Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Level competetion | Kenneth: It is a bit of a lengthy process, unfortunately Start out by going to the [url=http://w... read more | 11/20/2003 (2:47 pm) |
| Lots of new levels! | Sorry for the delay, I bugged rick again today and he says he'll get it done today (he's been quite ... read more | 11/20/2003 (1:41 pm) |
| Marble going down sides of platforms | Basically Mark says he's known about this issue, but fixing it would require major changes to the ma... read more | 11/20/2003 (1:36 pm) |
| Spanking new Particle Engine | Good point Eric, thanks for pointing out that resource to me. That'll keep my tided over till Melv'... read more | 11/20/2003 (1:28 pm) |
| Ever felt like you're being hunted? | This does sound like an interesting idea (although I skimmed most of it's rather exhaustive length) ... read more | 11/20/2003 (1:21 pm) |
| Content Packs | Oops! *cough* yes, it must be a new product. certainly it wasn't an error on my part. er.. that... read more | 11/20/2003 (1:08 pm) |
| Piracy | All games get warezed sooner or later. Is it for the GG distributed version, the Shockwave or the... read more | 11/20/2003 (12:05 pm) |
| Spanking new Particle Engine | @Davis: That is true, but it is still a hassle to have to go through the time it takes to tab out, ... read more | 11/19/2003 (3:13 pm) |
| Level competetion | I mentioned it to Jay again today, and he does think it is a good idea. I can't really mention spec... read more | 11/19/2003 (12:47 pm) |
| Alex, I need help | Oh, hmm, you will have to do the same thing as with the time bonus, then - add a dynamic field named... read more | 11/19/2003 (12:38 pm) |
| Hint books | The hintbook sounds like an excellent idea, I would be glad to post the pdfs on the custom content s... read more | 11/19/2003 (12:34 pm) |
| Please Support | Will do :) There is a lot to consider as far as entry rules and how to select the winners, etc.... read more | 11/19/2003 (12:31 pm) |
| Max2map and map2dif | Yep, QuArK is the way to go. It has a bit of a learning curve, and it really isn't great for organi... read more | 11/19/2003 (12:13 pm) |
| Spanking new Particle Engine | Ryan: I am sure there will be plenty of examples to look at in Stratagem once it comes out, right M... read more | 11/19/2003 (12:08 pm) |
| Seperate DX and OGL?? | Wow, seeing as D3D is only compatible with windows, that is a little ironic. I realize what kind of... read more | 11/19/2003 (11:40 am) |
| Please Support | I think if there is a new Marble Blast game, it will probably be an entirely new product... If I we... read more | 11/18/2003 (12:49 pm) |
| Marble going down sides of platforms | Woah, I see what you mean. I'll point this out to Mark, since it is probably something in the physi... read more | 11/18/2003 (12:33 pm) |
| Alex, I need help | Woah, cool :) the things you learn... thanks, Kenneth!... read more | 11/18/2003 (12:29 pm) |
| Battlefield 1942 style map textures?? | What would be a useful addition would be some what to lay path-following textures or large decals do... read more | 11/18/2003 (12:26 pm) |
| Alex, I need help | 1) The help trigger is working fine for me... just put your text in the text field and make sure you... read more | 11/18/2003 (12:03 pm) |
| Marble going down sides of platforms | As in a moving platform? what level did this happen on?... read more | 11/18/2003 (11:43 am) |
| Max2map and map2dif | Max is not designed to create a brushed based geometry style. My guess is that you are making a lot... read more | 11/18/2003 (11:29 am) |
| Spanking new Particle Engine | Alan - I like the idea of charging for the editor - make the datablocks available in HEAD, but have ... read more | 11/18/2003 (11:21 am) |
| Spanking new Particle Engine | [i]- What features would you consider *essential*? (Please be specific as possible)[/i] Previewin... read more | 11/18/2003 (11:09 am) |
| AppleScript for replacing marble skin | Actually, I think it is better if I don't post them pre-compiled, as people can copy the marble blas... read more | 11/17/2003 (3:18 pm) |
| New level: marble hell | I have this level downloaded, I'll put it up on the GG page soon.... read more | 11/17/2003 (12:18 pm) |
| AppleScript for replacing marble skin | Thanks, Solo. I will compile these to apps and place them on the download page at next update (for ... read more | 11/17/2003 (12:17 pm) |
| Lots of new levels! | I'll get these up as soon as I get a chance :)... read more | 11/17/2003 (12:15 pm) |
| Gold time for Level 46: Pinball Wizard | First, use the bumpers to go uphill, rolling against the slope (almost) always slows you down more t... read more | 11/17/2003 (12:12 pm) |
| Tunnels | It depends upon the theme of your labyrinth. This works well for human built tunnels, not as well f... read more | 11/17/2003 (11:40 am) |
| Please Delete | Also see the [url=http://www.gorpe.com/]GORPE Project[/url], it has code available for stitching mul... read more | 11/14/2003 (1:51 pm) |
| AppleScript for replacing marble skin | Excellent! That is quite handy. Do you know if AppleScript can parse file names for their extension... read more | 11/14/2003 (1:36 pm) |
| Its time for Max physique support to be added to torque | Blender does show promise... I'd like to see full undo functionality and a slightly less obtuse inte... read more | 11/14/2003 (11:40 am) |
| Blender 2.30 Preview Release | Awesome :) With a few more interface improvements, and undo capabilities, we won't even have to wor... read more | 11/14/2003 (11:29 am) |
| Maya2DTS | This would work, as would transfering files via the [url=http://www.garagegames.com/mg/forums/result... read more | 11/14/2003 (11:23 am) |
| Its time for Max physique support to be added to torque | Personally I think getting exporters for a broader range of 3D applications is much more important t... read more | 11/13/2003 (4:41 pm) |
| "life2" the revolution in gaming | I have to agree with Ian on this one. You might have trouble attracting customers; they could just ... read more | 11/13/2003 (4:25 pm) |
| Is the TGE with mods able to do this? | You may also be interested in the [url=http://www.gorpe.com]GORPE project[/url]. They are building ... read more | 11/13/2003 (10:14 am) |
| Unable to render TorqueDemo in DirectX | As Ben said - the D3D layer just emulates openGL, which will incur a performance hit. The only reas... read more | 11/13/2003 (10:10 am) |
| Beware of Big Cats | It is working fine on my machine - Mac OS X v.10.3.1 Powerbook G4 867mhz 640 ram 32mb GeForce... read more | 11/13/2003 (10:03 am) |
| MMORPG's Idea Thread | There's an interesting [url=http://www.gamasutra.com/features/20031105/klug_01.shtml]article[/url] o... read more | 11/13/2003 (9:55 am) |
| Clarification regarding likelihood that game will get published | @Alex (who is not me): Good to hear it! The license is designed to allow indies as much publishing ... read more | 11/11/2003 (2:09 pm) |
| Problem with cheat code | Remember the ; (semicolon) at the end of the line - it should read like this: [code]$testCheats = 1... read more | 11/11/2003 (10:48 am) |
| Clarification regarding likelihood that game will get published | [quote]*Yanks hair out* What if our game gets rejected? And we don't have the resources to publish... read more | 11/11/2003 (10:40 am) |
| Please Email Custom Levels to me | Good good :)... read more | 11/10/2003 (10:27 am) |
| Please Email Custom Levels to me | Jozza, Rick doesn't think that there is any reason your browser should be asking for a login. We ha... read more | 11/07/2003 (10:34 am) |
| New level: marble hell | Wow, tought level :) Nicely done though! Took me forever to finish!... read more | 11/07/2003 (10:27 am) |
| Doing buildings as DTS (Repeat ?) | I would use QuArK rather than WC, at this point. It sounds like Valve may be changing the WC licens... read more | 11/07/2003 (10:09 am) |
| How do you download custom levels? Please help! | There is a readme file included with each level download instructing you on what folder to put the c... read more | 11/05/2003 (5:03 pm) |
| Gold Times? | The gold times are intended to be difficult. Some are EXTREMELY difficult - but if you can't figure... read more | 11/05/2003 (11:37 am) |