Joshua Jewell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tower Defense game | We now have a Mac version available! [url]www.rivalgames.org/downloads.php[/url]... read more | 02/24/2008 (6:46 pm) |
| Tower Defense game | Hey Deozaan thanks a lot for taking the time to post. I am glad to here you are interested. We have ... read more | 02/05/2008 (3:00 pm) |
| Moving an Object Behind Another Object | There is nothing I know of out of the box that will achieve what you want. However if your looking f... read more | 02/04/2008 (7:40 pm) |
| Tower Defense game | For anybody interested version 1.3 of Zombie Defense has just been released. Another zombie has been... read more | 02/04/2008 (7:38 pm) |
| Tower Defense game | We have just released the latest version of "Zombie Defense" you can get it at www.rivalgames.org. ... read more | 01/15/2008 (7:18 pm) |
| Tower Defense game | Hey Adam I have played the moon lander game a bit. One complaint I have is that starting the game ov... read more | 12/17/2007 (2:18 pm) |
| Writing files to a releative path | What is the problem? I have been able to write out simple files without any noticeable artifacts.... read more | 12/10/2007 (5:11 pm) |
| Tower Defense game | @Eric I look forward to hearing what you think about the game. I do plan on compiling it on a Mac, ... read more | 12/06/2007 (4:43 am) |
| Tower Defense game | A major performance improvement is in the current release of the game. Anyone that was experiencing... read more | 11/26/2007 (11:40 am) |
| Tower Defense game | Thanks for the awesome feedback David. We consider this game to still be in the beta stages and hav... read more | 11/20/2007 (2:22 pm) |
| Tower Defense game | Thanks for the comments guys. Pesto: I looked at the thread you created the code looks good. My ... read more | 11/20/2007 (9:31 am) |
| Problem passing a t2dTileMap reference as a parameter. | I figured out what was wrong. The Sim Object was a t2dTileLayer instead of the t2dTileMap which I e... read more | 10/09/2007 (8:57 pm) |
| Problem passing a t2dTileMap reference as a parameter. | What has me confused is that I am passing it an object id which I expect to be a t2dTileMap. Here... read more | 10/09/2007 (2:36 pm) |
| Terrain cover | Here is some code I wrote a while back to get the name of a texture applied to terrain object at a g... read more | 07/12/2007 (9:24 pm) |
| Particles - Big and Small | Here are a few things to try with the particles: 1) Increase the size of a particle to a much lar... read more | 04/11/2007 (5:43 am) |
| Particles - Big and Small | Could you include your Particle data blocks?... read more | 04/10/2007 (3:31 pm) |
| Explosions not being rendered. | Well I have not been able to figure out exactly what is causing this problem and I feel a bit defeat... read more | 02/05/2007 (4:10 pm) |
| Scaling the modern soldier pack model | The problem with scaling a character inside Torque is that somehow the stepping gets messed up. So f... read more | 02/05/2007 (3:36 pm) |
| Explosions not being rendered. | Ok, so when I reduced the projectile speed from 600 m/s to 6 m/s the problem disappeared. I am think... read more | 02/03/2007 (7:10 am) |
| Raycast | I know it is a bit late, again, but to get the direction the player is facing all you have to do is ... read more | 02/03/2007 (5:54 am) |
| Raycast | I do not know if you can display rays you are casting, but I have worked with them and can share my ... read more | 02/02/2007 (5:17 pm) |
| Projectile Particles | @Tim Heldna A problem occurs from doing things the way you suggest. If you do use the object type i... read more | 01/23/2007 (8:48 pm) |
| Projectile Particles | I am pretty sure you can do this with material mapping. The engine uses this when it determines whic... read more | 01/22/2007 (11:37 pm) |
| Player Movement Question | You could send a command to the client who enters the trigger to execute these commands: [code] ... read more | 01/04/2007 (7:55 pm) |
| Particle explosion do not work at client-side !! | I am sorry for the confusion, it seems that createExplosion is a function I added myself into the en... read more | 12/18/2006 (3:01 pm) |
| Particle explosion do not work at client-side !! | Here is a quick and dirty way to network explosions through script. Here is the server side porti... read more | 12/18/2006 (1:32 pm) |
| How to access the MissionGroup objects? | If you search for MissionGroup in all of the engine files you will get 14 locations where it is used... read more | 12/15/2006 (12:05 am) |
| Right frame rate or applyImpulse? | If you choose the right schedule time to match the frame rate then you will get the results you want... read more | 12/14/2006 (11:56 pm) |
| Player mounting at differnt rotations on vehicles | This should allign your Players rotation properly: [code] %player.setTransform("0 0 0 0 0 1 0")... read more | 12/14/2006 (11:44 pm) |
| Can I do Physics in Torque?? | I can not post code examples in this forum. I have already written a detailed response, please start... read more | 12/14/2006 (8:43 pm) |
| Help in tge in pushing objects | I am not really sure how I can be much more specific but perhaps this will help. If you look at the ... read more | 12/13/2006 (8:48 am) |
| Car boost | There are two places inside of the wheeledVehicle code that explain how the jetting works. It looks ... read more | 12/13/2006 (8:32 am) |
| Help in tge in pushing objects | I am going to make the assumption that your rock is a static shape. It is to be noted that my coding... read more | 12/12/2006 (9:40 pm) |
| Car boost | Did you define a jetForce in your vehicles dataBlock? If so did you make sure that the jetting flag ... read more | 12/12/2006 (9:18 pm) |
| Car hover | Inside [b]updateForces[/b] gravity is applied as a force. It could be turned off and on using a cond... read more | 12/12/2006 (9:14 pm) |
| Can I do Physics in Torque?? | Although I can not get into specific code examples due to the area of discussion I can tell you this... read more | 12/12/2006 (9:10 pm) |
| Air Control/Jets help please | I am glad that I could help. It is good to hear that you got everything working as desired.... read more | 12/06/2006 (7:05 pm) |
| Air Control/Jets help please | I am not totaly sure how you used what I suggested but this could be what is wrong. The air control ... read more | 12/05/2006 (8:23 pm) |
| Air Control/Jets help please | In this section of code in the file player.cc the movement speed is clamped: [code] // Clamp wat... read more | 12/04/2006 (11:03 pm) |
| New item position question | Position= %x SPC %y SPC %z; This will save you a tiny amount of typing, although the above code ... read more | 12/04/2006 (8:20 am) |
| Four-round bursts | Here is some pseudo code of how I would handle the problem. It is to be noted that the variable name... read more | 12/01/2006 (1:58 pm) |
| Using EarlyOutPolyList and gServerContainer.buildPolyList() | Hey Sam thanks for the link to the Geometry class, it will be useful in the future. My problem is no... read more | 12/01/2006 (12:48 pm) |
| Video of Legions TSE tech demo | The graphical aspect looked really cool, but the game play mechanics seem basic.... read more | 04/05/2006 (10:16 pm) |
| Ghosting and GameConnection | "I would think that when you call getControllingClient, you're doing it from your server end." No... read more | 03/22/2006 (4:48 pm) |
| Ghosting and GameConnection | Since ShapeBase Objects are Ghosted and they contain the method getControllingClient I assumed that ... read more | 03/21/2006 (8:24 pm) |
| Problem with adding field to GameConnection | Ok I think I may still be a bit confused so let me try to re-explain my problem with my new found kn... read more | 03/17/2006 (1:00 pm) |
| Problem with adding field to GameConnection | Dave thanks a bunch for your post it was very informative. I am not familiar with Torques networking... read more | 03/17/2006 (12:15 pm) |
| Problem with adding field to GameConnection | I added an extra field to GameConnection. This field is used to store the id of a SimObject. In Shap... read more | 03/17/2006 (10:22 am) |
| Problem with adding field to GameConnection | Hopefully somone has some usefule information on this. I have so far been unsuccessful in figuring t... read more | 03/17/2006 (9:23 am) |
| Problem with adding field to GameConnection | Sorry about that, to be honest I could never find the private forums, turns out the scroll bar is no... read more | 03/15/2006 (8:01 am) |