Neil Marshall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA starter.kits (Download) | Is it online yet?... read more | 05/29/2007 (11:51 am) |
| Interior Instances? | Awesome, thanks.... read more | 08/29/2006 (5:23 am) |
| 3D Artist / Animator Contractor | Hey Chris. There's always imm... hehe. No work here available to you unless you can read archite... read more | 08/02/2006 (1:43 pm) |
| Low Poly Girl | Looks good. I'd suggest adding a few polys to the loops of hair. I like the texture a lot. Very co... read more | 07/25/2006 (9:48 am) |
| Custom Physics Engines | There is nothing by default really. You have to add it. Torque has the ability to do rigid physics... read more | 07/21/2006 (10:44 am) |
| Creating sub directories from Torque Script? | Excellent. If that createPath function works it shouldn't be too hard to expose to scripting or eve... read more | 06/30/2006 (3:21 pm) |
| Looping a Theora Video | You may want to contact Tom [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 06/21/2006 (6:24 am) |
| Screenshot bug - image is skewed diagonally in FSAA. | I see something similar with my 9600. I think it's just an ATI driver issue.... read more | 06/15/2006 (10:58 am) |
| Touchscreens & Torque | We used touch screens with virtual canada, but I was just an artist and never talked to the programm... read more | 06/09/2006 (12:57 pm) |
| Troubles Getting Binary TCPObject to work | Figured it out. In the C++ code I had the correct lines, one was just out of order.... read more | 06/01/2006 (10:55 am) |
| Downloading missing conent from a web server | Just a specific server for now. I don't think it will have gzip compression either.... read more | 05/30/2006 (1:18 pm) |
| Downloading missing conent from a web server | I've implemented the binary transfers resource, but I'm having trouble with it still as I'm in C++ a... read more | 05/30/2006 (12:12 pm) |
| Creating an island, a really big island | IIRC something about the size of lake ontario would be possible with Atlas.... read more | 05/30/2006 (7:46 am) |
| Unload Particles on exit | Did you ever find an appropriate place to place it?... read more | 05/29/2006 (12:09 pm) |
| Aligning Graphics on GG | [image align=right hspace=22]data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAoAAAAKCAIAAAACUFjqAAAAB... read more | 05/24/2006 (10:13 am) |
| Problems Linking external libraries into TGE | Yeah. I'm working on an ATL plugin of torque and just use those ifdefs to modify the code where I n... read more | 05/17/2006 (12:20 pm) |
| Problems Linking external libraries into TGE | With my code I just did this and it worked. #ifndef TORQUE_PLUGIN_ATL //------------------------... read more | 05/17/2006 (11:27 am) |
| Kork and Fluffy | JamesU, thats easy. Whichever one has an advanced enough AI to shoot would win.... read more | 05/17/2006 (11:13 am) |
| Include hell | Argh, that worked. I had that line all along in my code but it was below the include. I moved it t... read more | 04/25/2006 (1:00 pm) |
| Bin problems with release build | What should I do in the code in this case then? I'm working with the default Torque Demo. should I... read more | 04/22/2006 (7:43 pm) |
| Bin problems with release build | This is really weird. In the default Torque demo I added this line: Con::printf("(%d - %d) / %d ... read more | 04/21/2006 (12:30 pm) |
| Downloading on the fly security? | Okay, that sounds more secure then.... read more | 04/18/2006 (10:41 am) |
| TGE ActiveX Event problems | I'll give that a shot. Thanks.... read more | 03/31/2006 (11:49 am) |
| Looping a Theora Video | It goes in the onWake function. You'll need to add a { to the if statement. The ! on the line mean... read more | 03/27/2006 (12:04 pm) |
| Looping a Theora Video | You add the lines that have + signs and delete the lines that have - signs in the above posts. You ... read more | 03/24/2006 (12:21 pm) |
| Unable to extract the zip | I don't know about winzip. Ever since XP started supporting zips natively I haven't touched any 3rd... read more | 03/13/2006 (7:27 am) |
| Unable to extract the zip | I just tried extracting to c:\ with the directory structure, so c:\SynapseGaming\etc... and still go... read more | 03/12/2006 (8:03 pm) |
| Unable to extract the zip | I'm using XP and I extracted into c:\projects\[SynapseGaming\etc...] I'm also using the unzip which... read more | 03/12/2006 (7:54 pm) |
| Unable to extract the zip | Windows doesn't seem to like the Torque Lighting Kit.app folder which appears to be mac stuff.... read more | 03/12/2006 (9:04 am) |
| DirectInput not Enabled. | Figured it out. Bad winstate.appInstance value. HINSTANCE instance = GetModuleHandle(NULL); f... read more | 03/07/2006 (6:15 am) |
| NASM problems | Ugh, this was one of those problems that you spend days trying to figure out, and then when you ask ... read more | 03/03/2006 (12:01 pm) |
| AMD rules | If it's crashing and rebooting thats the equivilent to a blue screen (XP is set by default to reboot... read more | 03/03/2006 (10:52 am) |
| Platform::getWorkingDirectory problems | Let me see if I understand this. SetCurrentDirectoryA changes the actual working directory of the p... read more | 03/02/2006 (4:28 pm) |
| Copying strings in C | I figured out the problem. Because TGE 1.4 is compiled with unicode RegQueryValueEx returns a wide ... read more | 03/01/2006 (1:54 pm) |
| Scaling | [url]Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5718[/url] Look at the ... read more | 02/28/2006 (12:38 pm) |
| Roads and tracks in terrain | We used method A in Virtual Canada and it worked for the most part, but we were mainly modelling cit... read more | 02/22/2006 (6:07 am) |
| Why 'S32' instead of 'int', etc? | I believe it's because it's a cross platform app. Each operating system stores their numbers a litt... read more | 02/16/2006 (12:00 pm) |
| Realistic golf game, it is possible? | GLB 4 beta is $500 for just the exporter. GLB 4 final will be $1200 I believe. 4 beta is the only ... read more | 02/02/2006 (6:55 pm) |
| Realistic golf game, it is possible? | (It's polygon *soup*) That method probably won't work for a couple reasons. - You will have to... read more | 02/01/2006 (10:41 am) |
| Realistic golf game, it is possible? | You may also want to remember that most golf games don't load all the holes at once. 400yrds isn't ... read more | 02/01/2006 (10:35 am) |
| Max crashing | What does the last portion of it say right before the crash?... read more | 01/30/2006 (11:49 am) |
| Max crashing | What does the log file say?... read more | 01/30/2006 (10:51 am) |
| Multiple Images not working in HFL | I added the line Con::printf( "Bitmap name %s", walk->bitmap->bitmapName ); to GuiMLTe... read more | 01/09/2006 (5:44 am) |
| I didn't want anyone to miss this | "I'm waiting with bated breath" Stop eating the worms! I'm trying to fish here.... read more | 01/05/2006 (10:49 am) |
| Torque 1.4 Missing Terrain Tile | Setting the empty is there so that you can travel under the terrain with the use of a DIF, so yes it... read more | 01/04/2006 (8:27 am) |
| Importing Models from other modeling packages. | Gmax isn't available from Autodesk anymore. A couple days after they bought Alias they stopped supp... read more | 11/30/2005 (7:02 pm) |
| Importing Models from other modeling packages. | DIF's are used for making buildings. They are chopped up by the engine to allow for faster renderin... read more | 11/30/2005 (3:48 pm) |
| Importing Models from other modeling packages. | If you're not making a DIF I'd say go right ahead. Just as long as you can export to 3DS Max some h... read more | 11/30/2005 (3:33 pm) |
| Show terrain inside | Just set the action of your brush in the texture painter to Set Clear and you'll start cutting holes... read more | 11/23/2005 (6:42 am) |
| Looping a Theora Video | It doesn't look like it does it by default so I brute forced it. It's not perfect but it's simple t... read more | 11/22/2005 (12:58 pm) |