Matt James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Motion AfterImage Effect?? | What you could do is assign your "player" to a global variable and then reference that whe... read more | 11/23/2012 (2:54 pm) |
| The Breakout Tutorial - Part Three | thank you so much for posting this!... read more | 11/19/2012 (1:07 pm) |
| Simple Jump Function issues | It was the issue with the quotations, removing those and adding the SPC worked. Thanks !... read more | 11/16/2012 (12:53 pm) |
| Motion AfterImage Effect?? | Note: a lot of the code above is copied directly from other tutorials. I'm sure there is a much c... read more | 11/13/2012 (3:47 pm) |
| Motion AfterImage Effect?? | In regards to the behavior, I simply made a behavior with a bindable key that would execute the afte... read more | 11/13/2012 (11:09 am) |
| Motion AfterImage Effect?? | Warning: I'm a complete noob, so take everything I say with a grain of salt. That being said, here's... read more | 11/09/2012 (5:00 pm) |
| Motion AfterImage Effect?? | Hello Kevin, newbie question. Where exactly do I place/call this function? - [code]objec... read more | 11/06/2012 (3:18 pm) |
| TNL Hello World update | Lifesavers, thanks guys... read more | 01/03/2007 (11:22 pm) |
| Can t2dShape3D mount dts shapes? | Thanks for the quick reply Gary. I may go this route but I had another idea which I am going to try... read more | 10/16/2006 (11:56 am) |
| Can t2dShape3D mount dts shapes? | Anyone come to a conclusion about this? I am racking my brain on how to get a dts object mounted on... read more | 10/15/2006 (9:45 pm) |
| A few questions about 3D objects in Torque 2D... | Is there any way to mount one dts to another in TGB (like a weapon or armor) after modeling? I know... read more | 10/15/2006 (7:43 pm) |
| Walking Animation Demo | Looks good Mark, thanks for posting it. I'm just starting to learn how torque handles animation and ... read more | 06/27/2005 (7:23 pm) |
| Cloudburst - Preview video | Quite amazing, this definetly gets me pumped for getting our games kicked into high gear! I'm *r... read more | 06/27/2005 (7:17 pm) |