Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Question about licence Remember that programming is only those who have access to the C++ engine code. People can use Torq... read more 12/10/2003 (3:23 pm)
An Exporter to go straight to DIF from Max ? [quote]A lot of modern engines don't use CSG editors, actually most dont, but it woudl take an awful... read more 12/10/2003 (2:53 pm)
Copyrighted material Every indie team should have a contract up front, as Ian suggests. Making a project without one oft... read more 12/10/2003 (12:11 pm)
Black Isle Studios, RIP @Mark: Oh, good to know, in that case maybe it is a loss :/ It is always a bummer to see well known... read more 12/10/2003 (11:50 am)
Any good graph editing apps? Thanks for the response guy! Tim Gift also pointed out the excellent [url=http://www.jgraph.com]jGr... read more 12/09/2003 (3:16 pm)
Quark Unable to find Textures? @Desmond: Thanks! I was opening up DataTorque in Quark and not seeing anything but the toolboxes, ... read more 12/09/2003 (12:41 pm)
Black Isle Studios, RIP From what I had seen of Fallout 3 previews it looked more like Resident Evil with mutants instead of... read more 12/09/2003 (12:28 pm)
Lots of new levels! The map exports with a few warnings for me. The warnings are probably because it is HUGE, the xmas ... read more 12/09/2003 (11:47 am)
x I am not aware of any crash bug associated with having too many levels ;)... read more 12/09/2003 (11:10 am)
Lots of new levels! Kenneth, You are using the MarbleBlastMap2Dif right? There are a lot of minor errors in Quark ... read more 12/08/2003 (4:59 pm)
Multi-phase levels? This is probably caused by the lightmap not being able to handle that large an object. You can fix ... read more 12/08/2003 (4:52 pm)
Custom Level Archive! Also, I have been going through and looking at the levels in MB to see if some parts don't show up, ... read more 12/08/2003 (4:33 pm)
Map2dif Error If you are using Quark, make sure that in Configuration->Map->Options, you [b]don't[/b] have "don't ... read more 12/08/2003 (4:21 pm)
Portals, LOD combo Well... you could try making each "zone" a separate portalized interior, or even have multiple secti... read more 12/08/2003 (4:16 pm)
Torque crashes soon after loading .dif The same thing can happen with the other max2map files out there. Building levels in max just seems... read more 12/08/2003 (4:12 pm)
Having Problems with demo version If you are looking at it from a modding/hobby standpoint, I would just use the in game editor as sug... read more 12/08/2003 (12:02 pm)
Small Demos Ben, We are working on just such a project. We realized that the Torque Demo is a bit much for b... read more 12/08/2003 (11:38 am)
exporting models with milkshape If you are replacing the Orc directly, but still using all of its animations sequences, your model w... read more 12/04/2003 (11:53 am)
Lots of new levels! Kenneth, I posted some instructions in another forum. Fist: make sure that you are using Quark in T... read more 12/04/2003 (11:30 am)
Please Email Custom Levels to me Kenneth, If you have Desmond Fletcher's Quark4Torque installed, you will need to compy MarbleBlas... read more 12/04/2003 (11:23 am)
Gold Time on three fold maze It is a difficult one. This and Will o' Wisp were two of Mark's most played levels, and since we ba... read more 12/04/2003 (11:03 am)
Map2dif error As long as it looks okay in game the problem was probably some invalid brush or orphaned planes that... read more 12/04/2003 (10:52 am)
Gold Time on three fold maze Scott, it turns out that the demos on the mac version of MB are different from those on the PC, so t... read more 12/03/2003 (11:47 am)
Demo crashes when switching to D3D/DX Crashing to desktop is bad regardless of whether using D3D is a good idea. A lot of people are unde... read more 12/03/2003 (11:23 am)
Fx!!! Where Are They? TGERad is very nice indeed :) I agree on q3map, as well... I wonder how long it'll be before it is ... read more 12/03/2003 (11:20 am)
Quark Unable to find Textures? @Desmond: Hey, that reminds me of something I was wondering back during MB development days - is it ... read more 12/03/2003 (10:50 am)
Using Normal Maps to Increase Quality in Low-Poly Models You can do some forms of bump-mapping without shaders, which might make some of those techniques pos... read more 12/03/2003 (10:43 am)
Gold Time on three fold maze @Scott: if you wait for a few seconds at the MB startup screen, it will start to play demos. One o... read more 12/02/2003 (1:31 pm)
Fx!!! Where Are They? @Davis & John: I agree that far more important than shader support and fancy DX9 features, is just p... read more 12/02/2003 (1:06 pm)
Exporting Error with Map. 1+2: set the patches under your terrain to Empty (same as you would if creating an underground tunne... read more 12/02/2003 (11:37 am)
Quark Unable to find Textures? The texture has to be loaded in the QuArK texture browser, rather than from a path to your hard driv... read more 12/02/2003 (11:30 am)
Need help with ?modeling? issues Remember that you can create up to 9 collision detail objects (though the fewer you have, the better... read more 12/01/2003 (3:52 pm)
Need help with ?modeling? issues Concave and convex surfaces only matter on collision masses and interiors. If you have created the ... read more 12/01/2003 (3:50 pm)
Advanced Level 5 : Freeway Crossing It may not be the fastest way to go, but your can really get some good air if you hit those mines at... read more 12/01/2003 (12:40 pm)
Racing game car display issue I'll see if I can at least make the LOD not kick in quite so close, so the camera motion doesn't tri... read more 12/01/2003 (11:47 am)
Map2dif error I have had this error too. The current versions of map2dif (or the [url=ftp://demos.garagegames.com... read more 12/01/2003 (11:36 am)
Racing game car display issue Yes it is a LOD problem, as Xavier suspected - I have noticed it too. I think that the 3ds model of... read more 12/01/2003 (11:27 am)
Level editor? @Benoit: Quark is written in Delphi Pascal and Python. There has been at least one porting initiati... read more 11/25/2003 (5:16 pm)
Arcade games with TGE Marble Blast is an example of a single player game that still has the TGE networking code. The clie... read more 11/24/2003 (4:33 pm)
Hint books Actually I think that one was Mark... but thanks!... read more 11/24/2003 (12:22 pm)
Message of the day Good point...... read more 11/24/2003 (12:12 pm)
map2dif mac?!? Oops, probably a mix-up on my end, I know I'd downloaded and looked at JQT prior to sky sending me t... read more 11/24/2003 (12:07 pm)
We need more games like RPG Maker 2 There's always Neverwinter Nights. Also, if you are a mac user, you can make games that will run on... read more 11/24/2003 (11:02 am)
map2dif mac?!? Ah, my understanding was just that Sky had updated it to compile for OS X, if the original author ha... read more 11/21/2003 (3:40 pm)
map2dif mac?!? The OS X version of JQT can be downloaded [url=ftp://demos.garagegames.com/marbleblast_levels/JQT110... read more 11/21/2003 (2:00 pm)
Level competetion Ahh, just Quark63c.zip, that is the custom version of Quark you need. You already have python, and ... read more 11/21/2003 (11:47 am)
Lots of new levels! Yup, archive is updated - though Rings will have to wait till the next update. All the new levels f... read more 11/21/2003 (11:40 am)
Suicide slide Hey everyone, unfortunately I got this fix just after sending the archive off to rick for an update ... read more 11/21/2003 (11:36 am)
Gorpe Rpg Cvs Compile Help @Eman: J. Donovan seems to have up and vanished the last few weeks. Hopefully he'll reappear and gi... read more 11/21/2003 (10:49 am)
New MB forum - hint book Awesome, thanks Mark!... read more 11/20/2003 (2:49 pm)