Mark Kromis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XBox 360 and you | Maybe they will have a licence for the members of the club, and a version for the regular distributi... read more | 08/14/2006 (2:53 am) |
| XBox 360 and you | My question is about the license, can we use the indy/commercial engine via elua update, or will we ... read more | 08/14/2006 (1:46 am) |
| List of TGB developers - Please Add Your Name | Mark Kromis Programmer... read more | 07/10/2006 (1:04 am) |
| RC3 is live | Not to be a pain, but when is the mac installer getting releaesd? I just checked and were still at... read more | 06/15/2006 (11:43 pm) |
| Where is TGE 1.4 for mac and Linux? | All three are available in binary format, goto your account, then click on download. By default it w... read more | 04/20/2006 (11:05 pm) |
| Basic mouse capture failed to enable | I appear to have a problem with the mouse, not so much not working, but unexpected results. Using... read more | 12/01/2005 (1:53 am) |
| Basic mouse capture failed to enable | I'm also seeing that error, but at the beginning of console log. I'm using the pre-compiled example ... read more | 11/29/2005 (11:59 pm) |
| Registry? | Will you be adding in functions for Linux/Unix as well? Good luck on your resource.... read more | 11/16/2005 (9:57 pm) |
| Registry? | You should never store plist information or save files in the applications bundle. There are some ap... read more | 11/14/2005 (11:14 pm) |
| 1.4r2 | @Paul Thanks for removing QD.h, I rechecked FlatCarbon folder and its not there, dunno why, but I wa... read more | 10/01/2005 (7:48 pm) |
| 1.4r2 | @Paul Thanks for removing QD.h, I rechecked FlatCarbon folder and its not there, dunno why, but I wa... read more | 10/01/2005 (2:10 pm) |
| 1.4r2 | @Andy See resource for using cvs access [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 09/27/2005 (10:35 am) |
| 1.4r2 | In platformMacCarb.h (line 12) it calls for a system include of QD.h, I'm guessing this is QuickDraw... read more | 09/27/2005 (2:40 am) |
| XCode Header Search Paths | To include files from the engine itself, and not using the absolute paths you need the folders relat... read more | 09/17/2005 (9:34 pm) |
| 1.4r2 | I use the latest version of xCode, but I normally like to link against fink static libs, mainly beca... read more | 09/16/2005 (10:34 am) |
| Torque and cocoa | @Paul 1. About the CVS update. The files came directly from a new cvs pull. So I wasn't alerted t... read more | 09/12/2005 (10:58 pm) |
| Can Torque only be opened using Xcode or Project Builder? | Look in the folder pb, then there should be a torque file with a pbproj, which should have a xcode i... read more | 09/11/2005 (11:54 pm) |
| Torque Commercial EULA Changes | If I understand the new licence correctly, when they refer to game creation, they do not mean a leve... read more | 09/11/2005 (12:44 pm) |
| XCode2.1; because stuff breaking is fun | Its a feature and you CAN change it. What i do is name a configuration based on a project. For examp... read more | 08/10/2005 (10:44 am) |
| Xcode 2.1 Build Issues | The only thing I found while looking thourgh the code, is at one spot, it checks serveral compiler v... read more | 07/10/2005 (8:19 pm) |