Alex Huck's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Permanently looping audio emitter [Resolved] | Many thanks, yes the problem was the Stereo channel.... read more | 08/22/2010 (5:17 pm) |
| Normal mapped terrain question [Resolved] | Ah, many thanks I will keep this in mind, lemme see if I can remove the [Bug] tag from the thread... read more | 11/08/2009 (11:55 pm) |
| Jetpack + Skiing Resource? | I found this to be an interesting read on the subject it was written by Andrew who has some experien... read more | 10/01/2009 (3:15 am) |
| Creating Terrains | I believe it is the highest point in meters that the height map will be translated as, so in a greys... read more | 09/05/2009 (8:34 pm) |
| Torque 3D Show Off Thread! | Can't have too many of those Light-Ray epic-ized sunrises: Watch in HD / fullscreen at youtube fo... read more | 09/02/2009 (2:30 am) |
| Bug: New Project: Z-buffer issues | Nope, the prefs.cs change I had already implemented when this was happening. Though the nVidia appli... read more | 05/02/2009 (12:03 pm) |
| Console is screwed up | A quick fix I found was to simply take the console.gui from the PhysX demo and replace it with the o... read more | 05/01/2009 (11:18 pm) |
| Bug: PhysX Demo: Weapon clips away at certain rotations | Thanks, sorry I just now noticed the Torque 3D Beta 1 Known Issues sticky, reading it now before sub... read more | 05/01/2009 (12:30 am) |
| Bug: PhysX demo: ProjectileData muzzleVelocity issue | Yes, I tried reverting my changes on muzzleVelocity, setting it back to 100, and it still had proble... read more | 04/30/2009 (11:59 pm) |
| GuiMLText button | Many many thanks, you opened my eyes to the usage of mProfile, I was looking at mProfile in the code... read more | 01/07/2007 (7:35 pm) |
| GuiMLText button | .cc [code] //----------------------------------------------------------------------------- // Tor... read more | 01/06/2007 (6:16 pm) |
| Terrain Grid project | For my attempt at implementing this I'm alread y having trouble with the simple stuff, Raycast synta... read more | 12/31/2006 (1:07 pm) |
| Terrain Grid project | Wow, that looks awesome, I love the way you have the nodes visible in the editor, though I have a qu... read more | 12/31/2006 (11:25 am) |
| Building placement validation | Aha, I found it it was in the foliage code, the stuff that says if foliage is allowed on a certain s... read more | 12/30/2006 (10:54 pm) |
| Building placement validation | Hmm, a little while ago I found something that I think might help you. I forget where it was exactly... read more | 12/30/2006 (10:51 pm) |
| Strange TorqueScript array difficulties | Whew, I knew there's be some kinda little tiny thing like that, many thanks. I can't believe I stare... read more | 12/27/2006 (7:52 pm) |
| Stereoscopic 3d | As for TGE, no it does not support stereo glasses (When I used my Nvidia stereo drivers on it I got ... read more | 12/22/2006 (8:11 pm) |
| Advice for linker errors in VS2005 | Be sure you have the [url=http://www.microsoft.com/downloads/details.aspx?familyid=D625324C-59B4-4... read more | 12/20/2006 (6:38 pm) |
| Private article with no category | Yes, but it will also contain source to the RTS SK, which not all TGE1.5 owners have bought... read more | 12/18/2006 (5:57 pm) |
| TSE MS4 demo and the Intel GMA 900/950 | I believe the support of DirectX 9 for those integrated chips was designed specifically for Windows ... read more | 12/18/2006 (1:08 pm) |
| Sphere based terrain | [quote]I don't think there's a single game on the market that's doing this.[/quote] There was a lon... read more | 12/17/2006 (9:33 pm) |
| Compiling vs binaries for TGEA | The binaries are found in the TGEA/Example directory, that is the output folder for the compiler. Wh... read more | 12/12/2006 (5:19 pm) |
| EAX Usage questions | I suppose it would be possible, with these types of EAX effects to make underwater sound effects, th... read more | 12/04/2006 (1:00 pm) |
| Audio Shaders | Ah so that's what EAX is, I've heard of it alot but never looked it up... read more | 12/04/2006 (10:16 am) |
| ODEScript New Thread | Sometimes my rock will hit the ground and get stuck half-way in it... read more | 11/27/2006 (4:29 pm) |
| ODEScript New Thread | Ok, I fixed it :) quite easy... read more | 11/27/2006 (4:19 pm) |
| ODEScript New Thread | Got it to compile on TSE MS4.1 :) Just one problem, I do canvas.pushDialog(physicsDlg); and it pops ... read more | 11/27/2006 (3:52 pm) |
| How to pass data to a custom shader | I don't want to hijack this thread, but this seems on topic enough: Newb question: How would I g... read more | 11/27/2006 (12:28 pm) |
| Blurry terrains | @J.C. Smith, Wow that is a really nice looking terrain. Do you mind me asking what tool created it?... read more | 11/19/2006 (11:36 am) |
| Shadow editor | Ah, I've discovered the sgDecalProjector object. This should help some, but there's a problem: [ima... read more | 11/17/2006 (9:08 pm) |
| Help] Shader introduction | Vertex shader: [code] //************************************************************************... read more | 11/17/2006 (1:09 pm) |
| Umm Yeah Videos? | Is there a higher resolution version of those somewhere? I think I saw them before... TribalWar.com ... read more | 11/16/2006 (5:13 pm) |
| I just bought TSE!!! | Bought it with TGE precisely one month ago (October 16)... read more | 11/16/2006 (4:58 pm) |
| Realtime terrain in TSE? | Ah, sorry. I was refering to the Atlas Terrain... read more | 11/15/2006 (7:05 pm) |
| Parallax Shader on the TDN | It works. It's awesome. It's like 3D glasses. I'm too speechless to say any more :) -edit- (to say a... read more | 11/09/2006 (7:38 pm) |
| Parallax Shader on the TDN | Hi, I also am having difficulty, before it was a black texture. But after following Martin's advice ... read more | 11/09/2006 (6:36 pm) |
| Brick texture creator | I've decided to send an email to the company, though I may need feedback on what I send to them (So ... read more | 11/09/2006 (1:01 pm) |
| Water edge seperate shader | I was thinking about it, and I think I have come up with a more realistic / efficient / logical appr... read more | 11/08/2006 (4:46 pm) |
| ODEScript New Thread | Yes, I fixed it, I made a chain of balls above the lake, is there a guide on the names of the contr... read more | 10/30/2006 (7:28 pm) |
| ODEScript New Thread | @gary, it compiled fine, but now it gives me a GPF when I run oderocks -edit- hold up, I might've fi... read more | 10/30/2006 (6:11 pm) |
| ODEScript New Thread | I think I got it in the link queue, but when it comes time for the linking process I get this error:... read more | 10/30/2006 (5:05 pm) |
| ODEScript New Thread | @Gary: Many thanks, All the errors in shapeBase and the odeScript files are gone, they compile fi... read more | 10/30/2006 (3:44 pm) |
| ODEScript New Thread | Hi, I'm getting some compiler errors when installing OdeScript. [code]../engine\game/shapeBase.h(... read more | 10/29/2006 (7:16 pm) |
| Build walkthrough request (MSVC++2005) | I, after some work, got it to build :) If anyone else is having similar problems, just ask and I'll... read more | 10/19/2006 (7:50 pm) |
| TGB capabilities? | I believe they are refering strictly to the scripting, what they mean is if you are familiar with To... read more | 10/04/2006 (4:16 pm) |
| Questions about TSE before buying | [quote] what is interesting would be to have maybe more then 1 dancing monster on the TSE demo. may... read more | 08/27/2006 (11:34 pm) |
| I am so new to programming | [quote]Talon, C is the mother of C++ -- hence the name (it's C "plus more plus more", generically sp... read more | 08/27/2006 (7:51 pm) |
| What's mean? | TrailLifeTimeMS is how long in milliseconds the trail will last before fading away, starting at the ... read more | 08/27/2006 (7:42 pm) |
| Best way to model rope? | Another way might be the same method used in Tribes 2 for the "ELF Gun effect" only with a rope text... read more | 08/03/2006 (5:51 pm) |
| What are your pc's specs? | I've been thinking of donating mine to a museum: eMachines eMonster 500a; 500 MHz P3 224 MB Ram... read more | 07/01/2006 (4:37 pm) |