Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A minimal violence RPG. Would it sell? | You might take a look at [url=http://www.atitd.com/]A Tale in the Desert[/url] for an MMO similar to... read more | 10/24/2007 (10:28 am) |
| Epic sued over Unreal3 engine support | [quote] Quote: Epic be required to disgorge all profits obtained on its Gears of War game as a res... read more | 07/20/2007 (10:22 am) |
| Constructor: Miscalculates Formats | Yes, for some reason Photoshop has never properly supported PNG export. The version of SuperPNG on ... read more | 04/25/2007 (11:06 am) |
| What is the easiest kind of game to make with Torque | @Will, I'd agree that something like Q3A would not be beyond the reach of most small indie teams, an... read more | 04/13/2007 (3:03 pm) |
| What is the easiest kind of game to make with Torque | If you want to play around with game creation with no script interaction you might want to check out... read more | 04/13/2007 (1:50 pm) |
| Half sphere | You could, but they you would have a lot of extra faces and vertices on the bottom, which might yiel... read more | 04/13/2007 (1:41 pm) |
| What is the easiest kind of game to make with Torque | There's also a reason that TRIBES: VENGEANCE was a total flop that played nothing like a Tribes game... read more | 04/13/2007 (12:04 pm) |
| Fatal Error on Startup | Glad to hear that getting the font fixed the crash. Strange that it was missing - hopefully not a n... read more | 04/12/2007 (4:31 pm) |
| Fatal Error on Startup | Yes, typically there would be a plain old Arial font...... read more | 04/11/2007 (3:46 pm) |
| How to make flat images? | Typically that would be outside the realm of a CSG-style editor. I would recommend building some le... read more | 04/11/2007 (11:17 am) |
| Half sphere | There seems to be a bug with Slice tool in that particular instance. Knife and Clip appear to be ok... read more | 04/11/2007 (11:13 am) |
| Knifing a sphere causes a crash? | It does seem that the knife tool crashes on spheres - but only when trying to cut them in half along... read more | 04/11/2007 (11:06 am) |
| Prefab texture errors | If I understand you right, you are running into a problem when you load some of the existing prefabs... read more | 04/11/2007 (11:00 am) |
| Fatal Error on Startup | Weird, I imagine it means just what it says - you must have the font Arial installed on your system.... read more | 04/11/2007 (10:51 am) |
| Church | Nice work!... read more | 04/11/2007 (10:48 am) |
| Horrible keyboard shortcuts | The idea was utility over up front logic for the common keybinds - just like W isn't an intuitive le... read more | 04/10/2007 (12:37 pm) |
| Horrible keyboard shortcuts | Sorry, yes, I mean SQLite.... read more | 04/10/2007 (11:07 am) |
| Horrible keyboard shortcuts | The shortcuts are set up similarly to the transform tools in Maya - combined with the selection mode... read more | 04/10/2007 (10:34 am) |
| Mirrors | Marcel: at this time having both is not possible on the same .dif because no exporter supports both... read more | 04/10/2007 (10:27 am) |
| Empty bounding box | What you are describing typically happens when you try to put a non-legacy DIF in a legacy version o... read more | 04/10/2007 (10:16 am) |
| Map2dif question | Map2dif is there both as an example of a command line script being run from constructor (in theory y... read more | 04/10/2007 (10:12 am) |
| Constructor TDN Access | Thanks to Eric and Ben for getting this figured out - glad that you're able to get in now, Mark.... read more | 04/10/2007 (12:16 am) |
| Constructor TDN Access | Mark: The message saying that the content is restricted will still be visible above the content... ... read more | 04/09/2007 (5:17 pm) |
| CSG Subtract | Use the lock unselected or hide unselected option to make sure the rest of your scene does not get i... read more | 04/09/2007 (3:48 pm) |
| Constructor TDN Access | @Mark: Are you going to this URL [url]http://tdn.garagegames.com/wiki/Constructor[/url]?... read more | 04/09/2007 (2:32 pm) |
| 512x512 Textures not working | 512x512 textures work fine on my systems - most of the starter textures are 512x512. My first recom... read more | 04/09/2007 (1:50 pm) |
| Crash on exporting cathedral | Hmm, I just exported it from the version of Constructor (mac) on the site with no crash. Weird that... read more | 04/09/2007 (1:47 pm) |
| Free Prefabs for Commercial or Personal Use | The [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=206]Constructor -> Show Off[/url] ... read more | 04/09/2007 (12:54 pm) |
| Dts To Dif? | Placing static meshes in constructor allows you to export them as detail objects in your DIF scenes.... read more | 04/09/2007 (12:51 pm) |
| Tools | Grouping is already in Constructor... look under the Objects menu. Extrude was one of the tools t... read more | 04/09/2007 (12:42 pm) |
| Constructor TDN Access | This should now be accessible to all users. We are still in the process of fleshing out many sectio... read more | 04/09/2007 (12:38 pm) |
| Vertice Mode | This is probably not what is causing your issue - but in the tech support tradition of making sure i... read more | 04/09/2007 (12:22 pm) |
| Torque Constructor Known Issues | Portals and Zones can be exported with Map2Dif export, but not yet with the direct exporters.... read more | 04/09/2007 (12:14 pm) |
| Constructor Testing Observations | I have re-organized these a bit to be more clear. I'll be continuing to use constructor today and t... read more | 02/06/2007 (12:10 pm) |
| Constructor Testing Observations | [b]Observations/ Suggestions:[/b] These are other changes that I think would improve the program, b... read more | 02/05/2007 (5:22 pm) |
| RPG : 1st person or 3rd? | I've always been a big fan of third person for RPGs - since many RPGs have grandiose settings and in... read more | 11/27/2006 (12:00 pm) |
| Universal Binary version | No, it means that the mac demo will run natively (without emulation) on macintosh computers with int... read more | 11/08/2006 (12:07 pm) |
| Universal Binary version | I am checking around here to see whether we have released a 1.6 version. If we had, the only change... read more | 11/06/2006 (3:31 pm) |
| Mac and windows Playing together | Yes you should be able to connect across platform. Heres some troubleshooting thoughts: Is you... read more | 08/16/2006 (4:18 pm) |
| Max2dts exporters for Autodesk 3ds Max 8 | Also [url=http://tdn.garagegames.com/wiki/DTS/FeatureChart]http://tdn.garagegames.com/wiki/DTS/Featu... read more | 08/01/2006 (10:38 am) |
| Max2dts exporters for Autodesk 3ds Max 8 | [url=http://www.garagegames.com/developer/torque/artist/#DTS]http://www.garagegames.com/developer/to... read more | 08/01/2006 (10:37 am) |
| Can exporters (map2dif etc) be used without licence? | Yes, compiled exporters (without source code) can be shared with non-licensed artists - as can compi... read more | 07/25/2006 (12:26 pm) |
| Maya 7 exporters | The mac version of the Maya 7.0 is now uploaded after some delay - available from the [url=http://ww... read more | 05/19/2006 (1:52 pm) |
| Max2dtsExporter VS. max2dtsExporterPlus | You should be looking at the Max2DTS Exporter Plus - this is the recently rewritten exporter that us... read more | 04/10/2006 (12:56 pm) |
| Maya2DTS for Maya 7.0 | No problem. Things are a little mixed up now with the transition to TDN, docs all over the place an... read more | 03/29/2006 (12:50 pm) |
| Maya2DTS for Maya 7.0 | Jim, The 7.0 compiled version is now included in the official .zip that is available from the Art... read more | 03/29/2006 (11:47 am) |