Game Development Community

Mark Kromis's Forum Posts

Thread Post Date Posted
XBox 360 and you Maybe they will have a licence for the members of the club, and a version for the regular distributi... read more 08/14/2006 (2:53 am)
XBox 360 and you My question is about the license, can we use the indy/commercial engine via elua update, or will we ... read more 08/14/2006 (1:46 am)
List of TGB developers - Please Add Your Name Mark Kromis Programmer... read more 07/10/2006 (1:04 am)
RC3 is live Not to be a pain, but when is the mac installer getting releaesd? I just checked and were still at... read more 06/15/2006 (11:43 pm)
Where is TGE 1.4 for mac and Linux? All three are available in binary format, goto your account, then click on download. By default it w... read more 04/20/2006 (11:05 pm)
Basic mouse capture failed to enable I appear to have a problem with the mouse, not so much not working, but unexpected results. Using... read more 12/01/2005 (1:53 am)
Basic mouse capture failed to enable I'm also seeing that error, but at the beginning of console log. I'm using the pre-compiled example ... read more 11/29/2005 (11:59 pm)
Registry? Will you be adding in functions for Linux/Unix as well? Good luck on your resource.... read more 11/16/2005 (9:57 pm)
Registry? You should never store plist information or save files in the applications bundle. There are some ap... read more 11/14/2005 (11:14 pm)
1.4r2 @Paul Thanks for removing QD.h, I rechecked FlatCarbon folder and its not there, dunno why, but I wa... read more 10/01/2005 (7:48 pm)
1.4r2 @Paul Thanks for removing QD.h, I rechecked FlatCarbon folder and its not there, dunno why, but I wa... read more 10/01/2005 (2:10 pm)
1.4r2 @Andy See resource for using cvs access [url]http://www.garagegames.com/index.php?sec=mg&mod=res... read more 09/27/2005 (10:35 am)
1.4r2 In platformMacCarb.h (line 12) it calls for a system include of QD.h, I'm guessing this is QuickDraw... read more 09/27/2005 (2:40 am)
XCode Header Search Paths To include files from the engine itself, and not using the absolute paths you need the folders relat... read more 09/17/2005 (9:34 pm)
1.4r2 I use the latest version of xCode, but I normally like to link against fink static libs, mainly beca... read more 09/16/2005 (10:34 am)
Torque and cocoa @Paul 1. About the CVS update. The files came directly from a new cvs pull. So I wasn't alerted t... read more 09/12/2005 (10:58 pm)
Can Torque only be opened using Xcode or Project Builder? Look in the folder pb, then there should be a torque file with a pbproj, which should have a xcode i... read more 09/11/2005 (11:54 pm)
Torque Commercial EULA Changes If I understand the new licence correctly, when they refer to game creation, they do not mean a leve... read more 09/11/2005 (12:44 pm)
XCode2.1; because stuff breaking is fun Its a feature and you CAN change it. What i do is name a configuration based on a project. For examp... read more 08/10/2005 (10:44 am)
Xcode 2.1 Build Issues The only thing I found while looking thourgh the code, is at one spot, it checks serveral compiler v... read more 07/10/2005 (8:19 pm)