Tom Biagioni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| max2dts and exporer pro help | I think i got it. One question on collision mesh though. do i just cone the part of the object i wan... read more | 01/27/2009 (3:05 pm) |
| Swimming in water help | Thanks Michael:) Where exactly do i find player.cpp (Or .cc?) All i can find is player.cs. THis is t... read more | 01/27/2009 (9:02 am) |
| Collision Mesh's 3d Studio Max | im using 3d studio max 2009 btw... read more | 01/26/2009 (3:26 pm) |
| max2dts and exporer pro help | thanks man ill check those out. Edit hmm i cant get that work. Im using 23s max 2009 :(... read more | 01/26/2009 (12:20 pm) |
| Need help with water | thanks guys i got it :) I just cant figure out how to swim in it now.... read more | 01/26/2009 (8:54 am) |
| Swimming in water help | <_< >_>... read more | 01/26/2009 (8:50 am) |
| max2dts and exporer pro help | whenever i try to export to DTS it says "No bounding box" What does that mean?... read more | 01/26/2009 (12:23 am) |
| TGE or TGEA | Its up to you. TGE is no longer being supported, TGEA has alot more features but its more expensive.... read more | 01/23/2009 (3:04 pm) |
| Need help with water | Thanks :) well ill give those ideas a shot. I wish there was an easier way lol. Slowly but surely im... read more | 01/23/2009 (1:46 pm) |
| Need help with water | I saw the replicators, and i created some nice tree bilboards with them. Now when i do the same thin... read more | 01/23/2009 (1:35 pm) |
| Fix-it-up: Kate's Adventure RELEASED | very cool!... read more | 01/22/2009 (11:20 am) |
| 3dgpai1: Chapter4: Question on player's physics and on setFirstPerson method | Way to go Bryce, exactly what i was thinking!... read more | 01/20/2009 (3:36 pm) |
| 3dgpai1: Chapter4: Question on player's physics and on setFirstPerson method | For jumping while only moving how about using an if statement that only alows the jump function if t... read more | 01/20/2009 (11:03 am) |
| Sky Box questions, and Clouds | Thanks! ... read more | 01/20/2009 (10:48 am) |
| Sky Box questions, and Clouds | I guess it would the materialList?... read more | 01/20/2009 (9:36 am) |
| Animating 1st Person Weapon for Walking | couldnt you just apply a slight translation to the gun when you walk to make it apear like its wobbl... read more | 01/19/2009 (11:34 am) |
| C++ or C#? | i am attending the same school. All i can say is go for for C++, but later on it is worth to learn b... read more | 01/19/2009 (10:27 am) |
| AI questions | ah thats a pretty good idea!... read more | 01/16/2009 (11:27 am) |
| Weight and Size calc for a...... | M = W/g, where m is mass in kilograms, W is the weight in newtons, and g is the acceleration of grav... read more | 12/11/2008 (11:53 am) |
| Rotation on a 2D 3D Object and?.... | What if you divided the velocity by the time. Like DT/1000.0... read more | 12/09/2008 (12:29 pm) |
| Match 3 code available as resource | Isaac thank you for uploading that!... read more | 12/04/2008 (9:39 am) |
| Match check function? | Thanks! THis gives me some good insight:)... read more | 12/04/2008 (9:32 am) |
| Torque X game Grid Fill | Thanks David... read more | 12/04/2008 (9:30 am) |
| Schema not found? | Anyone? I also noticed starter game template is not available when i try to make a new project in... read more | 11/09/2008 (10:45 pm) |
| AI pursue into a structure? | Yes like everyone is saying, an A* search is the best bet. Its really neat how it works too.... read more | 11/07/2008 (3:15 pm) |
| DeVry Online Part-Time Teaching Opportunities | Great school btw, i go there.... read more | 11/07/2008 (1:07 pm) |
| Baseball MMO No Pay Endless Suffering | Wow...... read more | 11/07/2008 (1:05 pm) |
| How to set transform so the y-axis of the object matches a vec? | Ugh here ..............( cos q sin q 0 0) Rz (q) = (-sin q cos q 0 0) ..............( ... read more | 11/04/2008 (4:49 pm) |
| How to set transform so the y-axis of the object matches a vec? | Rotation about the y axis is called the yaw i believe. You would want to use a mtrix operation for a... read more | 11/04/2008 (4:48 pm) |
| Game studio express problem | Where do i look to see what version of the platformer i have? I have the torque X platformer kit.... read more | 08/04/2008 (2:24 pm) |
| Adding Double Jumping (feedback welcome) | What about adding in a wall jump? would that be much different--I mean in level of difficulty, not i... read more | 08/04/2008 (11:23 am) |
| ContentNodeGenerator.exe | Rename the game.txproj file to something other than "game" for some reason the word "game" makes it ... read more | 08/03/2008 (7:42 pm) |
| Game studio express problem | Anyone? Its kinda irritating that i paid for this program, and i cant even use it.... read more | 08/03/2008 (7:40 pm) |
| ContentNodeGenerator.exe | Fixed, thanks... read more | 08/02/2008 (3:57 pm) |
| Game studio express problem | Ok i un-installed XNA game studio Express 1.0 Refresh still wont work... read more | 08/01/2008 (11:13 pm) |
| ContentNodeGenerator.exe | Im having this same dang problem, and i would also like to know what is up with this. I am running w... read more | 08/01/2008 (9:40 pm) |
| Airplane Calculation... | Well when the airplane fly's up there is a force drag. When the plane Go up it is being pulled down... read more | 07/30/2008 (11:19 am) |
| Moving a Car | Yes i would use the paths feature. The player simply follows a path made up of a set of locations ca... read more | 07/30/2008 (10:53 am) |
| Creating button combos? | Im unsure how to create this inherent delay for the combo system, can anyone help me out with this o... read more | 09/21/2006 (6:37 pm) |
| Basic tutorial help | It was a simple problem, turns out the code wasn't just exactly where it needed to be, but now i hav... read more | 06/26/2005 (4:17 pm) |