Scott Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Binding to Keypad? | Thanks Teck, I've got to remember those files, I am so used to using the TDN for my docs..... read more | 09/18/2006 (7:55 am) |
| Using a Simset as a Queue? | I'll give it a whirl, Now that you mention simSet possibly not supporting class, I think I've rea... read more | 09/18/2006 (7:54 am) |
| Using a Simset as a Queue? | Thanks Ben, I will avoid the arrays, as the Simset does seem to be the ticket. So If I were t... read more | 09/17/2006 (11:47 pm) |
| Slow Editor | I would suspect that the integrated video card is the suspect. 512 x 512 is pretty good sized. Look... read more | 09/17/2006 (10:17 pm) |
| Callback before anything happens? | Ok, I have come up with, what I believe is a solution, at least for my current needs. The solutio... read more | 09/14/2006 (5:07 pm) |
| Callback before anything happens? | Oliver, I am going to work up a sample that demonstrates what i've been running into. It will pro... read more | 09/14/2006 (7:54 am) |
| Do I have to restart T2D level builder everytime I edit a script | Also look into restartInstance(); I've wrapped up some cleanup code (project specific) and a call... read more | 09/14/2006 (7:41 am) |
| Callback before anything happens? | No disrespect taken, this isn't personal, this is just good discussion, and maybe it is possible and... read more | 09/13/2006 (4:57 pm) |
| Callback before anything happens? | Thank you, Stephen, Adam, and Justin for your feedback on this, it is helpful to see where you gu... read more | 09/13/2006 (4:31 pm) |
| Callback before anything happens? | Thanks Vern, I can see usefullness in the following: onBeforeCollision onCollision onAfterCo... read more | 09/13/2006 (1:39 pm) |
| Is there built-in AI in TGB? And if so... | Thomas, I would certainly be interested in this code. I am already using a pretty decent class po... read more | 09/13/2006 (9:20 am) |
| Callback before anything happens? | Actually, on a whim, I reversed the collision send/recieve, where I'm now only sending collisions.. ... read more | 09/12/2006 (9:34 pm) |
| Callback before anything happens? | Actually I just tried setting the %inheritAttributes = false during the mount call, with no differen... read more | 09/12/2006 (9:18 pm) |
| Callback before anything happens? | Well, I'm using the 1.1.1 Indie (non source code) version. I have a sprite (body) that and I have... read more | 09/12/2006 (9:01 pm) |
| Callback before anything happens? | I don't own the pro license, however I most likely will at some point, but that's not the point anyh... read more | 09/12/2006 (6:37 pm) |
| Callback before anything happens? | I would second this as well. I agree 100% with verns assesment.... read more | 09/12/2006 (1:42 pm) |
| CastCollision Method | According to the docs, if you pass 0.0 in as seconds it will do an instant check.... read more | 09/12/2006 (9:23 am) |
| TileMaps - getting/setting a Tile at a location? | Oops that's what I get for rushing a post while trying to watch MNF... Actually, I think I've onl... read more | 09/11/2006 (9:03 pm) |
| TileMaps - getting/setting a Tile at a location? | Vern, At least part of the answer is [url=http://www.garagegames.com/mg/forums/result.thread.php... read more | 09/11/2006 (7:48 pm) |
| Another simple functions question (passing %this) | Try this: in the onLevelLoaded function change: moveSprite(%this); to %this.moveSprite(... read more | 09/10/2006 (10:20 pm) |
| Getting Tile Data? | I get a response back like: static tileMapImageMap 5 Which is perfect, as long as my assumptio... read more | 09/09/2006 (3:30 pm) |
| Fog of War and LOS How To?? | Clint, Thanks for the feedback, I kind of figured that it would be something like what you descr... read more | 09/08/2006 (10:55 pm) |
| Performance issues | You might make sure that it's not something related to the code. Matthew Langley reminded me (in a ... read more | 09/05/2006 (8:25 pm) |
| How to delete a Static Sprite? | Drag it to the little "trash can" icon top left of tool palette. I do believe.... read more | 09/01/2006 (11:38 am) |
| Sound engine | Try: [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions] This [/url]... read more | 08/30/2006 (1:58 pm) |
| Memory Leak / Performance Slowdown? | If you have a lot of echo("") commands for debugging purposes, especially in timer callbacks, or sch... read more | 08/30/2006 (12:53 pm) |
| GUI Question Thread | Solved my issue: I HAD to put my window profile: new GuiControlProfile (tgbWindowProfile) { ... read more | 08/29/2006 (8:45 pm) |
| What are Canvas, scenegraph, views, windows really? | You can do: //--- OBJECT WRITE BEGIN --- new GuiChunkedBitmapCtrl(mainScreenGui) { canSaveDy... read more | 08/29/2006 (8:13 pm) |
| GUI Question Thread | Ok, How do we customise the GuiWindowCtrl? Right now the only options that I have found are: U... read more | 08/29/2006 (7:59 pm) |
| GUI Question Thread | Vern, please see the post by LabRat (3 posts up).... read more | 08/29/2006 (6:24 pm) |
| TGB Pro 111 no longer starting | In my console.log file, I see the following lines after the ones that you posted (I assume this is t... read more | 08/28/2006 (10:13 am) |
| Creating an object via script | You can build a datablock like so: datablock t2dSceneObjectDatablock(ballDatablock) { size =... read more | 08/28/2006 (7:00 am) |
| How to pause a scheduled event in script? | Could you show how you "add" a scheduled event to a simset, just having a hard time wrapping my hea... read more | 08/25/2006 (2:30 pm) |
| Bounce Response And Mass | Thanks Melv, you got me onto the RIGID response, and I've been having some fun with it.. However ... read more | 08/25/2006 (8:54 am) |
| Scripting: name field | Try %object.getName and .getClass and see what happens. Also try the %object.dump() to see many o... read more | 08/24/2006 (9:29 pm) |
| How to pause a scheduled event in script? | Stephen, could you further explain what you mean? I'm having a hard time following... EDIT:... read more | 08/24/2006 (9:08 pm) |
| Broken movement consistency with TGB | After spending most of the day playing around, and learning more about this problem. I think I may h... read more | 08/19/2006 (11:45 pm) |
| Can you have too many Timers firing? | Thomas, Wow.. dude. This rocks, you hit the nail on the head. Multple "brains" as it were... ... read more | 08/18/2006 (9:40 pm) |
| Can GuiMLText load text from a URL? | Harold, Thanks, I should have read your .plan.. :D BTW, your master server .pl script rocks...... read more | 08/18/2006 (7:46 pm) |
| Broken movement consistency with TGB | I also see this behavior I would at least like to see that it's been noted, and is slated for fix... read more | 08/18/2006 (7:32 pm) |
| Adjusting the size of a gui window | You might want to check this out: [url=http://tdn.garagegames.com/wiki/Torque_2D/StandardTutorials/B... read more | 08/16/2006 (6:57 pm) |
| Setting up a Master Server? | Finally found my previous posts relating to this... look down near the bottom.. [url=http://www.g... read more | 08/14/2006 (12:39 pm) |
| Setting up a Master Server? | I followed this link [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=107... read more | 08/14/2006 (9:51 am) |
| For TGB Pro users: t2dTextobject | This sounds great, I would love to see some screen shots, for those of us who don't own the source..... read more | 08/12/2006 (1:46 pm) |
| Canvas.hideCursor() | I've noticed in the 1.1.1 version of TGB, that the hide/show cursor seems to be working much better.... read more | 08/12/2006 (1:44 pm) |
| Text alignment | I use a Profile to accomlish centering in a GuiTextCtrl. in my profiles.cs: if(!isObject(Title... read more | 08/02/2006 (7:29 pm) |
| Buffer overrun...? | I had this happen if I saved any significant quantity of "text" in a GuiMLTextCtrl's Text property. ... read more | 08/01/2006 (11:07 pm) |
| Truetype font quirkiness | Hi Richard, don't know for sure if it will help: http://www.garagegames.com/mg/forums/result.thre... read more | 08/01/2006 (7:49 pm) |
| Guitextedit question | I think what is being requested is that the mouse cursor is not wanted, but the texteditctrl (edit c... read more | 07/31/2006 (12:16 pm) |
| TDN Tutorials (Date Last Edited) | Thank you Apurva! I had my browser font so small, It was like a small horizontal line... Looks... read more | 07/27/2006 (8:19 pm) |