IRC as well that it cou... read more 08/12/2006 (11:14 pm)
Updating the terrain after height change Jase I tried that. Also, it is not the lack of server client communication on this one, I hosted a L... read more 08/12/2006 (11:08 pm)
Updating the terrain after height change Any of you guys had to come up with a solution to make items that are in the deformation react to it... read more 08/12/2006 (10:21 pm)
ODEScript New Thread I am also seeing crashes when I try to exit the game but I can add the links and boulders. Also, I m... read more 08/12/2006 (10:07 pm)
Runtime Terrain Deformation problem OK I have been trying and will continue to do so. It would really help if someone could tell me wher... read more 08/12/2006 (4:31 pm)
Runtime Terrain Deformation problem OK well this is disappointing. Apparently the function Gary gave me makes no difference at all. I t... read more 08/12/2006 (1:32 pm)
Runtime Terrain Deformation problem OK further testing shows that the the objects are infact dropping a bit but then stopping. I have be... read more 08/12/2006 (12:39 pm)
Runtime Terrain Deformation problem I did notice from the post up there that there was considerably different code in the version I down... read more 08/11/2006 (11:33 pm)
Downloading 1.4.2 from CVS? How??... read more 08/11/2006 (7:47 am)
Updating Water after RunTime Terrain Deformation.. Hey Gary what did you use in ShapeBase::terrainDeformed() ?... read more 08/11/2006 (7:26 am)
Remapping Axis input Almost done. Just need to figure out a way to set up a dead zone in guiInputCtrl.cc. Darn thing is ... read more 08/10/2006 (11:13 am)
Two-sided decals Not really what I was asking, what I wanted to know is if it can determine the bounds of an object? ... read more 08/09/2006 (4:09 pm)
Two-sided decals Ok I have found something that may help but I need to see if anyone else here has used this succesfu... read more 08/09/2006 (8:33 am)
Projectile/Decal Questions Well I emailed him hopefully he will say yes. As for getting a reverse vector past the bounds, how c... read more 07/24/2006 (7:43 pm)
Font problems Thanks Tim. That worked.... read more 07/24/2006 (5:25 pm)
Font problems I added the two sections to the main.cc and it made no difference at all. With this populate cache f... read more 07/24/2006 (6:36 am)
Projectile/Decal Questions Well I got question #1 working but still have the other two and an addon to #1. Is there some way... read more 07/24/2006 (6:34 am)
Engine/Transmission resource code Just checking back to see if anyone made any great advances with this.... read more 07/24/2006 (6:25 am)
Material Mapping Projectile code problem Well gentlemen let me say thank you all very much!! I took Gary's advice and tried the test he liste... read more 07/24/2006 (6:21 am)
Material Mapping Projectile code problem @Billy - Yes. This has me totally confused since my values in processTick where the reading is takin... read more 07/23/2006 (4:31 pm)
Material Mapping Projectile code problem @Stefan- Yes I am getting the values via rInfo, and the values that are set to 0 in the constructor ... read more 07/23/2006 (3:49 pm)
Material Mapping Projectile code problem Thanks Stefan but through the use of console log entries through out my code I isolated the problem ... read more 07/23/2006 (1:34 am)
Tge 1.4.2 Eta? Is 1.4.2 going to still be a free upgrade?... read more 07/22/2006 (2:13 am)
Material Mapping Projectile code problem If I fire the weapon at too close of a range the values are the following: Material type:(0) Mat... read more 07/22/2006 (1:56 am)
Bug Fix: max2dtsExporterPlus, bug with reflection I haven't dealt with this yet. What version of 3ds max are you using?... read more 07/22/2006 (12:44 am)