Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Level competetion Kenneth: It is a bit of a lengthy process, unfortunately Start out by going to the [url=http://w... read more 11/20/2003 (2:47 pm)
Lots of new levels! Sorry for the delay, I bugged rick again today and he says he'll get it done today (he's been quite ... read more 11/20/2003 (1:41 pm)
Marble going down sides of platforms Basically Mark says he's known about this issue, but fixing it would require major changes to the ma... read more 11/20/2003 (1:36 pm)
Spanking new Particle Engine Good point Eric, thanks for pointing out that resource to me. That'll keep my tided over till Melv'... read more 11/20/2003 (1:28 pm)
Ever felt like you're being hunted? This does sound like an interesting idea (although I skimmed most of it's rather exhaustive length) ... read more 11/20/2003 (1:21 pm)
Content Packs Oops! *cough* yes, it must be a new product. certainly it wasn't an error on my part. er.. that... read more 11/20/2003 (1:08 pm)
Piracy All games get warezed sooner or later. Is it for the GG distributed version, the Shockwave or the... read more 11/20/2003 (12:05 pm)
Spanking new Particle Engine @Davis: That is true, but it is still a hassle to have to go through the time it takes to tab out, ... read more 11/19/2003 (3:13 pm)
Level competetion I mentioned it to Jay again today, and he does think it is a good idea. I can't really mention spec... read more 11/19/2003 (12:47 pm)
Alex, I need help Oh, hmm, you will have to do the same thing as with the time bonus, then - add a dynamic field named... read more 11/19/2003 (12:38 pm)
Hint books The hintbook sounds like an excellent idea, I would be glad to post the pdfs on the custom content s... read more 11/19/2003 (12:34 pm)
Please Support Will do :) There is a lot to consider as far as entry rules and how to select the winners, etc.... read more 11/19/2003 (12:31 pm)
Max2map and map2dif Yep, QuArK is the way to go. It has a bit of a learning curve, and it really isn't great for organi... read more 11/19/2003 (12:13 pm)
Spanking new Particle Engine Ryan: I am sure there will be plenty of examples to look at in Stratagem once it comes out, right M... read more 11/19/2003 (12:08 pm)
Seperate DX and OGL?? Wow, seeing as D3D is only compatible with windows, that is a little ironic. I realize what kind of... read more 11/19/2003 (11:40 am)
Please Support I think if there is a new Marble Blast game, it will probably be an entirely new product... If I we... read more 11/18/2003 (12:49 pm)
Marble going down sides of platforms Woah, I see what you mean. I'll point this out to Mark, since it is probably something in the physi... read more 11/18/2003 (12:33 pm)
Alex, I need help Woah, cool :) the things you learn... thanks, Kenneth!... read more 11/18/2003 (12:29 pm)
Battlefield 1942 style map textures?? What would be a useful addition would be some what to lay path-following textures or large decals do... read more 11/18/2003 (12:26 pm)
Alex, I need help 1) The help trigger is working fine for me... just put your text in the text field and make sure you... read more 11/18/2003 (12:03 pm)
Marble going down sides of platforms As in a moving platform? what level did this happen on?... read more 11/18/2003 (11:43 am)
Max2map and map2dif Max is not designed to create a brushed based geometry style. My guess is that you are making a lot... read more 11/18/2003 (11:29 am)
Spanking new Particle Engine Alan - I like the idea of charging for the editor - make the datablocks available in HEAD, but have ... read more 11/18/2003 (11:21 am)
Spanking new Particle Engine [i]- What features would you consider *essential*? (Please be specific as possible)[/i] Previewin... read more 11/18/2003 (11:09 am)
AppleScript for replacing marble skin Actually, I think it is better if I don't post them pre-compiled, as people can copy the marble blas... read more 11/17/2003 (3:18 pm)
New level: marble hell I have this level downloaded, I'll put it up on the GG page soon.... read more 11/17/2003 (12:18 pm)
AppleScript for replacing marble skin Thanks, Solo. I will compile these to apps and place them on the download page at next update (for ... read more 11/17/2003 (12:17 pm)
Lots of new levels! I'll get these up as soon as I get a chance :)... read more 11/17/2003 (12:15 pm)
Gold time for Level 46: Pinball Wizard First, use the bumpers to go uphill, rolling against the slope (almost) always slows you down more t... read more 11/17/2003 (12:12 pm)
Tunnels It depends upon the theme of your labyrinth. This works well for human built tunnels, not as well f... read more 11/17/2003 (11:40 am)
Please Delete Also see the [url=http://www.gorpe.com/]GORPE Project[/url], it has code available for stitching mul... read more 11/14/2003 (1:51 pm)
AppleScript for replacing marble skin Excellent! That is quite handy. Do you know if AppleScript can parse file names for their extension... read more 11/14/2003 (1:36 pm)
Its time for Max physique support to be added to torque Blender does show promise... I'd like to see full undo functionality and a slightly less obtuse inte... read more 11/14/2003 (11:40 am)
Blender 2.30 Preview Release Awesome :) With a few more interface improvements, and undo capabilities, we won't even have to wor... read more 11/14/2003 (11:29 am)
Maya2DTS This would work, as would transfering files via the [url=http://www.garagegames.com/mg/forums/result... read more 11/14/2003 (11:23 am)
Its time for Max physique support to be added to torque Personally I think getting exporters for a broader range of 3D applications is much more important t... read more 11/13/2003 (4:41 pm)
"life2" the revolution in gaming I have to agree with Ian on this one. You might have trouble attracting customers; they could just ... read more 11/13/2003 (4:25 pm)
Is the TGE with mods able to do this? You may also be interested in the [url=http://www.gorpe.com]GORPE project[/url]. They are building ... read more 11/13/2003 (10:14 am)
Unable to render TorqueDemo in DirectX As Ben said - the D3D layer just emulates openGL, which will incur a performance hit. The only reas... read more 11/13/2003 (10:10 am)
Beware of Big Cats It is working fine on my machine - Mac OS X v.10.3.1 Powerbook G4 867mhz 640 ram 32mb GeForce... read more 11/13/2003 (10:03 am)
MMORPG's Idea Thread There's an interesting [url=http://www.gamasutra.com/features/20031105/klug_01.shtml]article[/url] o... read more 11/13/2003 (9:55 am)
Clarification regarding likelihood that game will get published @Alex (who is not me): Good to hear it! The license is designed to allow indies as much publishing ... read more 11/11/2003 (2:09 pm)
Problem with cheat code Remember the ; (semicolon) at the end of the line - it should read like this: [code]$testCheats = 1... read more 11/11/2003 (10:48 am)
Clarification regarding likelihood that game will get published [quote]*Yanks hair out* What if our game gets rejected? And we don't have the resources to publish... read more 11/11/2003 (10:40 am)
Please Email Custom Levels to me Good good :)... read more 11/10/2003 (10:27 am)
Please Email Custom Levels to me Jozza, Rick doesn't think that there is any reason your browser should be asking for a login. We ha... read more 11/07/2003 (10:34 am)
New level: marble hell Wow, tought level :) Nicely done though! Took me forever to finish!... read more 11/07/2003 (10:27 am)
Doing buildings as DTS (Repeat ?) I would use QuArK rather than WC, at this point. It sounds like Valve may be changing the WC licens... read more 11/07/2003 (10:09 am)
How do you download custom levels? Please help! There is a readme file included with each level download instructing you on what folder to put the c... read more 11/05/2003 (5:03 pm)
Gold Times? The gold times are intended to be difficult. Some are EXTREMELY difficult - but if you can't figure... read more 11/05/2003 (11:37 am)