Joe Rossi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to modify WM_CLOSE in winWindow.cc? | I'm not sure about that, I don't use the DEBUG version. I don't get that with my EXE compiled in re... read more | 12/29/2008 (6:23 am) |
| Camera as Smash Brothers | I was prototyping a fighting game a year or two ago, and this is what I came up with for that. It's... read more | 12/25/2008 (10:37 am) |
| How to modify WM_CLOSE in winWindow.cc? | You need a confirm menu that pops up when the engine calls the "exit" console function. Your WM_... read more | 12/24/2008 (10:07 am) |
| Camera as Smash Brothers | I did something like this a while ago. I'll try to post it here if I have time to dig it up.... read more | 12/24/2008 (9:09 am) |
| Anti-aliased text? | With t2dTextObjects the user actually does not need to have your font installed on their system. Yo... read more | 12/21/2008 (3:19 pm) |
| Fix-it-up: Kate's Adventure RELEASED | Awesome it's very helpful to hear success stories and details on how you overcame any challenges you... read more | 12/20/2008 (10:00 am) |
| Fix-it-up: Kate's Adventure RELEASED | [url]http://www.world-loom.com/fix-it-up/scenerio1.html#image_anchor[/url] "Barrens, Road to Inde... read more | 12/18/2008 (1:59 pm) |
| How to use font helper? | Hi I made the font helper. You should load your fonts at some point before you start using them in t... read more | 12/11/2008 (7:04 pm) |
| Is possible to make Iso game in TGB? (video memory problem) | Hey that was me ;) No it wasn't windows only..it was through an OpenGL extension that is pretty ... read more | 10/27/2008 (7:20 pm) |
| Will pay for script...so i can learn from it... | Doesn't seem too difficult. I'd say maybe $100 or $200 and it might take a day or two for a good pr... read more | 10/24/2008 (8:39 am) |
| Display a t2d level behind a canvas | Many scenewindows hiding and unhiding. That's what I'm doing and it seems to work like a charm :)... read more | 10/21/2008 (10:04 pm) |
| Service Unavailable - Fail to connect | For the love of god, please fix this before this thread has a one year anniversary. I tried editing... read more | 09/25/2008 (9:47 am) |
| Linking issue with -lGLU | I don't develop on linux but have used gcc a lot. You are missing libglu.a which I'm sure you can d... read more | 09/23/2008 (9:38 pm) |
| TGB programmer seeking contract work | Sounds good Max. I work in the medical field so I find that interesting. I will email you soon.... read more | 09/11/2008 (11:55 am) |
| 3dShapes with perspective | Select the 3D object in the TGB editor. Click the Edit tab. Change the Z rotation value. In script... read more | 09/09/2008 (11:43 am) |
| 3dShapes with perspective | I did it when I was experimenting with the "mode7" perspective. I found it to be unnecessary becaus... read more | 09/09/2008 (10:44 am) |
| Joe Rossi: About your Audio Behaviours | I posted the code to allow reordering of the object tree a long time ago. I have no idea where or w... read more | 09/05/2008 (11:37 am) |
| Import/exportCachedFont() questions | I'm not sure, I haven't tried that. I only used the fonts on textObjects. I don't think it will wo... read more | 08/29/2008 (12:50 am) |
| Window proportions | If it causes problems for your game, I would suggest finding the code that lets the player resize th... read more | 08/28/2008 (7:46 pm) |
| Using two scenegraphs?? | That's what i do and it works ;)... read more | 08/26/2008 (9:39 pm) |
| Using a custom font? | Yup all fontboy does is automate the use of that function, and importing of the fonts. Once you do ... read more | 08/21/2008 (7:51 pm) |
| Rescaling t2dSceneWindow | What are you doing to resize and center the game? Are you messing with the C++ source code? If so ... read more | 08/21/2008 (11:00 am) |
| Match 3 code available as resource | Hey that's pretty cool :) I was wondering how this would work in TGB. I can see some small program... read more | 08/19/2008 (1:09 pm) |
| Tilting the camera / TGB Kart | They're in the same space so I guess you'd have to factor in their Z coordinates and rotation values... read more | 08/19/2008 (12:04 pm) |
| Tilting the camera / TGB Kart | Thanks Phillip, I knew I was forgetting something! Here it is: in t2dSceneWindow.cc, add th... read more | 08/19/2008 (12:56 am) |
| Contra style shooting | Oops ok I thought it was supposed to be a boolean 0 or 1. My bad. Still I'd go with that if/else P... read more | 08/18/2008 (10:43 pm) |
| Tilting the camera / TGB Kart | Maybe with my code it will be easier? Because all the objects should all be in the same window. Her... read more | 08/18/2008 (10:33 pm) |
| Contra style shooting | But doesn't (2 * 0) - 1 = -1 ?? So you would need to check for a -1 or 1. It's not pretty, even by... read more | 08/18/2008 (9:04 pm) |
| Match 3 code available as resource | I'm not staff but I'm 100% certain you can upload it. It's no different than any other resource, th... read more | 08/18/2008 (8:59 pm) |
| Using two scenegraphs?? | @Isaac I have two examples. SceneObject based healthbars and scrolling old school RPG-style dialog... read more | 08/18/2008 (8:48 pm) |
| Tilting the camera / TGB Kart | Unskewing was the first method that came to mind...but I felt that was too many extra state changes.... read more | 08/15/2008 (11:34 pm) |
| Making good animated sprites | Yeah I'd say the easiest method is to "take pictures of 3D models". You can use something like Pose... read more | 08/14/2008 (11:19 pm) |
| Tilting the camera / TGB Kart | Chris, some people have very fragile egos. Glad you aren't like that ;) Well, I did some work ... read more | 08/14/2008 (11:09 pm) |
| Using two scenegraphs?? | There is a lot you can do with multiple scenegraphs and scenewindows ;) I made a lot of nifty effect... read more | 08/12/2008 (1:57 pm) |
| Tilting the camera / TGB Kart | Creatively it is mind blowing, but technically it isn't really... to be honest it's just some basic ... read more | 08/10/2008 (3:48 pm) |
| Tilting the camera / TGB Kart | Thanks Chris that worked for the tilemaps :) I'll have to look into the other stuff later, I may nee... read more | 08/08/2008 (11:13 pm) |
| Tilting the camera / TGB Kart | It seems to work but I can't use my sceneobject based GUIs with it, and tilemaps don't seem to be af... read more | 08/08/2008 (6:02 pm) |
| Tilting the camera / TGB Kart | Nice! This could really open up a lot more possibilities for TGB. I hope you can get around to maki... read more | 08/04/2008 (9:43 pm) |
| Source Code for Go Beryllium - a TGB shoot em up | I'm not making a shooter right now but I will definitely take a peek at the code. Thank you for sha... read more | 08/02/2008 (7:27 pm) |
| Custom Fonts in TGB | Sir please. I released a free snippet of my in house code. I don't get paid when you download or u... read more | 08/02/2008 (7:19 pm) |
| Custom Fonts in TGB | Deozaan I did not call you stupid. I'm sorry if you are lacking confidence in your skills but you o... read more | 08/02/2008 (7:59 am) |
| Tilting the camera / TGB Kart | Yes please share the changes if they are really that simple. I want to make a mario kart clone! :P... read more | 08/01/2008 (7:38 pm) |
| Custom Fonts in TGB | 1) I'm running TGB 1.7.4 and it definitely does show up in my editor. Make sure you put it in the r... read more | 08/01/2008 (7:30 pm) |
| Having font trouble creating utf files | Not sure if you saw it or now but you can try my font plugin tool here: [url]http://www.garagegames... read more | 08/01/2008 (9:08 am) |
| Custom Fonts in TGB | Yes, you can try my font plugin tool here: [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 08/01/2008 (9:02 am) |
| Determine tiles in movement range | Thanks Jussi, I came across that but decided to try the built in TGB functions first. If I run into... read more | 08/01/2008 (2:22 am) |
| SuperFun Memory Management Question! (really, I mean it!) | I'll be corrected if I'm wrong but I don't think TGB can handle hundreds of giant sized images at on... read more | 07/31/2008 (11:17 am) |
| Determine tiles in movement range | Well I 'm not sure how efficient this is considering it runs a findDestinationPath and a ton of loop... read more | 07/29/2008 (10:29 pm) |
| Determine tiles in movement range | Thanks James, I'll have to try something like this later tonight. I'll try your array class too, it... read more | 07/29/2008 (1:22 pm) |
| TGB InGame Cinematics | Looks good ;) I'll have to be writing something like this myself at some point. I wish TGB had some... read more | 07/25/2008 (8:50 am) |