Emil Diego's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is there a general overview? and a couple of other questions | I am having the same problem and I recently downloaded the RTS starter pack. Has that fix for D3D a... read more | 03/29/2007 (7:20 am) |
| Problems with MapHud | I believe i found the problem, but I don't know what the solution could be. I did some file compa... read more | 03/29/2007 (7:18 am) |
| Passing arrays as functoin parameters | Thanks for the feedback. I found a Array class that was created for the TGE engine. [url=http://ww... read more | 03/21/2007 (11:01 am) |
| Passing arrays as functoin parameters | Does that mean that the only way to access arrays from different functions is to make them global? ... read more | 03/21/2007 (10:28 am) |
| Error adding new unit types to RTS game | I included the terrain_scout.cs in games.cs and now it seems to work ok. I am just wondering why I ... read more | 03/21/2007 (5:14 am) |
| Error adding new unit types to RTS game | I have included the file. I placed it in starter.RTS\server\init.cs exec("./scripts/avatars/terran... read more | 03/16/2007 (5:16 am) |
| GUIWindowsControl Bitmap Array Question | Yeah, it seems that the buttons are the only components using that text offset.... read more | 03/02/2007 (12:29 pm) |
| GUIWindowsControl Bitmap Array Question | I figured out the problem. It seems that the default profile had a textOffset property set to "6 6"... read more | 03/02/2007 (5:47 am) |
| Suggestions on texturing a large terrain (8092x8092) | That seems a little odd that the code would be specific to one particular and non standard file form... read more | 11/13/2006 (6:18 am) |
| Suggestions on texturing a large terrain (8092x8092) | I think i may have figured out the second problem. I took the 4 corner tiles and clearly labeled th... read more | 11/10/2006 (7:47 am) |
| Suggestions on texturing a large terrain (8092x8092) | I was able to fix one problem, but not the other. The visible tile seams was being caused by me sta... read more | 11/09/2006 (1:10 pm) |
| CVS questions | I'll give it a try. Although i'm not too fond of aitomatic merging. I've run into trouble doing th... read more | 11/09/2006 (6:43 am) |
| CVS questions | I wasn't aware that they switched to a zip file format :(. That's gonna make it diffaculty to merge... read more | 11/09/2006 (6:06 am) |
| Suggestions on texturing a large terrain (8092x8092) | I am not getting good results with generating the texture from a set of tiles. When i finally creat... read more | 11/08/2006 (6:23 am) |
| Suggestions on texturing a large terrain (8092x8092) | I am writing a small program that will take my large textures and break them up into smaller 512x512... read more | 10/31/2006 (11:48 am) |
| Suggestions on texturing a large terrain (8092x8092) | I did find a hard coded contraint to the file sizes allowed in bitmapjpeg.cpp. There is a MAX_HEIGH... read more | 10/27/2006 (5:33 am) |
| Suggestions on texturing a large terrain (8092x8092) | I checked the file names and they seem to be ok. The file names I am using are texture_8192x8192_0_... read more | 10/26/2006 (11:27 am) |
| Suggestions on texturing a large terrain (8092x8092) | Here's my first attempt at creating a texture from individual tiles. I am running into some issues ... read more | 10/26/2006 (11:20 am) |
| Suggestions on texturing a large terrain (8092x8092) | Thanks for the info ryan. I'll try the multiple atlas instances. It seems that there is also a w... read more | 10/19/2006 (9:12 am) |
| Suggestions on texturing a large terrain (8092x8092) | I want to thank you all for your feedback. I really appreciate it. It seems that the consesnus i... read more | 10/19/2006 (5:18 am) |
| Large Terrain LOD | I think i got it fixed. I reduced the error parameter to 1 and generated the terrain. It looks lik... read more | 10/10/2006 (9:17 am) |
| Large Terrain LOD | The actual dimensions of the heightmap is 8193x8193. I'll try reducing the error metric and see if ... read more | 10/10/2006 (8:06 am) |
| Large Terrain LOD | Exactly. The vertices morph from one state to the next as i move closer to them. They don't pop, l... read more | 10/10/2006 (7:24 am) |
| Stiching Together Multiple Terrains into 1 File | Thanks for all the info. I took a look at the HTC project website but it seems to be dead. The web... read more | 10/05/2006 (5:26 am) |
| Getting Errors importing a Terrain into Atlas | Thanks for the info. I was able to get my terrain imported into the game. I was still getting the ... read more | 10/03/2006 (6:18 am) |
| Transparent GUI Components | I tried that and it worked ok. But i need a full transparency range inorder to get the GUI componen... read more | 07/14/2005 (6:37 am) |
| Transparent GUI Components | I read the page you sent me too, but I am using photoshop 8 not Paint Shop Pro. I don't know how to... read more | 07/14/2005 (6:21 am) |
| Transparent GUI Components | So the alpha channel is useless for png files ?... read more | 07/14/2005 (6:04 am) |
| TerrainManager : Has anyone gotten it to work lately | Are there any plans to incorporate this functionality into the Torque Game Engine?... read more | 07/06/2005 (2:02 pm) |
| TerrainManager : Has anyone gotten it to work lately | TSE ??... read more | 07/06/2005 (11:48 am) |
| Animatin sequences in blender | I was finally able to setup the animation that I wanted. Thanks for the help. One more question:... read more | 06/25/2005 (5:20 pm) |
| Animatin sequences in blender | Thanx for the help. That fixed me right up. I did have one questions though. If I wanted to ass t... read more | 06/25/2005 (2:06 pm) |
| RTSUnit Selection Circle | Ben: That's what I think is happening to me. I found an entry in the colsole that says Could not l... read more | 06/21/2005 (6:33 am) |
| Creating RTS Buildings | I didn't think of that. Is there any documentation on any other sequences or are those the only 3?... read more | 06/20/2005 (7:40 am) |
| Creating RTS Buildings | What do you mean by "Look up a base model"?... read more | 06/20/2005 (5:39 am) |
| RTSUnit Selection Circle | I haven't changed any of the engines source code.... read more | 06/17/2005 (12:42 pm) |
| Add Collision Detection & Pathfinding in my game | Yeah. I didn't really know how to add the collision meshes into the 3D Models. I saw some document... read more | 06/16/2005 (11:59 am) |
| Converting 3D Models to DTS | As far as I know there is no way to convert a .x or .3ds file into a .dts. The only tool that I use... read more | 06/09/2005 (4:03 pm) |
| Converting 3D Models to DTS | I hope it helps. If you need any more details on any specific step, let me know.... read more | 06/09/2005 (10:37 am) |
| Question about GuiControlProfile's | Thanx. I was able to change it. Do you know of any docs that contain all the parameters for all th... read more | 06/09/2005 (9:02 am) |
| RTS Starter Kit and Creating units | I didn't know there was a specific RTS forum. Thanx.... read more | 06/09/2005 (7:06 am) |
| Creating a mission from scratch | I'm sure that would work, but it seems to me that there should be a way to create a clean mission fi... read more | 05/27/2005 (6:26 am) |
| GetDisplayDeviceList not displaying all devices | Kirk, Thank you, That fixed my problem. I never copied over the dll's that were in the SDK examp... read more | 05/26/2005 (3:42 pm) |
| GetDisplayDeviceList not displaying all devices | Todd: I don't have another machine that I can run it on. I did try to clean and then rebuild... read more | 05/26/2005 (10:07 am) |
| GetDisplayDeviceList not displaying all devices | I haven't changes any of the engine code. The only thing that Is different is that I have created m... read more | 05/26/2005 (9:48 am) |
| GetDisplayDeviceList not displaying all devices | I've tried tracing through the code and It looks ok. Video::getDeviceList() returns the following... read more | 05/25/2005 (6:47 pm) |
| GetDisplayDeviceList not displaying all devices | When i execute the statement: echo(getDisplayDeviceList()) the only output I get is: OpenG... read more | 05/25/2005 (12:30 pm) |
| OnWake and onSleep | Thanks for the info.... read more | 05/25/2005 (10:40 am) |
| OnWake and onSleep | Stefan, So when I call Canvas.pushDialog( frmOptions ); The engice automatically calls frmOpti... read more | 05/25/2005 (9:56 am) |