Game Development Community

Joe Rossi's Forum Posts

Thread Post Date Posted
Another Try Lua makes this pretty easy with coroutines. I wish TorqueScript had something similar... My game lo... read more 01/06/2008 (9:43 pm)
AddToScene troubles So apparently there is a function "addtolevel" in there that does exactly what I need. Which by the... read more 01/06/2008 (9:06 pm)
New Audio behaviours added. Nice Saiko! These will come in handy. Here's another from me. [url]http://tdn.garagegames.com/w... read more 01/06/2008 (12:59 pm)
Joe Rossi: About your Audio Behaviours Saiko is correct. Hope you got it working now.... read more 01/06/2008 (8:37 am)
Problems with Theora Gui Ctrl Ffmpeg2theora has always worked over here. http://v2v.cc/~j/ffmpeg2theora/... read more 01/03/2008 (6:14 pm)
Sound editing Here is one way to do it. Took me maybe 15 minutes and it works like a charm over here. http://td... read more 01/02/2008 (7:47 pm)
Post your Behavior Requests here Just added a couple, will add more later. Hope you like them! http://tdn.garagegames.com/wiki/TGB... read more 01/02/2008 (7:28 pm)
Scale Effect behaviour added to TDN Sweet, thanks!... read more 01/02/2008 (6:33 pm)
Post your Behavior Requests here I have some handy behaviors I can add when I get the time.... read more 01/02/2008 (6:04 pm)
Sound editing Yeah it would be great. Kind of strange that the editor doesn't support this, eh?... read more 01/02/2008 (5:23 pm)
TGB Adventure Kit Question I have the Adventure Kit. It seems to be geared towards isometric style games, but there is a lot o... read more 12/29/2007 (8:48 pm)
Video capture from TGB Taksi seems to work for me. [url]http://taksi.sourceforge.net[/url]... read more 12/26/2007 (6:15 pm)
Writing a file using save on 1.5 versus 1.3 There is definitely something broken in the new TGB 1.6 FileIO. I've been trying to save and load m... read more 12/23/2007 (8:31 pm)
Launch image editor when creating new imageMap Thanks David, there is one small annoyance I haven't been able to work out. The image names will ha... read more 12/23/2007 (10:55 am)
Better TGB Bug Tracker I'd like it if we had a real bug database as opposed to only having the bug reports forum.. There ar... read more 12/22/2007 (5:39 pm)
Custom GUI Skins Look into profiles.... read more 12/18/2007 (6:20 pm)
Package/WAD/ZIP TGE directories? I added the CipherLib resource to my TGB project last night, it only took a few hours including writ... read more 12/16/2007 (7:55 pm)
Completed Games - What % TorqueScript? What % Custom C++? I'm thinking that all TGB games released commercially so far have had some amount of C++ additions.... read more 12/16/2007 (8:08 am)
TGB 1.6 Released I also had an issue with my behaviors not working in the game. I copied the Behavior Playground pro... read more 12/15/2007 (11:14 am)
Schedule event management Unfortunately I don't think theres a simple way to globally stop all scheduled events. You would hav... read more 12/15/2007 (11:08 am)
1.6? Cool! Downloading now :D... read more 12/14/2007 (2:11 pm)
Game done, not working on 98 Wow, it really does say that GAMES made with TGB will run on 98... interesting. I'm 99% sure it... read more 12/14/2007 (12:57 pm)
Game done, not working on 98 Correct me if I'm wrong but isn't 98 known to be unsupported? Also, didn't Amanda Fitch submit the ... read more 12/14/2007 (12:08 pm)
Bug: UFTs aren't being loaded. I also noticed that when installing a game with custom fonts onto a machine where TGB was never prev... read more 12/12/2007 (4:56 pm)
Scroller trouble I see it too, but only on irregularly sized textures such as 50 x 8, 112 x 64, 44 x 37.... read more 12/12/2007 (4:47 pm)
Custom Cursor The code Harold posted should really be working on all supported platforms.. if it isn't I'd conside... read more 12/08/2007 (5:10 pm)
Load Splash Screens Have you looked at the schedule() functions? That is the method I use for this, and many other thing... read more 12/08/2007 (5:02 pm)
D3D mode: Shapes do not display in editor. Thanks David. Unfortunately I also get the same results using the new DX9 dlls. I guess it's no bi... read more 12/06/2007 (3:52 pm)
TGB Direct3D9 wrapper (Code) I'm having issues with OpenGL on my now apparently unsupported NVidia Geforce3 card... D3D works bet... read more 12/05/2007 (6:22 pm)
Submitting an engine modification? I like to see Blogs and Resources instead of forum posts. They're easier to find. Maybe even a page... read more 12/04/2007 (3:42 pm)
Locking Mouse I don't think there's any way to do this without modifying the source.... read more 12/04/2007 (3:39 pm)
Too many images? From a quick look at the sources it would seem to be the same deal in TGB.... read more 11/30/2007 (7:51 pm)
Locking Mouse Don't lock the mouse in windowed mode. You will lose a lot of sales. Just pause the game instead. Th... read more 11/30/2007 (7:45 pm)
Loading time is killing me Well the functions don't exist in the TGB sources, so I'm making an educated guess ;)... read more 11/25/2007 (11:04 am)
DirectX Rendering Sorry, I don't really have experience with TXB or XDK, only TGB on the PC. The wrapper seems to jus... read more 11/25/2007 (10:49 am)
Loading time is killing me It doesn't seem to apply to TGB.... read more 11/24/2007 (3:38 pm)
DirectX Rendering It is true D3D, but the engine abstracts it. So at first glance it might appear to be a pure OpenGL... read more 11/22/2007 (8:49 pm)
New Editor This is interesting. It doesn't seem like GG will be adding much else to TGB, editor wise at least,... read more 11/21/2007 (5:47 pm)
Porting Existing 2D game to Torque - is it easier than rewriting I'd say it would mean a full rewrite. C++ is not really portable to Torquescript, and it's difficul... read more 11/12/2007 (9:33 am)
Adding a GUI breaks networking..argh GUI's and networking are not related to each other. There is a GUI that lets you configure the netw... read more 11/08/2007 (9:32 am)
Clamp mouse to window? FYI people tend to hate games that do this. The whole point of "windowed mode" is being able to sur... read more 11/03/2007 (6:22 pm)
Word of advice: Don't use JPGs in your project That's good to know. After reading your blog "Transparent Development, Torque 2, and You!" and some... read more 11/03/2007 (9:14 am)
Word of advice: Don't use JPGs in your project It appears GG is working almost exclusively on Torque 2 now.. so I don't think TGB is getting many m... read more 11/02/2007 (3:37 pm)
T2Dshape3D Lighting AFAIK there is no lighting for 3D shapes... is there?! You can always try opening the skin file(... read more 11/01/2007 (6:40 pm)
Word of advice: Don't use JPGs in your project I'm not stalking her or anything but it says her last login was way back in August. Something tells ... read more 11/01/2007 (6:38 pm)
TGB 1.5.1 - t2dShape3d path issue Hi Saiko. I posted this bug along with a fix a few weeks ago. It was confirmed as a bug. Check he... read more 10/28/2007 (8:19 pm)
Specific requeriments for a TGB game Ricardo that would be really great of you to share with the community. I'd be interested in that co... read more 10/18/2007 (6:16 pm)
Lua Scripting resource Hi Jacob. I made that resource. I will answer you on the resource when I get a chance to look into... read more 10/13/2007 (5:54 pm)
Specific requeriments for a TGB game Amanda Fitch supposedly fixed a lot of issues like this for her TGB game Grimm's Hatchery. I don't ... read more 10/02/2007 (2:22 pm)
Using C++ Instead Of Torque Script Scripting is an incredibly helpful addition to any C++ program, engine or not. The fact that you do... read more 10/02/2007 (1:06 pm)