Joe Rossi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Another Try | Lua makes this pretty easy with coroutines. I wish TorqueScript had something similar... My game lo... read more | 01/06/2008 (9:43 pm) |
| AddToScene troubles | So apparently there is a function "addtolevel" in there that does exactly what I need. Which by the... read more | 01/06/2008 (9:06 pm) |
| New Audio behaviours added. | Nice Saiko! These will come in handy. Here's another from me. [url]http://tdn.garagegames.com/w... read more | 01/06/2008 (12:59 pm) |
| Joe Rossi: About your Audio Behaviours | Saiko is correct. Hope you got it working now.... read more | 01/06/2008 (8:37 am) |
| Problems with Theora Gui Ctrl | Ffmpeg2theora has always worked over here. http://v2v.cc/~j/ffmpeg2theora/... read more | 01/03/2008 (6:14 pm) |
| Sound editing | Here is one way to do it. Took me maybe 15 minutes and it works like a charm over here. http://td... read more | 01/02/2008 (7:47 pm) |
| Post your Behavior Requests here | Just added a couple, will add more later. Hope you like them! http://tdn.garagegames.com/wiki/TGB... read more | 01/02/2008 (7:28 pm) |
| Scale Effect behaviour added to TDN | Sweet, thanks!... read more | 01/02/2008 (6:33 pm) |
| Post your Behavior Requests here | I have some handy behaviors I can add when I get the time.... read more | 01/02/2008 (6:04 pm) |
| Sound editing | Yeah it would be great. Kind of strange that the editor doesn't support this, eh?... read more | 01/02/2008 (5:23 pm) |
| TGB Adventure Kit Question | I have the Adventure Kit. It seems to be geared towards isometric style games, but there is a lot o... read more | 12/29/2007 (8:48 pm) |
| Video capture from TGB | Taksi seems to work for me. [url]http://taksi.sourceforge.net[/url]... read more | 12/26/2007 (6:15 pm) |
| Writing a file using save on 1.5 versus 1.3 | There is definitely something broken in the new TGB 1.6 FileIO. I've been trying to save and load m... read more | 12/23/2007 (8:31 pm) |
| Launch image editor when creating new imageMap | Thanks David, there is one small annoyance I haven't been able to work out. The image names will ha... read more | 12/23/2007 (10:55 am) |
| Better TGB Bug Tracker | I'd like it if we had a real bug database as opposed to only having the bug reports forum.. There ar... read more | 12/22/2007 (5:39 pm) |
| Custom GUI Skins | Look into profiles.... read more | 12/18/2007 (6:20 pm) |
| Package/WAD/ZIP TGE directories? | I added the CipherLib resource to my TGB project last night, it only took a few hours including writ... read more | 12/16/2007 (7:55 pm) |
| Completed Games - What % TorqueScript? What % Custom C++? | I'm thinking that all TGB games released commercially so far have had some amount of C++ additions.... read more | 12/16/2007 (8:08 am) |
| TGB 1.6 Released | I also had an issue with my behaviors not working in the game. I copied the Behavior Playground pro... read more | 12/15/2007 (11:14 am) |
| Schedule event management | Unfortunately I don't think theres a simple way to globally stop all scheduled events. You would hav... read more | 12/15/2007 (11:08 am) |
| 1.6? | Cool! Downloading now :D... read more | 12/14/2007 (2:11 pm) |
| Game done, not working on 98 | Wow, it really does say that GAMES made with TGB will run on 98... interesting. I'm 99% sure it... read more | 12/14/2007 (12:57 pm) |
| Game done, not working on 98 | Correct me if I'm wrong but isn't 98 known to be unsupported? Also, didn't Amanda Fitch submit the ... read more | 12/14/2007 (12:08 pm) |
| Bug: UFTs aren't being loaded. | I also noticed that when installing a game with custom fonts onto a machine where TGB was never prev... read more | 12/12/2007 (4:56 pm) |
| Scroller trouble | I see it too, but only on irregularly sized textures such as 50 x 8, 112 x 64, 44 x 37.... read more | 12/12/2007 (4:47 pm) |
| Custom Cursor | The code Harold posted should really be working on all supported platforms.. if it isn't I'd conside... read more | 12/08/2007 (5:10 pm) |
| Load Splash Screens | Have you looked at the schedule() functions? That is the method I use for this, and many other thing... read more | 12/08/2007 (5:02 pm) |
| D3D mode: Shapes do not display in editor. | Thanks David. Unfortunately I also get the same results using the new DX9 dlls. I guess it's no bi... read more | 12/06/2007 (3:52 pm) |
| TGB Direct3D9 wrapper (Code) | I'm having issues with OpenGL on my now apparently unsupported NVidia Geforce3 card... D3D works bet... read more | 12/05/2007 (6:22 pm) |
| Submitting an engine modification? | I like to see Blogs and Resources instead of forum posts. They're easier to find. Maybe even a page... read more | 12/04/2007 (3:42 pm) |
| Locking Mouse | I don't think there's any way to do this without modifying the source.... read more | 12/04/2007 (3:39 pm) |
| Too many images? | From a quick look at the sources it would seem to be the same deal in TGB.... read more | 11/30/2007 (7:51 pm) |
| Locking Mouse | Don't lock the mouse in windowed mode. You will lose a lot of sales. Just pause the game instead. Th... read more | 11/30/2007 (7:45 pm) |
| Loading time is killing me | Well the functions don't exist in the TGB sources, so I'm making an educated guess ;)... read more | 11/25/2007 (11:04 am) |
| DirectX Rendering | Sorry, I don't really have experience with TXB or XDK, only TGB on the PC. The wrapper seems to jus... read more | 11/25/2007 (10:49 am) |
| Loading time is killing me | It doesn't seem to apply to TGB.... read more | 11/24/2007 (3:38 pm) |
| DirectX Rendering | It is true D3D, but the engine abstracts it. So at first glance it might appear to be a pure OpenGL... read more | 11/22/2007 (8:49 pm) |
| New Editor | This is interesting. It doesn't seem like GG will be adding much else to TGB, editor wise at least,... read more | 11/21/2007 (5:47 pm) |
| Porting Existing 2D game to Torque - is it easier than rewriting | I'd say it would mean a full rewrite. C++ is not really portable to Torquescript, and it's difficul... read more | 11/12/2007 (9:33 am) |
| Adding a GUI breaks networking..argh | GUI's and networking are not related to each other. There is a GUI that lets you configure the netw... read more | 11/08/2007 (9:32 am) |
| Clamp mouse to window? | FYI people tend to hate games that do this. The whole point of "windowed mode" is being able to sur... read more | 11/03/2007 (6:22 pm) |
| Word of advice: Don't use JPGs in your project | That's good to know. After reading your blog "Transparent Development, Torque 2, and You!" and some... read more | 11/03/2007 (9:14 am) |
| Word of advice: Don't use JPGs in your project | It appears GG is working almost exclusively on Torque 2 now.. so I don't think TGB is getting many m... read more | 11/02/2007 (3:37 pm) |
| T2Dshape3D Lighting | AFAIK there is no lighting for 3D shapes... is there?! You can always try opening the skin file(... read more | 11/01/2007 (6:40 pm) |
| Word of advice: Don't use JPGs in your project | I'm not stalking her or anything but it says her last login was way back in August. Something tells ... read more | 11/01/2007 (6:38 pm) |
| TGB 1.5.1 - t2dShape3d path issue | Hi Saiko. I posted this bug along with a fix a few weeks ago. It was confirmed as a bug. Check he... read more | 10/28/2007 (8:19 pm) |
| Specific requeriments for a TGB game | Ricardo that would be really great of you to share with the community. I'd be interested in that co... read more | 10/18/2007 (6:16 pm) |
| Lua Scripting resource | Hi Jacob. I made that resource. I will answer you on the resource when I get a chance to look into... read more | 10/13/2007 (5:54 pm) |
| Specific requeriments for a TGB game | Amanda Fitch supposedly fixed a lot of issues like this for her TGB game Grimm's Hatchery. I don't ... read more | 10/02/2007 (2:22 pm) |
| Using C++ Instead Of Torque Script | Scripting is an incredibly helpful addition to any C++ program, engine or not. The fact that you do... read more | 10/02/2007 (1:06 pm) |