Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle out runs 3rd person camera in reverse | You are correct, not a bug. Also, thank you for your help.... read more | 04/21/2008 (4:35 am) |
| Procedural road object (help?) | Fantastic! Because if it is in TGEA, I can probably get Polysoup to work with in about a day.... read more | 04/20/2008 (5:13 pm) |
| Terrain Lighting, Sun Ambient & Sun Color | Well for some reason even though my functions are passing the values, the Sun color and ambient are ... read more | 04/19/2008 (6:15 pm) |
| Terrain Lighting, Sun Ambient & Sun Color | Thanks Eric. Would be nice if you could just release that Celestial code as a resource. However, as ... read more | 04/19/2008 (5:03 pm) |
| Terrain Lighting, Sun Ambient & Sun Color | Well I also got it to update the Sky fog properly which really does help the overall look. However, ... read more | 04/19/2008 (12:54 am) |
| Terrain Lighting, Sun Ambient & Sun Color | As you may have noticed neither of my methods do either. I was merely changing the sun characteristi... read more | 04/18/2008 (10:16 am) |
| Terrain Lighting, Sun Ambient & Sun Color | OK I am confised then. Why did this method work for TGE? In resources like Day/Night Cycles and Envi... read more | 04/18/2008 (10:00 am) |
| Terrain Lighting, Sun Ambient & Sun Color | Seriously, no one? I am not opposed to doing a bit of code work here, heck I have been. But apparent... read more | 04/18/2008 (5:25 am) |
| Some free models | Thanks Maxim.... read more | 04/16/2008 (6:37 am) |
| MWaterCoverage bug | Yeah my attempt at adding this just got the player to shake aorund alot. Obviously I did something w... read more | 04/15/2008 (5:26 pm) |
| Directory Bug? | Well Kirk I am going to go ahead and get him to try this. Since he is in Europe and as I found out(e... read more | 04/15/2008 (2:50 pm) |
| Directory Bug? | GFXD3DShader::initVertShader - no compiled code produced; possibly missing file 'main/data/shaders/l... read more | 04/14/2008 (7:42 pm) |
| Directory Bug? | GFXD3DShader::initVertShader - unable to compile shader! GFXD3DShader::initPixShader - no compiled ... read more | 04/14/2008 (7:42 pm) |
| Directory Bug? | GFXD3DShader::initVertShader - unable to compile shader! GFXD3DShader::initPixShader - no compiled ... read more | 04/14/2008 (7:42 pm) |
| Directory Bug? | GFXD3DShader::initVertShader - unable to compile shader! GFXD3DShader::initPixShader - no compiled ... read more | 04/14/2008 (7:41 pm) |
| Procedural road object (help?) | One additional question for any TGEA users, anyone out there tried converting this yet?... read more | 04/14/2008 (4:00 pm) |
| Procedural road object (help?) | I gotta ask, have you considered trying polysoup for this? Since it is setup for static objects it s... read more | 04/14/2008 (2:59 pm) |
| StaticShape & Dynamic Shadows & Polysoup | Go look at the TDN section on this. I did this aready and posted the updated code there.... read more | 04/12/2008 (7:35 pm) |
| TGEA 1.03 Strafing Player Jittery Shadows | Well I fixed this in 1.03 by just replacing the code with what works in 1.7. Just replace MatrixF... read more | 04/12/2008 (7:23 pm) |
| TGEA 1.03 Mounted Object Shadow Bug | Interesting enough this has been a problem since back in TGE too. What I have done is first chec... read more | 04/12/2008 (7:06 pm) |
| Double Shadows = Double Dark | I asked the question above because I noticed I am getting the same issue with players mounted to veh... read more | 04/11/2008 (3:57 pm) |
| Double Shadows = Double Dark | Anyone ever get this one figured out?... read more | 04/10/2008 (8:24 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Well I updated the TDN site with my updated files. Enjoy.... read more | 04/09/2008 (4:37 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Well in combination with the code Kirk posted above you have to severely modify alot of TS code, but... read more | 04/09/2008 (4:18 pm) |
| Polysoup Shadows for TGEA 1.0.3? | OK thanks to a bit of help, I have shadows on Static objects. I just need to find the place where th... read more | 04/08/2008 (11:13 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Not really an option for me right now Stefan. Since 1.7 is not compatible as I said above with much ... read more | 04/08/2008 (2:31 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Well I have tried just about everything, I figured out that the old shadow files are now blobShadow ... read more | 04/07/2008 (9:28 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Yeah Kirk already been there, I have working PolySoup in 1.0.3.... read more | 04/07/2008 (7:59 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Well Kirk I used that method and modified so collisionCallback in the shadow.cpp code to work in the... read more | 04/07/2008 (7:28 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Chris - Bingo. Too bad too, I have been working on some new stuff with it in 1.0.3 that lets me get ... read more | 04/07/2008 (3:27 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Yeah Kirk thats part of what had to be done to get the Polysoup object to generate shadows. What I n... read more | 04/06/2008 (10:41 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Well so far I already got the code to make PolySoup objects generate shadows working. I would reall... read more | 04/06/2008 (9:54 pm) |
| Polysoup Shadows for TGEA 1.0.3? | Sure Stephen- Several reasons actually. One is the changes made to the terrain code, they have made ... read more | 04/06/2008 (2:34 pm) |
| TGEA 1.70 Vehicle Collision Physics | Wel thank you Matt for a very clear answer. My concern has only been with the often unreliable colli... read more | 03/31/2008 (9:29 pm) |
| TGEA 1.7.0 Beta 1 Bug - Projectile Splash | Thanks Matt.... read more | 03/28/2008 (2:41 pm) |
| TGEA 1.7.0 Beta 1 Bug - wheeledvehicle wheels | Nope not it. Tried it and anything else that was missing. No such luck.... read more | 03/24/2008 (6:58 pm) |
| TGEA 1.7.0 Beta 1 Bug - wheeledvehicle wheels | Yeah I tried to diff it and saw no such function. Care to point at it for us?... read more | 03/24/2008 (3:35 pm) |
| TreeRep Port | Anyone tried to port this to work with TGEA 1.7?... read more | 03/23/2008 (12:49 am) |
| TGEA 1.7.0 Beta 1 Bug - wheeledvehicle wheels | AHA!! I had seen the same thing and just had not dug into it yet. Well thanks Kirk.... read more | 03/21/2008 (2:28 pm) |
| MWaterCoverage bug | Stefan, there are a few differences in this from the current TGEA code. There are no longer certain ... read more | 03/17/2008 (1:02 pm) |
| GameCamera 2.0 Discussion | Hey Brian I was wondering if this was still available or if you had knocked out all of the bugs in i... read more | 03/16/2008 (11:45 pm) |
| MWaterCoverage bug | Nobody got an answer? Or tried this for TGEA?... read more | 03/16/2008 (11:40 pm) |
| PlayerList[playerCount]? | No I was just working on a Steam like server system that actually allows you to get the server's inf... read more | 03/15/2008 (11:01 pm) |
| PlayerList[playerCount]? | Well heck for that matter why is there this? Server::GuidList[playerCount] The stuff is update... read more | 03/15/2008 (10:52 pm) |
| ServerQuery Addon help please | Thanks James. That was the problem. Nothing like having one line out of order to throw a wrench in t... read more | 03/15/2008 (8:00 pm) |
| ServerQuery Addon help please | Thanks for the help James, Unfortunately that did not fix it. It is still randomly getting wrong ans... read more | 03/14/2008 (10:29 pm) |
| ServerQuery Addon help please | I forgot to add I recently changed the variable type of maxchassis, maxrank, and minrank to U8 inste... read more | 03/13/2008 (10:57 pm) |
| MWaterCoverage bug | Does this need to be done in TGEA?... read more | 03/02/2008 (3:41 pm) |
| Game vehicles- What constitutes trademark infringement? | Well I found this older post and it really helped answer a lot of my questions even if the links are... read more | 03/02/2008 (3:18 pm) |
| Scrolling list of bitmap buttons | Thanks a ton, its so simple I feel like an idiot for not seeing that the scroll control only accepts... read more | 02/29/2008 (2:12 pm) |