Game Development Community

Ken Finney's Forum Posts

Thread Post Date Posted
urge to kill rissing... rissing... rissing OK, now about this rissing guy, and why you feel an urge to kill him...?... read more 06/02/2003 (7:11 pm)
GarageGames Chats - Everyone Please Read To Robert Brim: Sebastian may be trying to make things better, but he immediately jumped down the... read more 06/02/2003 (12:28 pm)
GarageGames Chats - Everyone Please Read >> I kind of wonder if you even played online games before. Sebastian, to be perfectly blunt, I ... read more 06/02/2003 (5:35 am)
GarageGames Chats - Everyone Please Read From my perspective, chat is something I get dragged into, not something I participate in willingly.... read more 06/01/2003 (4:35 pm)
Turing off the repeating terrain The only out-of-line comment I see here is this: >>>Well I see the Neo-Nazis programming gang is ... read more 05/29/2003 (5:26 am)
I'd like to tell you all about my favourite MMORPG There's a bug in your design: No matter how much you kill the menaces, they keep coming back...... read more 05/26/2003 (6:26 pm)
I'm speechless... Next time, try holding down the shift key and tapping the capslock key once. One of the symptoms of ... read more 05/22/2003 (9:05 am)
==Matrix Reloaded Hmmm, I fell asleep. Actually *almost* nodded off in the fight scene with the chinese guy, then actu... read more 05/16/2003 (10:40 am)
Bring it on! Here's a bug: [image]http://www.theneitherworld.com/bugs/chars/manny.gif[/image]... read more 05/14/2003 (11:59 am)
Post 1 :) What Melv said.... read more 05/14/2003 (5:56 am)
Vector graphics in GUI Thanks BG, but nope, for this capability I don't want to make engine changes. It has to be doable wi... read more 05/12/2003 (7:28 pm)
Vector graphics in GUI Badguy, I don't follow your reply. As far as I can tell, there are no textures associated with EditT... read more 05/12/2003 (5:28 pm)
Newbie Walkthrough Guide Available It's not lost forever. The gug server was destroyed in a fire but all of the data was safely backed-... read more 05/12/2003 (6:13 am)
LAN Play on PC ? hehe - my kids had me tied up and forced me to type that in with my nose. At dart-gun point, no less... read more 05/11/2003 (10:06 am)
Torque and Taxes If you are a non-US person, like me, you have quite a gauntlet to run. In order for a US-based publi... read more 05/06/2003 (5:29 pm)
How to get a screenshot pulled by morning I'm just posting in this thread so that I can say that I did ...... read more 04/24/2003 (8:33 pm)
GG, please fix these outstanding issues (c:... read more 03/07/2003 (6:41 pm)
Player collisions revisited. Phil, I thought that disableCollision just disabled the ability of the player object to detect a col... read more 03/03/2003 (5:07 pm)
AudioEmitter distance problem Didn't change anything for me.... read more 02/28/2003 (4:25 am)
Large Terrain blocks + Water = bad! Every six months or so we go through this. THe information is in the forums. search on "terrain" and... read more 02/27/2003 (1:46 pm)
Major warez bust... Jarrod: >>>Just the act of visting the site has already been used against some people to charge t... read more 02/27/2003 (1:44 pm)
Player AutoWalk/Run? hold down your 'run' key, hit the 'chat' key then 'enter' to close it. let go of the run key and you... read more 02/26/2003 (10:39 am)
LGP Announces Game Development Project Well I'll be danged. I'd thought - obviously mistakenly - that I might be doing *someone* a favour b... read more 02/22/2003 (12:17 pm)
LGP Announces Game Development Project hehe - that wasn't a request for people for *my* project, it was an announcement I stumbled across t... read more 02/22/2003 (7:30 am)
Problems building the SDK This thread should be in the SDK forums because: 1) it is *only* applicable to SDK licensees, and... read more 02/15/2003 (8:52 am)
Milkshape dsq compatible skeleton Tim, does it seem like there may be a way to "undo" the normalization with ms2dtsexporter ? another ... read more 02/12/2003 (9:38 am)
IFL Animation - I can't get it working. bumpo... read more 02/12/2003 (9:28 am)
Usuability: Mouse Trapping Not at all. I'm interested in seeing GG & the TGE succeed, but it's not my priority to improve their... read more 02/12/2003 (8:04 am)
Usuability: Mouse Trapping When I download the SDK, compile it and run, I don't get the Realmwars startup screen.... read more 02/12/2003 (7:41 am)
Usuability: Demo Attempts Network Connection at Startup This would certainly be an issue for your shipping game, so you are right, you should prevent this f... read more 02/12/2003 (7:20 am)
Usuability: Mouse Trapping Unless you are planning to ship a game with the RW startup screen unchanged, this isn't an issue.... read more 02/12/2003 (7:15 am)
What Was the First Game to Make You Say 'WOW'? Wolfenstein 3D... read more 02/09/2003 (4:39 pm)
Conditional Animation Sequences Showtool is invoked by running the game exe with -show as a command line arg... read more 02/01/2003 (10:04 pm)
Placement of vehicle moves when map are saved ? spawn code: [code] function AddVehicles() { %group = nameToID("MissionGroup/VehicleEntryP... read more 01/28/2003 (6:18 am)
A non-profit kiosk Probably not, but if you have any worries, your best bet is to email Jeff Tunnell and get the defini... read more 01/27/2003 (7:22 pm)
Placement of vehicle moves when map are saved ? from this thread: [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt... read more 01/27/2003 (7:10 pm)
fxLights and interiors ... Nycto - not the address in your reply above, the address at the *destination* of your link in your r... read more 01/27/2003 (5:59 am)
fxLights and interiors ... Nycto, your link to your torch tool download seems to be broken (the link at the forum site you refe... read more 01/26/2003 (8:49 pm)
Rain/Snow Texture technique? Snowflake, Frank :-). But snowdrop sounds quite New Age like ... It's a 4 x 4 array of snowflake ... read more 01/15/2003 (7:09 pm)
Converting demo files to avi At the risk of repeating myself, I'll repeat myself: "Peter - look in common/client/screenshot.cs... read more 01/15/2003 (7:00 pm)
Writing a game using using demo source For AI or bots, you can certainly get by without adding C++ code, just script code, using the AIPlay... read more 01/15/2003 (6:56 pm)
Converting demo files to avi Peter - look in common/client/screenshot.cs for the recordMovie script function and related routine... read more 01/15/2003 (9:28 am)
ShapeBase / GameBase classes Robert, The AIPlayer class has not been an AIConnection for many months ...... read more 01/14/2003 (8:22 pm)
AudioEmitter distance problem Sam - yup it did work fine for me (as stated above), but now it no longer does...... read more 01/07/2003 (7:42 pm)
Copyright notice : dotting i's & crossing t's Good stuff - thanks.... read more 01/07/2003 (4:32 pm)
Copyright notice : dotting i's & crossing t's Any input from GG on this issue ?... read more 01/07/2003 (7:18 am)
Question about modding RW Much of the code, art & sound was created by GG staff (not the 'community') or at GG's behest, and r... read more 01/07/2003 (7:14 am)
Question about modding RW Just out of curiosity, who *does* the RW art & sound belong to ?... read more 01/06/2003 (7:13 pm)
Task Switching HeadAche :( Some games use this approach to prevent people from using trainers or gear to cheat. However there a... read more 01/04/2003 (2:11 pm)
Milkshape Hand-Drawn Faces Not Accepting Textures... To make a two-side poly in MS: 1) make a face the normal way 2) select the face (not by vertex... read more 01/04/2003 (2:06 pm)