Azmodeus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| It's maybe a Bug | This might help the devs in solving the Get/SetLinearVelocity bugs with collision. use setImpulse... read more | 10/10/2006 (12:00 pm) |
| 1.1.2 Physics/Collision bug | I have reportd that bug in the past. And they said it went into a private bug reports page. Here... read more | 10/06/2006 (11:37 am) |
| Delete or destroy an object (SOLVED) | SafeDelete is available and seems to be working just fine.... read more | 10/05/2006 (11:36 pm) |
| Delete or destroy an object (SOLVED) | I dont know which dox are updated and which are from old betas and such. There is so much that conf... read more | 10/05/2006 (8:34 pm) |
| Mouse to only select non transparency? | Yea that is the problem, the c++ code is soo large, its like finding a needle in a haystack to find ... read more | 10/05/2006 (8:32 pm) |
| Mouse to only select non transparency? | PS the collision polys are fine for collision, I'm just dealing with mouse selection at this point. ... read more | 10/05/2006 (12:43 am) |
| Mouse to only select non transparency? | Hmm.. ok it seems that it uses collision polygons to determine if you clicked it or not. So now t... read more | 10/05/2006 (12:40 am) |
| Delete or destroy an object (SOLVED) | I found a function safeDelete that was called in one of the demo scripts. Is that the one I use? ... read more | 10/04/2006 (9:38 pm) |
| Position dependant on size (SOLVED) | I *think* all I need to change is the drawing routines so that when it draws a object it draws it ba... read more | 10/03/2006 (11:03 pm) |
| Position dependant on size (SOLVED) | I see. So if I place 2 objects at 100,100 their "centers" will be at 100,100. Basically, is th... read more | 10/03/2006 (10:31 pm) |
| How to make a OnDoubleClick (SOLVED) | Yep, thanks though. :) Now on to the next hurdle. Its sometimes neverending isnt it? :)... read more | 10/03/2006 (7:43 pm) |
| How to make a OnDoubleClick (SOLVED) | This seems to work for me. Play with your delay as you need to. [code] function pChair::onMouse... read more | 10/03/2006 (7:36 pm) |
| Smoothing needs tweaking in Cell mode | Well gif's are not supported, and jpg's dont support transparency. What other format supports trans... read more | 10/01/2006 (2:51 pm) |
| Smoothing needs tweaking in Cell mode | PS it could also be some querk in the way photoshop saves PNG files. The format might not be 100% c... read more | 10/01/2006 (2:47 pm) |
| Smoothing needs tweaking in Cell mode | Why does it only do it in when I have an image with more than 1 cell? I tried filter pad on/off... read more | 10/01/2006 (2:41 pm) |
| Sprite pixel sizes change on camera size? | I think I got it working. I just have to reset my camera size when I add something. Then I change ... read more | 10/01/2006 (8:19 am) |
| Sprite pixel sizes change on camera size? | I think I got it working. I just have to reset my camera size when I add something. Then I change ... read more | 10/01/2006 (1:51 am) |
| Sprite pixel sizes change on camera size? | Ok I've got it working.. its sorta confusing, but atleast its not shearing/tearing anymore. Had t... read more | 10/01/2006 (1:13 am) |
| Sprite pixel sizes change on camera size? | Ugh.. that wont work. I'm getting some kind of tearign/shearing at slow movement speeds then. Its... read more | 10/01/2006 (1:09 am) |
| What tool for combining images? | That is rather nice, I like it.... read more | 09/28/2006 (10:35 pm) |
| GetLinearVelocity is broken | I agree. Personally, I would expect setLinearVelocity to set a variable and let the player move. T... read more | 09/27/2006 (9:50 pm) |
| GetLinearVelocity is broken | Bug issue? Is there a place to view current bugs?... read more | 09/26/2006 (11:50 pm) |
| GetLinearVelocity is broken | So basically then just the dox needs to be updated to say it returns the variable, not the actual ve... read more | 09/26/2006 (9:42 pm) |
| Change mounting points? | Whoot, I figgured it out. When I created my player I gave it a "size". That size ("8 8") = range... read more | 09/26/2006 (2:06 pm) |
| Change mounting points? | Yes I can. However I cant calculate the correct position to do it. Ie, if i create my particle w... read more | 09/26/2006 (1:57 pm) |
| In Level Builder, recompile on Run | Yes I was execing them in main.cs. Makes sense now since main.cs only gets executed on the builde... read more | 09/26/2006 (1:43 pm) |
| Change mounting points? | Hmm.. I'll have to see if i can create a different particle effect then. I'm trying to create a "... read more | 09/26/2006 (1:17 pm) |
| Layers vs Levels vs ?? | So, based on what you are talking about. Would it be better to have layers describing the different... read more | 09/26/2006 (1:13 pm) |
| Layers vs Levels vs ?? | Yes you are talking about exactly my problem. Think of Ultima Online. You could walk up towers. ... read more | 09/26/2006 (2:04 am) |
| Change mounting points? | Arg, I thought I was on to something. But still no joy. My particle is still mounting from the... read more | 09/26/2006 (1:38 am) |
| Change mounting points? | PS that link takes me to the forums, not sure why, but I found it.... read more | 09/26/2006 (1:25 am) |
| Change mounting points? | Ahh.. yes, I'm learning. :) I can set the link point. It had me confused, because you mount it ... read more | 09/26/2006 (1:24 am) |
| Change mounting points? | Update. I can use a offset to move it around, however, the "size" and "offset" do not seem to... read more | 09/26/2006 (1:00 am) |
| Can't see my particles | Has this ever been fixed? I have 1.1.1, and I had the trouble with my particles with blank boxes ... read more | 09/25/2006 (11:45 pm) |
| Layers vs Levels vs ?? | Thats just it. Mobs will be able to move from the ground levels and wander up stairs to any of the ... read more | 09/25/2006 (8:52 pm) |
| Memory Leak / Performance Slowdown? | If schedulers are causing increasing performance hits the further you go in the game. Could it be t... read more | 09/25/2006 (1:37 pm) |
| Atlas in game Editor? | I'm new to atlas2... does that mean that it does not support destructable terrain? Ie can have ex... read more | 09/25/2006 (1:10 pm) |
| Layers vs Levels vs ?? | PS. dts objects are also a possiblility that we have considered, but we havnt looked into the possi... read more | 09/24/2006 (8:39 pm) |
| More Clear Networking Tutorials | Bump, cant wait Matthew.... read more | 09/24/2006 (7:04 pm) |
| Bad framerates on interiors | There was a bug with Geforce cards and glowing effects. It was really noticable in the ORC when t... read more | 03/11/2006 (10:39 pm) |
| PlayerModel.setModel is bugged/doesnt work | I got the crash too, no word from the original creator of the code if he gets crashes too or if he m... read more | 03/11/2006 (10:38 pm) |
| Complete MMORPG Development Guide | I would like access too. Registered as ... well me. "Azmodeus"... read more | 12/30/2005 (8:38 pm) |
| For those SERIOUS about dynamic sky/clouds | Just read that it is going to be incorporated into the open source nebula2 device engine. We migh... read more | 12/30/2005 (11:57 am) |
| Terrain Editors for TSE??? | For those interested, L3DT has moved and also now supports alof of the features I was originally loo... read more | 12/10/2005 (2:57 pm) |
| Huge Terrain Creator (HTC) for TSE | Hey Vincent, havnt seen ya around the forums much lately. Was just curious on the latest developmen... read more | 12/10/2005 (2:56 pm) |
| Big waves in TSE? | What game is that screenie from? That is wonderful!... read more | 12/10/2005 (2:50 pm) |
| Large worlds? | One of my major complaints with atlas is that it uses 1 solid texture for the entire terrain. This ... read more | 10/25/2005 (3:19 am) |
| Dynamic skies? | The best sky code I have ever seen was in Anarchy Online. Thoughts? Any better skies out there i... read more | 10/19/2005 (6:18 pm) |
| Terrain Editors for TSE??? | Well I have looked at L3DT, and while it is good at generating a heightfield, its resolution of gif'... read more | 10/17/2005 (11:22 pm) |
| Terrain Editors for TSE??? | We are building our world from the inside out so to speak. We will be expanding our world as we nee... read more | 10/14/2005 (11:27 am) |