Holger's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't add textures | With help of this tread I could "import" the textures http://www.garagegames.com/mg/forums/result... read more | 04/09/2007 (5:56 am) |
| Can't add textures | Today it dosn't work again: Yesterday I exported one JPG from Tim Astes Buildings pack with Firew... read more | 04/09/2007 (5:37 am) |
| Constructor TDN Access | Can't access it... read more | 04/08/2007 (12:39 pm) |
| Can't add textures | I think I already found the reason. The original texture have the size of 512 x 512... read more | 04/08/2007 (11:30 am) |
| TGEA 1.01 Out | Hmmm, now everything in my game except the sky is black.... read more | 04/04/2007 (11:07 am) |
| TGEA 1.0 advanced updated | @Niklas "I also noticed that if you fullscreen the demo, you cant get the cursor to the menu in t... read more | 02/12/2007 (12:25 pm) |
| Executing the metrics(fps)- command in game | Thanks for all the help!... read more | 12/14/2006 (11:52 pm) |
| How to switch off cs. - compiling | Stefan, don't understand it. If there is a .cs file the engine will create a .cs.dso file au... read more | 12/09/2006 (5:48 am) |
| Start game without any introscreen | Danke Dirk... read more | 12/09/2006 (4:03 am) |
| Failed to initialize DirectX . . . | I had the same problem after the first compiling (debug) when I added the missing file to the projec... read more | 11/10/2006 (5:36 pm) |
| MS4.1 Link errors | Oh, sorry for misunderstanding. Now it compiles...... read more | 11/10/2006 (5:24 pm) |
| MS4.1 Link errors | The file is already there. Same problem here... read more | 11/10/2006 (12:47 pm) |
| Titas (mmokit For Tse) Licensing Thread | Name: Juergen Bartsch email: jbartsch@bartschconsult.de Username: holger... read more | 09/27/2006 (4:26 pm) |
| RtNEAT AI engine resource | Being not familiar with neural networks I am nevertheless very interested! Any ideas what a licen... read more | 08/11/2006 (2:03 am) |
| Cvs Error | Did work today....... read more | 08/10/2006 (12:30 am) |
| What new player animations do you need? | Laugh... read more | 08/02/2006 (1:25 pm) |
| TLK as persistent and interactive world | Already found out that I had to use the DeletePrefs. After using it I can use the inventory keys ... read more | 05/02/2006 (10:30 am) |
| TLK as persistent and interactive world | Dennis, have the same problem. But as I am a newbie I don't understand what you did to fix it. ... read more | 05/02/2006 (8:58 am) |
| In game Video capture. | Gamecam has problems with opengl in the current version (Colors are wrong) Will be fixed in the nex... read more | 04/22/2006 (2:54 pm) |
| Remove the welcome message | Ok, I found it.... read more | 04/18/2006 (1:44 pm) |
| TLK as persistent and interactive world | Hello Kai, even I havn't time now to use your patches - that's exactly what I was looking for! ... read more | 04/02/2006 (12:43 pm) |
| Complete MMORPG Development Guide | Luke, yes, my fault. As my account here is Holger53 but display name is holger. Thanks!... read more | 02/20/2006 (9:11 am) |
| Complete MMORPG Development Guide | Luke, my name is holger here and on your side - already got a password for the RPG. Don't kno... read more | 02/20/2006 (8:38 am) |
| Complete MMORPG Development Guide | I am also SDK Owner and would like to get access to your forum: ID: Holger53 Thanks... read more | 02/18/2006 (3:01 pm) |
| ODE Torque Stuff | Also very interested in this stuff. Is there any new version? Does it work with TGE1.4?... read more | 02/18/2006 (6:16 am) |
| Where are the minapp tutorials? | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=152... read more | 02/14/2006 (6:15 am) |
| Remove crossbow | Brandon, yes, found it also in "player.cs" in the meantime. thanks... read more | 02/10/2006 (12:37 am) |
| Wake up Editor | Thanks John, will look into it. Just thought the developers guide is to for those who will com... read more | 01/29/2006 (12:47 pm) |
| Wake up Editor | Hmm, maybe I overlooked it, but where it is explained in the doc's how to search and merge? I... read more | 01/29/2006 (8:50 am) |
| Wake up Editor | Hi John, the menu is there, but pressing F12 or selecting the menuitem dosn't start the editor. ... read more | 01/29/2006 (2:33 am) |
| Wake up Editor | Didn't replace anything - just copied my folder to the example folder. There must be some differe... read more | 01/28/2006 (1:08 pm) |
| Dungeon Theme Pack | Have several packs and music from Steve. Can recommend it. It's worth every cent.... read more | 12/13/2005 (3:16 am) |
| Lighting Pack and 1.4 | Thanks, now it's clear - I can wait....... read more | 12/11/2005 (2:23 am) |
| Lighting Pack and 1.4 | Yes I have read this, but maybe my english is not good enough to understand that the TLK for 1.4 ... read more | 12/10/2005 (1:57 pm) |
| Lighting Pack and 1.4 | Still confused..... I am an owner of torque and the lighting pack - bought both when TGE was vers... read more | 12/10/2005 (1:44 pm) |
| Positioning an object | No not funny, I looked for "grid setting". Thanks... read more | 12/04/2005 (8:12 am) |
| Positioning an object | Where? Here in the forum? Did it and found only grid settings in Quark and CShop. Maybe I over... read more | 12/04/2005 (8:01 am) |
| Higher Resolution | Ok - Omega doesn't help. But not so important now...... read more | 12/03/2005 (10:06 am) |
| Higher Resolution | Can live with the bug - it will take long time to get the games released .... Bank, thanks - will... read more | 12/03/2005 (9:30 am) |
| Higher Resolution | Ok, found the solution: First had to select "fullscreen" - then "apply" Then change the resolu... read more | 12/03/2005 (8:30 am) |
| Higher Resolution | My desktop resolution is set to 1024x768. Working in windows mode Oh yes, now I see that fullscr... read more | 12/03/2005 (8:24 am) |
| Persistent Characters and MMORPG Network Architectures | Hi Ari, just started a MMO as a newbie (with TGE - but not with database programing) So at fir... read more | 12/03/2005 (5:45 am) |
| Sky parameters | Thanks Denis. your english is better than mine. deleted the triple post... read more | 12/01/2005 (8:48 pm) |
| Sky parameters | Denis I found it - it's the fog volume. Setting it to 1 1 1 solved the problem. Where can I read ... read more | 12/01/2005 (1:58 pm) |
| Sky parameters | I am using all parameters from stronghold sky but not the terrain.... Is that volumetric?... read more | 12/01/2005 (1:37 pm) |
| Sky parameters | And climbing up a (little) hill will make the sky occur?????... read more | 12/01/2005 (1:34 pm) |
| Sky parameters | Hmm, just found out that I can see the clouds from the bottom of the terrain when I change the view ... read more | 12/01/2005 (1:30 pm) |
| Sky parameters | Denis, thanks for help but setting both to very high values dosn't help. And the effect will ... read more | 12/01/2005 (1:22 pm) |
| Already compiled 1.4 TGE? | Dirk - Danke!... read more | 11/24/2005 (10:33 am) |
| How Can I start the console in the torque engine | With the german keyboard it's the key ("^") left to the "1" key in the topmost row below the functi... read more | 11/13/2005 (1:30 pm) |