Florian Ross's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.1 water question | Better post this in the TGEA forums Shawn.... read more | 07/10/2008 (5:03 am) |
| Digital-Tutors working on Houdini/Torque learning DVD | Texture Baking :D i think that there is a way to do that ( mantra -u or something like that ) bu... read more | 06/22/2008 (3:20 am) |
| Metal Drift players needed | Shame on you Weston XD... read more | 04/03/2008 (2:06 am) |
| TGE uses different fonts than the ones specified (win32) | You mean Outline as in "not filled", right? The easiest way to do that would be to use a font that i... read more | 01/31/2008 (1:38 pm) |
| TGE uses different fonts than the ones specified (win32) | To make windows stop using Bitmap fonts you have to edit the [b]CreateFont[/b] function in [b]bool W... read more | 01/18/2008 (2:14 pm) |
| TGEA compatible with Vista??? | When i was testing last time it worked on Vista x64 RC1 properly. On Beta 2 it had some NVIDIA drive... read more | 02/08/2007 (12:48 am) |
| Beta 3 update: important notes | I think that these folders are noted somewhere in the system ... i think there are tokens in the ins... read more | 12/03/2006 (1:34 pm) |
| Graphics screwed up? | Every programmer uses '.' for floating point values and ',' for seperating parameters. I think we sh... read more | 11/17/2006 (2:39 pm) |
| Graphics screwed up? | [quote] So in German C# express, it you do this: float x = 3,0; [/quote] no it doesnt work. ... read more | 11/17/2006 (2:35 pm) |
| Im | ICQ: #112405380 MSN: fross@gothmail.net AIM: sidherich YIM: sidherich Skype: sidherich XBL: Sid... read more | 11/16/2006 (3:30 pm) |
| Graphics screwed up? | I replaced all , with . where they are needed and uploaded this file [url=http://www.rebtiel.net/fro... read more | 11/16/2006 (3:13 pm) |
| Graphics screwed up? | I think i have an idea. Are you running a Windows that uses a different "comma" than the standard... read more | 11/16/2006 (2:52 pm) |
| Graphics screwed up? | Its actually the very same error i have with Vista x64 i mentioned [url=http://www.garagegames.com/m... read more | 11/16/2006 (2:46 pm) |
| TargetInvocationException | Are you using Beta 2 of the XNA framework?... read more | 11/07/2006 (7:37 am) |
| Basic Documentation | You can get an overview over all classes using VC#'s Class View. In C# you cant have code outside o... read more | 11/07/2006 (3:47 am) |
| Topic: Help, Please. Totally confused about compiling TSE | You need to get HEAD version. the warnings are normal and just mean that in a future version o... read more | 09/17/2006 (9:38 am) |
| Beginner question | They have... read more | 08/18/2006 (3:28 am) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | Open GL was always said to be done after the final of TSE... read more | 08/15/2006 (9:50 am) |
| What's up with the text lists? | Found the bug :) culprit is in this part of the code in file [b]gfxDevice.h line 1364[/b] [code]... read more | 08/10/2006 (6:20 am) |
| TSE "Milestone 3.5" Update | The white terrain thing has been solved a few posts above yours [quote] I was helping ben with f... read more | 07/08/2006 (8:10 am) |
| Compiling TSE with VS 2005 Express Edition | The error you mention should be fixed with a clean rebuilt)... read more | 07/07/2006 (10:10 am) |
| HELP WANTED: atlas texture problems and terrain creation | 1. The blender isnt finished yet 2. Never tried this so far so i cant really tell 3. Its hard ... read more | 07/07/2006 (4:45 am) |
| Compiling TSE with VS 2005 Express Edition | Nope i'm using the june version as well. do you use the newest CVS version and the VC8 project files... read more | 07/07/2006 (3:49 am) |
| Compiling TSE with VS 2005 Express Edition | The errors you have mean that you either dont have the platform SDK installed or you didnt set it up... read more | 07/06/2006 (4:39 pm) |
| TSE "Milestone 3.5" Update | Yes thats true... read more | 07/06/2006 (4:18 pm) |
| TSE "Milestone 3.5" Update | I was helping ben with finding the culprit and changing [code] class AtlasResourceConfigTOC : [b]p... read more | 07/06/2006 (4:04 pm) |
| TSE "Milestone 3.5" Update | I traced the sourcecode with the debugger and saw that it never reached the part where the hardcoded... read more | 07/06/2006 (3:33 pm) |
| TSE "Milestone 3.5" Update | I'm getting the following warning in my console [code] Activating DirectInput... keyboard0 input ... read more | 07/06/2006 (2:30 pm) |
| No D3dcaps2_canautogenmipmap Causes Tse Ms 3.5 To Crash | Another follow up <.< seems like the flickering goes away if i'm [b]not[/b] running the engine a... read more | 07/06/2006 (2:09 pm) |
| TSE "Milestone 3.5" Update | Yes. Just double checked everything. Got a fresh build, applied the 2 changes i mentioned in [url=ht... read more | 07/06/2006 (2:08 pm) |
| TSE "Milestone 3.5" Update | For me the terrain isnt black but white <.< ... i have a 128MB Geforce 6800... read more | 07/05/2006 (1:08 pm) |
| TSE "Milestone 3.5" Update | Grabbed a fresh CVS version and it compiled right out of the box :)... read more | 07/05/2006 (12:56 pm) |
| No D3dcaps2_canautogenmipmap Causes Tse Ms 3.5 To Crash | Another thing i noticed with the very first issue. If i just remove [code] if (in_extrudeMipLev... read more | 07/05/2006 (12:35 pm) |
| No D3dcaps2_canautogenmipmap Causes Tse Ms 3.5 To Crash | Okay :) digged a little deeper and got it to run now (at least it doesnt crash) the code change ... read more | 07/05/2006 (10:49 am) |
| TSE "Milestone 3.5" Update | I just grabbed a fresh CVS checkout, copied the missing (edited and converted) libqslim.vcproj to th... read more | 07/04/2006 (4:08 pm) |
| TSE "Milestone 3.5" Update | Yes i had to manually change all the paths in "libqslim.vcproject" to reflect that the project file ... read more | 07/04/2006 (3:47 pm) |
| TSE "Milestone 3.5" Update | Actually that is not the right fix ... because at "..\lib\libqslim\libqslim.vcproj" is the VC7 versi... read more | 07/04/2006 (2:30 pm) |
| TSE "Milestone 3.5" Update | Are you using vista by any chance? i had the issue that i setup VS 2005 correctly but it didnt link ... read more | 07/02/2006 (1:08 pm) |
| TSE "Milestone 3.5" Update | @Robert [quote] Just add an ampersand to the relevant line and the problem goes away. The line s... read more | 07/02/2006 (4:48 am) |
| TSE "Milestone 3.5" Update | Did that yesterday :)... read more | 07/01/2006 (3:24 pm) |
| TSE "Milestone 3.5" Update | You can simply load the VC7 project files on Visual Studio 2005. It will convert the files to VC8 th... read more | 07/01/2006 (3:16 pm) |
| TSE "Milestone 3.5" Update | Currently working on the VC8 project files. Doing some final tests with them and then i will send th... read more | 06/30/2006 (6:47 pm) |
| Tse | Hi Jarno You could have posted it into TSE public forum :) TSE is TGE with improved graphics c... read more | 06/27/2006 (8:47 am) |
| Error while adding patches | DGL is part of TGE not TSE. You have to convert them... read more | 06/27/2006 (2:17 am) |
| Adding video clips | I thought that Theora wasnt officially ported to TSE yet [url=http://www.garagegames.com/index.ph... read more | 06/26/2006 (8:08 am) |
| April DX9 SDK - get it | DX is mostly a DLL called via Interfaces. They may have changed the implementation in the DLL's whic... read more | 04/20/2006 (12:38 pm) |
| One waterblock or many? | I think many Waterblocks have the problem of rendering the reflection map several times. Once per Wa... read more | 04/12/2006 (1:29 am) |
| TSE Update - Milestone 3 release | @Tom (^.^)b - touche @ Anton The settings you need to make are the same settings that have been m... read more | 04/07/2006 (3:33 pm) |
| TSE Update - Milestone 3 release | In current TSE HEAD UNICODE is already enabled for the actual sourcecode. Now you just need to enabl... read more | 04/07/2006 (3:22 pm) |
| TSE Update - Milestone 3 release | UNICODE is a way to code strings. Allows for international character sets because it uses 2 Bytes pe... read more | 04/07/2006 (3:18 pm) |