Game Development Community

Joshua Jewell's Forum Posts

Thread Post Date Posted
Tower Defense game We now have a Mac version available! [url]www.rivalgames.org/downloads.php[/url]... read more 02/24/2008 (6:46 pm)
Tower Defense game Hey Deozaan thanks a lot for taking the time to post. I am glad to here you are interested. We have ... read more 02/05/2008 (3:00 pm)
Moving an Object Behind Another Object There is nothing I know of out of the box that will achieve what you want. However if your looking f... read more 02/04/2008 (7:40 pm)
Tower Defense game For anybody interested version 1.3 of Zombie Defense has just been released. Another zombie has been... read more 02/04/2008 (7:38 pm)
Tower Defense game We have just released the latest version of "Zombie Defense" you can get it at www.rivalgames.org. ... read more 01/15/2008 (7:18 pm)
Tower Defense game Hey Adam I have played the moon lander game a bit. One complaint I have is that starting the game ov... read more 12/17/2007 (2:18 pm)
Writing files to a releative path What is the problem? I have been able to write out simple files without any noticeable artifacts.... read more 12/10/2007 (5:11 pm)
Tower Defense game @Eric I look forward to hearing what you think about the game. I do plan on compiling it on a Mac, ... read more 12/06/2007 (4:43 am)
Tower Defense game A major performance improvement is in the current release of the game. Anyone that was experiencing... read more 11/26/2007 (11:40 am)
Tower Defense game Thanks for the awesome feedback David. We consider this game to still be in the beta stages and hav... read more 11/20/2007 (2:22 pm)
Tower Defense game Thanks for the comments guys. Pesto: I looked at the thread you created the code looks good. My ... read more 11/20/2007 (9:31 am)
Problem passing a t2dTileMap reference as a parameter. I figured out what was wrong. The Sim Object was a t2dTileLayer instead of the t2dTileMap which I e... read more 10/09/2007 (8:57 pm)
Problem passing a t2dTileMap reference as a parameter. What has me confused is that I am passing it an object id which I expect to be a t2dTileMap. Here... read more 10/09/2007 (2:36 pm)
Terrain cover Here is some code I wrote a while back to get the name of a texture applied to terrain object at a g... read more 07/12/2007 (9:24 pm)
Particles - Big and Small Here are a few things to try with the particles: 1) Increase the size of a particle to a much lar... read more 04/11/2007 (5:43 am)
Particles - Big and Small Could you include your Particle data blocks?... read more 04/10/2007 (3:31 pm)
Explosions not being rendered. Well I have not been able to figure out exactly what is causing this problem and I feel a bit defeat... read more 02/05/2007 (4:10 pm)
Scaling the modern soldier pack model The problem with scaling a character inside Torque is that somehow the stepping gets messed up. So f... read more 02/05/2007 (3:36 pm)
Explosions not being rendered. Ok, so when I reduced the projectile speed from 600 m/s to 6 m/s the problem disappeared. I am think... read more 02/03/2007 (7:10 am)
Raycast I know it is a bit late, again, but to get the direction the player is facing all you have to do is ... read more 02/03/2007 (5:54 am)
Raycast I do not know if you can display rays you are casting, but I have worked with them and can share my ... read more 02/02/2007 (5:17 pm)
Projectile Particles @Tim Heldna A problem occurs from doing things the way you suggest. If you do use the object type i... read more 01/23/2007 (8:48 pm)
Projectile Particles I am pretty sure you can do this with material mapping. The engine uses this when it determines whic... read more 01/22/2007 (11:37 pm)
Player Movement Question You could send a command to the client who enters the trigger to execute these commands: [code] ... read more 01/04/2007 (7:55 pm)
Particle explosion do not work at client-side !! I am sorry for the confusion, it seems that createExplosion is a function I added myself into the en... read more 12/18/2006 (3:01 pm)
Particle explosion do not work at client-side !! Here is a quick and dirty way to network explosions through script. Here is the server side porti... read more 12/18/2006 (1:32 pm)
How to access the MissionGroup objects? If you search for MissionGroup in all of the engine files you will get 14 locations where it is used... read more 12/15/2006 (12:05 am)
Right frame rate or applyImpulse? If you choose the right schedule time to match the frame rate then you will get the results you want... read more 12/14/2006 (11:56 pm)
Player mounting at differnt rotations on vehicles This should allign your Players rotation properly: [code] %player.setTransform("0 0 0 0 0 1 0")... read more 12/14/2006 (11:44 pm)
Can I do Physics in Torque?? I can not post code examples in this forum. I have already written a detailed response, please start... read more 12/14/2006 (8:43 pm)
Help in tge in pushing objects I am not really sure how I can be much more specific but perhaps this will help. If you look at the ... read more 12/13/2006 (8:48 am)
Car boost There are two places inside of the wheeledVehicle code that explain how the jetting works. It looks ... read more 12/13/2006 (8:32 am)
Help in tge in pushing objects I am going to make the assumption that your rock is a static shape. It is to be noted that my coding... read more 12/12/2006 (9:40 pm)
Car boost Did you define a jetForce in your vehicles dataBlock? If so did you make sure that the jetting flag ... read more 12/12/2006 (9:18 pm)
Car hover Inside [b]updateForces[/b] gravity is applied as a force. It could be turned off and on using a cond... read more 12/12/2006 (9:14 pm)
Can I do Physics in Torque?? Although I can not get into specific code examples due to the area of discussion I can tell you this... read more 12/12/2006 (9:10 pm)
Air Control/Jets help please I am glad that I could help. It is good to hear that you got everything working as desired.... read more 12/06/2006 (7:05 pm)
Air Control/Jets help please I am not totaly sure how you used what I suggested but this could be what is wrong. The air control ... read more 12/05/2006 (8:23 pm)
Air Control/Jets help please In this section of code in the file player.cc the movement speed is clamped: [code] // Clamp wat... read more 12/04/2006 (11:03 pm)
New item position question Position= %x SPC %y SPC %z; This will save you a tiny amount of typing, although the above code ... read more 12/04/2006 (8:20 am)
Four-round bursts Here is some pseudo code of how I would handle the problem. It is to be noted that the variable name... read more 12/01/2006 (1:58 pm)
Using EarlyOutPolyList and gServerContainer.buildPolyList() Hey Sam thanks for the link to the Geometry class, it will be useful in the future. My problem is no... read more 12/01/2006 (12:48 pm)
Video of Legions TSE tech demo The graphical aspect looked really cool, but the game play mechanics seem basic.... read more 04/05/2006 (10:16 pm)
Ghosting and GameConnection "I would think that when you call getControllingClient, you're doing it from your server end." No... read more 03/22/2006 (4:48 pm)
Ghosting and GameConnection Since ShapeBase Objects are Ghosted and they contain the method getControllingClient I assumed that ... read more 03/21/2006 (8:24 pm)
Problem with adding field to GameConnection Ok I think I may still be a bit confused so let me try to re-explain my problem with my new found kn... read more 03/17/2006 (1:00 pm)
Problem with adding field to GameConnection Dave thanks a bunch for your post it was very informative. I am not familiar with Torques networking... read more 03/17/2006 (12:15 pm)
Problem with adding field to GameConnection I added an extra field to GameConnection. This field is used to store the id of a SimObject. In Shap... read more 03/17/2006 (10:22 am)
Problem with adding field to GameConnection Hopefully somone has some usefule information on this. I have so far been unsuccessful in figuring t... read more 03/17/2006 (9:23 am)
Problem with adding field to GameConnection Sorry about that, to be honest I could never find the private forums, turns out the scroll bar is no... read more 03/15/2006 (8:01 am)
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