Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Quark and Map2Dif Problem! You can probably use the stair maker so long as you choose "Dissasociate Duplicator Images" before e... read more 08/23/2004 (3:35 pm)
Visual quality in torque and commitment of the staff Daniel, TSE already supports most of the shader and animation features of other competing engines (... read more 08/23/2004 (3:33 pm)
Announcing: trueSpace/gameSpace DTS Exporter v2.0 Added this to the exporter matrix showing all SDK+ features, let me know if I missed any or if any d... read more 08/23/2004 (3:19 pm)
Wow!!! One whole year! Congrats Bob!... read more 08/19/2004 (12:19 pm)
2D graphics How to? Right now the site is mostly dedicated to 3D development. When Torque2D is released, it will likely... read more 08/13/2004 (10:34 am)
aa In case you missed it, a feature list and current version of the Maya exporter is available [url=htt... read more 08/13/2004 (10:27 am)
So, the update? The community is one of the best things about GarageGames and the Torque engine. We couldn't do it ... read more 08/13/2004 (10:23 am)
So, the update? @LillBenny: It is a thought for now. As I said, no bandwidth from coders right now to get it up an... read more 08/12/2004 (3:59 pm)
Blah.. can't pay for torque It is true, we do take cashiers checks, just make sure they are filed in USD. Include you garagegam... read more 08/12/2004 (3:53 pm)
Current active projects I would recommend looking through the Dev Snapshot Gallery to see some in-progress projects. Of cou... read more 08/12/2004 (3:47 pm)
Ramps Reloaded (Advanced 28) Well.. after further review on this one, it looks like we made a mistake in recording the gold time... read more 08/12/2004 (10:56 am)
So, the update? Well, it will likely be like the current resource system for TGE. People can submit the resource (l... read more 08/12/2004 (10:51 am)
MBG glitch Oops, fixed it... read more 08/12/2004 (10:49 am)
QuArK - Error while building DIF Or have it cull any brushes that it finds with invalid faces. Might cause other problems... but at ... read more 08/12/2004 (10:29 am)
Another take on MMOs? MMODRPG [i]Warning, MMO rant ahead[/i] I agree completely with Jase. The concept of "Role-Playing" has b... read more 08/12/2004 (9:59 am)
IGC 2004 Reg Open $150 > $1,000,000 ??? Good to know.... read more 08/12/2004 (9:25 am)
Go Smack Dmoore That error comes from Map2Dif, not QuArK. It is one of the many famous errors coded and commented b... read more 08/12/2004 (9:17 am)
New level! Chevy is banned due to bad behavior. This and any future clone accounts will also be banned.... read more 08/11/2004 (10:57 am)
Group Marble Blast Level. Cool stuff Troy. Might want to post it in its own thread though, it is kind of off-topic in the gro... read more 08/11/2004 (10:51 am)
So, the update? It is not so much of finding a system that would work - there are many that would do the job quite w... read more 08/11/2004 (10:47 am)
Mac noob questions... Well, make sure that it is running the debug from the right directory. It will choke without access... read more 08/11/2004 (10:36 am)
MBG glitch If you have cheats mode enabled (type $testCheats=1; in the console (which you open with the ~... read more 08/11/2004 (10:35 am)
So, the update? Yes, this system of uploads was sort of a kludge to begin with, hopefully we'll have a more elegant ... read more 08/10/2004 (1:58 pm)
Character looks like he has a stick up his butt Max and Maya documentation is available on the [url=http://www.garagegames.com/mg/projects/torque1/#... read more 08/10/2004 (1:18 pm)
So, the update? He is just very busy with other site admin stuff, it is easy for things to slip through the cracks... read more 08/10/2004 (1:00 pm)
3DSMax 6 exporter problem :( Are you using the standard character studio bone rig, or a custom one? could you post the end secti... read more 08/10/2004 (12:59 pm)
Softimage XSI price reduction Oops, looks like the $500 version is missing Poly Reduction (Multires). Not a huge deal, but makes ... read more 08/10/2004 (12:55 pm)
Softimage XSI price reduction This is good news. Looks like the $495 version has just about everything an indie game artist might... read more 08/10/2004 (12:48 pm)
Can 3Dsmax be used? QuArK is the best tool available for the job, currently.... read more 08/10/2004 (11:08 am)
MBG glitch Are you sure you didn't have test/cheats mode enabled?... read more 08/10/2004 (11:07 am)
So, the update? I asked Rick to upload the new files. I will remind him.... read more 08/10/2004 (11:05 am)
New Demo Pack! Recordings - playback of routes through levels. They often don't work right between differenct mach... read more 08/09/2004 (12:11 pm)
Another new level !!!YAY!!! By typing ctrl-L in the editor, a picture of the correct dimensions will automatically be generated ... read more 08/09/2004 (12:09 pm)
Mac noob questions... Did it not come with install disks for the Developer software? (XCode or Project Builder, depending... read more 08/09/2004 (12:03 pm)
Can 3Dsmax be used? Eric, here is a [url=http://www.alexswanson.com/torque/dts/]list of all DTS exporters[/url] and thei... read more 08/09/2004 (12:01 pm)
3DSMax 6.0 MultiRes fix Translucent textures are a sticky issue. Sort is really only meant for fairly low poly objects, it ... read more 08/09/2004 (11:58 am)
New level! [email]alexs@garagegames.com[/email]... read more 08/05/2004 (1:01 pm)
Multi-Texture Support Not really sue what you mean. Can you give an example? You can do additive and subtractive blend... read more 08/05/2004 (10:14 am)
Average Sallary Yes, that is often the case in the game industry - I could have made a LOT more money continuing in ... read more 08/05/2004 (10:09 am)
Downloading levels Thanks Jordan... read more 08/04/2004 (12:10 pm)
Need big help with a map. A custom DTS for the whole cave would slaughter framerate, plus it wouldn't get very good lighting. ... read more 08/04/2004 (11:56 am)
Free(as in Freedom) Jeff, clarification? Well said, Trent.... read more 08/04/2004 (11:48 am)
Go smack Dmoore! (Map2dif) Hmm... two possibilities, I think - 1) your portal has more than one brush in it. 2) your portal is... read more 07/30/2004 (11:15 am)
My "Gold Time" guide is finally online! Yes Torque does build in Project Builder. Getting basic applescript support would probably not ... read more 07/30/2004 (11:02 am)
How can I make the model like this? If I remember correctly, Grav doesn't use Quark. 21-6 has come up with a custom collision method fo... read more 07/30/2004 (10:48 am)
Downloading levels Uhm, hmm. I am having trouble finding the email to see who sent it.... read more 07/29/2004 (10:47 am)
Inverted normals for collision? I would recomment using DTS format skins or static detail meshes over DIF collision meshes, if you r... read more 07/29/2004 (10:42 am)
Downloading levels Waiting for Rick to get back into town to do the uploading. He might not be back until Monday.... read more 07/28/2004 (11:57 am)
Main Menu graphics fubar'd This sounds like a problem that occured with a previous version of the ATI drivers. Make sure that ... read more 07/28/2004 (11:56 am)
Downloading levels LillBenny, I think I got the Mod reassembled correctly from all the zips. Once the new stuff goes... read more 07/27/2004 (2:24 pm)