Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Updates As far as I know there is not any access to SVN yet. Correct me if I am wrong and if I am indeed wro... read more 11/19/2006 (11:35 pm)
Updates Chip that is exactly my point. CVS used to have those fixes as well. I certainly understand if they ... read more 11/19/2006 (9:13 pm)
CVS login problems Old post but when do we get access if ever to SVN. If we do already how do we use it?... read more 11/14/2006 (9:37 pm)
Dts Paint Just following up on this John. Any consideration on releasing this as a resource or selling it yet?... read more 11/14/2006 (3:14 pm)
Mouse right-click inside GUIs Did you guys ever get this working?... read more 11/14/2006 (3:02 pm)
Cannot access CVS? I thought I read somewhere that CVS is now dead. Which brings up another question similar to what yo... read more 11/14/2006 (3:01 pm)
Visual Studio 2005 Express support for TLK Does this also affect those of us using Visual Studio 2005? I am having problems using the linker to... read more 11/11/2006 (3:16 pm)
Different TGE 1.5's Yeah that would seem very unfair. According to the cost for the upgrade all of the stuff the new guy... read more 11/08/2006 (8:19 pm)
Different TGE 1.5's So what, we don't get the content too?... read more 11/08/2006 (7:55 pm)
Chat Program Using Torque Did you ever get an answer?... read more 10/29/2006 (9:50 pm)
How to create Black Smoke in TGE ? Nice and very useful. Now if someone has only made a really nice spark emmiter like a metal contact ... read more 10/14/2006 (12:48 am)
Mounting a vehicle to another vehicle Tim that would be fine but I also want collision for the mounted objects. Heck for that matter I wou... read more 10/14/2006 (12:46 am)
Mounting a vehicle to another vehicle Wow, with all of the games you guys out there are making, No one has done this?... read more 10/07/2006 (10:04 am)
Navigating GUIs using a gamepad/joystick Manoel, are you wanting this to work in all points of the GUI system? Or are you just wanting to be ... read more 10/03/2006 (6:41 pm)
FxDecal Nevermind about the flickering, I fixed it. I am curious if anyone has done anything cool with it th... read more 09/29/2006 (7:49 pm)
Vehicle Based Animation Hi Tim are you interested in releasing this code as a resource yet? I think I could use somethin... read more 09/26/2006 (10:47 pm)
Help with vehicle damage animation system N R Bharathae - Its been over 5 months now and I was just trying to see if you guys got anywhere wit... read more 09/26/2006 (8:42 pm)
Cancelling schedules Well thank you very much. That is certainly a twist on what I had.... read more 09/20/2006 (2:16 pm)
Cancelling schedules Hi I would like to set up a cancel function in this: [code] function clientCmdPushInventory(%pla... read more 09/20/2006 (1:42 pm)
Semi-Noob programming question Yes that is exactly what I am trying to do. Now to figure out how.... read more 09/19/2006 (3:20 pm)
Semi-Noob programming question J \"hplus\" W - All I need is an attribute per material. The problem I have with the material field ... read more 09/19/2006 (10:11 am)
material property map and projectiles Did any of you get this to work for dts objects?... read more 09/18/2006 (10:39 pm)
Semi-Noob programming question Man I just don't get it. I know that I have a SceneObject in rInfo.object and that I can get the TSS... read more 09/18/2006 (5:32 pm)
Semi-Noob programming question What seems to be one stinking line of code is a complete halt to my entire project. I have even been... read more 09/17/2006 (7:56 pm)
Semi-Noob programming question YEs I saw something like that in TSShapeInstance::reSkin that last night about 4 a.m. . However I s... read more 09/17/2006 (11:25 am)
Semi-Noob programming question As far as I can tell, my real issue here is a failure to find the value in either TSShape, TSStatic ... read more 09/16/2006 (7:48 pm)
Semi-Noob programming question Aw come on, I know they did this in TSE for dts objects so can someone give me an idea how to do thi... read more 09/16/2006 (5:59 pm)
Semi-Noob programming question OK I changed it to this now in my projectile code: [code] else if( rInfo.object->getTypeMask(... read more 09/16/2006 (1:02 pm)
Semi-Noob programming question Simple I am trying to access propertyMap.cs to get information on the texture as it is done for terr... read more 09/15/2006 (9:27 pm)
PropertyMap working on all shapes Well I see now that I can't use the same type of technique used for interior objects because it is o... read more 09/14/2006 (3:13 pm)
PropertyMap working on all shapes OK I have figured out where the information in TSShapeInsance is stored. However, I have no idea how... read more 09/14/2006 (10:22 am)
Porting to TSE Question I would like to know if this is all set up for each object like detail mapping is in TGE using the p... read more 09/13/2006 (3:38 pm)
Networked Terrain Deformation Problem Wow Gary! I am impressed and can't wait to see what you come up with.... read more 09/13/2006 (11:51 am)
PropertyMap working on all shapes Thanks Stefan, I am sure there has to be a similar function for doing this because I have looked at ... read more 09/12/2006 (5:24 pm)
PropertyMap working on all shapes I guess this is what I need, I need to now how I can get the texture on an object that is neither te... read more 09/12/2006 (2:00 am)
PropertyMap working on all shapes I am fairly certain this is where my problem is. In my projectile code I use this to get the materia... read more 09/11/2006 (10:38 pm)
Armor piercing projectiles Stephen thank you so very much!!! This was exactly what I needed and now my armor piercing rounds wo... read more 09/11/2006 (1:43 am)
Armor piercing projectiles Stephen, thanks but I really want the direction of the dummy projectile to travel reverse of the new... read more 09/11/2006 (1:21 am)
Armor piercing projectiles Ramen-sama, I have all of that no problem. What I need right now is how to reverse the vector of the... read more 09/11/2006 (12:43 am)
Armor piercing projectiles Well Frank I have managed to do just that. The distance for the new projectile is based on a Point3f... read more 09/10/2006 (8:19 pm)
Armor piercing projectiles OK here is what I have. My issue is I am not getting the dummy projectile to travel in a reversed di... read more 09/09/2006 (9:52 am)
Players above terrain If you do I would really like to see what you come up with since I think your solution might help me... read more 09/09/2006 (4:38 am)
hand break skid I would also like to know this so I can get to this to eventually. As far as I could see in the code... read more 09/09/2006 (4:36 am)
Clear Terrain from Working Collision Set Yes it does seem to be be a client notification issue that I have no feaking idea how to fix yet. I ... read more 09/09/2006 (4:34 am)
Armor piercing projectiles B. Here is where my problem is. Step 1 is perform as before. When it gets to step 2 it does the same... read more 09/09/2006 (4:26 am)
Divide by zero in ConvexFeature::testEdge() Thanks Tom... read more 09/06/2006 (1:27 pm)
Divide by zero in ConvexFeature::testEdge() Tom I treid to implement this but is says neither mIsZero or AssertFinite can be found. Any ideas?... read more 09/05/2006 (11:52 pm)
Clear Terrain from Working Collision Set OK I found an interesting result that I was unaware of before but it may very well have the source o... read more 09/02/2006 (4:13 pm)
New: TLK TDN Section Thank you very much John!... read more 09/01/2006 (2:40 am)
Runtime Terrain Deformation problem I moved my discussion of this a few days ago to here since it is more applicable. [url]http://www... read more 08/31/2006 (5:41 pm)