Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Technical Issues | Do you have the latest drivers for your graphics card?... read more | 01/02/2004 (2:23 pm) |
| Quark for Mac? | In regards to Mac Quark: Quark is an open source editor, so in theory it could be ported to Mac. ... read more | 01/02/2004 (2:09 pm) |
| Lots of new levels! | [quote]I have an announcement to make. I have recently bought a new computer which is twice as fast ... read more | 01/02/2004 (1:37 pm) |
| New member, new level | I have been going through all the custom levels by hand figuring out which ones were MBG only. I wi... read more | 01/02/2004 (1:29 pm) |
| Nice logo! | Thanks, I made that shortly after the archive went up, but we had been too busy to get it on the MB ... read more | 01/02/2004 (1:21 pm) |
| When does Alex come home? | *tries not to let all this make his ego too big* Thanks guys, good to be back! Looks like theres... read more | 01/02/2004 (1:18 pm) |
| Marble Blast opening screen in Orbz ?? | Eventually there will be several GG lines of games. All of our current games are part of GG Blast (... read more | 01/02/2004 (1:12 pm) |
| Terrain | Just to clarify - in the mission editor you can load interiors as Kenneth describes, but in order to... read more | 01/02/2004 (1:04 pm) |
| Hi i'm new | Welcome to the community, Spazz. I'm Alex, I did a lot fo the level design for Marble Blast, and al... read more | 01/02/2004 (12:55 pm) |
| It's Almost 2004!!!!!! | Happy new years! Tons of new levels coming in, even as I'm catching up on the forums.... read more | 01/02/2004 (12:48 pm) |
| ! Marble Blast fansite under construction ! | You can't use the logos commercially - eg. if you are planning to make a profit, without permission.... read more | 01/02/2004 (12:46 pm) |
| Welcome Back Alex!!! | Thanks guys, good to be back to Eugene. Can only be idle for so long before I start to get ancy, an... read more | 01/02/2004 (12:22 pm) |
| It's Almost 2004!! | Happy New Year! I'm back for a few days before heading off to MacWorld SF. Really looking forwar... read more | 01/02/2004 (12:16 pm) |
| Stupid Question | Jack, sorry not to have addressed this sooner but I was (as was guessed) out for the holidays and no... read more | 01/02/2004 (12:12 pm) |
| Mac OS 10.3 mouse bug | Did you ever test it with games other than Think Tanks? If it is a TT only problem, try emailing [e... read more | 01/02/2004 (12:03 pm) |
| Torque 2? | [quote]For the 14 year olds: Start practicing now. Don't wait until you get college, or high school,... read more | 01/02/2004 (11:41 am) |
| MAX for levels???? | Bradley, Duncan, At this point it would really be best to learn how to use Quark or another CSG B... read more | 01/02/2004 (11:25 am) |
| Max2Dif | Adrian, you mentioned (quite some time earlier in the post) [quote]... we have 2 engines of our own... read more | 01/02/2004 (11:13 am) |
| v12 Vehicles | Thanks to Ben for pointing this out. I am visiting my parents in Montana at the moment and do not h... read more | 12/26/2003 (10:09 pm) |
| Lighting a scene/objects in max | If you are constructing a scene you want to be able to interact and collide with, you should be usin... read more | 12/18/2003 (12:46 pm) |
| Custom Level Running SLOW... | You are using a GeForce2? That may be chocking on the smoke if there are too many particles being e... read more | 12/18/2003 (12:45 pm) |
| Noob In Need | Don't use quark for this, interior objects don't support transparency correctly by default. You w... read more | 12/18/2003 (12:43 pm) |
| Considering Buying Torque, Advice Wanted | Yes, all this can be done in script as Ben says. In fact, most of it can be done in the built-in GU... read more | 12/18/2003 (12:41 pm) |
| Bones | You can use any bone structure you want if you export your own DSQ files. I suspect that if you... read more | 12/18/2003 (12:03 pm) |
| CompUSA Kiosks | Would be a good way to raise awareness of your software, though. Especially if you had prominent we... read more | 12/18/2003 (11:03 am) |
| Another Level | Awesome, thanks :)... read more | 12/16/2003 (12:42 pm) |
| Lots of new levels! | Jayar, they build them by using parts from the existing levels in new and interesting ways. While y... read more | 12/16/2003 (12:38 pm) |
| Message of the day | Yes it could, and should be used for that. Dynamix was working on a cartoony golf game right before... read more | 12/16/2003 (12:32 pm) |
| Maya to Torque | As far as I know, the .fbx method transfers seamlessly between Maya and Max. The hard part is affor... read more | 12/16/2003 (12:27 pm) |
| QuArK error | It looks to me like you either don't have Map2Dif_DEBUG.exe in the directory specified in the prefer... read more | 12/16/2003 (12:19 pm) |
| Torque 2? | Have you heard of Torque 4? It has a big red button, and when you press it, it makes your game for ... read more | 12/16/2003 (12:14 pm) |
| New mac dev tools | Agreed Justin, I love my little 12" powerbook with its spiffy DVD Burner. Love DVD Studio Pro, too.... read more | 12/16/2003 (12:10 pm) |
| We need demos | I don't mind posting demos in the archive... I may wait until after the holidays, when we should hav... read more | 12/15/2003 (4:47 pm) |
| Call For Good Documentation | Many of the concerns listed here (really simple examples / walkthrough of building a simple game) ar... read more | 12/15/2003 (4:44 pm) |
| Lots of new levels! | @Jayar: Archive is broken???? Oops, you're right. Rick forgot to set the file permissions to pub... read more | 12/15/2003 (4:21 pm) |
| Just an idea | Quark is open source and available for free download. There is a link on the [url=http://www.garage... read more | 12/15/2003 (4:16 pm) |
| Please Email Custom Levels to me | When I said ratings, I meant ratings by users. We'll be getting another person here to work on some... read more | 12/15/2003 (4:10 pm) |
| New level today | Levels with gold time specified should still work in regular marble blast so long as they don't use ... read more | 12/15/2003 (3:58 pm) |
| Another Level | Jayar, would you mind emailing levels to me ([email]alexs@garagegames.com[/email]) as you post them?... read more | 12/15/2003 (3:56 pm) |
| Message of the day | Lol! That's a good idea Solo ;) We'll have to consider that for our next game... I have been to... read more | 12/15/2003 (3:51 pm) |
| Level editor? | @Trent: if Quest-ed creates Valve 220 format maps, they should export to dif using the map2dif tool,... read more | 12/15/2003 (3:48 pm) |
| Making terrain textures on smaller scale | If you are going to scale everything else up, do so in source. Having things scaled in engine will ... read more | 12/15/2003 (3:39 pm) |
| Max2Dif | There are many threads already around detailing the technical reasons that this is not a good soluti... read more | 12/15/2003 (1:02 pm) |
| Call For Good Documentation | We are currently working on a new push for tutorials and documentation outside of just the source co... read more | 12/15/2003 (11:23 am) |
| We need demos | Thanks Solo :)... read more | 12/12/2003 (12:57 pm) |
| Level competetion | [quote] Mentioning elevators. I found out how to manipulate and control elevators without having to ... read more | 12/12/2003 (12:56 pm) |
| We need demos | There are problems with the Demos playing the same on different computers and especially on differen... read more | 12/11/2003 (6:05 pm) |
| Level competetion | D'oh!... read more | 12/11/2003 (5:59 pm) |
| Portals, LOD combo | Wow, I didn't know that either :) what happens when to the engine when it encounters a NULL zone?... read more | 12/11/2003 (5:53 pm) |
| New Level Released! | @Aaron: ??? I am guessing that you want screenshots of the level posted?... read more | 12/10/2003 (3:43 pm) |