Game Development Community

Tom Biagioni's Forum Posts

Thread Post Date Posted
max2dts and exporer pro help I think i got it. One question on collision mesh though. do i just cone the part of the object i wan... read more 01/27/2009 (3:05 pm)
Swimming in water help Thanks Michael:) Where exactly do i find player.cpp (Or .cc?) All i can find is player.cs. THis is t... read more 01/27/2009 (9:02 am)
Collision Mesh's 3d Studio Max im using 3d studio max 2009 btw... read more 01/26/2009 (3:26 pm)
max2dts and exporer pro help thanks man ill check those out. Edit hmm i cant get that work. Im using 23s max 2009 :(... read more 01/26/2009 (12:20 pm)
Need help with water thanks guys i got it :) I just cant figure out how to swim in it now.... read more 01/26/2009 (8:54 am)
Swimming in water help <_< >_>... read more 01/26/2009 (8:50 am)
max2dts and exporer pro help whenever i try to export to DTS it says "No bounding box" What does that mean?... read more 01/26/2009 (12:23 am)
TGE or TGEA Its up to you. TGE is no longer being supported, TGEA has alot more features but its more expensive.... read more 01/23/2009 (3:04 pm)
Need help with water Thanks :) well ill give those ideas a shot. I wish there was an easier way lol. Slowly but surely im... read more 01/23/2009 (1:46 pm)
Need help with water I saw the replicators, and i created some nice tree bilboards with them. Now when i do the same thin... read more 01/23/2009 (1:35 pm)
Fix-it-up: Kate's Adventure RELEASED very cool!... read more 01/22/2009 (11:20 am)
3dgpai1: Chapter4: Question on player's physics and on setFirstPerson method Way to go Bryce, exactly what i was thinking!... read more 01/20/2009 (3:36 pm)
3dgpai1: Chapter4: Question on player's physics and on setFirstPerson method For jumping while only moving how about using an if statement that only alows the jump function if t... read more 01/20/2009 (11:03 am)
Sky Box questions, and Clouds Thanks! ... read more 01/20/2009 (10:48 am)
Sky Box questions, and Clouds I guess it would the materialList?... read more 01/20/2009 (9:36 am)
Animating 1st Person Weapon for Walking couldnt you just apply a slight translation to the gun when you walk to make it apear like its wobbl... read more 01/19/2009 (11:34 am)
C++ or C#? i am attending the same school. All i can say is go for for C++, but later on it is worth to learn b... read more 01/19/2009 (10:27 am)
AI questions ah thats a pretty good idea!... read more 01/16/2009 (11:27 am)
Weight and Size calc for a...... M = W/g, where m is mass in kilograms, W is the weight in newtons, and g is the acceleration of grav... read more 12/11/2008 (11:53 am)
Rotation on a 2D 3D Object and?.... What if you divided the velocity by the time. Like DT/1000.0... read more 12/09/2008 (12:29 pm)
Match 3 code available as resource Isaac thank you for uploading that!... read more 12/04/2008 (9:39 am)
Match check function? Thanks! THis gives me some good insight:)... read more 12/04/2008 (9:32 am)
Torque X game Grid Fill Thanks David... read more 12/04/2008 (9:30 am)
Schema not found? Anyone? I also noticed starter game template is not available when i try to make a new project in... read more 11/09/2008 (10:45 pm)
AI pursue into a structure? Yes like everyone is saying, an A* search is the best bet. Its really neat how it works too.... read more 11/07/2008 (3:15 pm)
DeVry Online Part-Time Teaching Opportunities Great school btw, i go there.... read more 11/07/2008 (1:07 pm)
Baseball MMO No Pay Endless Suffering Wow...... read more 11/07/2008 (1:05 pm)
How to set transform so the y-axis of the object matches a vec? Ugh here ..............( cos q sin q 0 0) Rz (q) = (-sin q cos q 0 0) ..............( ... read more 11/04/2008 (4:49 pm)
How to set transform so the y-axis of the object matches a vec? Rotation about the y axis is called the yaw i believe. You would want to use a mtrix operation for a... read more 11/04/2008 (4:48 pm)
Game studio express problem Where do i look to see what version of the platformer i have? I have the torque X platformer kit.... read more 08/04/2008 (2:24 pm)
Adding Double Jumping (feedback welcome) What about adding in a wall jump? would that be much different--I mean in level of difficulty, not i... read more 08/04/2008 (11:23 am)
ContentNodeGenerator.exe Rename the game.txproj file to something other than "game" for some reason the word "game" makes it ... read more 08/03/2008 (7:42 pm)
Game studio express problem Anyone? Its kinda irritating that i paid for this program, and i cant even use it.... read more 08/03/2008 (7:40 pm)
ContentNodeGenerator.exe Fixed, thanks... read more 08/02/2008 (3:57 pm)
Game studio express problem Ok i un-installed XNA game studio Express 1.0 Refresh still wont work... read more 08/01/2008 (11:13 pm)
ContentNodeGenerator.exe Im having this same dang problem, and i would also like to know what is up with this. I am running w... read more 08/01/2008 (9:40 pm)
Airplane Calculation... Well when the airplane fly's up there is a force drag. When the plane Go up it is being pulled down... read more 07/30/2008 (11:19 am)
Moving a Car Yes i would use the paths feature. The player simply follows a path made up of a set of locations ca... read more 07/30/2008 (10:53 am)
Creating button combos? Im unsure how to create this inherent delay for the combo system, can anyone help me out with this o... read more 09/21/2006 (6:37 pm)
Basic tutorial help It was a simple problem, turns out the code wasn't just exactly where it needed to be, but now i hav... read more 06/26/2005 (4:17 pm)
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