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Patrick Shaw's Forum Posts

Thread Post Date Posted
Calculating "real" distance between sceneObjects James, You may also want to take a look at the script function "castCollision." With some clever... read more 03/25/2008 (1:04 pm)
Object Orientation on Path Tom, The object-path related commands are in the reference documentation under "t2dpath". The co... read more 03/19/2008 (9:34 am)
1.5 1.6 1.7 - Camera Jitter Melv, Last night, I came across a case of camera jitterring not described in this thread. The came... read more 03/18/2008 (7:09 am)
TGB 1.6 , 1.7.2 - t2dTrigger problem Bruno, I reported the same problem back in December but have not found a solution yet. http:/... read more 03/18/2008 (6:48 am)
Doc error? Thanks. Fixing the particle effect parameter wasn't too hard fix based on the error message alone.... read more 03/02/2008 (5:42 am)
Dynamically creating paths - RESOLVED Charlie, I used always to forget to attach it to the current scene. When I create objects, I now ... read more 02/01/2008 (6:11 am)
Compile Errors Phillip, I installed Microsoft Platform SDK for Windows Server 2003 R2 and re-installed VS and I'm ... read more 01/27/2008 (3:47 am)
OOP does not work in the TorqueScript Alex, I believe that your first block of code generates a the following class chain: simobje... read more 01/11/2008 (7:01 am)
Objects disapearing when actually running game Ian, My first thought is that you perhaps set on the object's "world limits mode" to something othe... read more 01/02/2008 (8:11 am)
MicroDoc stress test level Simon, I've been hitting a wall with object counts in my own project - my fps goes drops from 60 to... read more 12/27/2007 (11:21 am)
Pulling data from datablock Keith, I'm not 100% clear on your question. However, I can say that when referencing the object "S... read more 12/19/2007 (12:59 pm)
Using multiple scenegraphs with game score Manjit, Here's an outline for setting up two (or more) scenegraphs: [url]http://www.garagegames.co... read more 12/12/2007 (9:14 am)
Adding objects to the Level Builder Adam, I looked into this about year ago with similar goals. From what I remember, you start in ... read more 12/09/2007 (4:06 am)
Triggers misbehaving Matt, Thanks! I'll shoot my project over to you. Steven, The world is currently 3200x1600 g... read more 12/06/2007 (5:59 am)
Animation Builder and ImageMap broken in 1.5? Andrew, Spider is right - just double click to change the image map settings. I believe the anim... read more 12/04/2007 (12:25 pm)
A perplexing issue . . . Kevin, I don't know if you can have different timescales. Personally, I never use the "timescale" ... read more 12/04/2007 (6:17 am)
A perplexing issue . . . Kevin, Great! I'm glad I could help.... read more 12/03/2007 (5:56 am)
A perplexing issue . . . Kevin, I've done something similar to create an in game dialog system. I pause the game and then d... read more 12/02/2007 (6:03 am)
Obtaining the whole part of a number Tim, You can also use mRound(%value). There are some other great general math functions listed in ... read more 11/28/2007 (5:00 am)
Overlapping collisions with simple scene Phillip, That was one of first things I tried :) I found that, like setting the object to "immova... read more 11/27/2007 (12:13 pm)
Config Datablocks in the level editor? If you place your datablocks into a single *.cs file and copy it to your behaviors directory, they w... read more 05/19/2007 (5:41 am)
Datablock changes? James, I don't know what "the plan" is for config datablocks, but I hope they aren't replaced beca... read more 05/04/2007 (4:07 am)
3D objects in 1.5 To fix, in ThreeDShapes.ed.cs change: [code] %fileSpec = $currentProject @ "/data/shapes/*.dts";... read more 04/29/2007 (5:20 am)
Building DIF problems Kevin, I haven't used the map2Dif for 3DS max. However, in my experience, using the scale tool on ... read more 10/09/2006 (5:13 am)
Tilelayer callback script? Spencer, Hmm, that's close to what I need. The onTileScript is called when the tile enters the cam... read more 06/30/2006 (7:32 am)
RC2 bug in datablock.cs writing bad info I don't know if this is related or not but I've noticed that copying datablock munges the collisionP... read more 06/14/2006 (4:20 am)
RC1 - datablocks.cs seems to get munged sometimes.. Justin, I have not reproduced this since friday. Responding to your points: * I am editing my dat... read more 06/12/2006 (4:32 am)
RC1 - datablocks.cs seems to get munged sometimes.. Justin, Let me check with my boss before sending our scripts. Additional details: * I am using wi... read more 06/11/2006 (4:21 am)
RC1 - datablocks.cs seems to get munged sometimes.. As I reported in this thread (http://www.garagegames.com/mg/forums/result.thread.php?qt=45658), my d... read more 06/10/2006 (11:52 am)
Loading Level in Packaged Game I am having a similar problem. If I run the game from the editor it works. However, when I run the... read more 05/28/2006 (4:27 am)
Problem with adding HUD elements Anthony, I I tried: gui_mainScreen.makeFirstResponder(true); and %controlName.makeF... read more 03/08/2006 (9:20 am)
Problem with configuration datablocks Thanks for the advice. I found the problem...I was using the beta 1.0. The config problem was fixe... read more 02/22/2006 (3:19 am)
Bounding box exports too small Thanks. That does the trick!... read more 12/10/2005 (11:06 am)
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