Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question about licence | Remember that programming is only those who have access to the C++ engine code. People can use Torq... read more | 12/10/2003 (3:23 pm) |
| An Exporter to go straight to DIF from Max ? | [quote]A lot of modern engines don't use CSG editors, actually most dont, but it woudl take an awful... read more | 12/10/2003 (2:53 pm) |
| Copyrighted material | Every indie team should have a contract up front, as Ian suggests. Making a project without one oft... read more | 12/10/2003 (12:11 pm) |
| Black Isle Studios, RIP | @Mark: Oh, good to know, in that case maybe it is a loss :/ It is always a bummer to see well known... read more | 12/10/2003 (11:50 am) |
| Any good graph editing apps? | Thanks for the response guy! Tim Gift also pointed out the excellent [url=http://www.jgraph.com]jGr... read more | 12/09/2003 (3:16 pm) |
| Quark Unable to find Textures? | @Desmond: Thanks! I was opening up DataTorque in Quark and not seeing anything but the toolboxes, ... read more | 12/09/2003 (12:41 pm) |
| Black Isle Studios, RIP | From what I had seen of Fallout 3 previews it looked more like Resident Evil with mutants instead of... read more | 12/09/2003 (12:28 pm) |
| Lots of new levels! | The map exports with a few warnings for me. The warnings are probably because it is HUGE, the xmas ... read more | 12/09/2003 (11:47 am) |
| x | I am not aware of any crash bug associated with having too many levels ;)... read more | 12/09/2003 (11:10 am) |
| Lots of new levels! | Kenneth, You are using the MarbleBlastMap2Dif right? There are a lot of minor errors in Quark ... read more | 12/08/2003 (4:59 pm) |
| Multi-phase levels? | This is probably caused by the lightmap not being able to handle that large an object. You can fix ... read more | 12/08/2003 (4:52 pm) |
| Custom Level Archive! | Also, I have been going through and looking at the levels in MB to see if some parts don't show up, ... read more | 12/08/2003 (4:33 pm) |
| Map2dif Error | If you are using Quark, make sure that in Configuration->Map->Options, you [b]don't[/b] have "don't ... read more | 12/08/2003 (4:21 pm) |
| Portals, LOD combo | Well... you could try making each "zone" a separate portalized interior, or even have multiple secti... read more | 12/08/2003 (4:16 pm) |
| Torque crashes soon after loading .dif | The same thing can happen with the other max2map files out there. Building levels in max just seems... read more | 12/08/2003 (4:12 pm) |
| Having Problems with demo version | If you are looking at it from a modding/hobby standpoint, I would just use the in game editor as sug... read more | 12/08/2003 (12:02 pm) |
| Small Demos | Ben, We are working on just such a project. We realized that the Torque Demo is a bit much for b... read more | 12/08/2003 (11:38 am) |
| exporting models with milkshape | If you are replacing the Orc directly, but still using all of its animations sequences, your model w... read more | 12/04/2003 (11:53 am) |
| Lots of new levels! | Kenneth, I posted some instructions in another forum. Fist: make sure that you are using Quark in T... read more | 12/04/2003 (11:30 am) |
| Please Email Custom Levels to me | Kenneth, If you have Desmond Fletcher's Quark4Torque installed, you will need to compy MarbleBlas... read more | 12/04/2003 (11:23 am) |
| Gold Time on three fold maze | It is a difficult one. This and Will o' Wisp were two of Mark's most played levels, and since we ba... read more | 12/04/2003 (11:03 am) |
| Map2dif error | As long as it looks okay in game the problem was probably some invalid brush or orphaned planes that... read more | 12/04/2003 (10:52 am) |
| Gold Time on three fold maze | Scott, it turns out that the demos on the mac version of MB are different from those on the PC, so t... read more | 12/03/2003 (11:47 am) |
| Demo crashes when switching to D3D/DX | Crashing to desktop is bad regardless of whether using D3D is a good idea. A lot of people are unde... read more | 12/03/2003 (11:23 am) |
| Fx!!! Where Are They? | TGERad is very nice indeed :) I agree on q3map, as well... I wonder how long it'll be before it is ... read more | 12/03/2003 (11:20 am) |
| Quark Unable to find Textures? | @Desmond: Hey, that reminds me of something I was wondering back during MB development days - is it ... read more | 12/03/2003 (10:50 am) |
| Using Normal Maps to Increase Quality in Low-Poly Models | You can do some forms of bump-mapping without shaders, which might make some of those techniques pos... read more | 12/03/2003 (10:43 am) |
| Gold Time on three fold maze | @Scott: if you wait for a few seconds at the MB startup screen, it will start to play demos. One o... read more | 12/02/2003 (1:31 pm) |
| Fx!!! Where Are They? | @Davis & John: I agree that far more important than shader support and fancy DX9 features, is just p... read more | 12/02/2003 (1:06 pm) |
| Exporting Error with Map. | 1+2: set the patches under your terrain to Empty (same as you would if creating an underground tunne... read more | 12/02/2003 (11:37 am) |
| Quark Unable to find Textures? | The texture has to be loaded in the QuArK texture browser, rather than from a path to your hard driv... read more | 12/02/2003 (11:30 am) |
| Need help with ?modeling? issues | Remember that you can create up to 9 collision detail objects (though the fewer you have, the better... read more | 12/01/2003 (3:52 pm) |
| Need help with ?modeling? issues | Concave and convex surfaces only matter on collision masses and interiors. If you have created the ... read more | 12/01/2003 (3:50 pm) |
| Advanced Level 5 : Freeway Crossing | It may not be the fastest way to go, but your can really get some good air if you hit those mines at... read more | 12/01/2003 (12:40 pm) |
| Racing game car display issue | I'll see if I can at least make the LOD not kick in quite so close, so the camera motion doesn't tri... read more | 12/01/2003 (11:47 am) |
| Map2dif error | I have had this error too. The current versions of map2dif (or the [url=ftp://demos.garagegames.com... read more | 12/01/2003 (11:36 am) |
| Racing game car display issue | Yes it is a LOD problem, as Xavier suspected - I have noticed it too. I think that the 3ds model of... read more | 12/01/2003 (11:27 am) |
| Level editor? | @Benoit: Quark is written in Delphi Pascal and Python. There has been at least one porting initiati... read more | 11/25/2003 (5:16 pm) |
| Arcade games with TGE | Marble Blast is an example of a single player game that still has the TGE networking code. The clie... read more | 11/24/2003 (4:33 pm) |
| Hint books | Actually I think that one was Mark... but thanks!... read more | 11/24/2003 (12:22 pm) |
| Message of the day | Good point...... read more | 11/24/2003 (12:12 pm) |
| map2dif mac?!? | Oops, probably a mix-up on my end, I know I'd downloaded and looked at JQT prior to sky sending me t... read more | 11/24/2003 (12:07 pm) |
| We need more games like RPG Maker 2 | There's always Neverwinter Nights. Also, if you are a mac user, you can make games that will run on... read more | 11/24/2003 (11:02 am) |
| map2dif mac?!? | Ah, my understanding was just that Sky had updated it to compile for OS X, if the original author ha... read more | 11/21/2003 (3:40 pm) |
| map2dif mac?!? | The OS X version of JQT can be downloaded [url=ftp://demos.garagegames.com/marbleblast_levels/JQT110... read more | 11/21/2003 (2:00 pm) |
| Level competetion | Ahh, just Quark63c.zip, that is the custom version of Quark you need. You already have python, and ... read more | 11/21/2003 (11:47 am) |
| Lots of new levels! | Yup, archive is updated - though Rings will have to wait till the next update. All the new levels f... read more | 11/21/2003 (11:40 am) |
| Suicide slide | Hey everyone, unfortunately I got this fix just after sending the archive off to rick for an update ... read more | 11/21/2003 (11:36 am) |
| Gorpe Rpg Cvs Compile Help | @Eman: J. Donovan seems to have up and vanished the last few weeks. Hopefully he'll reappear and gi... read more | 11/21/2003 (10:49 am) |
| New MB forum - hint book | Awesome, thanks Mark!... read more | 11/20/2003 (2:49 pm) |