Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| About the tools... on mac | You got it :) How is Quiver, could you post a link to downloads for it, for future reference to oth... read more | 01/22/2004 (4:21 pm) |
| How long until we can purchase SDK documentation? | When it is finished ;) Seriously, we're working hard on this. It is a lot more work than one might... read more | 01/22/2004 (4:13 pm) |
| MAC Systems? | Work is being done on an official Maya exporter. It will support export of dts for mac. Blender is... read more | 01/22/2004 (4:10 pm) |
| Design and Development, PMORPG on Torque? | The order is somewhat different than you suggest. You build the map in quark, compile it, then you ... read more | 01/22/2004 (3:54 pm) |
| New to TGE, neew workflow help | Your roommate will have to code you up a custom collision scheme for your DTS shapes, as the normal ... read more | 01/22/2004 (3:45 pm) |
| Son loves the game! where can i get more easy levels | If you have built Quake levels in the past, you'll probably have no problem making MB levels. There... read more | 01/22/2004 (11:20 am) |
| About the tools... on mac | Here is the sourceforge page of Ryan Wilhm's QuArK porting project "Trino": [url]http://trino.sourc... read more | 01/21/2004 (12:32 pm) |
| Son loves the game! where can i get more easy levels | Hello, Lee, I'm Alex Swanson, I built a lot of the original MB levels. I am really glad that you... read more | 01/21/2004 (10:49 am) |
| About the tools... on mac | The fact that no .map editing tool has ever been ported to mac (at least not well - radiant exists, ... read more | 01/21/2004 (10:46 am) |
| Simple - trivial base app.. ?? | Tools: for character models and other small animated or controllable objects, 3D Studio Max is the p... read more | 01/21/2004 (10:27 am) |
| How to control moving platforms without QuArK | That sounds cool Henry, but I do want to warn you that (due to legal issues), I would not be able to... read more | 01/20/2004 (10:44 am) |
| Custom Interiors | LillBenny, do you mean for just the interiors themselves? Or for levels that use custom interiors? ... read more | 01/20/2004 (10:40 am) |
| My First Level Is Comeing Soon!!! | Shaun, have you sent it to me yet? For the archive. [email]alexs@garagegames.com[/email]... read more | 01/20/2004 (10:37 am) |
| Types of Packs | Steve has a good point, max source (or whatever program is used) should be included even in Torque o... read more | 01/20/2004 (9:54 am) |
| Where is everybody? | Things are busy over at GG lately! Barely able to keep up with forums, so not a lot of time to post... read more | 01/19/2004 (5:04 pm) |
| Ease of use?? | Changing the skybox is just an art replacement issue. Changing or removing the sun halo effects can... read more | 01/19/2004 (11:34 am) |
| Is haveing shadows on adviseable??? | Well, if you have a nice graphics card, that is fantastic :) Otherwise you get low frame rate, and ... read more | 01/16/2004 (10:30 am) |
| .ter file format | You can load greyscale heightmaps into the engine, you could created these in a variety of programs.... read more | 01/16/2004 (10:26 am) |
| Mac dev machine | If you are a student, Apple usually has pretty sweet educational deals. Also, they usually have eve... read more | 01/16/2004 (10:08 am) |
| 3ds Max5 exporter error... | See Max2DTS documentation here: [url]http://www.garagegames.com/docs/torque.sdk/tools/max2dts/index... read more | 01/16/2004 (9:54 am) |
| Level Archive | Yes, I just need to take the time to compile a list of all the gold-only interiors. Actually it pro... read more | 01/15/2004 (10:26 am) |
| WinCVS wierdness | Looks to me as though you aren't specifying the revision tag, but are instead telling it to check ou... read more | 01/15/2004 (10:08 am) |
| You don't have the correct version... (Invalid packet) | The error also occurs if you have an interior or shape load but do not have its textures in a place ... read more | 01/15/2004 (9:58 am) |
| A proper sword fighting game | I have to agree with Cory here, I always enjoyed the Bushido Blade series when it came to swordfight... read more | 01/15/2004 (9:37 am) |
| Level Archive | There should be no problem going over 100 levels, as far as I know. I am not totally positive abo... read more | 01/14/2004 (10:28 am) |
| What do you think? | Oops, sorry about that LillBenny, I'll fix shortly (then send it to rick to upload)...... read more | 01/14/2004 (10:24 am) |
| Some Technical Issues In OSX. | Bob, The problem we saw on Moebius strip was due to the collisions on the helix being so complex,... read more | 01/14/2004 (10:21 am) |
| Online play | Hmm, labrat is right about the moving platforms. That would be another major update that would need... read more | 01/14/2004 (10:14 am) |
| A question: Kevin Ryan? | Yes, it is very cool to finally be able to put at least one face to the names on the forum! Sorry i... read more | 01/13/2004 (4:29 pm) |
| Just an idea | Kenneth, what problems are you having with Quark? I assume you've already gone through Desmond Flet... read more | 01/13/2004 (4:21 pm) |
| Level Archive | It is now updated :) There are now 93 custom levels in the archive. Almost at the big 100!... read more | 01/13/2004 (4:20 pm) |
| Eshers race | About 93 custom levels, after the latest update (which just went up today)... read more | 01/13/2004 (4:19 pm) |
| Online play | LabRat is right - the client-server model is used in MarbleBlast as part of the Torque engine. The ... read more | 01/13/2004 (4:17 pm) |
| A question: Kevin Ryan? | Kevin is a former Dynamix employee who worked with us on the Original MB, as well as on Chain Reacti... read more | 01/12/2004 (10:34 am) |
| Eshers race | If I am correct, the 45 degree surface Mark is refering to is one of the large blocks floating in mi... read more | 01/12/2004 (10:28 am) |
| Game Research | There's always [url=http://www.ambrosiasw.com/games/evn/]Escape Velocity[/url] series. But it is mo... read more | 01/12/2004 (10:09 am) |
| v12 Vehicles | The .max file does match the dts file and compiles fine with the exporter, but Duncan is correct tha... read more | 01/05/2004 (4:19 pm) |
| Is haveing shadows on adviseable??? | Having shadows on does look nice, but it approximately doubles the load on the graphics card - so hi... read more | 01/05/2004 (12:29 pm) |
| Integrated Tools | @Nicolas: well cool :) With all these software packages and new exporters flying around, its hard... read more | 01/05/2004 (12:26 pm) |
| New member, new level | Yeah, there are a lot of added interiors, though. that is the hard part. it would probably be poss... read more | 01/05/2004 (12:19 pm) |
| Quark for Mac? | I am heading out to MacWorld tomorrow, and we are quite aware that the lack of a good map editing so... read more | 01/05/2004 (12:12 pm) |
| Technical Issues | Ick, that's no fun. the fan can't be replaced, I take it?... read more | 01/05/2004 (12:07 pm) |
| How do I make boundries? | InBoundsTrigger (defines in-bounds areas, should surround the entire level) OutOfBoundsTrigger (p... read more | 01/05/2004 (12:04 pm) |
| Distance based LOD | Yes, it also helps with performance issues because it means that someone who is running at low res (... read more | 01/05/2004 (11:52 am) |
| Web Site creation Advice? | I am surprised that no one has mentioned it yet, but for WSIWYG editing, Macromedia Dreamweaver has ... read more | 01/05/2004 (11:35 am) |
| When does Alex come home? | Hopefully before I go to MacWorld on Tuesday. I have a lot of catching up to do :)... read more | 01/02/2004 (3:18 pm) |
| Integrated Tools | I agree with Matthew - making a dts editor in game would be insane. In order to support a level of ... read more | 01/02/2004 (3:15 pm) |
| We need demos | Well, one way is to view them is to put them in the marble/client/demos folder, then they will be ra... read more | 01/02/2004 (3:02 pm) |
| Mistake in the level archive? | Oops, well, I'll fix it with next update. we probably will break 100 levels, cool!... read more | 01/02/2004 (2:29 pm) |
| A Question Off Topic | I will be at MacWorld, along with Jay Moore, representing GG.... read more | 01/02/2004 (2:27 pm) |