Game Development Community

Unk's Forum Posts

Thread Post Date Posted
all work in editor vanished In addition to saving often you should be using some sort of source control you can check iterations... read more 03/03/2010 (4:56 pm)
Disable Aero if you want to use TGB on Vista/7 I don't remember the specific problem I was having with TGB under Vista. I think it was something t... read more 01/11/2010 (9:09 pm)
List of TGB developers - Please Add Your Name Jason Ernsdorff Designer/Scripter Unannounced Title... read more 07/17/2009 (5:32 pm)
GetClassName() doesn't return specific name For future reference, I think the proper method to get the class of an object as defined here or in ... read more 05/12/2009 (8:16 am)
Vista - Cursor Position Off Ok. Disabling the Aero theme worked. Thanks for your help. -J... read more 10/02/2008 (1:43 pm)
Vista - Cursor Position Off Ok. I will give that a try. BTW: Updating to the latest drivers from ATI did not fix the problem... read more 10/02/2008 (1:38 pm)
Resources Don't Refresh Ok. So if I use the local art folder my changes should refresh properly when I reload TGB? I will ... read more 09/20/2008 (11:19 am)
Resources Don't Refresh My suggestion then would be to update the loaded resources every time you load the editor. I am pre... read more 09/20/2008 (11:05 am)
Resources Don't Refresh I update the art and save it to the resources folder (overwriting the previous art resources). Th... read more 09/19/2008 (4:51 pm)
Inheritance / polymorphism? Awesome. Typing out setFieldValue all the time always did seem a little unweildy. =) Thanks Ben... read more 09/27/2006 (6:40 am)
Inheritance / polymorphism? I found the typo. Thanks man. [b]Fixed:[/b] [code] obj.setFieldValue(humangroup=%group); ... read more 09/26/2006 (6:21 pm)
Inheritance / polymorphism? Heh... yah... I have some typos... hehe. fixing...... read more 09/26/2006 (5:38 pm)
Inheritance / polymorphism? Something that was not immediately obvious to me was that in addition to class/superclass you can in... read more 09/26/2006 (9:56 am)
What tools are you using? [url]http://www.xara.com/[/url] is the best program out there for creating static vector based art. ... read more 09/26/2006 (8:40 am)
Navigation with gui I am guessing the easiest method would be to have overlapping gui elements with the same parent that... read more 09/26/2006 (8:15 am)
How to make GUI show when.. All keybinds generally work the same: 1) First have an mouse or keypress event triggered off of s... read more 09/26/2006 (7:45 am)
Tgb Iso Pack I didn't catch this earlier but if you do decide to do an ISO game later on, there is one in develop... read more 09/26/2006 (7:03 am)
2D Artist Available @Sean: Click on 'my account' at the top of the page and go into the section on posts. There you wil... read more 09/26/2006 (6:51 am)
Calling aglobal function from another global function @Nir, I think Ben is talking about this bit: [code] function table::onLevelLoaded(%this, [b]%sce... read more 09/04/2006 (12:12 pm)
1.1.1 Mac: moveMap.bind() broken for mouse movement I have not verified this but if you set the following it is supposed to work: yourguiname.nocur... read more 09/04/2006 (11:37 am)
Mouse Binding Problems @pavel - I have not tried this but am guessing that GUI you are trying to disable the cursor for is ... read more 09/04/2006 (11:11 am)
Newb Questions Parallax and updating. Hah... someone needs to make a bounty for that poor outdated platformer tutorial. =P -Unk... read more 09/03/2006 (10:53 am)
Combining multiple views This won't really answer how to write this functionality yourself but earlier today I posted a coupl... read more 09/03/2006 (10:49 am)
NekoBot Deluxe It looks fun! IMHO, the style looks great. =) I would suggest adding some variation to your fina... read more 09/03/2006 (10:36 am)
Classes incorrect with multiple scenewindows Not to disuade you from writting anything from scratch but a quick search for 'split screen' turns u... read more 09/03/2006 (9:48 am)
TGB Pro 111 no longer starting I would personally hold off on drastic measures like re-installing windows... If you [b]USED TO[/... read more 08/31/2006 (8:19 am)
Help a non-art guy out! :) One thing to keep in mind during development is that you don't need to have 'final art' from the sta... read more 08/22/2006 (9:50 am)
Images in the Layer Editor (TGB 1.1.1) @Kevin, did you get this working? -Unk... read more 08/20/2006 (9:54 am)
Images in the Layer Editor (TGB 1.1.1) You specify a default image by: 1) Clicking on 'Project/Image Map Builder...' from the toolbar 2... read more 08/18/2006 (1:24 pm)
Help a non-art guy out! :) Answering this question REALLY depends on the look you are going for. A great little-known progra... read more 08/17/2006 (11:20 am)
Version 1.1 to 1.1.1 I looked at the tutorial a bit... It is hard to guess at what section of script functionality mi... read more 08/15/2006 (8:54 am)
1.1.1 Mouse movement bind broken? (fixed) This is known. The functionality has been removed from the 1.1.1 build for stability issues. These... read more 08/15/2006 (8:20 am)
Pickpoint & transparency Awesome. Thanks guys. -Unk... read more 08/14/2006 (6:37 am)
Pickpoint & transparency I need to know how to do this too. I was thinking of using collisions since you can redefine the bo... read more 08/13/2006 (8:27 pm)
Shellcore @Kevin: I did play this and have some design suggestions for you. Apuva already hit a couple of the... read more 08/13/2006 (7:56 pm)
1.1.1 No options under 'tilemaps'/'other' rollouts Cool. =)... read more 08/13/2006 (7:32 am)
Images in the Layer Editor (TGB 1.1.1) @Kevin - You have to specify: - a defaultimage by going to 'Project/Image Map Builder...' ... read more 08/12/2006 (10:14 am)
1.1.1 No options under 'tilemaps'/'other' rollouts @Apurva - Maybe you have a typo or corrupt data somewhere that is preventing the image loader from ... read more 08/12/2006 (10:00 am)
Mouse Binding Problems @Jason: SceneWindow2d supports onMouseWheelDown and onMouseWheelUp by default (for scrolling). A ... read more 08/11/2006 (9:36 am)
Problem When Starting TGB If you search the game folder for ""Cannot Create New Level, No Scene Views"" you will see that this... read more 08/11/2006 (9:12 am)
Problems Running 1.1.1 Debug [code] kernel32.dll!7c80b57c() ntdll.dll!7c90d592() kernel32.dll!7c809b8b() dcsws2... read more 08/10/2006 (5:53 pm)
Upgraded trial to pro and lost features? Are you using the new version (1.1.1)? I noticed the missing Tile Map Builder option last night a... read more 08/10/2006 (9:55 am)
TGB Resources (books) @Bobby: No, buying TGE doesn't give you new script calls. TGE and TGB [i]share[/i] script calls. T... read more 08/09/2006 (10:04 am)
TGB Resources (books) @Bobby - The TGB source is based off of the torque engine. It shares the Torque 1.4 codebase. For ... read more 08/08/2006 (11:45 am)
TGB Resources (books) @Bobby - I do recommend the book GPGT that Apurva suggested. Much of the core functionality is the ... read more 08/08/2006 (9:29 am)
Help Using Groups/Layers On Pick [code] function filterByGraphGroup(%picklist,%graphgroupfilter) { %slots = (getWordCount(%pick... read more 08/08/2006 (8:49 am)
Help Using Groups/Layers On Pick [b][Update:][/b] Below is an update to these functions plus a couple additional functions (change... read more 08/08/2006 (8:49 am)
Confusion about Datablocks and Objects @Ben: Heh... my bad. =P Thanks! -Unk... read more 08/03/2006 (8:34 am)
Confusion about Datablocks and Objects I haven't used it so I am not sure but the definition of getSceneGraph is: [code] "Gets the t2dS... read more 08/03/2006 (8:25 am)
GUI documentation? Also, if you have not picked up the, "Game Programmer's Guide to Torque", I would suggest getting it... read more 07/31/2006 (7:02 am)
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