Game Development Community

Scott Johnson's Forum Posts

Thread Post Date Posted
Binding to Keypad? Thanks Teck, I've got to remember those files, I am so used to using the TDN for my docs..... read more 09/18/2006 (7:55 am)
Using a Simset as a Queue? I'll give it a whirl, Now that you mention simSet possibly not supporting class, I think I've rea... read more 09/18/2006 (7:54 am)
Using a Simset as a Queue? Thanks Ben, I will avoid the arrays, as the Simset does seem to be the ticket. So If I were t... read more 09/17/2006 (11:47 pm)
Slow Editor I would suspect that the integrated video card is the suspect. 512 x 512 is pretty good sized. Look... read more 09/17/2006 (10:17 pm)
Callback before anything happens? Ok, I have come up with, what I believe is a solution, at least for my current needs. The solutio... read more 09/14/2006 (5:07 pm)
Callback before anything happens? Oliver, I am going to work up a sample that demonstrates what i've been running into. It will pro... read more 09/14/2006 (7:54 am)
Do I have to restart T2D level builder everytime I edit a script Also look into restartInstance(); I've wrapped up some cleanup code (project specific) and a call... read more 09/14/2006 (7:41 am)
Callback before anything happens? No disrespect taken, this isn't personal, this is just good discussion, and maybe it is possible and... read more 09/13/2006 (4:57 pm)
Callback before anything happens? Thank you, Stephen, Adam, and Justin for your feedback on this, it is helpful to see where you gu... read more 09/13/2006 (4:31 pm)
Callback before anything happens? Thanks Vern, I can see usefullness in the following: onBeforeCollision onCollision onAfterCo... read more 09/13/2006 (1:39 pm)
Is there built-in AI in TGB? And if so... Thomas, I would certainly be interested in this code. I am already using a pretty decent class po... read more 09/13/2006 (9:20 am)
Callback before anything happens? Actually, on a whim, I reversed the collision send/recieve, where I'm now only sending collisions.. ... read more 09/12/2006 (9:34 pm)
Callback before anything happens? Actually I just tried setting the %inheritAttributes = false during the mount call, with no differen... read more 09/12/2006 (9:18 pm)
Callback before anything happens? Well, I'm using the 1.1.1 Indie (non source code) version. I have a sprite (body) that and I have... read more 09/12/2006 (9:01 pm)
Callback before anything happens? I don't own the pro license, however I most likely will at some point, but that's not the point anyh... read more 09/12/2006 (6:37 pm)
Callback before anything happens? I would second this as well. I agree 100% with verns assesment.... read more 09/12/2006 (1:42 pm)
CastCollision Method According to the docs, if you pass 0.0 in as seconds it will do an instant check.... read more 09/12/2006 (9:23 am)
TileMaps - getting/setting a Tile at a location? Oops that's what I get for rushing a post while trying to watch MNF... Actually, I think I've onl... read more 09/11/2006 (9:03 pm)
TileMaps - getting/setting a Tile at a location? Vern, At least part of the answer is [url=http://www.garagegames.com/mg/forums/result.thread.php... read more 09/11/2006 (7:48 pm)
Another simple functions question (passing %this) Try this: in the onLevelLoaded function change: moveSprite(%this); to %this.moveSprite(... read more 09/10/2006 (10:20 pm)
Getting Tile Data? I get a response back like: static tileMapImageMap 5 Which is perfect, as long as my assumptio... read more 09/09/2006 (3:30 pm)
Fog of War and LOS How To?? Clint, Thanks for the feedback, I kind of figured that it would be something like what you descr... read more 09/08/2006 (10:55 pm)
Performance issues You might make sure that it's not something related to the code. Matthew Langley reminded me (in a ... read more 09/05/2006 (8:25 pm)
How to delete a Static Sprite? Drag it to the little "trash can" icon top left of tool palette. I do believe.... read more 09/01/2006 (11:38 am)
Sound engine Try: [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions] This [/url]... read more 08/30/2006 (1:58 pm)
Memory Leak / Performance Slowdown? If you have a lot of echo("") commands for debugging purposes, especially in timer callbacks, or sch... read more 08/30/2006 (12:53 pm)
GUI Question Thread Solved my issue: I HAD to put my window profile: new GuiControlProfile (tgbWindowProfile) { ... read more 08/29/2006 (8:45 pm)
What are Canvas, scenegraph, views, windows really? You can do: //--- OBJECT WRITE BEGIN --- new GuiChunkedBitmapCtrl(mainScreenGui) { canSaveDy... read more 08/29/2006 (8:13 pm)
GUI Question Thread Ok, How do we customise the GuiWindowCtrl? Right now the only options that I have found are: U... read more 08/29/2006 (7:59 pm)
GUI Question Thread Vern, please see the post by LabRat (3 posts up).... read more 08/29/2006 (6:24 pm)
TGB Pro 111 no longer starting In my console.log file, I see the following lines after the ones that you posted (I assume this is t... read more 08/28/2006 (10:13 am)
Creating an object via script You can build a datablock like so: datablock t2dSceneObjectDatablock(ballDatablock) { size =... read more 08/28/2006 (7:00 am)
How to pause a scheduled event in script? Could you show how you "add" a scheduled event to a simset, just having a hard time wrapping my hea... read more 08/25/2006 (2:30 pm)
Bounce Response And Mass Thanks Melv, you got me onto the RIGID response, and I've been having some fun with it.. However ... read more 08/25/2006 (8:54 am)
Scripting: name field Try %object.getName and .getClass and see what happens. Also try the %object.dump() to see many o... read more 08/24/2006 (9:29 pm)
How to pause a scheduled event in script? Stephen, could you further explain what you mean? I'm having a hard time following... EDIT:... read more 08/24/2006 (9:08 pm)
Broken movement consistency with TGB After spending most of the day playing around, and learning more about this problem. I think I may h... read more 08/19/2006 (11:45 pm)
Can you have too many Timers firing? Thomas, Wow.. dude. This rocks, you hit the nail on the head. Multple "brains" as it were... ... read more 08/18/2006 (9:40 pm)
Can GuiMLText load text from a URL? Harold, Thanks, I should have read your .plan.. :D BTW, your master server .pl script rocks...... read more 08/18/2006 (7:46 pm)
Broken movement consistency with TGB I also see this behavior I would at least like to see that it's been noted, and is slated for fix... read more 08/18/2006 (7:32 pm)
Adjusting the size of a gui window You might want to check this out: [url=http://tdn.garagegames.com/wiki/Torque_2D/StandardTutorials/B... read more 08/16/2006 (6:57 pm)
Setting up a Master Server? Finally found my previous posts relating to this... look down near the bottom.. [url=http://www.g... read more 08/14/2006 (12:39 pm)
Setting up a Master Server? I followed this link [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=107... read more 08/14/2006 (9:51 am)
For TGB Pro users: t2dTextobject This sounds great, I would love to see some screen shots, for those of us who don't own the source..... read more 08/12/2006 (1:46 pm)
Canvas.hideCursor() I've noticed in the 1.1.1 version of TGB, that the hide/show cursor seems to be working much better.... read more 08/12/2006 (1:44 pm)
Text alignment I use a Profile to accomlish centering in a GuiTextCtrl. in my profiles.cs: if(!isObject(Title... read more 08/02/2006 (7:29 pm)
Buffer overrun...? I had this happen if I saved any significant quantity of "text" in a GuiMLTextCtrl's Text property. ... read more 08/01/2006 (11:07 pm)
Truetype font quirkiness Hi Richard, don't know for sure if it will help: http://www.garagegames.com/mg/forums/result.thre... read more 08/01/2006 (7:49 pm)
Guitextedit question I think what is being requested is that the mouse cursor is not wanted, but the texteditctrl (edit c... read more 07/31/2006 (12:16 pm)
TDN Tutorials (Date Last Edited) Thank you Apurva! I had my browser font so small, It was like a small horizontal line... Looks... read more 07/27/2006 (8:19 pm)