Jay Eakins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| anyone tried Game Level Builder 2.1? | The way I read it, version 3.0 (which is not free) allows you to texture directly inside Max. There... read more | 06/23/2004 (10:50 am) |
| Error in 3-D programming all-in-one? | Not a lot, really. With the chapter 4 code nothing gets written to the DOS screen. Chapter 5 is di... read more | 06/15/2004 (4:57 pm) |
| Error in 3-D programming all-in-one? | I've encountered a few problems here and there through the end of chapter 5. With the errors in ent... read more | 06/15/2004 (4:44 pm) |
| Gaming Banned in Greece? | Yes, apparently this does cover all electronic games. It is not a law just for gambling. See news ... read more | 09/04/2002 (6:55 pm) |
| Character modelling/animation | This would be the best place to start then, if you are looking for Torque specific info: [url]www.g... read more | 09/02/2002 (8:03 am) |
| High -> Low-Res model (working backwards I know) | Minako. The actual model isn't quite yet ready for primetime, even in high res mode. But I did sen... read more | 08/19/2002 (6:05 pm) |
| High -> Low-Res model (working backwards I know) | Hi Minako: The poly count is mainly going to the head and the clothing at this time. 3DS Max 3.1 a... read more | 08/18/2002 (10:09 pm) |
| My Milkshape player model is junk! | You mentioned earlier that you were using a scaling option within the Torque exporter? If so, that ... read more | 08/04/2002 (10:46 am) |
| My Milkshape player model is junk! | Well, I just learned something. I hadn't explored this too far simply because I have been planning ... read more | 08/04/2002 (10:27 am) |
| My Milkshape player model is junk! | Are you scaling the model after animating (either before exporting to .dts or after importing the mo... read more | 08/03/2002 (8:01 pm) |
| Player Character Question | One of the threads on the exporter can be found here. This thread was started by the exporter's aut... read more | 07/28/2002 (7:49 pm) |
| Player Character Question | Collision is not automatic for non player models, you will need to export bounding boxes or meshes f... read more | 07/28/2002 (7:36 pm) |
| Player Character Question | That's all it takes. If the animations are exported properly, with the correct sequence names to ma... read more | 07/28/2002 (6:53 pm) |
| Player Character Question | The simplest thing to do for a test run with your new player model is to export the file as player.d... read more | 07/28/2002 (9:17 am) |
| Transparency using worldcraft | Hmm. Yes, I had forgotton that a hack was necessary to get transparencies to work in a .dif. It le... read more | 07/26/2002 (9:13 pm) |
| Transparency using worldcraft | http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1920 At the end of the tut... read more | 07/25/2002 (9:19 pm) |
| Borak riding beast... | Don't know if this was what you were going for, but I think of the Tauntaun from Empire Strikes Back... read more | 07/24/2002 (6:10 pm) |
| walking animations | I am using run in place animations and they work fine when exported to Torque. I don't know wha... read more | 07/22/2002 (6:54 pm) |
| Where's a DragonballZ game ppl??? | A Quake 3 mod somewhat like this already exists, called 'Bid for Power'. Originally it was going to... read more | 06/09/2002 (9:42 pm) |
| How would I verify a license holder? | Why not just use Search Developers on the GG website for their name? If they purchased Torque, they... read more | 06/05/2002 (7:38 pm) |
| voice over ip | Another 'out of engine' possibility for the players of a game is to use something like yahoo! messen... read more | 03/22/2002 (7:31 pm) |
| mirrorSubobjects | Out of curiosity, has anything happened recently on the mirror code front? I have been trying a b... read more | 03/15/2002 (9:03 pm) |
| Tools Max, Maya, Softimage XSI, Milkshape, etc.. | ... read more | 03/02/2002 (10:59 pm) |
| Game Engines | Don is correct, LithTech is not free for non-commercial use. The SDK (precompiled libraries and too... read more | 02/27/2002 (7:19 pm) |
| Game Engines | PowerRender can be found at http://www.powerrender.com/. This also contains a link for PowerRender ... read more | 02/26/2002 (9:22 pm) |
| Help please: Possibility for two textures? | Yes, that is what I am doing and it works fine with the engine code as is. The model will reference... read more | 02/21/2002 (2:38 pm) |