Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Sierra Bye-Bye?? and Whats the Vivendi story? I would not be surprised if Vivendi pulled and Infogrames manuever and renamed their entire game div... read more 11/04/2004 (2:30 pm)
First post... new section? Yes, just added this section - there has not been an official announcement yet. It is meant to give... read more 11/03/2004 (9:34 am)
Torque at DCCC I'll ask around the office to see if anyone knows more specific information re: the instructors edit... read more 11/02/2004 (10:30 am)
I need Maya Exporter for Torque [url]http://www.alexswanson.com/torque/dts/[/url] for latest exporter versions.... read more 11/02/2004 (10:19 am)
Poser Models [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5134]gMax FAQ entry[/url... read more 11/02/2004 (10:12 am)
Expoting with Max 6 saying dts version is 188 Max 6 and 7 exporters can now be found on the [url=http://www.alexswanson.com/torque/dts]Exporter Ma... read more 11/02/2004 (9:55 am)
Texture Resolution/Size You will either have to disable or rewrite the assembly terrain blender to support terrain textures ... read more 11/02/2004 (9:36 am)
Zap Don't worry Mozel, once the official ZAP release comes out, there should be more players :)... read more 11/02/2004 (9:24 am)
Game Space and Torque Also, look at [url=http://www.blender3d.org/]Blender[/url]. The interface takes some getting used t... read more 11/02/2004 (9:20 am)
Torque at DCCC Welcome to the brand new Torque in Education forums. It is really exciting to see educators usi... read more 10/27/2004 (3:46 pm)
Can you tell me how to create a much better dif? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5627]Marble Blast Level ... read more 10/27/2004 (2:42 pm)
RPG "Level Up" Types Regarding #7 (No level ups): Examples would be what we thing of as old-school adventure games: Sam ... read more 10/27/2004 (11:07 am)
How do i use QuArK? Are you sure that you downloaded the compiled program and not the source code only? [url]http://d... read more 10/26/2004 (10:02 am)
Length measurement ratios in torque? More scale info available in [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more 10/25/2004 (10:22 am)
Length measurement ratios in torque? The measurement ratios are relative to the geometry_scale setting in the worldspawn properties of yo... read more 10/25/2004 (10:20 am)
Another level to add to the list [email]alexs@garagegames.com[/email]... read more 10/25/2004 (10:10 am)
Poser Models I am not sure what you mean by "complete animation" do you mean a model with all the standard motion... read more 10/25/2004 (9:58 am)
Attaching Mesh To Rig Maya 5 Are you asking this as it related to Torque? Or just looking for a general Maya rigging tutorial? ... read more 10/25/2004 (9:44 am)
What ever happened to the 2D platform game Torque 2D.... read more 10/22/2004 (9:35 am)
Quick texture question I don't think that transferring textures over the network is supported yet in TSE. Theoretically yo... read more 10/20/2004 (9:39 am)
DTS format specification D'oh, for some reason I thought you wrote the original too. Bad data.... read more 10/20/2004 (9:34 am)
DTS format specification As far as I know there is no spec document, I have asked Clark Fagot of BraveTree (who wrote the dts... read more 10/19/2004 (10:40 am)
Quark is Slow A mac/linux port has been attempted by a few groups. Unfortunately, Quark is written in Delphi Pasc... read more 10/19/2004 (10:34 am)
DTS format specification I would recommend that you look at the source code comments in dtsSDKplus.... read more 10/18/2004 (10:53 am)
Levels for "sale" [email]alexs@garagegames.com[/email]... read more 10/18/2004 (10:49 am)
Quark is Slow I assume that you're talking about the 3D view here? open up the GL preview window, that should r... read more 10/18/2004 (10:46 am)
Quick Quark quirk It has to do with Map2Dif. I am not really sure what is going on with that. Hopefully it will get ... read more 09/24/2004 (10:55 am)
New Marble Blast Music! Should be sweet Bob, the music sounds great so far!... read more 09/24/2004 (10:53 am)
Lets play Tribes 1, 2 and 3 at IGC!! Actually, if I recall, Mark was kicking everyone's ass at Legends, including Yoshi, but he wasn't al... read more 09/24/2004 (10:50 am)
This book cover look familiar to anybody ;) It is used with permission, I helped them ge the high-res Orc screenshot.... read more 09/24/2004 (10:30 am)
Modo released Looks good on paper. I agree that I'd like to see a demo. Pretty pricey for an indie budget, espec... read more 09/23/2004 (11:21 am)
Lets play Tribes 1, 2 and 3 at IGC!! [url=http://www.legendsthegame.com/]Legends[/url] will be played at IGC, that should satiate the nee... read more 09/23/2004 (11:18 am)
G4 crash! Hmm, such a huge object might cause the lighting code to blow up. That is just my non-programmer gu... read more 09/22/2004 (11:08 am)
New level finished! El Partido de Pinata! Alexs@garagegames.com... read more 09/22/2004 (11:08 am)
MBG version 1.5? Version 1.5 is mostly identical to 1.4.1. It is the number for the special build we did for distrib... read more 09/22/2004 (11:03 am)
Torque Shader Engine You will be able to import current terrain files.... read more 09/22/2004 (10:35 am)
Mech model (CAV dictator) Very cool stuff. Nice way to show it off, too. For interested parties: [url=http://www.demicron.c... read more 09/22/2004 (10:26 am)
Lore vs Think Tank's [quote]Synapse Lighting Pack vs IGC E-Ticket... [/quote] I smell a GID.... read more 09/08/2004 (9:13 pm)
New Level Finished...Slingshot! Awesome stuff Jayar! Glad to see more cool levels. I've been getting a bit of a level building bug... read more 09/03/2004 (10:19 am)
Registration for Mac offline computer I'm glad to hear that you got it working, and sorry that ignition proved such a pain. We've tried t... read more 09/03/2004 (10:09 am)
Cant download Custom Level "Platform Hazard 2" I submitted these changes to Rick, along with the description for the Mod, but it doesn't look like ... read more 09/03/2004 (10:04 am)
Png Primer Stephen, unfortunately Photoshop's default PNG implementation is sort of screwed up when it comes to... read more 09/03/2004 (10:03 am)
Cant download Custom Level "Platform Hazard 2" @Alan: I'll look into Platform Hazard 2.... regarding summer fun... I know that some of the cust... read more 09/01/2004 (2:35 pm)
Registration for Mac offline computer Kirt, When registering from home, have you tried temporarilly shutting down the apple firewall whil... read more 09/01/2004 (2:32 pm)
Problems with a new build of map2dif Quark configuration window -> Maps -> Options UNcheck "don't write floating-point coords"... read more 09/01/2004 (2:15 pm)
Normal maps The purpose of TSE is to bring TGE's rendering pipeline up to date. It adds full modern shader hard... read more 09/01/2004 (2:13 pm)
I need a QuARK/DIF guru to clear up a question =) It sounds like you are assuming that the textures are included in the DIF, which they are not. Ensu... read more 09/01/2004 (1:51 pm)
People selling torque on ebay !!!! Contacted eBay re: this, they may have been the ones who took down the auction. Also got us set up ... read more 08/25/2004 (1:42 pm)
Where's the blank mission template? Oops. that is no good. I'll fix that. Until that gets updated - making a new mission template is ... read more 08/24/2004 (10:23 am)
Self-made detail maps causing extreme light overexposure This is pretty much the normal behavior for detail maps. They have to be grey-averaged. Using the ... read more 08/23/2004 (3:40 pm)