Game Development Community

Ricky Taylor's Forum Posts

Thread Post Date Posted
Another Realtime Networking thread? Haha, I collected some interest I see... I was setting all the velocities and hoping that they would... read more 09/09/2007 (10:06 am)
Faster loading times... :) The code was there because in TGE its listed in server-view. So you can make sure you don't get on a... read more 09/06/2007 (1:58 pm)
How many people have added real-time networking? I took the TGB networking code (remnants from TGE admittedly, but still included in the licence), an... read more 09/06/2007 (12:58 pm)
TNL (or TGE) inside TGB If you have TGB you already have a good chunk of the Torque Game Engine and Torque Network Library's... read more 09/06/2007 (12:51 pm)
Compiling with Windows SDK 6.0? Out of interest, the Windows 6 SDK installed and put itself in VC++ Express 2008 beta 2. So I can te... read more 09/04/2007 (6:46 am)
Cannot compile, weird error You sure its the right file? Also make sure you've built the libraries from the same solution with t... read more 08/31/2007 (8:24 am)
Client-only rendering I suppose if I use a server, I will be able to load mission files normally. Will try that. Thank ... read more 02/20/2007 (9:37 am)
Client-only rendering I haven't played the latest tomb-raider, unfortunately but I assume you mean threeDee animated menus... read more 02/18/2007 (11:24 am)
Black Terrain Fix for the latest DXSDK in this thread: [url=http://www.garagegames.com/mg/forums/result.thread.... read more 02/18/2007 (6:21 am)
R1 shader problem There is a nice simple fix for this: In gfxD3DShader.cpp on line 111 change: [code]D3DXSHADER_DE... read more 02/18/2007 (6:06 am)
New Dark Industries 3ds Max 7 & 8 Exporters *blink* ... *blink* This is super neat... 2 things I've noticed, when you press enter in the sequ... read more 08/27/2006 (12:26 pm)
Creating my own dedicated servers Buying the TNL sdk will earn you little. All of TNL that you want is allready in TGE. If you want... read more 08/26/2006 (3:52 pm)
Multiple maps in 1 server *cough* Right, I think you're thinking in the wrong direction. Firstly, you are likely to be c... read more 08/26/2006 (3:45 pm)
Help w/ AutoRun Toggle You're function doesn't work because it is fired twice. [code]$mvAutoRun = false; // We don't ... read more 08/17/2006 (9:39 am)
Update: Fixed! RTS starter Kit Multiplayer bug Ben: At the moment the download for the RTS-SK is based on TGE 1.3, I would highly recommend upgr... read more 08/17/2006 (9:18 am)
I just bought TSE!!! I got mine in exchange for a couple of souls and some hard work. Yay!... read more 08/17/2006 (1:28 am)
Pathfinding Aha! Hello Chad! Another C# lover, eh? :D Personally I think the RTS-SK move-code is confusing... read more 08/17/2006 (1:12 am)
TSE Bounties Out of interest, I don't think that the bounty page is being looked at... More pressing issues? *ahe... read more 08/15/2006 (2:37 pm)
Ray Cast, The Last Chance You'd move the functions into Player. You could then use ShapeBase::getMountedImage(U32 imageSlot) t... read more 08/10/2006 (9:59 am)
Setting up a Master Server? 1) Right, the master server code is left over from TGE. A master server is a list of running servers... read more 08/05/2006 (7:41 am)
Spin objects Hmm, I think that you must change the collison mode to RIGID. That makes stuff spin. :D (Found it... read more 08/04/2006 (4:14 am)
Adjusting the size of a gui window Or, if you want to add the window: Do [b]not[/b] .add to the canvas: [code]Canvas.add(Conversa... read more 08/02/2006 (3:24 pm)
Online High Score System... Do you know what I'd do? [code]new HttpObject(HttpObject); %ret = HttpObject.post("stickmanstudi... read more 07/28/2006 (8:13 am)
Next Level What do you actually want? You can create the tile layers, and then load data for them ingame? ... read more 07/28/2006 (8:06 am)
Best approach for porting from T2d Alpha to TGB 1.1? T2D Alphas? Well, the main change is the naming conventions t2d -> tgb. I cant think of anythi... read more 07/26/2006 (7:16 am)
New Community Project You can have my build. As GG haven't released it, e-mail me and I'll see if I can package it. It ... read more 07/23/2006 (4:54 am)
Abominable Code GuiDirectoryTreeCtrl::buildIconTable isnt much better... They need to be made dynamic... No ideas... read more 07/21/2006 (12:24 am)
Intermittant Asserts "MatrixF::inverse: non-singular matrix I get an error like this when I load my level manually. Because there is no GameConnection / Came... read more 07/20/2006 (10:30 am)
New GUI Tutorial - Feedback Please Some very nice work! -- Ricky... read more 07/15/2006 (6:59 am)
Problems with Torsion Debugging *Ahem* At the top, look for the dropdown that says "Debug", change it to "Release". Voila.... read more 07/15/2006 (6:56 am)
Feature Request? : Import Tile-Map from PNG Well... I have certainly never heard of any 2D engines that do that (in my months of scouring)...... read more 07/15/2006 (6:50 am)
List of TGB developers - Please Add Your Name Ricky Taylor (Ricky26) Programmer / Hobbyist. (I'm very good for some free help... I hover on th... read more 07/11/2006 (7:36 am)
RTS Starter Kit Community Project What went in the chat? Did it happen? I'm on GMT, and was at school at 5PM EST.... read more 07/03/2006 (8:42 am)
Community Project I dont have a clue whether they will release my code, but it is a big file to host... @Mark: C... read more 07/03/2006 (8:40 am)
Unit trajectory traces Right, the pathFinding.cs contains the function where the unit finds its next waypoint. It takes ... read more 06/25/2006 (7:01 am)
RTS Starter Kit Community Project Aha, someone to join my crusade. Have a look at the Community Project thread in "general"! Thi... read more 06/22/2006 (7:52 am)
Sorry for simple question Just a note here... Vehicles dont show up when you are using the RTS-cam, afaik. It is an engine bug... read more 06/22/2006 (12:13 am)
Congratulations GG and Melv Nice one guys! Everything you ever needed to make a 2D game... Just glad I found it in EA... h... read more 06/21/2006 (7:35 am)
Problem with RTSProjectile There are a few "bugs" like this in the RTS-SK. Vehicles, for example, act similarly... No idea why ... read more 06/21/2006 (12:29 am)
A Poll: Who uses T2D Woooao! I use TGB for hobby 'ing. 'Tis great stuff!... read more 06/20/2006 (12:00 am)
Community Project It'd hardly be a community project if I didnt release it! Hehe! I sent it to a GG person... Bu... read more 06/19/2006 (9:23 am)
Would you like RTS Owner Access on mydreamrpg.com An MMO drop-in kit to outsmart mine! NEVER! Glargh! Even though I did start dev with TGB... ... read more 06/16/2006 (8:47 am)
Community Project Its a big terrain-render mod. Its only visible when building, not normally... =) Shroud is harder... read more 06/15/2006 (3:06 pm)
Community Project Fixed the Fog-of-War: rendering times... increased... by about tenfold, gwomp. After I fix som... read more 06/14/2006 (11:16 am)
Community Project John: It uses my modified visManager, which does the view length. It checks for each point in ... read more 06/14/2006 (7:29 am)
Community Project And another! Im on a roll! =) Most of terrain FOW now works... It needs tidying and such... but i... read more 06/14/2006 (12:28 am)
Community Project Another update! OK, so I didnt go straight to Fog of War, but this is neat also! Now there are... read more 06/13/2006 (1:19 pm)
Community Project Another screenie! And some news! [image]http://www.7thentertainment.co.uk/gg.com/rts-sk/selection... read more 06/13/2006 (11:27 am)
Community Project Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10602 More screenies.... ... read more 06/02/2006 (10:32 am)
RTS Portraits in Selection Display Its in the C++ I beleive... Im working on fixing these kinda bugs... ;)... read more 06/01/2006 (8:03 am)
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