Patrick Shaw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Calculating "real" distance between sceneObjects | James, You may also want to take a look at the script function "castCollision." With some clever... read more | 03/25/2008 (1:04 pm) |
| Object Orientation on Path | Tom, The object-path related commands are in the reference documentation under "t2dpath". The co... read more | 03/19/2008 (9:34 am) |
| 1.5 1.6 1.7 - Camera Jitter | Melv, Last night, I came across a case of camera jitterring not described in this thread. The came... read more | 03/18/2008 (7:09 am) |
| TGB 1.6 , 1.7.2 - t2dTrigger problem | Bruno, I reported the same problem back in December but have not found a solution yet. http:/... read more | 03/18/2008 (6:48 am) |
| Doc error? | Thanks. Fixing the particle effect parameter wasn't too hard fix based on the error message alone.... read more | 03/02/2008 (5:42 am) |
| Dynamically creating paths - RESOLVED | Charlie, I used always to forget to attach it to the current scene. When I create objects, I now ... read more | 02/01/2008 (6:11 am) |
| Compile Errors | Phillip, I installed Microsoft Platform SDK for Windows Server 2003 R2 and re-installed VS and I'm ... read more | 01/27/2008 (3:47 am) |
| OOP does not work in the TorqueScript | Alex, I believe that your first block of code generates a the following class chain: simobje... read more | 01/11/2008 (7:01 am) |
| Objects disapearing when actually running game | Ian, My first thought is that you perhaps set on the object's "world limits mode" to something othe... read more | 01/02/2008 (8:11 am) |
| MicroDoc stress test level | Simon, I've been hitting a wall with object counts in my own project - my fps goes drops from 60 to... read more | 12/27/2007 (11:21 am) |
| Pulling data from datablock | Keith, I'm not 100% clear on your question. However, I can say that when referencing the object "S... read more | 12/19/2007 (12:59 pm) |
| Using multiple scenegraphs with game score | Manjit, Here's an outline for setting up two (or more) scenegraphs: [url]http://www.garagegames.co... read more | 12/12/2007 (9:14 am) |
| Adding objects to the Level Builder | Adam, I looked into this about year ago with similar goals. From what I remember, you start in ... read more | 12/09/2007 (4:06 am) |
| Triggers misbehaving | Matt, Thanks! I'll shoot my project over to you. Steven, The world is currently 3200x1600 g... read more | 12/06/2007 (5:59 am) |
| Animation Builder and ImageMap broken in 1.5? | Andrew, Spider is right - just double click to change the image map settings. I believe the anim... read more | 12/04/2007 (12:25 pm) |
| A perplexing issue . . . | Kevin, I don't know if you can have different timescales. Personally, I never use the "timescale" ... read more | 12/04/2007 (6:17 am) |
| A perplexing issue . . . | Kevin, Great! I'm glad I could help.... read more | 12/03/2007 (5:56 am) |
| A perplexing issue . . . | Kevin, I've done something similar to create an in game dialog system. I pause the game and then d... read more | 12/02/2007 (6:03 am) |
| Obtaining the whole part of a number | Tim, You can also use mRound(%value). There are some other great general math functions listed in ... read more | 11/28/2007 (5:00 am) |
| Overlapping collisions with simple scene | Phillip, That was one of first things I tried :) I found that, like setting the object to "immova... read more | 11/27/2007 (12:13 pm) |
| Config Datablocks in the level editor? | If you place your datablocks into a single *.cs file and copy it to your behaviors directory, they w... read more | 05/19/2007 (5:41 am) |
| Datablock changes? | James, I don't know what "the plan" is for config datablocks, but I hope they aren't replaced beca... read more | 05/04/2007 (4:07 am) |
| 3D objects in 1.5 | To fix, in ThreeDShapes.ed.cs change: [code] %fileSpec = $currentProject @ "/data/shapes/*.dts";... read more | 04/29/2007 (5:20 am) |
| Building DIF problems | Kevin, I haven't used the map2Dif for 3DS max. However, in my experience, using the scale tool on ... read more | 10/09/2006 (5:13 am) |
| Tilelayer callback script? | Spencer, Hmm, that's close to what I need. The onTileScript is called when the tile enters the cam... read more | 06/30/2006 (7:32 am) |
| RC2 bug in datablock.cs writing bad info | I don't know if this is related or not but I've noticed that copying datablock munges the collisionP... read more | 06/14/2006 (4:20 am) |
| RC1 - datablocks.cs seems to get munged sometimes.. | Justin, I have not reproduced this since friday. Responding to your points: * I am editing my dat... read more | 06/12/2006 (4:32 am) |
| RC1 - datablocks.cs seems to get munged sometimes.. | Justin, Let me check with my boss before sending our scripts. Additional details: * I am using wi... read more | 06/11/2006 (4:21 am) |
| RC1 - datablocks.cs seems to get munged sometimes.. | As I reported in this thread (http://www.garagegames.com/mg/forums/result.thread.php?qt=45658), my d... read more | 06/10/2006 (11:52 am) |
| Loading Level in Packaged Game | I am having a similar problem. If I run the game from the editor it works. However, when I run the... read more | 05/28/2006 (4:27 am) |
| Problem with adding HUD elements | Anthony, I I tried: gui_mainScreen.makeFirstResponder(true); and %controlName.makeF... read more | 03/08/2006 (9:20 am) |
| Problem with configuration datablocks | Thanks for the advice. I found the problem...I was using the beta 1.0. The config problem was fixe... read more | 02/22/2006 (3:19 am) |
| Bounding box exports too small | Thanks. That does the trick!... read more | 12/10/2005 (11:06 am) |