Game Development Community

Joe Rossi's Forum Posts

Thread Post Date Posted
Implementing NPC dialogue Instead of clickable words I chose to do clickable sentances. You could maybe try using different c... read more 07/12/2008 (7:29 pm)
Implementing NPC dialogue I use textObjects and their mouse events for this. Took a few weeks to write. If I had to code it ... read more 07/11/2008 (3:58 pm)
Programming background needed? You can always contract a programmer for the more difficult tasks... ;) If you have $ for that.... read more 07/11/2008 (3:54 pm)
Gamma correction I complained about this awhile back. It's in the documentation but unfortunately it doesn't work. ... read more 06/18/2008 (3:24 pm)
Game Options GUI (Music,SoundFX, Full Screen) You may want to save your settings in the $pref variable so they will all stay the same each time th... read more 05/30/2008 (7:00 pm)
Building/Compiling TGB Without MVS Yep, I'm using Microsoft Visual C++ Toolkit 2003 as my Code::Blocks compiler over here.... read more 05/25/2008 (5:17 pm)
Yummy Drink Factory This looks like a cute and interesting game :) I know someone who will enjoy it immensely.... read more 05/25/2008 (5:14 pm)
Building/Compiling TGB Without MVS I'm not 100% sure but I may have copied my Platform SDK include files right into the previously inst... read more 05/23/2008 (3:30 pm)
Building/Compiling TGB Without MVS I can't say much about compiling Box2D since I'm not familiar with that.. but it looks like you have... read more 05/22/2008 (7:27 pm)
Clone/copy should include linkpoints Thanks guys, I was able to do what I needed :)... read more 05/22/2008 (7:17 pm)
Clone/copy should include linkpoints In case anyone is wondering, the cloneWithBehaviors function does copy all linkpoint IDs over to the... read more 05/22/2008 (1:59 am)
Building/Compiling TGB Without MVS You'll definitely need to install that. Also be sure you have your Settings->Compiler and Debugger ... read more 05/21/2008 (3:54 pm)
Service Unavailable - Fail to connect I'm using this one [url]https://addons.mozilla.org/en-US/firefox/addon/2275[/url]. This addon and m... read more 05/20/2008 (8:51 pm)
Service Unavailable - Fail to connect @David I have the Firefox Tor addon installed, so I can get to this site with one click :) The pag... read more 05/20/2008 (6:52 pm)
Loading and using Font UTF's in textObjects Hi, I wrote Font Boy. I know it's kind of quirky..there's a lot that can go wrong. When you create... read more 05/19/2008 (9:11 pm)
Building/Compiling TGB Without MVS I've been using code::blocks to compile TGB for a long time now. It's free and you can easily impor... read more 05/19/2008 (8:15 pm)
Can't mount objects with a class? Thanks for the explanation Patrick, I was wondering why torquescript worked this way. I'm also a bi... read more 05/19/2008 (2:36 pm)
Can't mount objects with a class? Thanks Phillip you were right. I have too much code lol. I still wonder why TGB won't allow differ... read more 05/18/2008 (9:46 pm)
RPG battle system Yeah I should probably do that too... but I won't. I'll just be sure to get in some work each day, ... read more 05/15/2008 (3:27 pm)
Service Unavailable - Fail to connect I'm still getting it. I have to use Tor to access the forums, resources and "What's New" pages. It... read more 05/15/2008 (3:21 pm)
RPG battle system Hey Jeramy and David thanks for your interest :) I had to take a couple of months away from programm... read more 05/14/2008 (9:01 pm)
How to implement a command 'wait until is done I'm also making an RPG :) The solution I came up with for this is to simply use schedule commands wi... read more 05/11/2008 (4:42 pm)
2.5D Isometric & World Creator possible? I wish World Creator could lower the price for US customers. Thank goodness for POV Ray :P... read more 03/06/2008 (3:50 pm)
A possible solution for real time networking Thanks for taking the time to explain this Stephen. These are some of my favorite games and I've al... read more 03/01/2008 (11:42 pm)
A possible solution for real time networking Wow Stephen you've never heard of street fighter?! How about Mortal Kombat? Or Killer Instinct? K... read more 03/01/2008 (10:11 pm)
The New GUI Editor Extra and unnecessary work? I'm not too sure about the unnecessary part, at least I don't feel that... read more 03/01/2008 (1:34 pm)
A possible solution for real time networking Super Street Fighter Hyper Turbo Deluxe Gold online. River City Ransom MMO? The possibilities a... read more 03/01/2008 (11:26 am)
The New GUI Editor In RPGs and strategy style games you generally spend much time navigating the menus, so it's importa... read more 03/01/2008 (11:07 am)
The New GUI Editor "I always create a separate scene window over top of the action window" Same here, this solves that... read more 02/29/2008 (9:37 pm)
The New GUI Editor Well we aren't just saying it for no reason.. some of us actually do know what we're talking about. ... read more 02/29/2008 (8:47 pm)
Missing feature or what ? IIRC, it was removed due to issues and instabilities. I remember it being simple to add back in. I'... read more 02/16/2008 (7:28 pm)
My first rant of 2008 I wrote elsewhere about my disappointments with the new EULA, and so far I've held off downloading t... read more 02/15/2008 (12:21 pm)
Cannot compile Tried adding Winuser.h to the top of popupmenuwin32.cc and winoglvideocc ?... read more 02/15/2008 (6:38 am)
TGB 1.7.2 Issue. I'd go bump the message in the private forum, you'll get a better reply there. I've never heard of ... read more 02/15/2008 (6:33 am)
Central server and multiple clients I'm just playing with ideas for now, not sure how many objects would be used per player but probably... read more 02/12/2008 (7:52 pm)
Central server and multiple clients (Continued...) Here's what the server does in game.cs: [code] function Start_Raknet( ){ ... read more 02/12/2008 (3:49 pm)
Central server and multiple clients I haven't delved too deep into Raknet myself. I haven't tried a "twitch" game yet because I'm more ... read more 02/12/2008 (3:48 pm)
Service Unavailable - Fail to connect On my way here, without Tor: Reference #6.8f7ffea5.1202858366.10ac2808 Then I started Tor, and her... read more 02/12/2008 (3:20 pm)
Central server and multiple clients Hey Jacob your code looks a lot like the code I wrote last night, basically. I rewrote the simple ... read more 02/11/2008 (8:50 pm)
Central server and multiple clients Wow.. RakNet has some great features! It does seem a bit confusing, but that could just be my newbi... read more 02/10/2008 (4:02 pm)
A possible solution for real time networking I never stopped using TGB because of the networking issues..but between my lack of networking knowle... read more 02/10/2008 (3:36 pm)
T2dShape3D bounds-related bug and fix I noticed this happening with other models too, so it's not just the tire. I didn't think it was a ... read more 02/08/2008 (10:15 pm)
InitializeProject' function could not be found. I think you have the exe in the wrong directory. It should be in the same folder that has "common",... read more 02/07/2008 (5:09 pm)
How to compile game w/o editor? Hi Amanda, good to see you're back to using TGB. No editor?! Blasphemy. So are you asking about... read more 02/06/2008 (2:49 pm)
Central server and multiple clients I guess maybe I asked too much, wasn't clear enough, or nobody knows how to answer. I'm not ask... read more 02/06/2008 (2:30 pm)
Service Unavailable - Fail to connect I still get the errors on a regular basis. If I toggle my Firefox Tor button I can get in just fine... read more 02/05/2008 (4:06 pm)
Import/exportCachedFont() questions @Robert OK good, once you have the png you should be able to load your fonts with a function like... read more 02/04/2008 (6:29 pm)
Stop multiple instances from running You can, but you have to recompile the engine so you'd need a pro license. Open your game/main.... read more 01/31/2008 (7:28 pm)
TGB Window Focus GG solution to this, posted a while back but still works. http://www.garagegames.com/mg/forums/r... read more 01/28/2008 (9:43 pm)
TGB 1.6 Released That's exactly what's happening. It reads from the game directory, but for some reason it can't writ... read more 01/28/2008 (9:37 pm)