Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
My first forum .mis and .png files go in /marble/data/missions/custom .dif files go in /marble/data/in... read more 11/22/2004 (9:52 am)
How do i add marble blast to my sons user account applic. folder I am glad you found a workaround, I'll post if any progress is made on this.... read more 11/22/2004 (9:48 am)
Map2Dif Errors and solutions @FruitBat, it is great that you are doing this, and I'll look into adding these to the QuArK FAQ, bu... read more 11/22/2004 (9:29 am)
Normal and transparency problems -3DSMax Please use the new [url=http://www.garagegames.com/mg/forums/result.area.php?qa=36]Torque art forums... read more 11/22/2004 (9:26 am)
Making marble blast levels? See [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=84]Marble Blast Level Editing[/url... read more 11/22/2004 (9:21 am)
Snachurz Concept Art Snapshot by Nauris Krauze! Currently the snapshot only shows up under the Torque for Artists page, on the right hand side.... read more 11/18/2004 (10:28 am)
Snachurz Concept Art Snapshot by Nauris Krauze! Oops, updated the thread topic :) Should have more closely read the description of the image. @V... read more 11/18/2004 (10:28 am)
How do i add marble blast to my sons user account applic. folder Update: seems that this is a problem with all Torque games, plus Gish (which is not made in Torque, ... read more 11/18/2004 (10:18 am)
How do i add marble blast to my sons user account applic. folder I am sending a report of this to our mac and marble blast coders. Thanks for pointing it out, I had... read more 11/18/2004 (10:17 am)
I messed up a level! The best way to fix this is probably to redownload marble blast and copy the kind of the mountain .m... read more 11/18/2004 (10:04 am)
Free Models :) There is now a [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=144]Torque Art Freebies... read more 11/18/2004 (10:03 am)
Free Models :) Awesome work and texturing! Might I suggest posting in the Torque art [url=http://www.garagegames... read more 11/18/2004 (9:59 am)
Convex hulls Error Help Pl And the collision mesh needs to be convex. I suggest starting with a box until you are sure it is w... read more 11/18/2004 (9:53 am)
GG Logo? @Gary: Thanks for pointing that one out! Hadn't even occured to me. It is updated now, but you ma... read more 11/18/2004 (9:50 am)
New Torque Art Forum Section I really wish we had sticky posts, but until then, I will have to bump this thread.... read more 11/18/2004 (9:22 am)
Maple3D Max exporter + Map2Dif problems Also, you might need to do the create map command if you are just doing the build DIF command alone,... read more 11/17/2004 (9:34 am)
Maple3D Max exporter + Map2Dif problems Sorry to be a nag, but I want to make absolutely sure: You have specifically set output format to Va... read more 11/17/2004 (9:31 am)
Another Quark issue It actually works out pretty well, since the GL window is a lot faster to update than software mode.... read more 11/17/2004 (9:24 am)
Worlds of Warcraft--Focus on Art Guild Wars was definitely going for a more realistic look, though I don't necessarilly equate realis... read more 11/17/2004 (9:18 am)
Maple3D Max exporter + Map2Dif problems The map has to be in Valve220 format to go through map2dif. You will probably have to open it in Qu... read more 11/16/2004 (4:51 pm)
Another Quark issue This seems to be a common problem with QuArK. I use the GL preview window at all times to avoid thi... read more 11/16/2004 (4:40 pm)
Any new versions of Marble Blast? The 1.5 version is the promotional version for the Apple Bundle. There are not any significant chan... read more 11/16/2004 (4:34 pm)
Info Torque You can do facial animation with any stadard bone rig you can create, same goes for hair. There is ... read more 11/16/2004 (4:23 pm)
How to make double sided polygon?? This would be a good question to ask in the [url=http://www.garagegames.com/mg/forums/result.area.ph... read more 11/16/2004 (4:19 pm)
Blender We have a [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=134]Blender Exporter Forum[/... read more 11/16/2004 (4:17 pm)
Problem with map2dif Try this forum: [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=136]DIF Creation[/url]... read more 11/16/2004 (4:15 pm)
Question about environment maps REmember that we have a [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=132]Max export... read more 11/16/2004 (4:14 pm)
Getting Getting collision to work when exporting objects in Max Remember that we have [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=132]Max forums n... read more 11/16/2004 (4:13 pm)
Worlds of Warcraft--Focus on Art Tauren on the other hand... well.. they really can't dance. I'll give them an E for effort, thoug... read more 11/16/2004 (4:09 pm)
Dif and worldcraft no lights Lighting should work w/out portals, but usually ends up being totally overpowered by the scene light... read more 11/11/2004 (12:21 pm)
Worlds of Warcraft--Focus on Art Been playing the stress test beta. It is prettier than other MMOs, the interface and various social... read more 11/11/2004 (11:13 am)
DTS Export from Max 6 Issue These are the music forums, in the future, please post Max questions in the [url=http://www.garagega... read more 11/11/2004 (11:08 am)
GG Logo? Until the official site gets updated, I've put up the [url=http://www.alexswanson.com/torque/downloa... read more 11/11/2004 (11:05 am)
GG Logo? The old icon was a graphic design nightmare, in my opinion. My first thought on seeing it back when... read more 11/11/2004 (10:53 am)
Alien Model @Eric: Roger Bacon's website (linked in his profile) [url]http://www.roger-bacon.co.uk[/url]... read more 11/08/2004 (10:03 am)
Cell Shading Yay Very nice! I really do enjoy cell shaded games.... read more 11/08/2004 (10:01 am)
Moving platforms You may find this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=14935]forum thread[... read more 11/08/2004 (9:45 am)
MultiRess - too hard for n00b ! Bravetree just released a [url=http://www.garagegames.com/pg/product/view.php?id=52]character conten... read more 11/08/2004 (9:41 am)
OMG look at these environmental shaders Of course, you could use these shaders on a surface and render them out to your texture map... but t... read more 11/05/2004 (1:14 pm)
OMG look at these environmental shaders @Randy: Unfortunately, real-time shaders and Max/Maya shaders are not the same thing. The shader... read more 11/05/2004 (1:13 pm)
Alien Model @Roger: Thanks for posting the wireframe, looks very clean. If you run into any snags getting your... read more 11/05/2004 (1:06 pm)
Using 3d studio to produce buildings for TGE/TSE @Gramophone: Modifications can be made to structures to have moving/rotating platforms as in Marble... read more 11/05/2004 (1:02 pm)
Why is a brush called a brush? "Chunk" would be good. Or "lump". I think either of those would reflect the experience of working ... read more 11/05/2004 (12:53 pm)
Modelling in 3D Studio Max Only mesh objects can be output from 3DSMax to Torque. The problems with multi-part mesh output pro... read more 11/05/2004 (12:49 pm)
Alien Model Hooray for skaven. The art on your website is awesome. Very nice modelling... what is the poly c... read more 11/04/2004 (3:12 pm)
Im #1.... Lower polys by using transparency? I am afraid I'm not totally sure what you mean? Perhaps repre... read more 11/04/2004 (3:09 pm)
Using 3d studio to produce buildings for TGE/TSE Generally interiors (structures that the player can enter) need to be created with a convex brush ba... read more 11/04/2004 (3:07 pm)
Head Animation Problem I am confused as to what you mean by having two tracks of animation at the same time. Things should... read more 11/04/2004 (2:35 pm)
New Torque Art Forum Section There will be a big announcement of all the new art stuff, including the forums, shortly... just iro... read more 11/04/2004 (2:32 pm)
New Torque banner is hilarious! Glad that you enjoyed it, we had fun coming up with that one :)... read more 11/04/2004 (2:31 pm)