Game Development Community

Joe Rossi's Forum Posts

Thread Post Date Posted
Questions about TGB Actually I believe it's called Cipherlib and can be found here http://www.garagegames.com/community/... read more 09/15/2009 (11:08 am)
Anyone ever seen this before? Some graphics cards and drivers handle image data in different ways. I'd be interested to know if th... read more 08/22/2009 (11:05 pm)
Anyone ever seen this before? Well there are ways to compress PNGs and they tend to look better.. you say the issue doesn't occur ... read more 08/21/2009 (11:31 pm)
Anyone ever seen this before? "It only happens to things loaded from JPEG in the game -- never to PNGs" Could be some... read more 08/21/2009 (9:34 pm)
Stop multiple instances from running Make sure you #define ONE_INSTANCE somewhere to make that code compile...... read more 08/15/2009 (3:12 pm)
Stop multiple instances from running I don't know what issue the code I posted is causing you, or could cause you. My game has crashed ab... read more 08/13/2009 (6:05 pm)
TGB Private forums Do you know where you are? You're in the jungle baby! No wait..it's the TGB forum.... read more 08/07/2009 (9:05 pm)
3D characters in TGB Yep animated 3D models have been in TGB for quite some time now... ... read more 07/27/2009 (3:14 pm)
TGB with and without code Are you using Windows Vista? I had a console until I started using Vista, then it disappeared... I h... read more 07/26/2009 (7:48 pm)
NEW PEOPLE, here's a example of a player.cs with LEFT, RIGHT AND JUMP Oh, there will be stories. You are making a mark here my friend. Keep it up.... read more 07/18/2009 (7:05 pm)
TGB with and without code You are of course much better off with the source code. There is much more you can do with the engin... read more 07/18/2009 (7:04 pm)
Customizing engine - where to start Well people have made resources for many things. You could search around and apply some that you thi... read more 06/29/2009 (5:14 pm)
I'm back! And with questions about next TGB version Melv I know you have been working on SOMETHING for awhile now. I'm sure it'll be awesome as always. ... read more 06/24/2009 (3:55 pm)
I'm back! And with questions about next TGB version Does anyone have a link to Melvs blog where he discussed an update to TGB and development of this ne... read more 06/24/2009 (9:24 am)
I'm back! And with questions about next TGB version Holy crap it's Amanda! I thought you ditched TGB. Good to see you back ;) Well the latest release of... read more 06/23/2009 (7:08 pm)
Modifying TGB 174 consoleFunctions.cc output messages I know this may sound dumb so sorry if it comes off as an insult but it's not meant as one. Are you ... read more 06/20/2009 (7:20 am)
So where is the TGB roadmap? It's comforting to know there will be backwards compatibility. I made a few changes to the source b... read more 06/20/2009 (7:14 am)
Modifying TGB 174 consoleFunctions.cc output messages Yes it is.. it's in console/consolefunctions.cc, line 1275..... read more 06/19/2009 (3:04 pm)
So where is the TGB roadmap? I'm with you Aaron.. it's like, I don't want to keep working on my TGB project because everything I'... read more 06/19/2009 (2:57 pm)
So where is the TGB roadmap? Thanks for the clarification Michael. I have to say I'm very excited and interested to hear what's c... read more 06/18/2009 (2:17 pm)
So where is the TGB roadmap? Well considering TGB hasn't been updated in forever.. I guess this is where all the updates we could... read more 06/18/2009 (1:58 pm)
Modifying TGB 174 consoleFunctions.cc output messages Yeah, I think you will need to download and install the Microsoft Platform SDK. Also free.... read more 06/18/2009 (1:50 pm)
So where is the TGB roadmap? @Michael Perry, I'm confused.. I bought Torque2D back when it was in early adopter. Then it seems l... read more 06/18/2009 (1:47 pm)
So where is the TGB roadmap? So umm.. when did Torque2D and TGB become different engines? ... read more 06/17/2009 (8:18 pm)
Modifying TGB 174 consoleFunctions.cc output messages If you have the sources you really should learn how to compile the engine before you start changing ... read more 06/17/2009 (7:08 am)
Fighter Starter Kit I was considering making a kit like this too. I already did much of this on my own such as special m... read more 06/17/2009 (7:04 am)
TGB to iTGB I've been curious about iTGB too. How do you upload your game files on there? What's the development... read more 06/15/2009 (7:26 am)
Cell Shading in TGB Well the sprites in TGB are actually flat polygons with a texture drawn on them, from what I underst... read more 05/15/2009 (12:54 pm)
Cell Shading in TGB If it uses openGL I'd think changing the rendering code to display cel shaded models would work. Pro... read more 05/15/2009 (12:20 pm)
RTS MiniMap Ideas? I don't think you can do that.. I'm almost certain that each sceneWindow needs it's own scenegraph, ... read more 05/06/2009 (3:10 pm)
2D games for Teens - Your views I flipped through it and i feel was way too newbish. Not worth it. I think you will learn more just ... read more 05/06/2009 (3:08 pm)
TorqueScript VM question... Stephen you seem like an intelligent person but I'd say you are thinking too hard about little thing... read more 03/20/2009 (11:01 am)
Viewing TorqueScript VM assembly... I think there may be some tribes hacking tools and docs floating around the net. Do you really need ... read more 03/20/2009 (10:53 am)
Finally a web plugin for TGB! Yup it's been around for a long time now, though I haven't heard of anyone who actually uses it. The... read more 03/17/2009 (11:07 am)
Python instead of TorqueScript? Michael, I use it as a "bridge". There are Lua functions to run Torquescript code and sc... read more 03/02/2009 (8:37 am)
Python instead of TorqueScript? No but I am using Lua with TGB :) I'm sure you can use python in the same fashion. ... read more 03/01/2009 (4:40 pm)
Strategy Tutorial I know. that was kind of a joke. sorry about that. it doesn't exist and we've been trying to get the... read more 02/18/2009 (7:18 pm)
Strategy Tutorial The tutorial was made for TGB 1.1.3 I believe. So no it won't work without some adjustments. You're... read more 02/18/2009 (5:59 am)
web deployment Yeah I'm sure about everyone is interested in this feature. Point is they shouldn't be promising thi... read more 02/17/2009 (5:52 pm)
web deployment TGB definitely does not deploy directly to the web. The product page exaggerates the capabilities of... read more 02/16/2009 (10:00 pm)
A turn-based strategy genre kit? Oh ok. So it doesn't actually exist yet. ... read more 02/15/2009 (6:49 pm)
How to play "SWF" in TGB 1.7.4? Yes someone did this a long long time ago. It was posted as a resource. ... read more 02/12/2009 (9:51 pm)
fileobject problem For some silly security reasons TGB only writes to the "Application Folder" now, you can't... read more 02/11/2009 (5:35 am)
Box2D Integration on Google Code If you can create joints in script I reckon you can also create them with behaviors :) Just throwing... read more 02/10/2009 (7:07 am)
A turn-based strategy genre kit? bump..?... read more 02/09/2009 (8:55 pm)
Protecting Art Assests Well, in my opinion it's not really worth doing. If people want to steal your assets they will, and ... read more 01/27/2009 (8:12 am)
Playstation 3 port? Could be the combination of Ps3 being more difficult to work with technically, and Sony being more d... read more 01/08/2009 (9:47 am)
Sound problems in Windows Most forms of sound popping in my experience have to do with the sound rate being different from wha... read more 01/07/2009 (10:45 pm)
Loading a level for a UI menu There are plenty of benefits Konrad. You have more control over the look and feel of the menus, the... read more 01/07/2009 (10:38 pm)
Dragging window Yeah it's funny how TGB has no handling for this event whatsoever. Assuming you let the onWindowF... read more 12/29/2008 (6:53 am)