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Ron Kirkland's Forum Posts

Thread Post Date Posted
multiplayer implemented? Somehow, you keep insisting that you simply 'didnt add' multiplayer.. This, my friend, is a fanta... read more 07/23/2009 (5:04 pm)
multiplayer implemented? Just my $.02 Torque by default is multiplyer enabled. Anything (or any kit) that breaks this, is.... read more 07/22/2009 (4:37 pm)
Unity 2.5 Is Out As a hobbyist game developer I am definitely purchasing Unity; it seems moire suited to my environme... read more 03/19/2009 (1:39 am)
Melee port I'm getting a compile error.. I'm sure I haven't had enough coffee, has anyone else seen this? [c... read more 10/01/2008 (2:09 am)
GG Employees: TorqueX Builder 3D Thank you... read more 07/17/2008 (9:05 pm)
GG Employees: TorqueX Builder 3D What network support will torquex for windows development include?... read more 07/16/2008 (8:48 pm)
Proofreading requested - new TGE tutorial Just from glancing through the tutorial, I have to say.. This is going to make a PROFOUND improvemen... read more 07/12/2008 (6:53 pm)
Combat Starter Kit Bump... anyone? :D... read more 07/12/2008 (6:16 pm)
Torque X 2.0 Platformer Starter Kit Has the installer error been fixed when looking for the express versions, or is it still there?... read more 07/12/2008 (1:47 pm)
Help Wanted For MMO "EPIC @Edward: Is there something in RCs legalese that prevents owners from selling a game? [quote](dis... read more 07/08/2008 (4:16 pm)
Help Wanted For MMO "EPIC Are some of your tools HeroEngine or BigWorld? I'd join just to get those tools for free :)... read more 07/08/2008 (5:55 am)
MaxDTSExporters.zip !Anyone know where this went.. Or perhaps have it so I can DL?... read more 07/04/2008 (4:32 am)
MaxDTSExporters.zip Thanks, but thats's not it.. there is only one DLE in the resource you linked; the one that is missi... read more 07/03/2008 (7:26 pm)
Free Bridge interiors as part of a modeling test Dion - Great models. What application is your exporter geared for? I got this error on the webbed br... read more 07/02/2008 (4:57 pm)
Polysoup player camera collision Was this just a "it's like that and deal with it" thing... ?... read more 06/23/2008 (3:43 am)
Yak Pak and TGEA I have everything compiling correctly now, I think I very close to a success... However.. I get t... read more 05/27/2008 (7:33 pm)
Afx 1.1.2 + yack pack No preference here Mark.. Just anxious to see your work; If you need some web-space to host the file... read more 05/26/2008 (3:39 pm)
At Last!! Minions of Mirth Has done it!!! What file was it exactly that reported the virus? it should be in your log of when your computer sai... read more 05/25/2008 (2:31 pm)
AFX and Yack Pack Mark, I'm definately interested... read more 05/20/2008 (8:08 pm)
AFX and Yack Pack Mark, I'm definately interested... read more 05/20/2008 (7:50 pm)
New content packs Some people had trouble purchasing through the shopping cart I had setup, so I created the ability t... read more 05/10/2008 (8:50 am)
Particle Emitter Thanks Jeff... Does this sound right?: Initialize my paricle effects CS files (execing in game... read more 05/02/2008 (9:33 am)
Particle Emitter Yes, that was how I was trying to create particles.. Let me try this.. what is the best way to cr... read more 05/01/2008 (3:55 pm)
Afx 1.1.2 + yack pack THANK YOU MARK!!!... read more 04/29/2008 (7:54 am)
2D graphics that look 3D My first thought is that you could use a 3D modeling app (3DMAX, Milkshape, etc) and create an anima... read more 04/26/2008 (10:01 pm)
Afx 1.1.2 + yack pack Thanks Jeff, it was a merge.. I never dump files.. I'll get with the author to see if support for 17... read more 04/26/2008 (2:28 pm)
Design.. Model.. etc..3dws ... ac3d.. @LEE, can you give a brief explanation of your process?... read more 04/20/2008 (10:02 am)
Dragon Great design and concept.. Poly-count look kinda high to be rendered in an engine, maybe try and opt... read more 04/19/2008 (4:07 am)
Stoping '''Benny Hinn''' The Game Don't be silly... Benny Hinn can't be stopped http://www.youtube.com/watch?v=FUyPjeIFKug... read more 04/06/2008 (5:11 pm)
Updated Tgae Jeff, revisiting this since TGEA update has been out for a few days.. Any news on the progress of yo... read more 03/24/2008 (10:29 pm)
Why not do melee like this? Kingdutka, can you post a bit of code as an example? I'd love to get an idea on how to implement thi... read more 02/29/2008 (2:14 pm)
AFX/AFXA License Confirmation I am a licenced AFX ComboPack for TGE and TGEA... read more 01/27/2008 (5:32 pm)
Player movement animations Thanks, that will get me going. Appreciate the help... read more 12/08/2007 (4:51 am)
Selling your content on GarageGames.com @Edward... care to elaborate on http://www.mmoworkshop.org/ ? What is that exactly??... read more 12/05/2007 (5:47 am)
Character server *bump* still looking for some assistance with this.... read more 11/24/2007 (10:50 am)
Character server I need one. Yes, I know what a server is. I make my living with them, for over 10 years. I'm in ... read more 11/23/2007 (9:46 am)
How do you get the weapon to fire, while retaining spell casting Yea, I got it.. I don't know why I was making it hard on myself.. Once I stopped and looked through ... read more 11/12/2007 (10:13 am)
How do you get the weapon to fire, while retaining spell casting OK, I have spells and crossbow firing working in the starter.fps based on the above suggestions.. ev... read more 11/09/2007 (8:06 pm)
How do you get the weapon to fire, while retaining spell casting Wayne, can you detail the steps on how to get the FPS firing and magic casting working? I assume ... read more 11/06/2007 (4:50 pm)
Making a Game First, I'd suggest opening main.cs in the example folder and change the default game to: $default... read more 03/16/2006 (3:57 pm)
Whats a decent AGP-video card? Running an ati X1600 pro w/512MB DDR2, Shader 3.0 support, 500mhz core/400 memory I havent found... read more 03/13/2006 (4:17 pm)
Nodes? I suggest this.. Basics though, you need to go through the steps in using the dts exporter http:/... read more 03/13/2006 (4:05 pm)
Nodes? Nodes are made by dummy objects (helpers) that are connected to the skeletal structure... read more 03/12/2006 (6:02 pm)
Free Model Pack That slide looks like you'd wind up with splinters in your arse !... read more 03/05/2006 (6:26 pm)
C4 engine vs Torque What about network code? How does c4 Torque?... read more 02/15/2006 (2:55 am)
Buildings 'white out' when scaled Yea, dif.. oh well, I'll just have to scale them before conversion then.. thnx... read more 01/20/2006 (7:29 pm)
Complete MMORPG Development Guide TSE/TGE/RTS Owner, please add access to your site: login: NixxereBB... read more 01/18/2006 (7:35 am)
Utah Area Indie Night - Wed. Jan 18, 2006 Ugh.. i just left utah, was there for a week =/... read more 01/06/2006 (10:05 pm)
3D World Studio Ditto.. Constructor is my choice. waiting..... read more 12/04/2005 (6:17 pm)
Community members and their careers I am a system engineer, specializing in centralized software deployment and management, operating sy... read more 11/15/2005 (8:04 pm)
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