Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Quark and Map2Dif Problem! | You can probably use the stair maker so long as you choose "Dissasociate Duplicator Images" before e... read more | 08/23/2004 (3:35 pm) |
| Visual quality in torque and commitment of the staff | Daniel, TSE already supports most of the shader and animation features of other competing engines (... read more | 08/23/2004 (3:33 pm) |
| Announcing: trueSpace/gameSpace DTS Exporter v2.0 | Added this to the exporter matrix showing all SDK+ features, let me know if I missed any or if any d... read more | 08/23/2004 (3:19 pm) |
| Wow!!! One whole year! | Congrats Bob!... read more | 08/19/2004 (12:19 pm) |
| 2D graphics How to? | Right now the site is mostly dedicated to 3D development. When Torque2D is released, it will likely... read more | 08/13/2004 (10:34 am) |
| aa | In case you missed it, a feature list and current version of the Maya exporter is available [url=htt... read more | 08/13/2004 (10:27 am) |
| So, the update? | The community is one of the best things about GarageGames and the Torque engine. We couldn't do it ... read more | 08/13/2004 (10:23 am) |
| So, the update? | @LillBenny: It is a thought for now. As I said, no bandwidth from coders right now to get it up an... read more | 08/12/2004 (3:59 pm) |
| Blah.. can't pay for torque | It is true, we do take cashiers checks, just make sure they are filed in USD. Include you garagegam... read more | 08/12/2004 (3:53 pm) |
| Current active projects | I would recommend looking through the Dev Snapshot Gallery to see some in-progress projects. Of cou... read more | 08/12/2004 (3:47 pm) |
| Ramps Reloaded (Advanced 28) | Well.. after further review on this one, it looks like we made a mistake in recording the gold time... read more | 08/12/2004 (10:56 am) |
| So, the update? | Well, it will likely be like the current resource system for TGE. People can submit the resource (l... read more | 08/12/2004 (10:51 am) |
| MBG glitch | Oops, fixed it... read more | 08/12/2004 (10:49 am) |
| QuArK - Error while building DIF | Or have it cull any brushes that it finds with invalid faces. Might cause other problems... but at ... read more | 08/12/2004 (10:29 am) |
| Another take on MMOs? MMODRPG | [i]Warning, MMO rant ahead[/i] I agree completely with Jase. The concept of "Role-Playing" has b... read more | 08/12/2004 (9:59 am) |
| IGC 2004 Reg Open | $150 > $1,000,000 ??? Good to know.... read more | 08/12/2004 (9:25 am) |
| Go Smack Dmoore | That error comes from Map2Dif, not QuArK. It is one of the many famous errors coded and commented b... read more | 08/12/2004 (9:17 am) |
| New level! | Chevy is banned due to bad behavior. This and any future clone accounts will also be banned.... read more | 08/11/2004 (10:57 am) |
| Group Marble Blast Level. | Cool stuff Troy. Might want to post it in its own thread though, it is kind of off-topic in the gro... read more | 08/11/2004 (10:51 am) |
| So, the update? | It is not so much of finding a system that would work - there are many that would do the job quite w... read more | 08/11/2004 (10:47 am) |
| Mac noob questions... | Well, make sure that it is running the debug from the right directory. It will choke without access... read more | 08/11/2004 (10:36 am) |
| MBG glitch | If you have cheats mode enabled (type $testCheats=1; in the console (which you open with the ~... read more | 08/11/2004 (10:35 am) |
| So, the update? | Yes, this system of uploads was sort of a kludge to begin with, hopefully we'll have a more elegant ... read more | 08/10/2004 (1:58 pm) |
| Character looks like he has a stick up his butt | Max and Maya documentation is available on the [url=http://www.garagegames.com/mg/projects/torque1/#... read more | 08/10/2004 (1:18 pm) |
| So, the update? | He is just very busy with other site admin stuff, it is easy for things to slip through the cracks... read more | 08/10/2004 (1:00 pm) |
| 3DSMax 6 exporter problem :( | Are you using the standard character studio bone rig, or a custom one? could you post the end secti... read more | 08/10/2004 (12:59 pm) |
| Softimage XSI price reduction | Oops, looks like the $500 version is missing Poly Reduction (Multires). Not a huge deal, but makes ... read more | 08/10/2004 (12:55 pm) |
| Softimage XSI price reduction | This is good news. Looks like the $495 version has just about everything an indie game artist might... read more | 08/10/2004 (12:48 pm) |
| Can 3Dsmax be used? | QuArK is the best tool available for the job, currently.... read more | 08/10/2004 (11:08 am) |
| MBG glitch | Are you sure you didn't have test/cheats mode enabled?... read more | 08/10/2004 (11:07 am) |
| So, the update? | I asked Rick to upload the new files. I will remind him.... read more | 08/10/2004 (11:05 am) |
| New Demo Pack! | Recordings - playback of routes through levels. They often don't work right between differenct mach... read more | 08/09/2004 (12:11 pm) |
| Another new level !!!YAY!!! | By typing ctrl-L in the editor, a picture of the correct dimensions will automatically be generated ... read more | 08/09/2004 (12:09 pm) |
| Mac noob questions... | Did it not come with install disks for the Developer software? (XCode or Project Builder, depending... read more | 08/09/2004 (12:03 pm) |
| Can 3Dsmax be used? | Eric, here is a [url=http://www.alexswanson.com/torque/dts/]list of all DTS exporters[/url] and thei... read more | 08/09/2004 (12:01 pm) |
| 3DSMax 6.0 MultiRes fix | Translucent textures are a sticky issue. Sort is really only meant for fairly low poly objects, it ... read more | 08/09/2004 (11:58 am) |
| New level! | [email]alexs@garagegames.com[/email]... read more | 08/05/2004 (1:01 pm) |
| Multi-Texture Support | Not really sue what you mean. Can you give an example? You can do additive and subtractive blend... read more | 08/05/2004 (10:14 am) |
| Average Sallary | Yes, that is often the case in the game industry - I could have made a LOT more money continuing in ... read more | 08/05/2004 (10:09 am) |
| Downloading levels | Thanks Jordan... read more | 08/04/2004 (12:10 pm) |
| Need big help with a map. | A custom DTS for the whole cave would slaughter framerate, plus it wouldn't get very good lighting. ... read more | 08/04/2004 (11:56 am) |
| Free(as in Freedom) Jeff, clarification? | Well said, Trent.... read more | 08/04/2004 (11:48 am) |
| Go smack Dmoore! (Map2dif) | Hmm... two possibilities, I think - 1) your portal has more than one brush in it. 2) your portal is... read more | 07/30/2004 (11:15 am) |
| My "Gold Time" guide is finally online! | Yes Torque does build in Project Builder. Getting basic applescript support would probably not ... read more | 07/30/2004 (11:02 am) |
| How can I make the model like this? | If I remember correctly, Grav doesn't use Quark. 21-6 has come up with a custom collision method fo... read more | 07/30/2004 (10:48 am) |
| Downloading levels | Uhm, hmm. I am having trouble finding the email to see who sent it.... read more | 07/29/2004 (10:47 am) |
| Inverted normals for collision? | I would recomment using DTS format skins or static detail meshes over DIF collision meshes, if you r... read more | 07/29/2004 (10:42 am) |
| Downloading levels | Waiting for Rick to get back into town to do the uploading. He might not be back until Monday.... read more | 07/28/2004 (11:57 am) |
| Main Menu graphics fubar'd | This sounds like a problem that occured with a previous version of the ATI drivers. Make sure that ... read more | 07/28/2004 (11:56 am) |
| Downloading levels | LillBenny, I think I got the Mod reassembled correctly from all the zips. Once the new stuff goes... read more | 07/27/2004 (2:24 pm) |