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Emil Diego's Forum Posts

Thread Post Date Posted
Is there a general overview? and a couple of other questions I am having the same problem and I recently downloaded the RTS starter pack. Has that fix for D3D a... read more 03/29/2007 (7:20 am)
Problems with MapHud I believe i found the problem, but I don't know what the solution could be. I did some file compa... read more 03/29/2007 (7:18 am)
Passing arrays as functoin parameters Thanks for the feedback. I found a Array class that was created for the TGE engine. [url=http://ww... read more 03/21/2007 (11:01 am)
Passing arrays as functoin parameters Does that mean that the only way to access arrays from different functions is to make them global? ... read more 03/21/2007 (10:28 am)
Error adding new unit types to RTS game I included the terrain_scout.cs in games.cs and now it seems to work ok. I am just wondering why I ... read more 03/21/2007 (5:14 am)
Error adding new unit types to RTS game I have included the file. I placed it in starter.RTS\server\init.cs exec("./scripts/avatars/terran... read more 03/16/2007 (5:16 am)
GUIWindowsControl Bitmap Array Question Yeah, it seems that the buttons are the only components using that text offset.... read more 03/02/2007 (12:29 pm)
GUIWindowsControl Bitmap Array Question I figured out the problem. It seems that the default profile had a textOffset property set to "6 6"... read more 03/02/2007 (5:47 am)
Suggestions on texturing a large terrain (8092x8092) That seems a little odd that the code would be specific to one particular and non standard file form... read more 11/13/2006 (6:18 am)
Suggestions on texturing a large terrain (8092x8092) I think i may have figured out the second problem. I took the 4 corner tiles and clearly labeled th... read more 11/10/2006 (7:47 am)
Suggestions on texturing a large terrain (8092x8092) I was able to fix one problem, but not the other. The visible tile seams was being caused by me sta... read more 11/09/2006 (1:10 pm)
CVS questions I'll give it a try. Although i'm not too fond of aitomatic merging. I've run into trouble doing th... read more 11/09/2006 (6:43 am)
CVS questions I wasn't aware that they switched to a zip file format :(. That's gonna make it diffaculty to merge... read more 11/09/2006 (6:06 am)
Suggestions on texturing a large terrain (8092x8092) I am not getting good results with generating the texture from a set of tiles. When i finally creat... read more 11/08/2006 (6:23 am)
Suggestions on texturing a large terrain (8092x8092) I am writing a small program that will take my large textures and break them up into smaller 512x512... read more 10/31/2006 (11:48 am)
Suggestions on texturing a large terrain (8092x8092) I did find a hard coded contraint to the file sizes allowed in bitmapjpeg.cpp. There is a MAX_HEIGH... read more 10/27/2006 (5:33 am)
Suggestions on texturing a large terrain (8092x8092) I checked the file names and they seem to be ok. The file names I am using are texture_8192x8192_0_... read more 10/26/2006 (11:27 am)
Suggestions on texturing a large terrain (8092x8092) Here's my first attempt at creating a texture from individual tiles. I am running into some issues ... read more 10/26/2006 (11:20 am)
Suggestions on texturing a large terrain (8092x8092) Thanks for the info ryan. I'll try the multiple atlas instances. It seems that there is also a w... read more 10/19/2006 (9:12 am)
Suggestions on texturing a large terrain (8092x8092) I want to thank you all for your feedback. I really appreciate it. It seems that the consesnus i... read more 10/19/2006 (5:18 am)
Large Terrain LOD I think i got it fixed. I reduced the error parameter to 1 and generated the terrain. It looks lik... read more 10/10/2006 (9:17 am)
Large Terrain LOD The actual dimensions of the heightmap is 8193x8193. I'll try reducing the error metric and see if ... read more 10/10/2006 (8:06 am)
Large Terrain LOD Exactly. The vertices morph from one state to the next as i move closer to them. They don't pop, l... read more 10/10/2006 (7:24 am)
Stiching Together Multiple Terrains into 1 File Thanks for all the info. I took a look at the HTC project website but it seems to be dead. The web... read more 10/05/2006 (5:26 am)
Getting Errors importing a Terrain into Atlas Thanks for the info. I was able to get my terrain imported into the game. I was still getting the ... read more 10/03/2006 (6:18 am)
Transparent GUI Components I tried that and it worked ok. But i need a full transparency range inorder to get the GUI componen... read more 07/14/2005 (6:37 am)
Transparent GUI Components I read the page you sent me too, but I am using photoshop 8 not Paint Shop Pro. I don't know how to... read more 07/14/2005 (6:21 am)
Transparent GUI Components So the alpha channel is useless for png files ?... read more 07/14/2005 (6:04 am)
TerrainManager : Has anyone gotten it to work lately Are there any plans to incorporate this functionality into the Torque Game Engine?... read more 07/06/2005 (2:02 pm)
TerrainManager : Has anyone gotten it to work lately TSE ??... read more 07/06/2005 (11:48 am)
Animatin sequences in blender I was finally able to setup the animation that I wanted. Thanks for the help. One more question:... read more 06/25/2005 (5:20 pm)
Animatin sequences in blender Thanx for the help. That fixed me right up. I did have one questions though. If I wanted to ass t... read more 06/25/2005 (2:06 pm)
RTSUnit Selection Circle Ben: That's what I think is happening to me. I found an entry in the colsole that says Could not l... read more 06/21/2005 (6:33 am)
Creating RTS Buildings I didn't think of that. Is there any documentation on any other sequences or are those the only 3?... read more 06/20/2005 (7:40 am)
Creating RTS Buildings What do you mean by "Look up a base model"?... read more 06/20/2005 (5:39 am)
RTSUnit Selection Circle I haven't changed any of the engines source code.... read more 06/17/2005 (12:42 pm)
Add Collision Detection & Pathfinding in my game Yeah. I didn't really know how to add the collision meshes into the 3D Models. I saw some document... read more 06/16/2005 (11:59 am)
Converting 3D Models to DTS As far as I know there is no way to convert a .x or .3ds file into a .dts. The only tool that I use... read more 06/09/2005 (4:03 pm)
Converting 3D Models to DTS I hope it helps. If you need any more details on any specific step, let me know.... read more 06/09/2005 (10:37 am)
Question about GuiControlProfile's Thanx. I was able to change it. Do you know of any docs that contain all the parameters for all th... read more 06/09/2005 (9:02 am)
RTS Starter Kit and Creating units I didn't know there was a specific RTS forum. Thanx.... read more 06/09/2005 (7:06 am)
Creating a mission from scratch I'm sure that would work, but it seems to me that there should be a way to create a clean mission fi... read more 05/27/2005 (6:26 am)
GetDisplayDeviceList not displaying all devices Kirk, Thank you, That fixed my problem. I never copied over the dll's that were in the SDK examp... read more 05/26/2005 (3:42 pm)
GetDisplayDeviceList not displaying all devices Todd: I don't have another machine that I can run it on. I did try to clean and then rebuild... read more 05/26/2005 (10:07 am)
GetDisplayDeviceList not displaying all devices I haven't changes any of the engine code. The only thing that Is different is that I have created m... read more 05/26/2005 (9:48 am)
GetDisplayDeviceList not displaying all devices I've tried tracing through the code and It looks ok. Video::getDeviceList() returns the following... read more 05/25/2005 (6:47 pm)
GetDisplayDeviceList not displaying all devices When i execute the statement: echo(getDisplayDeviceList()) the only output I get is: OpenG... read more 05/25/2005 (12:30 pm)
OnWake and onSleep Thanks for the info.... read more 05/25/2005 (10:40 am)
OnWake and onSleep Stefan, So when I call Canvas.pushDialog( frmOptions ); The engice automatically calls frmOpti... read more 05/25/2005 (9:56 am)