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Brodycat's Forum Posts

Thread Post Date Posted
Where do player triggers go? Noooooooooooooooo Thanks for your help though. :) ::dives into the engine, never to be seen ag... read more 08/24/2005 (7:08 am)
Where do player triggers go? Thanks for the information. Looking at the code, it just seems like this is how the triggers actuall... read more 08/22/2005 (10:36 pm)
Where do player triggers go? Well, there's still an issue. For example, in the default.bind.cs, the jump function (already bound ... read more 08/22/2005 (8:10 am)
Key Bindings The topic is addressed on this thread --> [url]http://www.garagegames.com/mg/forums/result.thread.p... read more 08/17/2005 (4:00 pm)
Walking and Running On a related note, I tried to trace the path of the code as the player takes a jump. I can't seem to... read more 08/16/2005 (9:44 pm)
Walking and Running Ben --> Perhaps I could write dash as a trigger event, in order to revert speed to normal after lett... read more 08/16/2005 (1:17 pm)
Combining common and starter.fps I was thinking this too, or possibly just renaming the folders. Am I right in assuming I'll have to ... read more 08/12/2005 (9:55 am)
New guy, new game idea Oh, I am of the opinion that we'd only be just getting started talking about it, if we were fleshing... read more 08/12/2005 (9:53 am)
New guy, new game idea Hotbars, for an FPS? It'd be a bitch to switch them mid-combat, so I am hesitant. I think I'll tr... read more 08/11/2005 (8:42 am)
Newbie torquescript questions Then 201 for sophomores, and so on until your hardest classes are 400 something. I even got into 500... read more 08/09/2005 (10:58 pm)
Cs vs .dso files Thanks for the help, almost understanding now. Last question: when does the engine compile? During g... read more 08/09/2005 (10:56 pm)
Spaceship physics? I'm a newbie at programming, but I'm a whiz at Newtonian physics, in case you need some theoretical ... read more 08/09/2005 (6:59 pm)
Cs vs .dso files Oh, and thanks to everyone and the community. Can't forget my eternal thanks.... read more 08/09/2005 (6:57 pm)
Cs vs .dso files Kinda. When I change the .cs file, am I changing the .dso file automatically? I ask because changes ... read more 08/09/2005 (6:56 pm)
New to Torque, confused on double code... Whoa, did you say delete client/prefs.cs and client/config.cs? Do we really not need those files?... read more 08/09/2005 (1:18 pm)
Torgue, make a button on window Just a stoopid question...what is "SDK" anyway?... read more 08/09/2005 (1:14 pm)
New guy, new game idea That's a cool concept. The issue in my mind, though, is that the swing types I could assign are almo... read more 08/09/2005 (1:08 pm)
New guy, new game idea First, tell me about Jedi Knight's melee system. What were the controls, and what could you pull off... read more 08/05/2005 (1:49 pm)
New guy, new game idea How was using a sword or chainsaw in UT awkward?... read more 08/05/2005 (9:57 am)
New guy, new game idea Dustin: warnings against awkwardness are a good point, thank you. Once again, I call upon my Tribes ... read more 08/05/2005 (8:04 am)
New guy, new game idea Oh! I'm sorry, I was describing my system, not a suggestion for your system. Though if you want to u... read more 08/04/2005 (2:09 pm)
New guy, new game idea Oh, wait..I was just thinking of your 3-button combat system, and I realized my suggestion about it ... read more 08/04/2005 (12:37 pm)
New guy, new game idea Well, from playing Tribes, I've discovered that having many assigned buttons is hard at first, but a... read more 08/04/2005 (12:32 pm)
Okay everybody represent your `hood(neighborhood that is) Huntsville, AL... read more 08/04/2005 (9:03 am)
New guy, new game idea Oh, I have a pretty firm opinion on the ergonomics of game interfaces (mechincal engineer and an arm... read more 08/04/2005 (9:01 am)
New guy, new game idea Indeed, there's more designers in Alabama than I thought! AN, I am still a bit confused about you... read more 08/03/2005 (10:39 am)
So who's making games out there anyway? Man, I haven't even bought TGE yet. Next paycheck, though. Next paycheck.... read more 07/26/2005 (11:30 am)