Ken Finney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Exporting the tribes 2 SDK models... | does that mean you exported it from max successfully ? animations too ?... read more | 09/09/2001 (9:23 pm) |
| Full-screen mode | hehe - I just did it too - using a workaround: I made sure the texture bitmaps were in the same fold... read more | 09/09/2001 (12:57 pm) |
| Problems dynamically changing terrain height | Sometimes, terrain that has been raised in the terrain editor will cause the player 'hit' something ... read more | 09/09/2001 (10:51 am) |
| Visual C++ Compile Errors | here is the shell program I made for it, for the release files, you can easily make your own for the... read more | 09/09/2001 (10:09 am) |
| Visual C++ Compile Errors | I have the exact problem described above ^^^ - but I *can* get it to compile the asm files from the ... read more | 09/09/2001 (9:11 am) |
| Boats | DOH!... read more | 09/08/2001 (5:34 pm) |
| Preventing Tile Repeating | Oh yeah, just thought of another issue - not exactly the same, but probably closely related. The rep... read more | 09/08/2001 (9:27 am) |
| Preventing Tile Repeating | Speaking for myself, sort of. But when one gets to the edge of the terrian, the horizon has moved ou... read more | 09/07/2001 (10:30 pm) |
| Preventing Tile Repeating | Good question ... anyone take a stab at this yet ?... read more | 09/07/2001 (11:58 am) |
| Never ending mission ... | ty Tim.... read more | 09/06/2001 (6:53 pm) |
| Hiding the *main* main.cs in a dso | thanks David - I tried that, and it didn't go for some reason. I'll revisit it again on the weekend.... read more | 09/06/2001 (6:52 pm) |
| SHOOTING | Thanks guys - with your help I finally got it going, and was even able to give a little something ba... read more | 09/05/2001 (7:01 pm) |
| Complete Working Weapon Example | OK, after all my pleas (mostly answered, thanks guys !) for help in both the closed and open forums,... read more | 09/05/2001 (6:33 pm) |
| Complete Working Weapon Example | Sean Vogt - if you haven't figured it out yet, you put the weapons mod directory inside the examples... read more | 09/05/2001 (5:28 pm) |
| SHOOTING | ah, great James, thanks. but, but, but I don't have Tribes 2. >sob< Can I find the same file... read more | 09/05/2001 (9:40 am) |
| Hungarian notation? | That notation isn't Hungarian notation - It's a variation of Facility Code notation. Familiar to tho... read more | 09/04/2001 (8:50 pm) |
| Transparent objects | I'm having the same problem making transparencies in PSP. For example, I can resave the GG logo (tha... read more | 09/04/2001 (7:01 pm) |
| SHOOTING | Well, I managed to get myself pretty much lost here. I obviously don't grasp the scripting basics su... read more | 09/04/2001 (6:52 pm) |
| Compass Control | insert this change at line 155 or so of guiCompassCtrl.cc: ... center.y += mBounds.point.y; cam... read more | 09/04/2001 (5:13 pm) |
| Complete Working Weapon Example | You're not the only one with troubles. But I prefer to think of us as "special" ... :-)... read more | 08/31/2001 (10:52 pm) |
| Help with getNodeTransform? Please? :) | Just a nudge, but if you get the answer to one of your questions via means outside the forums, maybe... read more | 08/31/2001 (10:46 pm) |
| Projectiles | Does that mean that some specific projectiles were not ripped out ? If so, has anyone found which on... read more | 08/29/2001 (5:54 pm) |
| Where can i find 3d modelers for an hobbiest game? | Thanks L. That was informative.... read more | 08/29/2001 (1:36 pm) |
| Where can i find 3d modelers for an hobbiest game? | How much would a beginning or journeyman freelance modeller expect to be paid, and on what basis ? p... read more | 08/29/2001 (9:23 am) |
| How is animation handled? | Are there any *good* online references about how to do skeletal animation ? I've read a couple of th... read more | 08/27/2001 (10:02 pm) |