Game Development Community

Joe Rossi's Forum Posts

Thread Post Date Posted
TGB 1.6 Released This is what I use to save settings from my options menu. [code] export("$pref::Video::windowed... read more 01/28/2008 (8:17 pm)
TGB 1.6 export function not working It works for me... Did you search for game_vars.cs in your documents and settings folder?... read more 01/28/2008 (7:49 pm)
TGB 1.6 Released The export function does work, but it won't create files in the local game directory. On windows it... read more 01/28/2008 (7:47 pm)
Service Unavailable - Fail to connect Firefox users can get around this issue using the Tor Button plugin, give it a try. I'm not sure ho... read more 01/27/2008 (10:54 am)
Issues with Logging In at GarageGames The way I get around it was running the Tor plugin for Firefox :)... read more 01/27/2008 (10:45 am)
Issues with Logging In at GarageGames I get this too. I'm glad it's not just me. I emailed the GG webmaster but never got a reply.... read more 01/27/2008 (10:44 am)
Behavior sets? No, this should work for any object :)... read more 01/26/2008 (10:33 pm)
Behavior sets? If you want to do something for each behavior of a particular type, you can use a loop like this. [... read more 01/26/2008 (10:13 pm)
2D Multiplayer Game - What tools do I need? I'm interested in not only information on networking with TGB, but how to manage the game overall as... read more 01/26/2008 (12:03 pm)
Simple problem One way to do this would be to use a combination of schedules, moveTo and onPositionTarget commands.... read more 01/25/2008 (11:24 pm)
Multiline editable text for behaviors (continued) [code] function QuickEditCodeBoxEdit::updateProperty(%this, %object){ QuickEditFi... read more 01/24/2008 (10:39 pm)
How to detect the type of an object There are many ways to do this. What I usually do is use a switch$ command or string comparison tes... read more 01/24/2008 (8:52 pm)
LevelButton behaviour on TDN not working? Guys I don't think that's actually the case... Your behavior could always schedule a function that w... read more 01/24/2008 (8:33 pm)
RPG battle system Thanks Kevin, FYI I haven't given up on this. It's improved a lot over the past few months. The ba... read more 01/21/2008 (7:08 pm)
Bitmap Fonts There should be a "resources" folder in the same directory as your "game" directory, and that's wher... read more 01/21/2008 (6:55 pm)
Sound editing I made some great progress on this over the past few days. Now if you have a pro version you should... read more 01/20/2008 (6:04 pm)
Bitmap Fonts There is a resource in the resources section, but it's pretty old and may not work with the latest v... read more 01/20/2008 (4:58 pm)
Text object It's readable for me. Click the "Text Edit Tool" on the toolbar, to the right of the selection tool... read more 01/20/2008 (4:30 pm)
Secret color picker for behaviors @Dan, Sweet I didn't even notice there was an Alpha slider until I resized my behavior menu a bit.... read more 01/20/2008 (4:14 pm)
Is there a stock TGB Project? To see the particles in a new project you will have to add the particlesArt resource to your project... read more 01/20/2008 (8:39 am)
Secret color picker for behaviors @ Dan My point is that whenever you pick a color, your alpha value will automatically revert to 0. ... read more 01/20/2008 (8:31 am)
Secret color picker for behaviors The only issue I have with this is that whenever you pick a color it always sets the alpha to 0. It... read more 01/18/2008 (10:40 pm)
Camera Movement Behavior Yes it can be done. I made a camera behavior for a fighting game that stays between the two players... read more 01/18/2008 (10:31 pm)
Is Visual Studio the only Windows option? I use the free Visual Studio compiler with the also free Code::Blocks IDE. @ Vern, you will proba... read more 01/17/2008 (7:51 pm)
Large scrollers taking a slug at my FPS You could maybe break it into tiles and use a tilemap, depending on your art. But it sounds to me l... read more 01/16/2008 (7:16 pm)
TGB Pro licensing question I just think anyone who cares what engine you used (ie. game developers) can easily find out through... read more 01/16/2008 (6:55 pm)
Best practices for release builds? There is, and here's the link: [url]http://www.garagegames.com/mg/forums/result.area.php?qa=42[/url... read more 01/15/2008 (5:41 pm)
TGB Pro licensing question It's been stated that if you have a commercial license now, and you don't upgrade to the next versio... read more 01/15/2008 (5:40 pm)
Best practices for release builds? This would probably get more answers in the private forums, where the more knowledgeable people tend... read more 01/15/2008 (5:37 pm)
TGB on a website? You could possibly use [url]http://igloader.com[/url].... read more 01/13/2008 (3:49 pm)
TGB TDN News: Janurary 2008 Hey thanks Mike! I just added my Font utility to the resources page. I'm not sure if there are any... read more 01/13/2008 (3:45 pm)
Sound editing You can use any 16 x 16 image as the icon. It has to be put in your tools\levelEditor\gui\images fo... read more 01/13/2008 (3:12 pm)
Game updated and still unable to save data Yes in TGB 1.6 save() does produce a file containing the object you want to save. Only it seems to ... read more 01/12/2008 (7:05 pm)
Sound editing Good catches, should be easy enough to fix that stuff. I wanted to change it to use managed datablo... read more 01/12/2008 (6:58 pm)
Sound editing Hey that's some good work Phillip! I fixed a few things, so now it can: * Also browse .ogg files ... read more 01/12/2008 (9:31 am)
Any event for when user presses "X" on window? Thanks Phillip. I was able to figured it out, but I had to dig into the C++ code. It seems that th... read more 01/11/2008 (11:03 pm)
The New GUI Editor I like using SceneObjects for GUIs much better. You can do more effects on them (fading, particles, ... read more 01/11/2008 (10:29 pm)
Game updated and still unable to save data @ Isaac Barbosa, I tried the save function code you posted, and it does work for me... if you're us... read more 01/10/2008 (8:42 pm)
Game updated and still unable to save data I guess it's a feature, not a bug... from TDN TGB/FileIO [code] Changes to exec (for games) ... read more 01/10/2008 (8:34 pm)
Game updated and still unable to save data @Aun Arinyasak, I tried that fix but it didn't seem to work :( @Thomas Thanks for explaining th... read more 01/10/2008 (7:51 pm)
Game updated and still unable to save data Here's a quick repro for my bug: Run your game with this code somewhere. [code] $pref::Audio::... read more 01/10/2008 (7:33 pm)
Game updated and still unable to save data Yes, I believe something is wrong with the way TGB 1.6 chooses file paths in certain common cases. ... read more 01/10/2008 (6:41 pm)
LMS Behavior Contest - Round 1 I'm finished.. but how can I post mine without other people being able to get it and modify my work ... read more 01/09/2008 (5:14 pm)
Multiple objects not obeying behavior You'd have to add a number to the end of the name, incrementing it each time. It could be tricky if... read more 01/08/2008 (12:03 pm)
1.5.1 takes forever to start What happens exactly? Does it seem to run the game at around 1 FPS? I'm having that issue here wit... read more 01/08/2008 (9:20 am)
Multiple objects not obeying behavior You're better off using unique names for your objects. You can give them the same class if you want... read more 01/07/2008 (9:50 pm)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed @Shawn For me just participating is kind of a reward itself because I feel that events like this w... read more 01/07/2008 (8:27 pm)
AudioProfiles and Behaviors To allow reordering of the Object Tree, you'll need a pro version. Open your tgb\tools\levelEdito... read more 01/07/2008 (4:11 pm)
AddToScene troubles To my knowledge addToLevel isn't anywhere in the latest documentation. I'm using TGB 1.6, not 1.1.3... read more 01/07/2008 (3:42 pm)
AudioProfiles and Behaviors Hi ToadTrip. Yes you can use them within behaviors, but there are "gotchas" I found to setting it u... read more 01/06/2008 (10:13 pm)