Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Updates | As far as I know there is not any access to SVN yet. Correct me if I am wrong and if I am indeed wro... read more | 11/19/2006 (11:35 pm) |
| Updates | Chip that is exactly my point. CVS used to have those fixes as well. I certainly understand if they ... read more | 11/19/2006 (9:13 pm) |
| CVS login problems | Old post but when do we get access if ever to SVN. If we do already how do we use it?... read more | 11/14/2006 (9:37 pm) |
| Dts Paint | Just following up on this John. Any consideration on releasing this as a resource or selling it yet?... read more | 11/14/2006 (3:14 pm) |
| Mouse right-click inside GUIs | Did you guys ever get this working?... read more | 11/14/2006 (3:02 pm) |
| Cannot access CVS? | I thought I read somewhere that CVS is now dead. Which brings up another question similar to what yo... read more | 11/14/2006 (3:01 pm) |
| Visual Studio 2005 Express support for TLK | Does this also affect those of us using Visual Studio 2005? I am having problems using the linker to... read more | 11/11/2006 (3:16 pm) |
| Different TGE 1.5's | Yeah that would seem very unfair. According to the cost for the upgrade all of the stuff the new guy... read more | 11/08/2006 (8:19 pm) |
| Different TGE 1.5's | So what, we don't get the content too?... read more | 11/08/2006 (7:55 pm) |
| Chat Program Using Torque | Did you ever get an answer?... read more | 10/29/2006 (9:50 pm) |
| How to create Black Smoke in TGE ? | Nice and very useful. Now if someone has only made a really nice spark emmiter like a metal contact ... read more | 10/14/2006 (12:48 am) |
| Mounting a vehicle to another vehicle | Tim that would be fine but I also want collision for the mounted objects. Heck for that matter I wou... read more | 10/14/2006 (12:46 am) |
| Mounting a vehicle to another vehicle | Wow, with all of the games you guys out there are making, No one has done this?... read more | 10/07/2006 (10:04 am) |
| Navigating GUIs using a gamepad/joystick | Manoel, are you wanting this to work in all points of the GUI system? Or are you just wanting to be ... read more | 10/03/2006 (6:41 pm) |
| FxDecal | Nevermind about the flickering, I fixed it. I am curious if anyone has done anything cool with it th... read more | 09/29/2006 (7:49 pm) |
| Vehicle Based Animation | Hi Tim are you interested in releasing this code as a resource yet? I think I could use somethin... read more | 09/26/2006 (10:47 pm) |
| Help with vehicle damage animation system | N R Bharathae - Its been over 5 months now and I was just trying to see if you guys got anywhere wit... read more | 09/26/2006 (8:42 pm) |
| Cancelling schedules | Well thank you very much. That is certainly a twist on what I had.... read more | 09/20/2006 (2:16 pm) |
| Cancelling schedules | Hi I would like to set up a cancel function in this: [code] function clientCmdPushInventory(%pla... read more | 09/20/2006 (1:42 pm) |
| Semi-Noob programming question | Yes that is exactly what I am trying to do. Now to figure out how.... read more | 09/19/2006 (3:20 pm) |
| Semi-Noob programming question | J \"hplus\" W - All I need is an attribute per material. The problem I have with the material field ... read more | 09/19/2006 (10:11 am) |
| material property map and projectiles | Did any of you get this to work for dts objects?... read more | 09/18/2006 (10:39 pm) |
| Semi-Noob programming question | Man I just don't get it. I know that I have a SceneObject in rInfo.object and that I can get the TSS... read more | 09/18/2006 (5:32 pm) |
| Semi-Noob programming question | What seems to be one stinking line of code is a complete halt to my entire project. I have even been... read more | 09/17/2006 (7:56 pm) |
| Semi-Noob programming question | YEs I saw something like that in TSShapeInstance::reSkin that last night about 4 a.m. . However I s... read more | 09/17/2006 (11:25 am) |
| Semi-Noob programming question | As far as I can tell, my real issue here is a failure to find the value in either TSShape, TSStatic ... read more | 09/16/2006 (7:48 pm) |
| Semi-Noob programming question | Aw come on, I know they did this in TSE for dts objects so can someone give me an idea how to do thi... read more | 09/16/2006 (5:59 pm) |
| Semi-Noob programming question | OK I changed it to this now in my projectile code: [code] else if( rInfo.object->getTypeMask(... read more | 09/16/2006 (1:02 pm) |
| Semi-Noob programming question | Simple I am trying to access propertyMap.cs to get information on the texture as it is done for terr... read more | 09/15/2006 (9:27 pm) |
| PropertyMap working on all shapes | Well I see now that I can't use the same type of technique used for interior objects because it is o... read more | 09/14/2006 (3:13 pm) |
| PropertyMap working on all shapes | OK I have figured out where the information in TSShapeInsance is stored. However, I have no idea how... read more | 09/14/2006 (10:22 am) |
| Porting to TSE Question | I would like to know if this is all set up for each object like detail mapping is in TGE using the p... read more | 09/13/2006 (3:38 pm) |
| Networked Terrain Deformation Problem | Wow Gary! I am impressed and can't wait to see what you come up with.... read more | 09/13/2006 (11:51 am) |
| PropertyMap working on all shapes | Thanks Stefan, I am sure there has to be a similar function for doing this because I have looked at ... read more | 09/12/2006 (5:24 pm) |
| PropertyMap working on all shapes | I guess this is what I need, I need to now how I can get the texture on an object that is neither te... read more | 09/12/2006 (2:00 am) |
| PropertyMap working on all shapes | I am fairly certain this is where my problem is. In my projectile code I use this to get the materia... read more | 09/11/2006 (10:38 pm) |
| Armor piercing projectiles | Stephen thank you so very much!!! This was exactly what I needed and now my armor piercing rounds wo... read more | 09/11/2006 (1:43 am) |
| Armor piercing projectiles | Stephen, thanks but I really want the direction of the dummy projectile to travel reverse of the new... read more | 09/11/2006 (1:21 am) |
| Armor piercing projectiles | Ramen-sama, I have all of that no problem. What I need right now is how to reverse the vector of the... read more | 09/11/2006 (12:43 am) |
| Armor piercing projectiles | Well Frank I have managed to do just that. The distance for the new projectile is based on a Point3f... read more | 09/10/2006 (8:19 pm) |
| Armor piercing projectiles | OK here is what I have. My issue is I am not getting the dummy projectile to travel in a reversed di... read more | 09/09/2006 (9:52 am) |
| Players above terrain | If you do I would really like to see what you come up with since I think your solution might help me... read more | 09/09/2006 (4:38 am) |
| hand break skid | I would also like to know this so I can get to this to eventually. As far as I could see in the code... read more | 09/09/2006 (4:36 am) |
| Clear Terrain from Working Collision Set | Yes it does seem to be be a client notification issue that I have no feaking idea how to fix yet. I ... read more | 09/09/2006 (4:34 am) |
| Armor piercing projectiles | B. Here is where my problem is. Step 1 is perform as before. When it gets to step 2 it does the same... read more | 09/09/2006 (4:26 am) |
| Divide by zero in ConvexFeature::testEdge() | Thanks Tom... read more | 09/06/2006 (1:27 pm) |
| Divide by zero in ConvexFeature::testEdge() | Tom I treid to implement this but is says neither mIsZero or AssertFinite can be found. Any ideas?... read more | 09/05/2006 (11:52 pm) |
| Clear Terrain from Working Collision Set | OK I found an interesting result that I was unaware of before but it may very well have the source o... read more | 09/02/2006 (4:13 pm) |
| New: TLK TDN Section | Thank you very much John!... read more | 09/01/2006 (2:40 am) |
| Runtime Terrain Deformation problem | I moved my discussion of this a few days ago to here since it is more applicable. [url]http://www... read more | 08/31/2006 (5:41 pm) |