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Playware's Forum Posts

Thread Post Date Posted
Theora, Sound and Magical Trevor Hi Tim, What way you are following to attempt subsequent to play the same file ? rgds....... read more 03/29/2007 (7:41 pm)
TGB 1.1.3 Package system Apparently there are some problems with the packaging system as it always missed out files on my sid... read more 03/28/2007 (1:43 am)
How to define new scenegraph Thnx. a lot Thomas. It really helped me a lot. I wanted to define a nw scnegraph instance.... read more 03/15/2007 (11:40 pm)
TileIt Demo! Hi John, Iwas tring to download your TileIt demo for windows yesterday. But link is not working. ... read more 03/08/2007 (8:13 pm)
Add tile layer Hi! I have also encountered the same problem on this issue, anyone got any solution for it? tha... read more 02/12/2007 (10:30 pm)
How do I set blend mode in particle editor? Sorry, this question is for Philip also...... thnx.... read more 02/05/2007 (1:42 am)
How do I set blend mode in particle editor? Hi, I couldn't find SRC and DST blend mode in the effect settings. Jason, which area of toolbar,... read more 02/05/2007 (1:40 am)
Load new Levels Hi, just an observation that endlevel() is already called in loadlevel(). however, one prob whic... read more 01/19/2007 (1:58 am)
FPS max setting? Anyone has any advice on this topic? i am also looking for solution on this issue... read more 12/13/2006 (12:09 am)
MS4.1 Link errors @ Alan http://tdn.garagegames.com/wiki/TSE/Setup... read more 11/13/2006 (6:28 pm)
MS4.1 Link errors Thx james. I got it linked fine... read more 11/10/2006 (8:23 pm)
Ball Physics No....not at all. This tutorial has a side view and showing ball from side view . Balls are droping ... read more 09/20/2006 (8:17 pm)
About tetris tutorial Hi, thnx. But I am still confused, you are talking abt. manual defined shapes data. But in New TG... read more 09/03/2006 (6:35 pm)
Simple Rendering Question @Stephen Thx for the tip.... read more 08/10/2006 (6:11 pm)
Simple Rendering Question .... no wonder my framerate drops. Is this the possible reason why the frame rate drops. Basical... read more 08/09/2006 (6:16 pm)
Not calling level through button pressing screen Hi, Correct Apurva. You are right. By calling Canvas.popDialog(abcGui); my problem is solved, ... read more 07/27/2006 (8:23 pm)
T2DTetrisComplete.zip tutorial needed Hi, If anyone can post the working source files for tetris tutorial. I tried it through tutorial ... read more 07/26/2006 (6:43 pm)
Not calling level through button pressing screen Hi, Nope, I tried both. none of them are working. function OnstartGameButton() { Canvas.... read more 07/26/2006 (6:38 pm)
Not calling level through button pressing screen Hi, Thanks apurva. Now it is calling the level. Now One thing, it is calling the ... read more 07/25/2006 (9:24 pm)
Unable to find object 't2dScene Hi, Thanks a lot Ben. Now working.... read more 07/25/2006 (6:29 pm)
Not calling level through button pressing screen Yup,In your start game function, "isFile" is returning 'true'.... read more 07/24/2006 (3:47 am)
Not calling level through button pressing screen Hi, Thanks for reply. I tried this also, but problem is still the same. What we can do ?... read more 07/20/2006 (10:40 pm)
DynamicTexture in fxRenderObject : Error on Exit Any ideas why the texture callback was not unregistered?... read more 07/16/2006 (6:19 pm)
List of TGB developers - Please Add Your Name Mickey Soh Programmer... read more 07/09/2006 (10:20 pm)
Experienced Free Lance Torque Programmers needed Address your mails to Siddharth Jain (Producer)... read more 07/07/2006 (3:26 am)
Experienced Free Lance Torque Programmers needed Some preliminary work done and available to shortlisted developer. Example of the blocks {short... read more 07/07/2006 (2:28 am)
Experienced Free Lance Torque Programmers needed The project is a Story Based Racing Game being developed in/with: - TGE 1.4 - TLK - Wheeled vehi... read more 07/07/2006 (2:21 am)
Controlling a player while watching him in the external camera Hi Edwin I suggest that you implement the advance camera resources. As simple as the name of the... read more 06/27/2006 (6:13 am)
Compiling Torque @Bryan Did you check the path in the [b]Working Directory[/b] under your Property Pages? If you ... read more 06/21/2006 (6:30 pm)
PlayerModel.setModel is bugged/doesnt work Hi guys, Whenever I end mission and try to load another mission, the GuiObjectView doesn't render... read more 05/21/2006 (6:34 pm)
Vehicle DTS export confusion Can you people take a look properly again at the screenshot. Even though the Transform is expanded, ... read more 05/15/2006 (8:22 pm)
Vehicle DTS export confusion Thanks guys. :) The advise on the dope sheet really shed some light. Basically, how you can see the ... read more 05/14/2006 (6:59 pm)
Vehicle DTS export confusion Can anyone clear our confusion or is the question confusing? It's a simple question. There is no... read more 05/12/2006 (11:36 pm)
Vehicle DTS export confusion Pressing A key will let you add the keys for the start/end of the animation. but looking at the pict... read more 05/10/2006 (10:23 pm)
Mounted Weapon Do not Glow @Hadoken refer this [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=42559[/url]... read more 05/03/2006 (6:24 pm)
How to get mounted image glow in MS3 I finally got it working thanks to Brian and Ben. In the prepRenderImage for shapebase, replace ... read more 05/03/2006 (6:23 pm)
Footsteps In void Player::updateActionThread() they commented out the playFootstepSound(triggeredLeft, sound) ... read more 04/24/2006 (6:53 pm)
Sequence animation flag not working correctly Is this a bug? The document stated to offset at regular intervals. Does the offset here referring... read more 04/18/2006 (8:51 pm)
GuiObjectView @C2 I got it working. Do you still need the src?... read more 04/17/2006 (6:55 pm)
CustomMaterial on Dif Oh i c, So what I need to do is write another shader using the appropriate register?... read more 04/12/2006 (8:19 pm)
How to get mounted image glow in MS3 Help ; ; [image]http://www.pwsgames.com/screenshots/glow.jpg[/image] It seems to render the imag... read more 04/09/2006 (7:22 pm)
Ghosting and GameConnection Torque does not distinguish between client and server in script. This is mentioned in TDN. The en... read more 03/21/2006 (7:26 pm)
Mounted Weapon Do not Glow @Brian You mention set glow flagged for each mounted image so do I add it in shapeImage.cpp? I'm... read more 03/20/2006 (5:47 pm)
Game In A Month @Bala TGE 1.4 comes with demos of Racing and FPS. On top of that, there's a tutorial kit that co... read more 02/27/2006 (8:20 am)
Orcs are trouble. @C2 Is the TSShapeConstructor defined for your dts? Example [code] datablock TSShapeConstruc... read more 02/09/2006 (5:08 pm)
Orcs are trouble. You mean TSE crushes when using TGE orc?... read more 02/09/2006 (7:34 am)
Missing shaders/fxFoliageReplicatorV.hlsl & ... Well Lateral, I do not remember if the latest head includes the shaders for foliageReplicator but yo... read more 02/08/2006 (12:20 am)
Wow, I really like the lighting pack I do not hav time for LK even when I owe one :( Mickey... read more 02/07/2006 (5:32 pm)
New testing game world up Hi Vince My account's Mickey ^_^ mickey@asis-t.com... read more 02/07/2006 (5:30 pm)
Scene Assets poly count Hi there, I was wondering what would be the poly limit if i was to cover 4096x4096 terrain with 40f... read more 01/03/2006 (6:14 pm)