Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sierra Bye-Bye?? and Whats the Vivendi story? | I would not be surprised if Vivendi pulled and Infogrames manuever and renamed their entire game div... read more | 11/04/2004 (2:30 pm) |
| First post... new section? | Yes, just added this section - there has not been an official announcement yet. It is meant to give... read more | 11/03/2004 (9:34 am) |
| Torque at DCCC | I'll ask around the office to see if anyone knows more specific information re: the instructors edit... read more | 11/02/2004 (10:30 am) |
| I need Maya Exporter for Torque | [url]http://www.alexswanson.com/torque/dts/[/url] for latest exporter versions.... read more | 11/02/2004 (10:19 am) |
| Poser Models | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5134]gMax FAQ entry[/url... read more | 11/02/2004 (10:12 am) |
| Expoting with Max 6 saying dts version is 188 | Max 6 and 7 exporters can now be found on the [url=http://www.alexswanson.com/torque/dts]Exporter Ma... read more | 11/02/2004 (9:55 am) |
| Texture Resolution/Size | You will either have to disable or rewrite the assembly terrain blender to support terrain textures ... read more | 11/02/2004 (9:36 am) |
| Zap | Don't worry Mozel, once the official ZAP release comes out, there should be more players :)... read more | 11/02/2004 (9:24 am) |
| Game Space and Torque | Also, look at [url=http://www.blender3d.org/]Blender[/url]. The interface takes some getting used t... read more | 11/02/2004 (9:20 am) |
| Torque at DCCC | Welcome to the brand new Torque in Education forums. It is really exciting to see educators usi... read more | 10/27/2004 (3:46 pm) |
| Can you tell me how to create a much better dif? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5627]Marble Blast Level ... read more | 10/27/2004 (2:42 pm) |
| RPG "Level Up" Types | Regarding #7 (No level ups): Examples would be what we thing of as old-school adventure games: Sam ... read more | 10/27/2004 (11:07 am) |
| How do i use QuArK? | Are you sure that you downloaded the compiled program and not the source code only? [url]http://d... read more | 10/26/2004 (10:02 am) |
| Length measurement ratios in torque? | More scale info available in [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 10/25/2004 (10:22 am) |
| Length measurement ratios in torque? | The measurement ratios are relative to the geometry_scale setting in the worldspawn properties of yo... read more | 10/25/2004 (10:20 am) |
| Another level to add to the list | [email]alexs@garagegames.com[/email]... read more | 10/25/2004 (10:10 am) |
| Poser Models | I am not sure what you mean by "complete animation" do you mean a model with all the standard motion... read more | 10/25/2004 (9:58 am) |
| Attaching Mesh To Rig Maya 5 | Are you asking this as it related to Torque? Or just looking for a general Maya rigging tutorial? ... read more | 10/25/2004 (9:44 am) |
| What ever happened to the 2D platform game | Torque 2D.... read more | 10/22/2004 (9:35 am) |
| Quick texture question | I don't think that transferring textures over the network is supported yet in TSE. Theoretically yo... read more | 10/20/2004 (9:39 am) |
| DTS format specification | D'oh, for some reason I thought you wrote the original too. Bad data.... read more | 10/20/2004 (9:34 am) |
| DTS format specification | As far as I know there is no spec document, I have asked Clark Fagot of BraveTree (who wrote the dts... read more | 10/19/2004 (10:40 am) |
| Quark is Slow | A mac/linux port has been attempted by a few groups. Unfortunately, Quark is written in Delphi Pasc... read more | 10/19/2004 (10:34 am) |
| DTS format specification | I would recommend that you look at the source code comments in dtsSDKplus.... read more | 10/18/2004 (10:53 am) |
| Levels for "sale" | [email]alexs@garagegames.com[/email]... read more | 10/18/2004 (10:49 am) |
| Quark is Slow | I assume that you're talking about the 3D view here? open up the GL preview window, that should r... read more | 10/18/2004 (10:46 am) |
| Quick Quark quirk | It has to do with Map2Dif. I am not really sure what is going on with that. Hopefully it will get ... read more | 09/24/2004 (10:55 am) |
| New Marble Blast Music! | Should be sweet Bob, the music sounds great so far!... read more | 09/24/2004 (10:53 am) |
| Lets play Tribes 1, 2 and 3 at IGC!! | Actually, if I recall, Mark was kicking everyone's ass at Legends, including Yoshi, but he wasn't al... read more | 09/24/2004 (10:50 am) |
| This book cover look familiar to anybody ;) | It is used with permission, I helped them ge the high-res Orc screenshot.... read more | 09/24/2004 (10:30 am) |
| Modo released | Looks good on paper. I agree that I'd like to see a demo. Pretty pricey for an indie budget, espec... read more | 09/23/2004 (11:21 am) |
| Lets play Tribes 1, 2 and 3 at IGC!! | [url=http://www.legendsthegame.com/]Legends[/url] will be played at IGC, that should satiate the nee... read more | 09/23/2004 (11:18 am) |
| G4 crash! | Hmm, such a huge object might cause the lighting code to blow up. That is just my non-programmer gu... read more | 09/22/2004 (11:08 am) |
| New level finished! El Partido de Pinata! | Alexs@garagegames.com... read more | 09/22/2004 (11:08 am) |
| MBG version 1.5? | Version 1.5 is mostly identical to 1.4.1. It is the number for the special build we did for distrib... read more | 09/22/2004 (11:03 am) |
| Torque Shader Engine | You will be able to import current terrain files.... read more | 09/22/2004 (10:35 am) |
| Mech model (CAV dictator) | Very cool stuff. Nice way to show it off, too. For interested parties: [url=http://www.demicron.c... read more | 09/22/2004 (10:26 am) |
| Lore vs Think Tank's | [quote]Synapse Lighting Pack vs IGC E-Ticket... [/quote] I smell a GID.... read more | 09/08/2004 (9:13 pm) |
| New Level Finished...Slingshot! | Awesome stuff Jayar! Glad to see more cool levels. I've been getting a bit of a level building bug... read more | 09/03/2004 (10:19 am) |
| Registration for Mac offline computer | I'm glad to hear that you got it working, and sorry that ignition proved such a pain. We've tried t... read more | 09/03/2004 (10:09 am) |
| Cant download Custom Level "Platform Hazard 2" | I submitted these changes to Rick, along with the description for the Mod, but it doesn't look like ... read more | 09/03/2004 (10:04 am) |
| Png Primer | Stephen, unfortunately Photoshop's default PNG implementation is sort of screwed up when it comes to... read more | 09/03/2004 (10:03 am) |
| Cant download Custom Level "Platform Hazard 2" | @Alan: I'll look into Platform Hazard 2.... regarding summer fun... I know that some of the cust... read more | 09/01/2004 (2:35 pm) |
| Registration for Mac offline computer | Kirt, When registering from home, have you tried temporarilly shutting down the apple firewall whil... read more | 09/01/2004 (2:32 pm) |
| Problems with a new build of map2dif | Quark configuration window -> Maps -> Options UNcheck "don't write floating-point coords"... read more | 09/01/2004 (2:15 pm) |
| Normal maps | The purpose of TSE is to bring TGE's rendering pipeline up to date. It adds full modern shader hard... read more | 09/01/2004 (2:13 pm) |
| I need a QuARK/DIF guru to clear up a question =) | It sounds like you are assuming that the textures are included in the DIF, which they are not. Ensu... read more | 09/01/2004 (1:51 pm) |
| People selling torque on ebay !!!! | Contacted eBay re: this, they may have been the ones who took down the auction. Also got us set up ... read more | 08/25/2004 (1:42 pm) |
| Where's the blank mission template? | Oops. that is no good. I'll fix that. Until that gets updated - making a new mission template is ... read more | 08/24/2004 (10:23 am) |
| Self-made detail maps causing extreme light overexposure | This is pretty much the normal behavior for detail maps. They have to be grey-averaged. Using the ... read more | 08/23/2004 (3:40 pm) |