Joe Rossi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Crystal Space, OGRE, or Irrlicht ?? | Oh and also the license for Irrlicht is less restrictive.. It has the zlib/libpng license. The othe... read more | 09/29/2007 (5:25 pm) |
| How to access environement variables? | It would be nice to know what else is going away in 1.5.2 so we can try not to waste our time using ... read more | 09/28/2007 (7:53 pm) |
| Crystal Space, OGRE, or Irrlicht ?? | Irrlicht seemed to be more stable and ready to go out of the box than the other two engines he menti... read more | 09/28/2007 (9:32 am) |
| Crystal Space, OGRE, or Irrlicht ?? | These 3 are all free, but, you get what you pay for... ;) They are all pretty difficult to use w... read more | 09/27/2007 (8:40 pm) |
| Why close the thread discussing TorqueScript? | My TGB game is about 70% Lua. I made a bridge so Lua and Torquescript can pass each others variable... read more | 09/25/2007 (11:38 am) |
| Researching Software Copy Protection | Yeah AFAIK there is no cross platform protection package available.. I have no idea what Mac games a... read more | 09/23/2007 (4:24 pm) |
| Researching Software Copy Protection | @Tom Bampton Of course, some protections are stupidly simple to defeat. In my hacker days (more of... read more | 09/23/2007 (3:25 pm) |
| Researching Software Copy Protection | Most people use Armadillo/Software passport. It's very hard to crack and I think most big game port... read more | 09/23/2007 (10:34 am) |
| So who the heck is IAC? | [quote] Diller reveals to Portfolio.com that [the GG deal] was a $50 million-plus investment to dev... read more | 09/22/2007 (9:05 pm) |
| So who the heck is IAC? | @Scott Hill "In fact you are hard pressed to find almost anything about game development in the Fla... read more | 09/20/2007 (7:52 pm) |
| So who the heck is IAC? | From what I've read over the years in their blogs and forum posts, I really don't think the people a... read more | 09/19/2007 (9:17 pm) |
| How to keep the files out of the users reach? | I believe that if people want to rip your work they will find a way. The print screen button can wo... read more | 09/17/2007 (7:05 pm) |
| How do I block comment? | I'm pretty sure this is in the language itself, and has been for awhile. I'm not using Codeweaver o... read more | 09/16/2007 (7:45 pm) |
| What you want in Documentation? | It's not all bad, I just wish the documentation would explain more about the functions and their par... read more | 09/10/2007 (2:13 pm) |
| How did you guys Learn to make video games. Encourage me | I've wanted to make video games since I played them on my ColecoVision. I've been learning how to d... read more | 09/10/2007 (12:24 pm) |
| Change in US copyright law could hurt indy's | So if I'm reading this correctly they've created themselves an excuse not to bother looking for exis... read more | 09/09/2007 (7:20 pm) |
| TGB Adventure Kit 1.2 Released | Thank you for this update! It's good timing for me.. I was just about to start work on my maps and ... read more | 09/09/2007 (11:48 am) |
| Faster loading times... :) | Interesting. TGB does take a while to start up..I always figured it was all the art assets and so f... read more | 09/05/2007 (11:45 am) |
| 1.5 $runWithEditors ? | @Benjamin, This is a cheesy way to do it, but it's what I use to tell if we are runningWithEditors ... read more | 08/29/2007 (7:24 pm) |
| What's going on with TGB | I can run my TGB project on XP without SP2. From what you describe it sounds like you are trying to... read more | 08/26/2007 (9:02 pm) |
| Content packs | If you're just looking for art, you should be able to load any of the textures and models from other... read more | 08/25/2007 (7:36 pm) |
| Creating my own 3D shapes? | I wouldn't use Blender. I'd use something with a good UI. Then use Milkshape to convert it to DTS.... read more | 08/18/2007 (9:32 am) |
| GUI using Scene Objects | I made my RPG battle menu and RPG dialog out of sceneObjects. You can see it in my blog or in the S... read more | 08/15/2007 (9:27 am) |
| Any GUI resources on the web? | Thanks Simon but that is a little too pricey for me... They want around $150 per image for rights to... read more | 08/13/2007 (8:38 pm) |
| 2D Beat Em Up Game | You should be able to do it with TGB. When you finish I'd like to play it :) I used to love River Ci... read more | 08/13/2007 (8:39 am) |
| Mounting objects to t2dShape3D objects | In t2sSceneObject.cc look for these two functions and change them to the following: [code] //---... read more | 08/10/2007 (10:12 pm) |
| Wish: Asset Library Folders | Do you mean being able to simply drag a folder into your games resources folder and have each image ... read more | 08/10/2007 (9:19 pm) |
| Mounting objects to t2dShape3D objects | Thomas if you have a pro license I can post the changes I made to the attachGui function, allowing y... read more | 08/09/2007 (10:10 pm) |
| I cannot blog. | Oh... umm yeah I missed that part in the forum description where "threads will be deleted as bugs ar... read more | 08/09/2007 (9:56 pm) |
| I cannot blog | That's funny.. I posted it there and they deleted it. Yet this thread, which I requested to be dele... read more | 08/09/2007 (9:43 pm) |
| The New GUI Editor | Spider that's exactly what I was thinking. Just make a set of behaviors that let sceneobjects act l... read more | 08/09/2007 (6:48 pm) |
| RPG battle system | Hahaha thank you Melissa. Actually the texts shown here have nothing to do with the story..although... read more | 08/09/2007 (9:23 am) |
| Post-Processing effects? | Would be cool if someone could build some type of content pack that took care of screen transitions ... read more | 08/09/2007 (7:51 am) |
| TGB is beginning to look like a big mistake to me. | I haven't done much work with tilemaps yet, but I think you can probably use the layer floater addon... read more | 08/08/2007 (9:49 pm) |
| I cannot blog | Thanks a lot Mr. Blake, I didn't know such a forum existed.... read more | 08/08/2007 (7:26 pm) |
| Computer specs and TGB Adventure Kit | The same kind of problems you get when running TGB, because there are no source changes. There are ... read more | 08/08/2007 (9:54 am) |
| Building a branching dialog system - Quick question | You sure can get bitmap fonts on a t2dTextObject, it's just not the most straightforward thing in th... read more | 08/06/2007 (5:58 pm) |
| Building a branching dialog system - Quick question | I have done exactly this over here, but using t2dTextObjects. I don't see why you would go through ... read more | 08/06/2007 (5:02 pm) |
| TorqueScript IDE, which one are you using? | @Tom, I use #ifdefs, and a ton of #defines for (amongst other things) my object event system, to as... read more | 08/06/2007 (12:14 am) |
| Import/exportCachedFont() questions | Have you tried my font resource? It does the exact same thing, just slightly more automated. I jus... read more | 08/05/2007 (7:51 pm) |
| Just "parse error" in red is only error message | @Stephen: In my project (and I'm guessing Jeremys) there are so many places where I use evaluate co... read more | 08/05/2007 (7:36 pm) |
| TorqueScript IDE, which one are you using? | @Tom, No worries. It's nothing I have against any of the IDE's. Dev-Cpp doesn't support macros eit... read more | 08/05/2007 (7:30 pm) |
| Just "parse error" in red is only error message | Here is what I came up with to do this, it's pretty simple actually about 2 lines of C++ for a "pro"... read more | 08/04/2007 (11:44 pm) |
| Fonts | No Dan I'm still using 1.5. I'm hoping that it will also work in 1.5.1 without any changes. What a... read more | 08/04/2007 (7:10 pm) |
| Just "parse error" in red is only error message | Exactly Stephen..when there is a parse error, the engine should be able to echo the string it failed... read more | 08/04/2007 (7:04 pm) |
| Just "parse error" in red is only error message | That must be exactly the case over here. It's not too big a big deal to me, it'd just be nice if ev... read more | 08/03/2007 (9:39 pm) |
| Just "parse error" in red is only error message | I've seen this error too. It just says "parse error" and doesn't say where or what code it was offe... read more | 08/03/2007 (6:46 pm) |
| Fonts | In TGB 1.3 the engine would automatically load UFT fonts. This doesn't seem to be the case in TGB 1... read more | 08/02/2007 (11:12 pm) |
| Fonts, again | @Marc, That's odd.. are you using TGB 1.5 ? Did you copy it to the yourgamename/resources folder?... read more | 08/02/2007 (6:42 pm) |
| Fonts, again | Hopefully it gets GG approval, until then you may be able to grab it here: [url]www.garagegames.com... read more | 08/01/2007 (9:30 pm) |