Joe Rossi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Implementing NPC dialogue | Instead of clickable words I chose to do clickable sentances. You could maybe try using different c... read more | 07/12/2008 (7:29 pm) |
| Implementing NPC dialogue | I use textObjects and their mouse events for this. Took a few weeks to write. If I had to code it ... read more | 07/11/2008 (3:58 pm) |
| Programming background needed? | You can always contract a programmer for the more difficult tasks... ;) If you have $ for that.... read more | 07/11/2008 (3:54 pm) |
| Gamma correction | I complained about this awhile back. It's in the documentation but unfortunately it doesn't work. ... read more | 06/18/2008 (3:24 pm) |
| Game Options GUI (Music,SoundFX, Full Screen) | You may want to save your settings in the $pref variable so they will all stay the same each time th... read more | 05/30/2008 (7:00 pm) |
| Building/Compiling TGB Without MVS | Yep, I'm using Microsoft Visual C++ Toolkit 2003 as my Code::Blocks compiler over here.... read more | 05/25/2008 (5:17 pm) |
| Yummy Drink Factory | This looks like a cute and interesting game :) I know someone who will enjoy it immensely.... read more | 05/25/2008 (5:14 pm) |
| Building/Compiling TGB Without MVS | I'm not 100% sure but I may have copied my Platform SDK include files right into the previously inst... read more | 05/23/2008 (3:30 pm) |
| Building/Compiling TGB Without MVS | I can't say much about compiling Box2D since I'm not familiar with that.. but it looks like you have... read more | 05/22/2008 (7:27 pm) |
| Clone/copy should include linkpoints | Thanks guys, I was able to do what I needed :)... read more | 05/22/2008 (7:17 pm) |
| Clone/copy should include linkpoints | In case anyone is wondering, the cloneWithBehaviors function does copy all linkpoint IDs over to the... read more | 05/22/2008 (1:59 am) |
| Building/Compiling TGB Without MVS | You'll definitely need to install that. Also be sure you have your Settings->Compiler and Debugger ... read more | 05/21/2008 (3:54 pm) |
| Service Unavailable - Fail to connect | I'm using this one [url]https://addons.mozilla.org/en-US/firefox/addon/2275[/url]. This addon and m... read more | 05/20/2008 (8:51 pm) |
| Service Unavailable - Fail to connect | @David I have the Firefox Tor addon installed, so I can get to this site with one click :) The pag... read more | 05/20/2008 (6:52 pm) |
| Loading and using Font UTF's in textObjects | Hi, I wrote Font Boy. I know it's kind of quirky..there's a lot that can go wrong. When you create... read more | 05/19/2008 (9:11 pm) |
| Building/Compiling TGB Without MVS | I've been using code::blocks to compile TGB for a long time now. It's free and you can easily impor... read more | 05/19/2008 (8:15 pm) |
| Can't mount objects with a class? | Thanks for the explanation Patrick, I was wondering why torquescript worked this way. I'm also a bi... read more | 05/19/2008 (2:36 pm) |
| Can't mount objects with a class? | Thanks Phillip you were right. I have too much code lol. I still wonder why TGB won't allow differ... read more | 05/18/2008 (9:46 pm) |
| RPG battle system | Yeah I should probably do that too... but I won't. I'll just be sure to get in some work each day, ... read more | 05/15/2008 (3:27 pm) |
| Service Unavailable - Fail to connect | I'm still getting it. I have to use Tor to access the forums, resources and "What's New" pages. It... read more | 05/15/2008 (3:21 pm) |
| RPG battle system | Hey Jeramy and David thanks for your interest :) I had to take a couple of months away from programm... read more | 05/14/2008 (9:01 pm) |
| How to implement a command 'wait until is done | I'm also making an RPG :) The solution I came up with for this is to simply use schedule commands wi... read more | 05/11/2008 (4:42 pm) |
| 2.5D Isometric & World Creator possible? | I wish World Creator could lower the price for US customers. Thank goodness for POV Ray :P... read more | 03/06/2008 (3:50 pm) |
| A possible solution for real time networking | Thanks for taking the time to explain this Stephen. These are some of my favorite games and I've al... read more | 03/01/2008 (11:42 pm) |
| A possible solution for real time networking | Wow Stephen you've never heard of street fighter?! How about Mortal Kombat? Or Killer Instinct? K... read more | 03/01/2008 (10:11 pm) |
| The New GUI Editor | Extra and unnecessary work? I'm not too sure about the unnecessary part, at least I don't feel that... read more | 03/01/2008 (1:34 pm) |
| A possible solution for real time networking | Super Street Fighter Hyper Turbo Deluxe Gold online. River City Ransom MMO? The possibilities a... read more | 03/01/2008 (11:26 am) |
| The New GUI Editor | In RPGs and strategy style games you generally spend much time navigating the menus, so it's importa... read more | 03/01/2008 (11:07 am) |
| The New GUI Editor | "I always create a separate scene window over top of the action window" Same here, this solves that... read more | 02/29/2008 (9:37 pm) |
| The New GUI Editor | Well we aren't just saying it for no reason.. some of us actually do know what we're talking about. ... read more | 02/29/2008 (8:47 pm) |
| Missing feature or what ? | IIRC, it was removed due to issues and instabilities. I remember it being simple to add back in. I'... read more | 02/16/2008 (7:28 pm) |
| My first rant of 2008 | I wrote elsewhere about my disappointments with the new EULA, and so far I've held off downloading t... read more | 02/15/2008 (12:21 pm) |
| Cannot compile | Tried adding Winuser.h to the top of popupmenuwin32.cc and winoglvideocc ?... read more | 02/15/2008 (6:38 am) |
| TGB 1.7.2 Issue. | I'd go bump the message in the private forum, you'll get a better reply there. I've never heard of ... read more | 02/15/2008 (6:33 am) |
| Central server and multiple clients | I'm just playing with ideas for now, not sure how many objects would be used per player but probably... read more | 02/12/2008 (7:52 pm) |
| Central server and multiple clients | (Continued...) Here's what the server does in game.cs: [code] function Start_Raknet( ){ ... read more | 02/12/2008 (3:49 pm) |
| Central server and multiple clients | I haven't delved too deep into Raknet myself. I haven't tried a "twitch" game yet because I'm more ... read more | 02/12/2008 (3:48 pm) |
| Service Unavailable - Fail to connect | On my way here, without Tor: Reference #6.8f7ffea5.1202858366.10ac2808 Then I started Tor, and her... read more | 02/12/2008 (3:20 pm) |
| Central server and multiple clients | Hey Jacob your code looks a lot like the code I wrote last night, basically. I rewrote the simple ... read more | 02/11/2008 (8:50 pm) |
| Central server and multiple clients | Wow.. RakNet has some great features! It does seem a bit confusing, but that could just be my newbi... read more | 02/10/2008 (4:02 pm) |
| A possible solution for real time networking | I never stopped using TGB because of the networking issues..but between my lack of networking knowle... read more | 02/10/2008 (3:36 pm) |
| T2dShape3D bounds-related bug and fix | I noticed this happening with other models too, so it's not just the tire. I didn't think it was a ... read more | 02/08/2008 (10:15 pm) |
| InitializeProject' function could not be found. | I think you have the exe in the wrong directory. It should be in the same folder that has "common",... read more | 02/07/2008 (5:09 pm) |
| How to compile game w/o editor? | Hi Amanda, good to see you're back to using TGB. No editor?! Blasphemy. So are you asking about... read more | 02/06/2008 (2:49 pm) |
| Central server and multiple clients | I guess maybe I asked too much, wasn't clear enough, or nobody knows how to answer. I'm not ask... read more | 02/06/2008 (2:30 pm) |
| Service Unavailable - Fail to connect | I still get the errors on a regular basis. If I toggle my Firefox Tor button I can get in just fine... read more | 02/05/2008 (4:06 pm) |
| Import/exportCachedFont() questions | @Robert OK good, once you have the png you should be able to load your fonts with a function like... read more | 02/04/2008 (6:29 pm) |
| Stop multiple instances from running | You can, but you have to recompile the engine so you'd need a pro license. Open your game/main.... read more | 01/31/2008 (7:28 pm) |
| TGB Window Focus | GG solution to this, posted a while back but still works. http://www.garagegames.com/mg/forums/r... read more | 01/28/2008 (9:43 pm) |
| TGB 1.6 Released | That's exactly what's happening. It reads from the game directory, but for some reason it can't writ... read more | 01/28/2008 (9:37 pm) |