Ken Finney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| urge to kill rissing... rissing... rissing | OK, now about this rissing guy, and why you feel an urge to kill him...?... read more | 06/02/2003 (7:11 pm) |
| GarageGames Chats - Everyone Please Read | To Robert Brim: Sebastian may be trying to make things better, but he immediately jumped down the... read more | 06/02/2003 (12:28 pm) |
| GarageGames Chats - Everyone Please Read | >> I kind of wonder if you even played online games before. Sebastian, to be perfectly blunt, I ... read more | 06/02/2003 (5:35 am) |
| GarageGames Chats - Everyone Please Read | From my perspective, chat is something I get dragged into, not something I participate in willingly.... read more | 06/01/2003 (4:35 pm) |
| Turing off the repeating terrain | The only out-of-line comment I see here is this: >>>Well I see the Neo-Nazis programming gang is ... read more | 05/29/2003 (5:26 am) |
| I'd like to tell you all about my favourite MMORPG | There's a bug in your design: No matter how much you kill the menaces, they keep coming back...... read more | 05/26/2003 (6:26 pm) |
| I'm speechless... | Next time, try holding down the shift key and tapping the capslock key once. One of the symptoms of ... read more | 05/22/2003 (9:05 am) |
| ==Matrix Reloaded | Hmmm, I fell asleep. Actually *almost* nodded off in the fight scene with the chinese guy, then actu... read more | 05/16/2003 (10:40 am) |
| Bring it on! | Here's a bug: [image]http://www.theneitherworld.com/bugs/chars/manny.gif[/image]... read more | 05/14/2003 (11:59 am) |
| Post 1 :) | What Melv said.... read more | 05/14/2003 (5:56 am) |
| Vector graphics in GUI | Thanks BG, but nope, for this capability I don't want to make engine changes. It has to be doable wi... read more | 05/12/2003 (7:28 pm) |
| Vector graphics in GUI | Badguy, I don't follow your reply. As far as I can tell, there are no textures associated with EditT... read more | 05/12/2003 (5:28 pm) |
| Newbie Walkthrough Guide Available | It's not lost forever. The gug server was destroyed in a fire but all of the data was safely backed-... read more | 05/12/2003 (6:13 am) |
| LAN Play on PC ? | hehe - my kids had me tied up and forced me to type that in with my nose. At dart-gun point, no less... read more | 05/11/2003 (10:06 am) |
| Torque and Taxes | If you are a non-US person, like me, you have quite a gauntlet to run. In order for a US-based publi... read more | 05/06/2003 (5:29 pm) |
| How to get a screenshot pulled by morning | I'm just posting in this thread so that I can say that I did ...... read more | 04/24/2003 (8:33 pm) |
| GG, please fix these outstanding issues | (c:... read more | 03/07/2003 (6:41 pm) |
| Player collisions revisited. | Phil, I thought that disableCollision just disabled the ability of the player object to detect a col... read more | 03/03/2003 (5:07 pm) |
| AudioEmitter distance problem | Didn't change anything for me.... read more | 02/28/2003 (4:25 am) |
| Large Terrain blocks + Water = bad! | Every six months or so we go through this. THe information is in the forums. search on "terrain" and... read more | 02/27/2003 (1:46 pm) |
| Major warez bust... | Jarrod: >>>Just the act of visting the site has already been used against some people to charge t... read more | 02/27/2003 (1:44 pm) |
| Player AutoWalk/Run? | hold down your 'run' key, hit the 'chat' key then 'enter' to close it. let go of the run key and you... read more | 02/26/2003 (10:39 am) |
| LGP Announces Game Development Project | Well I'll be danged. I'd thought - obviously mistakenly - that I might be doing *someone* a favour b... read more | 02/22/2003 (12:17 pm) |
| LGP Announces Game Development Project | hehe - that wasn't a request for people for *my* project, it was an announcement I stumbled across t... read more | 02/22/2003 (7:30 am) |
| Problems building the SDK | This thread should be in the SDK forums because: 1) it is *only* applicable to SDK licensees, and... read more | 02/15/2003 (8:52 am) |
| Milkshape dsq compatible skeleton | Tim, does it seem like there may be a way to "undo" the normalization with ms2dtsexporter ? another ... read more | 02/12/2003 (9:38 am) |
| IFL Animation - I can't get it working. | bumpo... read more | 02/12/2003 (9:28 am) |
| Usuability: Mouse Trapping | Not at all. I'm interested in seeing GG & the TGE succeed, but it's not my priority to improve their... read more | 02/12/2003 (8:04 am) |
| Usuability: Mouse Trapping | When I download the SDK, compile it and run, I don't get the Realmwars startup screen.... read more | 02/12/2003 (7:41 am) |
| Usuability: Demo Attempts Network Connection at Startup | This would certainly be an issue for your shipping game, so you are right, you should prevent this f... read more | 02/12/2003 (7:20 am) |
| Usuability: Mouse Trapping | Unless you are planning to ship a game with the RW startup screen unchanged, this isn't an issue.... read more | 02/12/2003 (7:15 am) |
| What Was the First Game to Make You Say 'WOW'? | Wolfenstein 3D... read more | 02/09/2003 (4:39 pm) |
| Conditional Animation Sequences | Showtool is invoked by running the game exe with -show as a command line arg... read more | 02/01/2003 (10:04 pm) |
| Placement of vehicle moves when map are saved ? | spawn code: [code] function AddVehicles() { %group = nameToID("MissionGroup/VehicleEntryP... read more | 01/28/2003 (6:18 am) |
| A non-profit kiosk | Probably not, but if you have any worries, your best bet is to email Jeff Tunnell and get the defini... read more | 01/27/2003 (7:22 pm) |
| Placement of vehicle moves when map are saved ? | from this thread: [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt... read more | 01/27/2003 (7:10 pm) |
| fxLights and interiors ... | Nycto - not the address in your reply above, the address at the *destination* of your link in your r... read more | 01/27/2003 (5:59 am) |
| fxLights and interiors ... | Nycto, your link to your torch tool download seems to be broken (the link at the forum site you refe... read more | 01/26/2003 (8:49 pm) |
| Rain/Snow Texture technique? | Snowflake, Frank :-). But snowdrop sounds quite New Age like ... It's a 4 x 4 array of snowflake ... read more | 01/15/2003 (7:09 pm) |
| Converting demo files to avi | At the risk of repeating myself, I'll repeat myself: "Peter - look in common/client/screenshot.cs... read more | 01/15/2003 (7:00 pm) |
| Writing a game using using demo source | For AI or bots, you can certainly get by without adding C++ code, just script code, using the AIPlay... read more | 01/15/2003 (6:56 pm) |
| Converting demo files to avi | Peter - look in common/client/screenshot.cs for the recordMovie script function and related routine... read more | 01/15/2003 (9:28 am) |
| ShapeBase / GameBase classes | Robert, The AIPlayer class has not been an AIConnection for many months ...... read more | 01/14/2003 (8:22 pm) |
| AudioEmitter distance problem | Sam - yup it did work fine for me (as stated above), but now it no longer does...... read more | 01/07/2003 (7:42 pm) |
| Copyright notice : dotting i's & crossing t's | Good stuff - thanks.... read more | 01/07/2003 (4:32 pm) |
| Copyright notice : dotting i's & crossing t's | Any input from GG on this issue ?... read more | 01/07/2003 (7:18 am) |
| Question about modding RW | Much of the code, art & sound was created by GG staff (not the 'community') or at GG's behest, and r... read more | 01/07/2003 (7:14 am) |
| Question about modding RW | Just out of curiosity, who *does* the RW art & sound belong to ?... read more | 01/06/2003 (7:13 pm) |
| Task Switching HeadAche :( | Some games use this approach to prevent people from using trainers or gear to cheat. However there a... read more | 01/04/2003 (2:11 pm) |
| Milkshape Hand-Drawn Faces Not Accepting Textures... | To make a two-side poly in MS: 1) make a face the normal way 2) select the face (not by vertex... read more | 01/04/2003 (2:06 pm) |