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Ken Finney's Forum Posts

Thread Post Date Posted
Exporting the tribes 2 SDK models... does that mean you exported it from max successfully ? animations too ?... read more 09/09/2001 (9:23 pm)
Full-screen mode hehe - I just did it too - using a workaround: I made sure the texture bitmaps were in the same fold... read more 09/09/2001 (12:57 pm)
Problems dynamically changing terrain height Sometimes, terrain that has been raised in the terrain editor will cause the player 'hit' something ... read more 09/09/2001 (10:51 am)
Visual C++ Compile Errors here is the shell program I made for it, for the release files, you can easily make your own for the... read more 09/09/2001 (10:09 am)
Visual C++ Compile Errors I have the exact problem described above ^^^ - but I *can* get it to compile the asm files from the ... read more 09/09/2001 (9:11 am)
Boats DOH!... read more 09/08/2001 (5:34 pm)
Preventing Tile Repeating Oh yeah, just thought of another issue - not exactly the same, but probably closely related. The rep... read more 09/08/2001 (9:27 am)
Preventing Tile Repeating Speaking for myself, sort of. But when one gets to the edge of the terrian, the horizon has moved ou... read more 09/07/2001 (10:30 pm)
Preventing Tile Repeating Good question ... anyone take a stab at this yet ?... read more 09/07/2001 (11:58 am)
Never ending mission ... ty Tim.... read more 09/06/2001 (6:53 pm)
Hiding the *main* main.cs in a dso thanks David - I tried that, and it didn't go for some reason. I'll revisit it again on the weekend.... read more 09/06/2001 (6:52 pm)
SHOOTING Thanks guys - with your help I finally got it going, and was even able to give a little something ba... read more 09/05/2001 (7:01 pm)
Complete Working Weapon Example OK, after all my pleas (mostly answered, thanks guys !) for help in both the closed and open forums,... read more 09/05/2001 (6:33 pm)
Complete Working Weapon Example Sean Vogt - if you haven't figured it out yet, you put the weapons mod directory inside the examples... read more 09/05/2001 (5:28 pm)
SHOOTING ah, great James, thanks. but, but, but I don't have Tribes 2. >sob< Can I find the same file... read more 09/05/2001 (9:40 am)
Hungarian notation? That notation isn't Hungarian notation - It's a variation of Facility Code notation. Familiar to tho... read more 09/04/2001 (8:50 pm)
Transparent objects I'm having the same problem making transparencies in PSP. For example, I can resave the GG logo (tha... read more 09/04/2001 (7:01 pm)
SHOOTING Well, I managed to get myself pretty much lost here. I obviously don't grasp the scripting basics su... read more 09/04/2001 (6:52 pm)
Compass Control insert this change at line 155 or so of guiCompassCtrl.cc: ... center.y += mBounds.point.y; cam... read more 09/04/2001 (5:13 pm)
Complete Working Weapon Example You're not the only one with troubles. But I prefer to think of us as "special" ... :-)... read more 08/31/2001 (10:52 pm)
Help with getNodeTransform? Please? :) Just a nudge, but if you get the answer to one of your questions via means outside the forums, maybe... read more 08/31/2001 (10:46 pm)
Projectiles Does that mean that some specific projectiles were not ripped out ? If so, has anyone found which on... read more 08/29/2001 (5:54 pm)
Where can i find 3d modelers for an hobbiest game? Thanks L. That was informative.... read more 08/29/2001 (1:36 pm)
Where can i find 3d modelers for an hobbiest game? How much would a beginning or journeyman freelance modeller expect to be paid, and on what basis ? p... read more 08/29/2001 (9:23 am)
How is animation handled? Are there any *good* online references about how to do skeletal animation ? I've read a couple of th... read more 08/27/2001 (10:02 pm)
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