Game Development Community

Joe Rossi's Forum Posts

Thread Post Date Posted
Crystal Space, OGRE, or Irrlicht ?? Oh and also the license for Irrlicht is less restrictive.. It has the zlib/libpng license. The othe... read more 09/29/2007 (5:25 pm)
How to access environement variables? It would be nice to know what else is going away in 1.5.2 so we can try not to waste our time using ... read more 09/28/2007 (7:53 pm)
Crystal Space, OGRE, or Irrlicht ?? Irrlicht seemed to be more stable and ready to go out of the box than the other two engines he menti... read more 09/28/2007 (9:32 am)
Crystal Space, OGRE, or Irrlicht ?? These 3 are all free, but, you get what you pay for... ;) They are all pretty difficult to use w... read more 09/27/2007 (8:40 pm)
Why close the thread discussing TorqueScript? My TGB game is about 70% Lua. I made a bridge so Lua and Torquescript can pass each others variable... read more 09/25/2007 (11:38 am)
Researching Software Copy Protection Yeah AFAIK there is no cross platform protection package available.. I have no idea what Mac games a... read more 09/23/2007 (4:24 pm)
Researching Software Copy Protection @Tom Bampton Of course, some protections are stupidly simple to defeat. In my hacker days (more of... read more 09/23/2007 (3:25 pm)
Researching Software Copy Protection Most people use Armadillo/Software passport. It's very hard to crack and I think most big game port... read more 09/23/2007 (10:34 am)
So who the heck is IAC? [quote] Diller reveals to Portfolio.com that [the GG deal] was a $50 million-plus investment to dev... read more 09/22/2007 (9:05 pm)
So who the heck is IAC? @Scott Hill "In fact you are hard pressed to find almost anything about game development in the Fla... read more 09/20/2007 (7:52 pm)
So who the heck is IAC? From what I've read over the years in their blogs and forum posts, I really don't think the people a... read more 09/19/2007 (9:17 pm)
How to keep the files out of the users reach? I believe that if people want to rip your work they will find a way. The print screen button can wo... read more 09/17/2007 (7:05 pm)
How do I block comment? I'm pretty sure this is in the language itself, and has been for awhile. I'm not using Codeweaver o... read more 09/16/2007 (7:45 pm)
What you want in Documentation? It's not all bad, I just wish the documentation would explain more about the functions and their par... read more 09/10/2007 (2:13 pm)
How did you guys Learn to make video games. Encourage me I've wanted to make video games since I played them on my ColecoVision. I've been learning how to d... read more 09/10/2007 (12:24 pm)
Change in US copyright law could hurt indy's So if I'm reading this correctly they've created themselves an excuse not to bother looking for exis... read more 09/09/2007 (7:20 pm)
TGB Adventure Kit 1.2 Released Thank you for this update! It's good timing for me.. I was just about to start work on my maps and ... read more 09/09/2007 (11:48 am)
Faster loading times... :) Interesting. TGB does take a while to start up..I always figured it was all the art assets and so f... read more 09/05/2007 (11:45 am)
1.5 $runWithEditors ? @Benjamin, This is a cheesy way to do it, but it's what I use to tell if we are runningWithEditors ... read more 08/29/2007 (7:24 pm)
What's going on with TGB I can run my TGB project on XP without SP2. From what you describe it sounds like you are trying to... read more 08/26/2007 (9:02 pm)
Content packs If you're just looking for art, you should be able to load any of the textures and models from other... read more 08/25/2007 (7:36 pm)
Creating my own 3D shapes? I wouldn't use Blender. I'd use something with a good UI. Then use Milkshape to convert it to DTS.... read more 08/18/2007 (9:32 am)
GUI using Scene Objects I made my RPG battle menu and RPG dialog out of sceneObjects. You can see it in my blog or in the S... read more 08/15/2007 (9:27 am)
Any GUI resources on the web? Thanks Simon but that is a little too pricey for me... They want around $150 per image for rights to... read more 08/13/2007 (8:38 pm)
2D Beat Em Up Game You should be able to do it with TGB. When you finish I'd like to play it :) I used to love River Ci... read more 08/13/2007 (8:39 am)
Mounting objects to t2dShape3D objects In t2sSceneObject.cc look for these two functions and change them to the following: [code] //---... read more 08/10/2007 (10:12 pm)
Wish: Asset Library Folders Do you mean being able to simply drag a folder into your games resources folder and have each image ... read more 08/10/2007 (9:19 pm)
Mounting objects to t2dShape3D objects Thomas if you have a pro license I can post the changes I made to the attachGui function, allowing y... read more 08/09/2007 (10:10 pm)
I cannot blog. Oh... umm yeah I missed that part in the forum description where "threads will be deleted as bugs ar... read more 08/09/2007 (9:56 pm)
I cannot blog That's funny.. I posted it there and they deleted it. Yet this thread, which I requested to be dele... read more 08/09/2007 (9:43 pm)
The New GUI Editor Spider that's exactly what I was thinking. Just make a set of behaviors that let sceneobjects act l... read more 08/09/2007 (6:48 pm)
RPG battle system Hahaha thank you Melissa. Actually the texts shown here have nothing to do with the story..although... read more 08/09/2007 (9:23 am)
Post-Processing effects? Would be cool if someone could build some type of content pack that took care of screen transitions ... read more 08/09/2007 (7:51 am)
TGB is beginning to look like a big mistake to me. I haven't done much work with tilemaps yet, but I think you can probably use the layer floater addon... read more 08/08/2007 (9:49 pm)
I cannot blog Thanks a lot Mr. Blake, I didn't know such a forum existed.... read more 08/08/2007 (7:26 pm)
Computer specs and TGB Adventure Kit The same kind of problems you get when running TGB, because there are no source changes. There are ... read more 08/08/2007 (9:54 am)
Building a branching dialog system - Quick question You sure can get bitmap fonts on a t2dTextObject, it's just not the most straightforward thing in th... read more 08/06/2007 (5:58 pm)
Building a branching dialog system - Quick question I have done exactly this over here, but using t2dTextObjects. I don't see why you would go through ... read more 08/06/2007 (5:02 pm)
TorqueScript IDE, which one are you using? @Tom, I use #ifdefs, and a ton of #defines for (amongst other things) my object event system, to as... read more 08/06/2007 (12:14 am)
Import/exportCachedFont() questions Have you tried my font resource? It does the exact same thing, just slightly more automated. I jus... read more 08/05/2007 (7:51 pm)
Just "parse error" in red is only error message @Stephen: In my project (and I'm guessing Jeremys) there are so many places where I use evaluate co... read more 08/05/2007 (7:36 pm)
TorqueScript IDE, which one are you using? @Tom, No worries. It's nothing I have against any of the IDE's. Dev-Cpp doesn't support macros eit... read more 08/05/2007 (7:30 pm)
Just "parse error" in red is only error message Here is what I came up with to do this, it's pretty simple actually about 2 lines of C++ for a "pro"... read more 08/04/2007 (11:44 pm)
Fonts No Dan I'm still using 1.5. I'm hoping that it will also work in 1.5.1 without any changes. What a... read more 08/04/2007 (7:10 pm)
Just "parse error" in red is only error message Exactly Stephen..when there is a parse error, the engine should be able to echo the string it failed... read more 08/04/2007 (7:04 pm)
Just "parse error" in red is only error message That must be exactly the case over here. It's not too big a big deal to me, it'd just be nice if ev... read more 08/03/2007 (9:39 pm)
Just "parse error" in red is only error message I've seen this error too. It just says "parse error" and doesn't say where or what code it was offe... read more 08/03/2007 (6:46 pm)
Fonts In TGB 1.3 the engine would automatically load UFT fonts. This doesn't seem to be the case in TGB 1... read more 08/02/2007 (11:12 pm)
Fonts, again @Marc, That's odd.. are you using TGB 1.5 ? Did you copy it to the yourgamename/resources folder?... read more 08/02/2007 (6:42 pm)
Fonts, again Hopefully it gets GG approval, until then you may be able to grab it here: [url]www.garagegames.com... read more 08/01/2007 (9:30 pm)