Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Key no longer valid | Thanks again.... read more | 06/01/2014 (9:57 am) |
| Key no longer valid | OK it was working two days ago. I come back to use it today and it says the trial is over and my key... read more | 06/01/2014 (8:17 am) |
| Paul Dana's turret reource vs turretShape? | Thanks you for all of the information guys. Henry, I will definitely be checking out your resources.... read more | 05/31/2014 (1:18 pm) |
| MeshRoad Collision with physics engines? | It was a combination of the fixes shown here: [url]https://www.garagegames.com/community/forums/vie... read more | 05/24/2014 (2:50 am) |
| Dedicated server map cycle? | Thanks for the information.... read more | 05/20/2014 (11:51 am) |
| port of "enhanced weapons" needs debugging. help? | I know it has been a while since I tinkered with this code. I just wanted to say thanks to deepscrat... read more | 05/13/2014 (9:38 pm) |
| MeshRoad Collision with physics engines? | Quite alright, I figured it out on my own.... read more | 04/26/2014 (9:44 am) |
| Key no longer valid | Oddly this has happened again.... read more | 04/19/2014 (2:25 pm) |
| Key no longer valid | I just upgraded my machine and my Torsion key is no longer valid. Thanks in advance.... read more | 02/20/2014 (8:47 am) |
| Interested in getting(legally) or buying this | Well as you may or may not know, I wrote the physics code that deepscratch is selling in his DRIVE A... read more | 07/22/2013 (4:00 pm) |
| Interested in getting(legally) or buying this | Thank you for the information guys. I saw the post, but always got invalid files from the first link... read more | 07/17/2013 (9:41 pm) |
| World editor and physics objects question | OK disregard my request. I figured it out with an onslaught of console log entries. ProcessTick and ... read more | 04/27/2013 (11:37 am) |
| Jointed Physics shapes in World Editor movement | Thanks Dave! Now that I know what is happening, I can work around it. -Ron... read more | 01/03/2013 (1:55 am) |
| Jointed Physics shapes in World Editor movement | It will stop progression to a final product, especially the issue with the joined shape following al... read more | 12/28/2012 (3:23 pm) |
| Asset clearing upon delete problems | Well in this case it was a matter of using one abstracted object to represent two possible types. On... read more | 12/28/2012 (7:55 am) |
| Asset clearing upon delete problems | Thanks guys, it was pretty much a botched job of abstracting my classes.... read more | 12/27/2012 (4:46 pm) |
| Simple local to world transform question | Yeah I think you are correct about the position Richard. Thanks.... read more | 12/21/2012 (9:44 pm) |
| Debug Draw code | Never mind. I see the built in functions now. ... read more | 09/25/2012 (12:23 am) |
| Terrain collision not working? | Thanks.... read more | 07/10/2010 (5:30 pm) |
| Multiplayer Bullet PhysicsTriangle collision problems | OK the GMK is not at fault here, I isolated this down to what appears to be a Torque bug. The Missio... read more | 06/04/2010 (2:49 pm) |
| Terrain collision not working? | Also, my code was designed around TGEA 1.81, I don't own Torque 3D yet.... read more | 02/11/2010 (1:55 pm) |
| Terrain collision not working? | Well there is only one sure fire way to know if your terrain is being created properly. Open you ser... read more | 02/11/2010 (1:54 pm) |
| Terrain collision not working? | Did you try the fix I have earlier in this thread?... read more | 02/10/2010 (7:21 pm) |
| Hovercraft script | Thanks a ton Scott.... read more | 11/16/2009 (1:05 pm) |
| Hovercraft script | That would be great Scott. Thank you. If you would prefer to email them to me my account is RJNelson... read more | 11/14/2009 (6:38 pm) |
| BG Cliff Construction Kit discussion | For previous owners, will this be a free upgrade?... read more | 11/02/2009 (8:34 pm) |
| Terrain collision not working? | I have not, since I am not a Torque 3D owner yet, but my freind deepscratch has used my method with ... read more | 10/28/2009 (10:52 pm) |
| Terrain collision not working? | OK if you revert back to the T3D system your physics objects will not have collision with the terrai... read more | 10/28/2009 (9:54 pm) |
| Bullet 2.75 library use? | Well considering my problems are with the softbody code and that there are significant differences w... read more | 10/27/2009 (8:39 am) |
| Bullet 2.75 library use? | Interesting. Did you update all of the include files as well? ... read more | 10/27/2009 (12:52 am) |
| GMK_Vehicles vs ragdolls and physics objects ? | Well I have never gotten that impression. deepscratch and I have been working on our own vehicle cod... read more | 10/25/2009 (1:45 pm) |
| Waterblock questions | OK then I have an important question, is the object box size of each item in Torque based upon meter... read more | 10/17/2009 (11:07 am) |
| Waterblock questions | Great information but I what really need to know is how to convert the scale and grid size into mete... read more | 10/16/2009 (6:42 pm) |
| Terrain collision not working? | Oops forgot Scott's function In math/mBox.h around line 56 right after [code] bool isOverla... read more | 10/06/2009 (6:14 pm) |
| Terrain collision not working? | Thanks to Scott Richards I was able to perfect this fix and enhance it a little. I posted the new ad... read more | 10/06/2009 (5:39 pm) |
| I wish to purchase an unlisted BraveTree product | OK is there anyway to get them anymore?... read more | 10/04/2009 (4:47 am) |
| Overlapped boxes question | However that being said it still does not resolve figureing out the percentage of overlap and since ... read more | 10/04/2009 (4:36 am) |
| Overlapped boxes question | Oh I know Daniel, but I have seen a lot of people doing a lot of crazy things these days with resour... read more | 10/04/2009 (4:34 am) |
| Overlapped boxes question | Thanks for the input Adrian. However, I really think you would first need to calculate the percentag... read more | 10/03/2009 (8:15 pm) |
| Terrain collision not working? | Well its far from a perfect solution, but it definitely works. The issue was that the mission area w... read more | 09/30/2009 (12:39 am) |
| Seperation of objectTypes | LOL nice website date and time bug.... read more | 09/29/2009 (7:44 pm) |
| Terrain collision not working? | Well after further testing I figured out what is happening and yes it is a problem with the GMK. Muc... read more | 09/25/2009 (10:55 pm) |
| Terrain collision not working? | I troubleshot the problem down to the part in the terrain file additions that determines if physics ... read more | 09/25/2009 (6:24 pm) |
| Terrain collision not working? | All I can say is that I did a completely clean install of GMK 1.24 and TGEA 1.81 and the only thing ... read more | 09/25/2009 (1:40 pm) |
| GMK features suggestion | Hey Yuri I have another one for you, since I know this is using triangle mesh collision for most thi... read more | 09/06/2009 (5:26 am) |
| 3D Math Question | Phillip - Yes it worked beautifully, Thanks again. Daniel - Yes it was for my projectiles code an... read more | 09/06/2009 (3:15 am) |
| 3D Math Question | Phillip you Rock! thank you so very much. I seriously can't believe it was this easy. I guess thats ... read more | 09/05/2009 (11:21 pm) |
| getting vehicles to work against physics objects YAY! | Just a thought here but in the PhysX resource I released an update to a little while back, vehicles ... read more | 09/02/2009 (1:42 pm) |
| Using the GMK with the BG Cliff Kit | Its an exceptional product made by Konrad Kiss. He is in the middle of updating some things right no... read more | 08/29/2009 (10:58 pm) |
| GMK features suggestion | Well you know they do have a resource that does that already. Maybe not exactly, but the same effect... read more | 08/26/2009 (1:46 pm) |