Jon C's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Linux server? | Is there any way to make sure it is? Since I bought TSE (TGE:A), there has always been some problem ... read more | 07/13/2009 (5:10 pm) |
| Scripting Tutorials | I hate bumping old posts, but what's A7?... read more | 02/04/2008 (5:16 pm) |
| Issues with a resource, new to this | Thank you Chris Haigler for setting me in the right direction. With some tweaking i was able to c... read more | 03/13/2007 (2:34 am) |
| Modifying player speed | Nope... Still "Unknown command setSlowDt" Where exactly should I put the function?... read more | 03/10/2007 (8:00 pm) |
| Modifying player speed | I went into game and checked console... I kept getting "Unknown function setSlowDt" or something alo... read more | 03/10/2007 (7:53 pm) |
| Modifying player speed | Thanks I added that, and it compiled fine however I am trying to figure out how to get my slow funct... read more | 03/10/2007 (9:08 am) |
| Modifying player speed | Switch(%sourceObject) { case "CrossbowBolt": // I dont know what is returned here but chang... read more | 03/09/2007 (5:20 pm) |
| Modifying player speed | Thanks, but I'm actually trying to do it with indiviual weapons... Heres what I have in crossbow: ... read more | 03/09/2007 (5:10 pm) |
| TDN Is still very incomplete... Why | Thats all well and good, and I can even empathize with them for not documenting... But the fact rema... read more | 03/07/2007 (4:12 am) |
| Large worlds? | I'm wondering why this post keeps getting bumped... Its close to a year old... read more | 07/14/2006 (5:06 pm) |
| What do TSE users use for Atlas terrain generation? | Just out of curiosity Erik, how well does TSE support FreeWorld3d? I was looking at it a few months ... read more | 10/21/2005 (10:53 am) |
| Small water blocks limited to non-square shapes? | I was moreso referring to ingame editing with the object inspector... Unless thats what you're refer... read more | 10/21/2005 (6:10 am) |
| Small water blocks limited to non-square shapes? | Thanks. Something that has been bugging me: What about rivers that go down hills? Water falls? I th... read more | 10/21/2005 (2:26 am) |
| Small water blocks limited to non-square shapes? | I was just talking about doing that with my modeler, but a few things I'm worried about with that: ... read more | 10/20/2005 (5:35 am) |
| How to get fxShapeReplicator work | Stupid question: What is fxShapeReplicator? I'm guessing its to place grass and such, but I haven't ... read more | 10/20/2005 (3:41 am) |
| Whats wrong with this shader? | Well thanks to everyone here and my modeler and I never giving up - we got it working. Turns out we... read more | 10/20/2005 (3:29 am) |
| Whats wrong with this shader? | I'm able to see ALL effects on every single object (Water, terrain, the spinning cube, etc.) besides... read more | 10/18/2005 (8:25 am) |
| Whats wrong with this shader? | Also I just wanted to say that I'm not the only one testing this, the creator of the model we're usi... read more | 10/18/2005 (7:52 am) |
| Whats wrong with this shader? | [quote] $pref::Audio::channelVolume1 = 0.8; $pref::Audio::channelVolume2 = 0.8; $pref::Audio::cha... read more | 10/18/2005 (7:50 am) |
| Whats wrong with this shader? | Using GeForce 6600GT, supports shaders 3.0 (Even though its unofficial)... read more | 10/18/2005 (7:42 am) |
| Whats wrong with this shader? | Nope, didn't work. I tried exactly what you had and a modified version with correct texture names a... read more | 10/18/2005 (6:31 am) |
| Whats wrong with this shader? | Mind making an example? I don't care what it is, I just used wchrome to get a result. Have an examp... read more | 10/17/2005 (7:30 pm) |
| Whats wrong with this shader? | Console.log Up at top: [quote] --------- Loading MODS --------- Loading compiled script terrai... read more | 10/17/2005 (6:24 pm) |
| Whats wrong with this shader? | Already tried it, doesn't work :(... read more | 10/17/2005 (6:19 pm) |
| Whats wrong with this shader? | Normal map... read more | 10/17/2005 (4:51 pm) |
| Whats wrong with this shader? | Yes the dts calls the texture... read more | 10/17/2005 (7:19 am) |
| Entities in TSE? | Just curious if anyone has an answer to this... read more | 10/03/2005 (1:43 pm) |
| Compiled scripts? | Why does main.cs have to remain a .cs? Also: Does anyone have an answer for my dedicated server que... read more | 09/16/2005 (6:19 am) |
| Compiled scripts? | Whoops I almost forgot the main reason I really posted: How do you get rid of the editor (World edi... read more | 09/15/2005 (1:18 am) |
| Compiled scripts? | Well of course, if someone is determined enough they can, but I just wanted to make sure there wasn'... read more | 09/12/2005 (2:49 am) |
| Compiled scripts? | What I mean is, I don't want people taking my hard work, decompiling it, then using it for something... read more | 09/11/2005 (7:10 pm) |
| Compiled scripts? | Okay thank you; didn't realize that. And these .dso are encrypted enough that its pretty difficul... read more | 09/10/2005 (1:51 am) |
| Tse? | Okay thats great to hear, I'm reading the file you linked and something kind of worried me: [quote]... read more | 09/07/2005 (3:23 pm) |
| Tse? | Ah okay thats no problem, I work with height maps on a daily basis. Just kind of nice to have a vis... read more | 09/07/2005 (3:15 pm) |
| Tse? | I saw something that disturbed me, [quote] Further Terrain enhancements - Hardware texture blendin... read more | 09/07/2005 (2:54 pm) |
| Large worlds? | Thanks for the reply Ben, Just out of curiosity: Is the 'Any product you start in TSE now won't shi... read more | 09/06/2005 (10:44 pm) |
| Tse? | So to recap, TSE = TGE + nifty features? (TGE being the scripting engine, mission editor, etc.)... read more | 09/06/2005 (7:31 pm) |
| Tse? | Okay thank you :-) But just out of curiousity, why do you need to have TGE license before buying a ... read more | 09/06/2005 (7:10 pm) |
| Pretty Funny to Read now. | Errr.... Why?... read more | 09/06/2005 (6:55 pm) |
| Large worlds? | I saw this on the feature list for TSE: Flexibility - Data specified in Materials is used to proced... read more | 09/06/2005 (10:22 am) |
| Research: (M)MOGs system for Torque... | Alex: I've done pretty heavy testing with a game of mine in development; with only 10 people in, and... read more | 09/06/2005 (9:47 am) |
| Large worlds? | Well I'm moreso concerned for very low-end cards, such as GeForce2; I have a rule to make sure every... read more | 09/06/2005 (9:11 am) |
| Large worlds? | Okay, sorry for posting so much, so quickly but I'm really concerned about system requirements. Doe... read more | 09/06/2005 (8:19 am) |
| Large worlds? | Then what makes TSE able to handle larger worlds? Whats changed in it?... read more | 09/06/2005 (8:13 am) |
| Large worlds? | Loading multiple maps as sort of 'zones' just wouldn't work for my needs :( Mind explaining TSE, an... read more | 09/06/2005 (7:18 am) |
| Large worlds? | Well drats, I guess thats not much problem - as its not all that hard to add larger functionality. ... read more | 09/05/2005 (10:52 pm) |
| Research: (M)MOGs system for Torque... | I just wanted to pop in and list some of the specs required to run an MMO, per user: There needs to... read more | 09/05/2005 (9:12 pm) |