Ken Finney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Steering | Nope - works the same for (from Dec 12 HEAD anyway) as it did in the spring.... read more | 01/03/2003 (8:37 pm) |
| lightning on Hammer or Toque SDK | For interior lights, use Worldcraft, Hammer, Quark the usual way (omni light, spot light, strobe lig... read more | 01/03/2003 (8:34 pm) |
| PDF Documentation ? | Tastes Great ! Less Filling ! ;-)... read more | 01/03/2003 (1:40 pm) |
| lightning on Hammer or Toque SDK | light[b]n[/b]ing (as in thunder and lightning) or lighting (as in spotlights, ambient lights, etc)?... read more | 01/03/2003 (9:41 am) |
| Milkshape Hand-Drawn Faces Not Accepting Textures... | Stupid question time: Are you sure you have the view set to display texures ?... read more | 01/02/2003 (9:51 pm) |
| 2 problems with the racing mod | in vehicle.cs [code] function WheeledVehicleData::onDamage(%this, %obj, %delta) { %currentD... read more | 01/02/2003 (7:41 pm) |
| yes I bought the SDK | hehe Aug 21, 2001 - from the 'waiting list' days. Remember then...? ;-)... read more | 01/02/2003 (7:34 pm) |
| Having problems with twSurfaceReference | Roger that. I guess I should amend that resource to add the fix.... read more | 01/02/2003 (11:39 am) |
| Having problems with twSurfaceReference | Sorry I was late to the party ;-) What was the problem ?... read more | 01/02/2003 (10:15 am) |
| TorqueWrench - a cross-platform opensource TorqueScript IDE | wishlist: - bookmarks - auto comment/remove comment - macros - multiple copy/paste buffe... read more | 01/01/2003 (12:31 pm) |
| So you think you're a flight ace? | [image]http://www.tubettiworld.com/team/pedric/pplane.jpg[/image]... read more | 01/01/2003 (9:50 am) |
| Custom dif problem | Nope, there's no problem with torque lighting dif files; it seems you're just lucky. Make sure you d... read more | 12/31/2002 (7:36 am) |
| Lethal Bug: TGE Crashes with latest ATI Drivers | Two engineers at ATI used to work for me. They are excellent people. I used to have a Radeon, but... read more | 12/31/2002 (7:31 am) |
| Gaming Industry Thrives | hehe - I thought your topic title said "Gaming Industry Thieves" :-)... read more | 12/30/2002 (6:19 pm) |
| Is it possible to slow/stop movement up slopes? | in the player datablock, located in player.cs, look for: runSurfaceAngle = and ju... read more | 12/30/2002 (9:27 am) |
| Dedicated Server Sleep Latency | Justin - yes I have seen exactly the same behaviour with a dedicated server and moving objects - veh... read more | 12/30/2002 (9:20 am) |
| Fundamental dif info. | Difs are a mare. I have a programmer working on something similar, Phil - we decided to go to genera... read more | 12/29/2002 (7:26 pm) |
| DTS Model with Transparency & Environment Map? (Shiny Glass) | Anthony - did you do that with your car used as a mountable wheeled Vehicle (as opposed to an unmoun... read more | 12/29/2002 (12:55 pm) |
| Throwing stuff.. | [code] function serverCmdThrow(%client,%data) { %client.getControlObject().throw(%data, 1 ); ... read more | 12/28/2002 (11:25 pm) |
| Copyright notice : dotting i's & crossing t's | ~torque\engine\platformWin32\platformGL.h (yeah, I misstyped the name above. Grepping for "Silico... read more | 12/28/2002 (12:45 pm) |
| Employment Opportunities | Dang ! You have a kangaroo-skin hat ? I want one ...... read more | 12/25/2002 (5:41 am) |
| Employment Opportunities | All programming new-hires I interview are required to have at least 6 years of programming experienc... read more | 12/24/2002 (10:23 pm) |
| Ok, help me out if you can | Go to the Marble Blast>>Level Building forum (this forum) and look for the Level Building Tools thre... read more | 12/24/2002 (1:18 pm) |
| New rain functions. VERY USEFULL too.need help | A) Why not just use the rain (precipitation) functions already in the engine ? B) change your s... read more | 12/24/2002 (1:14 pm) |
| Armored Knight | Instead of just clicking on the link (in the word 'here' above), RIGHT-click on it and select 'copy ... read more | 12/23/2002 (8:11 pm) |
| TGEDayNight Released! | Josh - it looks like the azimuth control is hard coded in the Day/Night code, right ? I can't get th... read more | 12/23/2002 (6:20 pm) |
| TGEDayNight Released! | Thanks for this Josh - I finally got it sorted out - a single line wrong in the interiorRender.cc - ... read more | 12/23/2002 (3:33 pm) |
| Copyright notice : dotting i's & crossing t's | I'd rather have it happen now than after everybody has their game pumping in the dough and quits the... read more | 12/23/2002 (3:11 pm) |
| adding stuff in tribes2. | Sandra, if this is for the construction mod I've seen you mention elsewhere, then the simple answer ... read more | 12/23/2002 (9:24 am) |
| Copyright notice : dotting i's & crossing t's | Yeah, imagine my surprise when I stumbled across it! Considering the number of people who have do... read more | 12/23/2002 (9:17 am) |
| Working on Terrain Manager class... | Set up your mission area to surround the 5x5 set, then teleport your player to the other side when h... read more | 12/22/2002 (9:33 pm) |
| Open Art | Who criticised you Eric ?... read more | 12/22/2002 (6:05 pm) |
| Open Art | >> I've seen no compelling argument to submit anything art-wise Good grief, I give up.... read more | 12/22/2002 (3:18 pm) |
| Open Art | Pascal, are you suggesting that artists are lacking in respect in this community ? Do you feel that ... read more | 12/22/2002 (2:19 pm) |
| Open Art | Click on the Resources link at upper left in the page, then browse thorugh the Art resources. Count ... read more | 12/22/2002 (10:32 am) |
| LAN game | Hi Jeff - my 7 year old son (actually he'll be 7 on the 29th of this month) loves this game. He was ... read more | 12/21/2002 (9:55 am) |
| 512x512 terrain textures... | Have you found any effect on framerate ?... read more | 12/21/2002 (9:00 am) |
| Script Scheduling Problem | Adrian is right. You need one sched call to start the sched cycle going, and then one in the chase r... read more | 12/21/2002 (8:26 am) |
| TGEDayNight Released! | Josh, can you send your interiorInstance.* & InteriorLMManager.* so I can compare with mine and see ... read more | 12/20/2002 (7:35 pm) |
| TGEDayNight Released! | Good work, Josh ... except it isn't working for me - I still have black interiors. here's my vide... read more | 12/20/2002 (6:00 pm) |
| Can the Torque Game Engine operate in Linux? | yes... read more | 12/20/2002 (4:21 am) |
| Welcome to Orbz! | Congratulations on a great game with very unique play action ! gj... read more | 12/19/2002 (8:30 pm) |
| System Requirements | typo?... read more | 12/18/2002 (10:39 am) |
| fxFoliage Implementation in torque go BOOM! | Wow ! Explosive foliage...... read more | 12/18/2002 (8:26 am) |
| Questions to Stefans advanced bot scripting .... | [code] function TrollAvatar::openFire(%this,%obj) { %obj.setImageTrigger(0,false); %this.s... read more | 12/18/2002 (8:24 am) |
| Mythology copyrights? | I think the authors may have been dead for more than 50 years...... read more | 12/16/2002 (4:46 pm) |
| Detecting player death in a bot (AIPlayer) | The technique I use is that when I tell the bot to fire, I schedule a ceasefire a few milliseconds l... read more | 12/16/2002 (3:05 pm) |
| Bot Movement | The AIPlayer will always face towards the location or target it's been told to aim at, so yes it wil... read more | 12/15/2002 (7:51 pm) |
| New build of the TerrainManager and a plea for help | Have you fixed the issue with terrain holes appearing on every block, and not just the one on which ... read more | 12/15/2002 (12:39 pm) |
| Mounting problems | in your playerdata block, do you still have this? className = Armor; If not, you should, since... read more | 12/13/2002 (10:50 pm) |